hmm...Also I have changed Farah's focus from spending resources to having to try and raise her political support each turn as per of her need to play politics and maintain her support base.
That actually seems to make her more appealing, since we kind of would need to do politics to not get kicked out anyway.
While Feng, could have worded it better, forces us to keep a step or two ahead due to being unable to crash build.
And the military guy, normally awesome, would force us to throw stuff at the military constantly meaning we would need to carefully spend what's left to shore up everything else.
Which...
One demands planning, one demands quite a bit of politics, and one demands resource management...
Each, if played well likely would do very well, but seems to have different play-styles.
Feng: Plans ahead, always looking to possible future needs.
Arther: Resource management to balance a constantly growing military to meet their enemies.
Farah: Wheels and deals to stay above water while building up the infrastructure to grow while trying to do well enough to not hurt the risky political situation.
Farah seems more powerful, but also risky. Simply cause Feng can take political hits better, and Arthur is just going to do BETTER at the main job until possibly late in the quest if not played well. And Farah, she naturally LEAKS support, meaning she especially needs to juggle both support and the actual invasion to last long enough for her industry focus to really kick in... 🤔