- Location
- United States
[X] Plan Expedite Projects
[X] Destructive Testing Range (Peak 18) 0/150 3 dice 30 R 63%
-[X] Destructive Testing Range (Peak 41) 101/150 2 die 20 R 93%
Why the overkill.
1 dice less and they are around 50% finish chance
What folly.Ah, ruining the carefully planned corporate utopia by letting the plebs in.
I fail to see the problem. 50/50 chance the project finishes and you're free to get the other die on something else. 50/50 chance it doesn't and you have to spend a second die next turn.
Yes, but what's the evidence that these are the right projects?[] Plan Future Proof
Remember that overflow does good things, so it can be good to have on the right projects.