The INDEX Initiative: Not!XCOM Planquest

Also I have changed Farah's focus from spending resources to having to try and raise her political support each turn as per of her need to play politics and maintain her support base.
hmm...
That actually seems to make her more appealing, since we kind of would need to do politics to not get kicked out anyway.
While Feng, could have worded it better, forces us to keep a step or two ahead due to being unable to crash build.
And the military guy, normally awesome, would force us to throw stuff at the military constantly meaning we would need to carefully spend what's left to shore up everything else.
Which...
One demands planning, one demands quite a bit of politics, and one demands resource management...
Each, if played well likely would do very well, but seems to have different play-styles.
Feng: Plans ahead, always looking to possible future needs.
Arther: Resource management to balance a constantly growing military to meet their enemies.
Farah: Wheels and deals to stay above water while building up the infrastructure to grow while trying to do well enough to not hurt the risky political situation.

Farah seems more powerful, but also risky. Simply cause Feng can take political hits better, and Arthur is just going to do BETTER at the main job until possibly late in the quest if not played well. And Farah, she naturally LEAKS support, meaning she especially needs to juggle both support and the actual invasion to last long enough for her industry focus to really kick in... 🤔
 
Not sure which I prefer... 🤔
Arthur seems like it would lean towards a bit more of an XCOM focus, with the powerful military buffs and required use of all military dice.
Feng goes full plan in planquest, with us getting more resources to start and free political support to allow us to focus on trying to roll out what we may need in time.
Farah meanwhile, seems like it probably would go closer to the typical planquest where we need to both play politics and put out fires at the same time since she isn't set to build up military quickly to trade well early, and doesn't have the politics buffer that Feng has.
 
[X] Feng Zhang
[X] Arthur Davies

I'm really not crazy about the support loss but being forced to chase support options sounds so so so very unpleasant and I don't want to do it.
 
Farah is the infrastructure character, and we will likely cycle through more than one character in this game, starting with the one most adept at building and preparing for anything to come is clearly very strong. Yes there will be support problems but thats just good drama, and realistic.
 
Without bullets how will our guns fire?
We also need to worry about building up the infrastructure to support said army.
lol, military threat: check. Putting a guy in charge who sucks at military stuff? check.
Just want to clarify. Fighting good is real important. It's just I highly suspect that other sections will play important roles in combat like in the other multinational response quest While that example isn't primarily military, I suspect there may be some parallels.
 
The vote is still open. I'll most likely be closing it in the morning so I can post the first turn.
Adhoc vote count started by Oshha on Nov 24, 2021 at 8:42 PM, finished with 44 posts and 28 votes.
 
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[X] Farah Tariq


Let's have a girl for once in such a quest.
 
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