Super buffed gisena can spit out graces quick enough to design a grace which allows team Hunger to find Dien.

Armament-clad Hunger can use stellar manipulation to condense the local group into one gurren-lagan-esque arena.

Winter Queen Adorie can turn attrition to the kingdom's favor, preventing the slow loss and allowing Hunger to work with and dominate the Human Sphere.

Relaxed party members can make better decisions and unlock powerful team-advancements.

The Praxis and Hunger's other advancements can allow him to cut through.


Each offered choice has value, or there would be no choice at all. No trap options. Our own shortcomings in regards to tactics do not reflect on what we're offered. (except pillar of earth, that was totally a trap)
 
The more I think about it the more I dislike critical mass. People are kinda hyping up the grace creation as a Dien counter but I think we're better suited utilizing hungers growth to push him in a direction where he can counter Dien. I think the armament+strife plan has the best chance of developing an anti-Dien strategy, since I think the majority of Gisenas grace creation time would be taken up with the halo. She would be crafting a magnum opus of personal enhancement, not crafting anti Dien graces.

We already know what Hunger would have to get the counter Dien's biological manipulation: advancements locked behind Sublime Fulcrum. Maybe if we had HA Crimson Flare this would be easier but the fact is that we just don't have an easy answer to him in our toolkit. The only way to do so in a relevant time frame is either Gisena or Adorie, who have explicitly been shown to have either the ability to immunize people to his viruses or the potential to do so.
 
Last edited:
Hm, my moving is increasing in tempo. Do you guys think I should post my stuff now? I might not have the chance in a week.
 
Royal Refinements.

The Royal Praxis is indeed mighty. Where there were only a few Attribute-bolstering Praxis abilities with permanence before, now there is one for each Attribute. Of course, since Willpower is by far the most notable of the Attributes necessary to advance in Praxis, it was the most easily accessed. Thus, though they were gated behind Imperial Refinement, they are merely roughly 100% more potent in absolute terms. On the other hand, the boons provided by an equivalent to Refinement of Purpose to each Attribute, even if they are already immense, are quite potent.

Refinement of Might - 25 Arete, 1 Pick. Requires Imperial Praxis. Requires Prowess as an acquired Attribute with at least 20 in value, or a Panoply item focused on Str or Prowess. The Forebear's Blade is acceptable for this purpose.

More strength is never a bad thing, and immensely improved based physical skill is quite the boon. Though raw might is not always the answer, perhaps, with enough of it behind Cut Through, a solution might be acquired in a manner similar to the Forebear. Admittedly, this isn't very much raw physical strength at this point, but the bolstering of it's value will still more than double Hunger's effective strength. Meanwhile, his far greater skill in physical matters would be a boon to his sword skills, which might provide quite the boost to combat power.

20 +s to Strength and Prowess. +300% value to each.

Refinement of Defense - 25 Arete, 1 Pick. Requires Imperial Praxis. Requires a Con or Prot-based Panoply item, or Protection as unlocked Attribute with a value of 20+. The Cloak of Evening fulfills this purpose.

Hunger himself is inviolate to most of the Surgeon's minions at this point, though the Surgeon himself might be able to craft some sort of bio-mechanical weapon to directly attack Hunger, and sacrificing all else to become an anti-Hunger weapon could allow for something truly dangerous. The nature of Undying Vanguard does mean some of his own defenses are granted to his Companions, however, so this Refinement benefits his Party directly. Plus, Protection guards against mystical and conceptual effects raw durability would be helpless against, something the Surgeon's minions do not specialize in, but his bio-tech specialty means that could easily change if he decides the basic chaff isn't cutting it.

Constitution and Protection each obtain 20 +s, as well as 300% more value for each Attribute.

Refinement of the Speedy - 25 Arete, 1 Pick. Requires Imperial Praxis. Requires either a Panoply item focused upon Agility or Wits, or to have them total at least 40. The Ring of Blood is an acceptable artifact for this purpose.

Hunger is fast, to be sure, but his mind lags behind his body's movements. Even ignoring that, he is not yet fast enough. Not for what he wants to accomplish. With speed greater still, quelling the Surgeon's schemes will be much easier, as nothing Hunger has yet faced was a serious risk, so covering more ground effectively would drastically improve his odds of killing something important.

+20 to Agility and Wits. The value of each improves 300%.

Refinement of the Mind - 25 Arete, 1 Pick. Requires Imperial Praxis. Either Int and Wis must collectively exceed 40 points in value, or a Panoply item focused upon one or the other must be present as well.

Hunger's mental prowess is split between Sign research, Rulership, and attempting to discern the best path forward in the face of the Surgeon's apathetic monstrosity. With this Refinement, a far larger pool of resources can be devoted to each task, of far greater quality. Indeed, his intellect would improve more than fivefold! More than enough to benefit both himself and his Party in the short and long-term.

20 +s to Intellect and Wisdom. +300% to the value of each.

Refinement of Beauty- 25 Arete, 1 Pick. Requires Imperial Praxis. Charisma and Appearance must exceed 40 in total, or a Panoply item focused on one of them must be present. Skyveil allows the Cloak of Evening to apply, though Novakhron also works.

Hunger's charisma is already a blazing sun to most mortals. With this, it grows to a supergiant's luminosity. His base appearance alone would strike most normal humans dumb, reducing them to gaping and bowing. Combined, even his Companions require Skyveil's aid to avoid being enraptured.

Charisma and Appearance each gain 20 +s, and 300% to their value.

Refinement of the Minstrel - 25 Arete, 1 Pick. Requires Imperial Praxis. Additionally requires a Panoply item which focuses on Manipulation or Luck, or for the pair to exceed 40 in total. The Apocryphal Armament is a candidate for this as well, though this is because of Novakhron's power source.

Luck is not something to rely upon, and neither is manipulation of the mental and emotional states of others. The former is inherently unreliable by simple virtue of being, well, luck-based, while the latter requires communication of some kind, and sufficiently enraged or alien beings will be able to ignore it without much more investment than this Refinement represents. On the other hand, bolstering Hunger's social combat skills can't hurt his Rulership, and improvements of Luck might result in minor benefits with enough regularity to soft-mitigate Apocryphal by offering semi-frequent serendipitous occurrences.

Manipulation and Luck each gain 20 +s, and their value is improved 300% in each case.

Refinement of Mystery - 25 Arete, 1 Pick. Requires Imperial Praxis.

Many things remain hidden. Some by obscurity, some by magic, and some are simply so forgettable it would be difficult to ever pierce the mystery even with sustained effort. Of course, being such a mystery has benefits. You can simply waltz right past most forms of security, even mystical ones, as guards, sensors, and recording devices alike forget you were ever there.

The user of this Refinement unlocks the Stealth Attribute, or adds 10 +s if it's already unlocked, and gains a toggleable anti-memetic effect of great power. Even close allies such as Companions would struggle to find Hunger, or even remember what he had just said unless he wanted them to. Most enemies will be significantly worse off, not even remembering that Hunger existed in extreme cases, though beings with Rank advantages or defenses against anti-memes will trend more towards the same boat as Companions.

Refinement of Divinity - 25 Arete, 1 Pick. Requires Imperial Praxis.

The Accursed is beyond a God of Gods. A complete idiot could tell you that. Still, with how crucial Gods are to the workings of many realities, modification of the meta-ontology requires being able to interact with them. Becoming a God oneself is the simplest means, and has numerous benefits besides.

This Refinement grants the user a single Domain, generally something they are already closely tied to, and makes them a divinity of it. This confers numerous abilities. For example, if Blood were chosen, then Hunger's Bloodcasting Rank would increase by 2 in a manner similar to Once and Future. In addition, so long as Blood existed on the physical or conceptual level, Hunger could be revived. Simply shedding an enormous quantity of blood might suffice to restore him to life where his resurrection might not be possible under normal circumstances. Synergizes with other means of resurrection, such as Sword in the Stone's, where the ritual would be altered to require blood, but overall be eased. In the long-term, or with significant investment into the divinity, the user may directly alter local ontologies with relative ease, synergistic with other methods of doing so, though the amount of synergy is much greater if the Domain is directly involved. For example, using Blood to cause blood-bearing entities to naturally produce Findross would be much easier than altering human vision to see in a broader range of the electromagnetic spectrum, even if the latter is theoretically simpler and narrower in scope. Can be selected repeatedly, though the number of slots is limited according to what prerequisites the user has fulfilled. Generally, the Domains accessible via his Panoply, such as his Ring's Passion and War, make up the bulk of accessible Domains.

Refinement of Advancement - 25 Arete, 1 Pick. Requires Imperial Praxis. Requires a Progression EFB be rendered partially or wholly obsolete.

No lesser system may affect the Praxis directly. The reverse is not true. The Seal of Ruin, Flight of Falling Stars, these have respectively focused and improved upon outside magics. Why then, should one believe that one's Progression would be any different?

Grant the user ++Progression in all systems less potent than the Imperial Praxis. This benefit is automatically increased to +++Progression should the Praxis be upgraded again. As the Praxis is The Accursed's personal casting style, this stacks with all other forms of Progression without overlapping, the standalone nature of Praxis working in the user's favor. Exalted Battle Array, Ruling Ring, etc, do not affect the Progression offered by this Refinement, and the Progression they offer is either unaffected or improved, usually the better option for the user's purposes. Of course, this doesn't work on the Praxis itself, since the Praxis obviously can't be weaker than itself.

Refinement of Existence - 25 Arete, 1 Pick. Requires Imperial Praxis. Requires an effect which destroys a target utterly to be available to or used against the user, such as Ruin.

What does it truly mean, to exist? To live? To think? To feel? To reflect upon it? Rocks do none of these things. Are they not real? Existence, then, is the bare minimum. The bedrock upon which all else is built. If one does not exist, they cannot do anything, and thus cannot change anything. Still, if nothing else but oneself survives, is there any point in being real? You are, after all, in the same boat as one who does not exist. If there is nothing you can change, because nothing else exists, then you may as well not exist.

All instant death, annihilation, and existential erasure effects are reduced one step along the ISH when used against the user, and by 0.2 steps when used against Companions. This provides a small measure of resistance to Shattering Blow, though not enough to make more than the very weakest form something Hunger could use frequently. Don't expect 5 Pick fights to become less risky.

Refinement of Imagination - 25 Arete, 1 Pick. Unlocked by Imperial Praxis and Realm of Evening.

The will and imagination are the source of all world-changing individuals. Power and knowledge are nothing without the vision to utilize them. Still, inspiration is inherently unpredictable. Or is it? The Forebear Cut Through to solutions. Why should Hunger not be able to do the same?

Hunger's creativity and problem-solving skills are improved one step along the ISH. This combines extremely well with his relatively high Wis, and inside the Realm of Evening, he would be able to gain far greater boons, both by thinking of them in the first place, and by having much more specific goals in mind when molding the Realm.

Astral Refinement - 25 Arete, 1 Pick. Unlocked by Imperial Praxis and Realm of Evening.

The Astral Realm is the source of much of Hunger's strength, as well as that of his Companions. Unlike the Praxis, however, it will not always be available. Why not use Praxis to make the Astral project it's power in any world he visits?

Gain a minimum of Astral Rank 7 via the Praxis, which, like all Praxis, works in all ontologies. Currently, only a minor benefit is provided, as Hunger's Astral Rank is far beyond 7, but in worlds without an Astral Realm, this Enhancement would trivialize a great deal of any potential issues, both because Hunger would merely be thrown off by such a drop instead of crippled by total loss, and because realities without Astral Rank would largely be unprepared for even a High Rank. Even one far below Hunger's current level. Additionally, this version is much more resistant to Nullity and similar effects. Similar methods of utilizing Astral might without an Astral Realm stack.

Refinement of Reality - 25 Arete, 1 Pick. Unlocked by Imperial Praxis.

Reality varies from ontology to ontology. In some, human life is inherently impossible simply because of the laws of physics. In others, the Foremost at their height would be as children playing with blocks. Praxis is one of the few objective truths in all of them. This version simply grants some of that to the other abilities of the user.

Gain 1 step of resistance along the ISH to loss of magics from lack of ontological veracity. This applies to all abilities, Ruin, Rank, Edelross, Bloodcasting, Soul Evocation, etc. The benefits of not having to start from scratch beyond Praxis when the Indenture drags Hunger to a sufficiently different Geas world cannot be overstated. For one thing, Apocryphal won't de-escalate all that much when you lose strength, and not weakening as much prevents such openings from getting the user killed. Other methods of utilizing abilities without ontological proximity stack.

Refinement of Acceleration - 25 Arete, 1 Pick. Unlocked by Imperial Praxis and Realm of Evening.

Time burns. Marching relentlessly onward, towards the end. If you could grasp even a few grains more time, wouldn't you? For a Cursebearer, this is all the more true.

The user's personal timeline is accelerated threefold without negative effects such as aging, including proccing Curses. Further Curse Mitigation of Curses with time components such as Decimation and Apocryphal will increase this multiplier. Do not underestimate the benefits this has. For example, Hunger could obtain vastly more Picks from the hunting of low-level beasts for singular Picks. Always Forward would be at least doubled in effectiveness, research, such as the Signs, would accelerate enormously, and mundane training could actually be viable. Having more time to attempt to push back against the Sisyphean task of overcoming one's Curses is beyond value long-term. Effectively provides a significant Agi boost as well, due to all tasks taking one third as long in objective time.

Refinement of Achievement - 25 Arete, 1 Pick. Unlocked by Imperial Praxis, and possession of at least 5 Feats and Trinity II.

The Astral Realm resonates with the echoes of great deeds performed by people. One might say that the Astral reacts to achievements of sufficient magnitude by altering reality so achieving that feat is less impossible. Essentially, if you do it once, the Realm shrugs and decides you always could. This Refinement extends some of that to direct empowerment of Hunger, making him more capable with each great accomplishment across all parameters.

For each Feat, gain +All Attributes, with Trinity counting as 2 Feats. Currently, gain +++++++++. More Feats gained in the future will continue to improve this benefit. Even if the Feats cease to provide Rank due to a lack of any Astral Realm or equivalent, the Attributes will remain.

AN: With our Strength and Constitution so high, more than doubling their Attribute values is a heck of a lot more valuable than the 20 +s to add to the Attributes directly, and would significantly raise the Ruin power. Still, I'm a lot more interested in the others from a storytelling and traveling perspective. If nothing else, the Willpower buff roughly halves the bonuses to Might and Agi in terms of raw percentage increase, which doesn't apply to the rest.

Hunger's already really, really fast with Attainment of Quickness. More than doubling his speed again would be an immense boon, especially with Wits improved more than enough to keep up. He would definitely be fast enough that most ships would be rendered obsolete, and even Armaments would likely struggle to escape. With Int effectively multiplied by 6, his Sign progress would accelerate exponentially, he could make far greater contributions to Gisena's Grace research, his understanding of magic would be far greater, and his Rulership would be improved immensely. Not to mention his decision-making, especially when combined with even his post Breaker of Suns Wis receiving a smaller but still very potent boost of about a multiplier of 5.25. Luck's near-8.75 multiplier would be enough to, dare I say it, rely on it more. Not enough to mitigate Apocryphal or anything like that, but definitely enough that we'd notice it a lot more, and Luck works in places Astral Rank doesn't.

To give some perspective, let's list out the base Attributes, and their changes. Ignoring Willpower, because it's already gotten it's Refinement, and assuming Prowess is merely unlocked and has no actual points. This all assumes Regalia of Strife is unbought, of course. Additionally, Refinement of Achievement came later, so these calculations were done beforehand.

Strength: 128 +16 (210% value) +[Willpower]->148 +16 (510% value) +[Willpower]
Constitution: 74 +16 (210% value) +[Willpower]->94 +16 (510% value) +[Willpower]
Agility: 84 +16 (280% value) +[Willpower]->104 +16 (580% value) +[Willpower]
Intelligence: 24 (160% value)->44(460% value)
Wisdom: 69 (130% value)->89(430% value)
Wits: 18 +9 (160% value)->38 +9(460% value)
Charisma: 38 +5 (250% value)->58 +5(550% value)
Manipulation: 17 (160% value)-> 37 (460% value)
Protection: 46 (180% value) [+Charisma]->66 (480% value)
Luck: 15 (130% value)->35 (430% value)
Appearance: 4->24 (400% value)
Prowess: 0->20(400% value)

144(128+16)->164(148+16) is a 13.888% improvement to the base Attribute, but the value improvement is another 242.857% multiplier. Combined, Strength improves 276.5%. Constitution has a more notable improvement of (1.22*2.42857) 296.825%. Agility improves(1.2*2.0714) 248.571%, nearly a 3.5 multiplier. Intelligence is where things get more interesting, as the jump is a much larger (1.83*2.875) 526.125%. That's more than the tripling Tower offered for magical purposes by a long shot. Wisdom is lesser at only a (1.28*3.307) 423.384% gains, but it's still pretty major. Wits sees one of the larger boosts, (1.74*2.875) 500.462%, enough that Hunger's speed of thought will actually be somewhat competitive with his Agi, since Wits gets so much larger a boost. Charisma is a mere (1.46*2.2) 321.2% booster, definitely better than Might or Agi get, but not much compared to the mental Attributes, though Skyveil would be an absolute necessity at this point, although Appearance's boost would probably leave Hunger a high-grade memetic hazard regardless. Manipulation would improve by (2.17*2.875) 623.875%%, so Gisena may find herself on the opposite end of the banter slipper. Protection improves (1.43*2.66) 386.66%, though the addition of Charisma to it does help. Maybe it'll be relevant against planet-scale effects again. Luck is the second biggest improvement, gaining (2.33*3.307) 770.692%, enough that we might actually see it crop up in the narrative on the regular. Appearance, meanwhile, is the largest jump by far, (6*4) 2400%, something we'd definitely see in the narrative. This is heart-stopping beauty, quite possibly literally. This is the sort of jump that makes an Attribute we've practically never used relevant. We don't have Prowess, so it's hard to say what it would actually do, but 20 at 400% effectiveness is a fairly major jump from none at all.

Though, since Potency combines Might and Charisma's modifiers, if Regalia of Strife is in fact bought, Potency will climb over 1500% value. If it combines Strength, Con, and Charisma, that's 510+510+550 for a value modifier of 1570%. That would be more than a tripling of any of them, taking the base Attribute merging into account.

Refinement of Divinity draws clear inspiration from Birdsie's Fires of the Divine, I won't pretend otherwise. Combined with the Astral, Existence, and Reality counterparts, Praxis can leveraged into being fairly ontologically resilient, both in general and in terms of how much your powers will carry over across worlds.

Refinement of Advancement is, like many Praxis abilities, straightforward, but crazy-strong. ++Progression that doesn't care what other Progression you've got going is great both immediately and long-term, as it would combine with EBA, and not affect Ruling Ring. Mechanically, it trades the other benefits of Ruling Ring(including All Stats) for working on everything.

Refinement of Imagination would combine really well with our recent Wisdom bonus, though it wouldn't directly make Hunger any smarter. Similarly, flashes of inspiration would occur more frequently, due to a boosted imagination. Together, he could research much more rapidly. Similarly, Refinement of Acceleration would massively improve research. Combined, they might actually make the next Sign doable in a Pillars proc.

Refinement of Achievement is a mix of immediate benefit and potential, essentially making each Feat better by adding a +All Attributes to it. +7 to all Attributes is effectively at least 21 Echoes, since the +7 to Might and Agi is compounded on by the +7 to Willpower, for example. Int and Wis get increased more than 35%, and a small but noticeable buff, respectively. It's no Refinement of Purpose, but it's still very beneficial short-term and long-term.

3515 Words, discounting this line.
 
Last edited:
We already know what Hunger would have to get the counter Dien's biological manipulation: advancements locked behind Sublime Fulcrum. Maybe if we had HA Crimson Flare this would be easier but the fact is that we just don't have an easy answer to him in our toolkit. The only way to do so in a relevant time frame is either Gisena or Adorie, who have explicitly been shown to have either the ability to immunize people to his viruses or the potential to do so.
Rank alone is sufficient to defend people against his viruses.
Sheer overwhelming Rank sufficed to protect those in their immediate presence,
 
Looks like a tight vote between the top three options! Voters may want to consolidate into their top two, or one if that option is highly preferred! It looks like Strife has the most omake power for now...
 
[ ] A True Reprieve - Actually take some time to rest beyond the first few days. The demands of the hour are great, but if Hunger will not steal what moments he can while the hourglass itself is stilled, when will he ever take the opportunity? His lead over Dien is substantial; now is time to mitigate the stresses of accruing that lead, before any cracks in his psyche grow from fine spiderwebbing to extravagant flaw.

+Mental Stability to Hunger and the party as a whole.

Perhaps what Hunger actually needs is perspective and clarity. Mental flaws accumulating is the Apocryphal route to victory.
 
Oh yeah. Hunger lost 1 mental stability and Adorie lost 3 IIRC.

Relaxation and the Adorie decree option would put them back where they were before or close to it.
 
[ ] Strife Without End

Pretty much banking on cutting through the problem somehow.

[ ] Barricade of Myth

The Nilfel Decrees are totally irrelevant unless they can be applied to the human sphere. Except for the Sorcery one, maybe. Pretty much we'd have to annex the human sphere into Nilfel ASAP.

[ ] Critical Mass

The only relevant attribute multiplier here is towards her mental attributes. The first example halo is almost self-defeating against Dien, who is skillful and a master of (bio)technology. The latter example halo is banking on some sort of custom grace being useful somehow.

[ ] A True Reprieve

A modest repair to Hunger & Party's mental HP.

[ ] Full Throttle

Probably a reasonably chance of working at the cost of Modred-ing Aobaru (sets the stage for the next Apo-proc).
 
These options aren't there to solve the problem on their own, except maybe Barricade of Myth. They represent Hunger's focus during the time-stop. Does he want to solve everything mostly on his own? Does he think that Adorie's/Gisena's abilities hold the answer? Does he believe that piloting skill is important for the challenges ahead? Or maybe he thinks that he needs a clear head and/or his friends convinced him to take some time off.

The options make it clear that there will be further build votes once we decide on our strategy for our RoE training.

The Nilfel Decrees are totally irrelevant unless they can be applied to the human sphere.
It has been mentioned already, but just conquering somewhere is enough to make the Decrees applicable. With Supreme Commander effectively increasing his Rank's reach massively, that gives him the ability to quickly take and hold territory. Not a perfect solution (Dien might just kill them all in reaction), but much better than what we had previously.
 
TL;DR: We can buy regular EFBs without taking Strife, so we should use our actions to unlock blurbs for both Grace Creation & Piloting. If we do take strife, Regalia or Praxis EFBs are the best choices. If we don't take strife, Barricade + Relaxation is a shamefully overlooked combo.



Effortpost: 1020 words
One thing that we should consider is the distribution of Arete costs.

[] Strife (Regalia) has a cost of 62 Arete, for Closing the Fist + Regalia, and involves a three pick fight

[] Strife (other) has a cost of ??? Arete, but allows for both normal spending and Praxis advancements. We could buy up to 2 Praxis EFBs, along with the many echoes on offer. (Note: We do not need to take strife to buy a normal EFB!)

[] Barricade has a cost of 56 Arete to bring Hail the Queen online, and involves a three pick fight.

[] Critical Mass has a cost of 0 or 28 Arete, and involves a three pick fight if we want to grab Mythology Halo. More Arete could be enough to give Hunger a grace or generate Artifacts upon exit of the Realm.

[] A True Reprieve does not obviously cost Arete, and likely does not involve a death risk. Adding November Sky would improve +++Mental Stability at a cost of 28 Arete + 2 picks from the baseline training allowance.

[] Full Throttle probably requires spending Arete to overcome the Ring's training malus. I am confident that the cost is less than 62 Arete, however! (I suspect that even a 7A advancement will be enough to beat Etrynome, and will come with interesting Praehir lore.)


These costs make some combinations more attractive than others. Here's my Ranked list:
Top 4:
  1. Critical Mass + Full Throttle (+EFB)
    • Full Throttle + Critical Mass will likely allow us to SAVE some Arete, and maybe even buy an EFB equivalent: 12 Arete on Grace acceleration, 0 Arete on Mythology Halo, and up to 18 Arete on piloting advancements leaves us with enough Arete to buy Sword in the Stone (or another EFB) using one of the picks Hunger will get from the baseline amount of training.
    • The big concern in my mind is that the 18 Arete for piloting might be siphoned off in the first update by the shiny opportunity to buy Hunger an attack speed grace, before we see any of the piloting blurbs.
    • A minor concern is that the cost to accelerate Grace development might cost more (or less?) than the 12 Arete price point from our first visit to the Realm of Evening
  2. Strife (Regalia) + True Reprieve
    • It is unpleasant to think about abandoning mad scientist!Gisena, but spending 62 Arete on Regalia of Strife does look like it would allow Hunger to directly contest Dien's contagion in every Human Sphere citizen who is aware of Hunger's reputation.
    • The reprieve would keep him at the baseline level of mental strain, and partially offset the stress experienced by the rest of the party. There may be plot-relevant character considerations in play here: has Hunger noticed that Letrizia is really struggling? Is he watching Aobaru for rebellion / joyrides?
  3. Barricade of Myth + A True Reprieve
    • Barricade of Myth costs all our current Arete.
    • The effects of prerequisite November Sky (+++Mental Stability during RoE stays, grants rare +Mental Stats to allies during the visit) definitely offset that cost somewhat, and grant minor versions of some of the other options (Relaxation to the party & mental buffs to Gisena's research)
    • Paired with True Reprieve, this option would totally rebuke the Apocryphal Curse's goal of stressing Hunger out. Hunger would be more relaxed than ever before, despite Dien's best efforts. This pairing would more than compensate Adorie's PTSD
    • Wholly (?) neutralizes the strategic threat of failing the Geas task due to plagues destroying the Human Sphere.
    • Good mix of immediate problem solving and long-term power in the form of Decrees targeting Hunger.
  4. Strife (EFB Praxis Spam) + Critical Mass
    • The Apocryphal Curse interlude was clear that it does not intend to let Hunger focus on the Praxis. This is a rare opportunity to get multiple Praxis picks, which shouldn't be passed on lightly.
    • Gisena will design multiple graces even without spending Arete. One strategy would be to have her focus on investigation Graces, and then pivot to designing an Edeldross Grace that further empowers Hunger.
    • Puts all our eggs in Hunger's basket


Worst 3:
  1. Barricade of Myth + Full Throttle
    • Barricade does cost all our current Arete, but the discussion has been fairly fruitful and the Miners' Guild seems to have found a lode of good content. Even a 7A Piloting advancement for the Apocryphal Armament would be powerful relative to baseline robots
    • This combination makes a powerful claim about how Hunger intends to fight against Dien: we'd be signing up for a slugfest. Dien's exponential scaling makes that kind of endurance fight a bad matchup.
  2. True Reprieve + Full Throttle
    • This option is not at all proactive in terms of chasing a killshot on Dien that will last for long enough to handle his various contingency plans. Giving him time to scale is a mistake.
  3. Strife + Barricade
    • This option leaves little Arete behind, meaning that Hunger is grinding Echoes to be a better enforcer for Adorie's decrees. I just don't really like that.

I haven't talked much about the issue of 3-pick fights, but that's mostly because we're in the RoE where healing up after a battle is relatively easy. I don't know if we have any re-rolls or if we'd be risking the defensive wish in order to farm Regalia / Hail the Queen / other 3P advancements. I am mostly open to 3 pick fights as a matter of principle, although it'd be kind of a narrative detour if we get a blow-by-blow and an anticlimax if it gets abstracted away via blurb exposition. Either way, I trust Rihaku Apo Chan to make things interesting.







Note: Here are all the possible voting combinations:
Strife + Barricade
Strife + Critical Mass
Strife + True Reprieve
Strife + Full Throttle
Barricade + Critical Mass
Barricade + True Reprieve
Barricade + Full Throttle
Critical Mass + True Reprieve
Critical Mass + Full Throttle
True Reprieve + Full Throttle
 
Last edited:
well, after the "interview" (I think the sublminal messages have worn off), I went a bit ahead in reading omakes.

Shaper street was nice. I'm up to page 1559, at Orm Embar's "voice of the tower". >5k.

I'll probably read it later. Now I think I'll proceed with my usual reactions.

And look at that! It's a SERAM INTERLUDE!

How did he do? How long has it been since the Manifest Realm?

is this is second world? third? 10th? nth?

The fact he's beyond the pick system (which means that, as we are right now, we'd have exactly 0 chances of winning, and we have NO IDEA how much growth it would take to bring him down to just 5 picks) Implies this is probably not just his second world, as even all the magics of the Manifest Realm together are probably that much beyond the raw power of, say, the Apocryphal Armament piloted by a Praehir.

So I'd say this is at least his 3rd world. That might be enough to bring him THAT much beyond us. And obviously it could be more.

Well, let's see how he and Jeanne are doing.

Long Arm of the Law

Atop the Kterxical Plain, among the drowned-blue stalks of ghostwheat and sharpgrass, smoke rose in vast plumes.

It blotted out cloud and sky, an iron halo smeared across the setting sun. The Hall of Masks burned, lacquer and filigree become pitch and ash, eight millennia of tradition dribbling out into ruin: the spider-leg arches of its grand ballroom sagging and crumpling, molten steel drooping like tallow, like blood and tears, off its eviscerated frame. The blood of its masters, freshly spilt, burned alongside their academy of ages.

All was as it should be, for they had taught the Highwayman; and, having mastered their ways, he had no future use for them. Better their secrets be consigned to ash than turned against him, unlikely as that might be. Such was his reasoning, for he was the sole and absolute determinant of virtue in this world, the singularity upon which all hope rested and towards which all purpose aligned, the end and salvation of its peoples, the Hero That Was Summoned.

..well, Seram is pretty lucky with the heroes he has to kill.

I mean, both Jotarun and this "Highwayman" are definitely VERY far from being morally problematic targets.

Still, this proves that Seram is at least on his second world (and if we had to face him, we'd be at least his third).

ghostwheat... the name reminds me of the.. I think it's called ghost grass, the weed that the Dothraki fear will take over the world and cause the apocalypse.

sharpgrass.. well, the name is pretty self-explanatory.

Well, let's read more about this "hero".

..You know, I'd really like to hear the definition Indenture uses for the term "Hero". Obviously morality has nothing to do with it. Is it just "someone responsible for the fate of their people"? I suppose that's a valid definition.

..Also, is this ALSO an isekai'd hero!?

No originality anywhere in the multiverse, really...

The Highwayman took, that was his nature. He gorged himself upon the treasures of this world and the prowess of its great teachers. Because he was the Hero this was right and proper; and because he was the Highwayman, there were none more adept at the taking than he. Who else could oppose the Abominator, who else could marshal such density of power, such concerted force as was needed even to repel, much less slay, that monster out of myth, upon which the armies of entire nations had broken like waves against the shore?

ah.

The "Hero" is the one destined to kill the Abominator. He knows it, and he considers himself the only one that matters.

So that justifies his "highway robbery" of everything he wants. Especially sources of power.

What's next, he goes into random npc's houses to steal their potions and golds? Maybe he also kills a few random peasants for exp?

Well, lucky for his world, Mr. Law is on the case!

He'll probably take care of the Abominator as well before leaving.

The Highwayman, blue smoke like a gossamer braid wound about the arms, plate of black lacquer embossed with gold, seals of blood and iron arrant upon his flesh, and the Four-Fold Mask of Masters like a crown atop his visage, through which indigo eyes burned like velvet stars: only he, who had mastered all arts, who had wholly consumed them in flesh and in spirit, human mirror of the Abominator, could possibly stand against that monster and prevail.

Hero and Villain often shares a connection, either in their nature, their origins, or the sources of their powers, though there's often key differences and/or subversions.

Apparently that's true here as well.

Many argued that the Highwayman was a necessary evil. Others questioned whether the cure was truly preferable to the illness; the Abominator devoured indiscriminately, but just as little of value remained in the Highwayman's wake. That one emerged from this world, and the other called to it by rituals better left forgotten, was not a point in favor of the latter.

But such questions were quelled swiftly, as those who raised them inevitably found their own guilds the target of the Highwayman's next quest. And though he was not yet the Abominator's match, still he held power enough that it made little difference for the likes of them. The peoples of the world huddled in fear, content to escape the notice of their monster or their savior, wondering silently whether one would become the other after their final confrontation. A world that needed saving from the Hero they summoned.
when the cure is worse than the disease...

But yeah, the right time to really decide if they wanted him as their hero was BEFORE the summoning.

Maybe they hoped he would be a better person? Maybe ancient texts lied about the true nature of the summoned saviour?

Well, you're in luck, folks of this realm! A cursebearer is here to kill this so-called-hero!

Also possibly to save you, if you ask nicely, ignore the wretched aura, and pay him well enough.

But they had little cause to worry. For the Highwayman was destined to become a tyrant whose depredations would eclipse by far the worst ravages of the Abominator. A tyrant so monstrous he would attract the diffident attention of one incomprehensibly greater.

Bound by his Geas, the man named Law gave answer. For those who would sow terror among the helpless, repay succor with cruelty, devotion with misery - he was their fate. Such was the yoke of his Indenture, a tyranny far more unyielding.

This incarnation of hunger unremitting would be put to the sword swiftly and without mercy, subjected to an oblivion beyond the possibility of return.
ah, so he was destined to become even WORSE than the moster he was summoned to destroy.

Then again Jotarun was arguably the same... well, maybe not exactly the same. He was supposed to be the hero of the Orcs, not of all races after all.

THen again, what was even the point of that? Orcs, Orkhors and Witch-Slayers were all mentioned to be basically not-sapient, with the only ones capable of higher thought being the... what was their name? Leaders? Chieftains?

Something like that. Then again, maybe he had "not that horrible" plans for elves and humans after he conquered them?



...ehi, random question, but.. I remember some people mentioning "Ruhuk essence". What is it? I think it was mentioned in relations to orcs and yellow eyes, but I never found any details about that.

As he arrived, Seram Law frowned, a feeling of disquiet brushing over him, almost like the passing regard of a deity. But this was no deity, at least not of a type he'd encountered before; and though the weight of its power was ponderous, the span of its regard was equally fleeting. Were it not for his most esoteric senses he would hardly have noticed at all.
Well, this Seram has apparently met a few gods in his time.

..Also, did he just perceive the Apocryphal Curse?! Damn but he's grown if he did! Unless the curse wanted him to, I suppose, or just didn't care about it.

Something wrong? Jeanne asked, the diamond chrysalis of her armor shifting in response to perceived threat. Clarion white bloomed into pellucid blue; sword-spines in fractal blossom emerging seamlessly into a focusing array. Power condensed there, the stalk-grasses about them rippling soundlessly in genuflection to its arrival: faultless frozen singularity of perfect azure that spooled time, space, thought and reality like a dipper gathering honey.

"Well," Seram exhaled. "I'm bound to serve as a cosmic janitor and everyone I meet despises me on sight, but otherwise..."

This bothers you? Jeanne raised an eyebrow as she partially lowered her guard.

Crystallized plates of the Underlying Fabric settled into place around her, second-stage armor forged from her earlier mustering. The cosmic distortion ought to have warped her visage, but it was arranged so artfully that native onlookers would find themselves questioning the fundamental elegance of their baseline physics. The madness of supernal beauty was considered preferable to that of supernal horror, but it was madness all the same.
Well Jeanne got considerably stronger. I think we can safely assume she got the true quintessence, and a pretty vast set of graces, plus who knows how many other powers and abilities.

I don't actually remember all her original graces. I think it was a mental upgrade of the "I'm skilled at everything" kind, something for melee fights.. and I can't remember the third.

She's also apparently so beautiful that she can cause madness. Gisena can fry someone's brain with her charisma, but It's safe to say she's not quite as bad as Jeanne...

Then again, we already knew Seram and partner are THAT much above us.

"Always so efficient," Seram shook his head. "It's a new world with fresh haters. Is there really such a need to go all-out from the beginning?"
Yes. Yes there is.

You never know what kind of world you could end up with.

What if you end up in the middle of, say, the Tournament of Power in Dragonball Super, and your quest is to kill Zenoh?

raise or lower the threat level depending on Seram's current power, I just mentioned the first sufficiently dangerous setting that came to mind.

..You know, I WOULD enjoy a Dragonball Cursebearer quest, I think. Then again it's been a long time since Rihaku's last not-original quest, so I doubt he'll ever go back to those settings, even if Dragonball could certainly use a Hero whose final purpose was to, say, kill all the destruction gods, the Angels and Zenoh, and conquer the multiverse.

There IS lots of room to escalate there.

Convincing her to drop out of Combat Mind was probably a lost cause, given the risk of outside-context events during a new task. He could only slowly wear at her defenses.

From your attitude, I gather the threat has passed. Primly she flicked her eyes away, examining the environment. If pressed, she would surely claim to be reconnoitering.

"It didn't really feel like a threat," he tapped his chin. "Perhaps, an opportunity? A chance to partake in something truly interesting... How about this place, anything catch your eye?"
He said the "I" word!

THAT WAS DEFINITELY THE APOCRYPHAL CURSE!


well, bullet dodged. Thankfully there's enough (somewhat) sane players in this quest that voted against the obviously suicidal option.

Like, do you remember the Armament Fish 5 pick fight we had very low chances of winning? Seram is basically that squared.

And possibly squared again.


I think it took 4 to 6 EFBs to take that fight from a 5 picks to 3 (or was it 4?).

Presumably it would take that much to bring Seram down to a 5 pick fights.

And he has progression. He'll discover new magic systems, learn them, and improve.

And his skills don't cap like our combat exp...

Five centuries of life. More time than he'd known what to do with as a human, but less than an eyeblink in the span of his Indenture. Time the onrushing ocean, time the frantic river, had become time the languid spillway; meandering eternally, trickling onwards and outwards for ever.

Eternity was at least less comprehensible, less viscerally enormous, than the nine hundred thirty-six octillion, nine hundred ninety-nine septillion, nine hundred ninety-nine sextillion... nine hundred ninety-nine million, nine-hundred ninety-nine thousand, five hundred years still remaining in the sentence of his Curse. Ere his Indenture was finished, the entire history of his native universe could have played itself ten quintillion times, assuming he survived the tasks involved.
...uh

5 centuries.

And, just as a reminder, he has time powers, so he had several time that to train.

Yeah, we would have been screwed.

Hard.

And it seems like he's starting to feel the weight of Indenture too. I wonder if you can mitigate away the years, or possibly add vacation time.

Probably. most curses have a LOT of different mitigation paths, after all.

It's an unusually shaped cosmos, Jeanne observed. This world is one part of a hyperstructure, a series of realities each enveloping the next. We're currently located on the innermost world, its 'core,' smallest and most metaphysically dense of all realities. Each outlying dimension becomes more diffuse and less mystically potent.

"Cool. We should take some time to explore after we've won."

You can explore when your Indenture is done. Our focus must be on keeping you victorious and alive.

"Don't tell me we're actually weaker than these guys?"

Our training last time was adequate. Overall composite ability exceeds that of the Abominator by 2.15 times. The Highwayman should be a minimal threat. But the next world will not remain so kindly, if you falter in your Progression.

"Efficiency matters more than diligence in the long run," Seram countered, hand outstretched to the stars. In the noonday glare they were too dim for mortal perception, but his eyes and his body had long departed mortality.
Well, it seems like Seram has outscaled Indenture for now.

And he doesn't have Apocryphal to make things worse, so he could probably take some time to explore and learn some of the local magics before dealing with ther hero.

Then again, It might just be easier to kill him, still his artifacts, kill the Abominator, then basically spend the next 10 years exploring and gaining power.

I wonder if he's had a "conquer" quest yet.

"A billion multipliers unclaimed, and we only need one to make up the vacation time. We wipe the Abominator, then kneecap the Highwayman and seal him off with the Four Realms Technique. Leave a fifty-year window for margin, that's still a century-and-decade to split evenly between training and relaxation. Or as you would put it, training, and essential downtime for the weak of mind."

..yeah, that works.

Seram is certainly efficient, can't say nothing against that.
One questions whether such profligate waste can ever be considered essential.

"Yes, if only the Accursed had chosen you instead," Seram waved a hand. "But then you'd never have met me!"

Cursed, but free of you... There are worse silver linings.

"You'd hardly appreciate the concept without my august wisdom."

I'd train my own august wisdom. Did you know that a Progression-type Cursebearer can grow without limit, so long as they train?

ehi, he learned to banter as well!

It's not quite "Hunger and Gisena"'s level, but good enough!

"Speaking of which, we should plan our next mitigation," Seram mused. "I'd like to hit the Geas so we can visit the kids, though we'd have to play serious favorites to spend any significant time per kid, especially the great-great-grandkids..."

If this was already so complicated after five centuries, how bad would it be after a million years? A trillion?

Your moral aversion to treating our children unequally has no purchase on me. We've equipped all of them well. I feel no remorse indulging Serra and Hadrian above the others.

"Yeah, Hadrian's a real wizard. I can feel his potential purity from all the way over here. Aaand, looks like we have incoming." Thunderous shadows on the horizon, an upwelling of power nearly sufficient to challenge Seram himself. The Highwayman was no fool, and possessed of reasonably powerful senses to detect them so quickly.
oh, look at Seram! He and Jeanne got together in the end!

I wonder how long it took them.

Also, Hadrian's name is familiar.. was he the mage from the warhammer 40k quest?

Shall we?

"Right here? I like your enthusiasm, but that's a bit disrespectful, don't you think? To say nothing of the responsibilities inherent to bringing new life into this world..."
he's really grown up 😂

Very funny. Fine, I'll deal with them myself.

"If that was a challenge, you're on."

Merely a statement of fact.

"Sure about that? I can grab aggro far better than you..." He un-slotted Attenuation from the Vector Armamentarium, sliding Amplitude into its place between Chrysopoeia and the Mirrored World.

He'd paid much to restore the original Remittance that the Accursed had granted him, but had never regretted the grievous cost. It was a matter of sentiment more than anything. Even so, there were few powers better for contests such as this.


...damn.

Chrysopoeia. Amplitude, presumably with all the "domains" we knew of (so kinetic, metaphysical, electromagnetism, heat..), plus whatever the other ones are..

Yeah, Seram definitely has a tool for any occasion.

With the Metaphysical domain he nerfed Jeanne into the ground, then used her disorientation to steal a march on the target. The Highwayman as well had only halfway marshaled his powers before he was struck down, Mirror-Blind eclipsing his senses as Seram's cosmos-sundering strength struck him full on in the cranium. To his credit the man was not immediately pulverized; even as Seram gutted his powers with Amplitude; even as the waves of impact redounded infinitely across his body, the Mirror-Force containing and re-focusing that destruction so that not one iota escaped into the world.

The Highwayman twisted like ink in the current, turning with the force of that strike, and himself striking back with a smoky-glass rapier, the Fang of Worlds whose poison etched the soul. Still insensate, it was a blind attack, pure instinct and commendably precise, but entirely avoidable for Seram Law.

Seram allowed it to touch him regardless, the Mirror of Harm refracting all damage back upon his assailant; rapier plunging into the surface of Seram's flesh and emerging from the back of his foe's. He took the opportunity to knee the man in the crotch, then flung him to the ground to block Jeanne's line of effect.
eh, he can take it so easy that he feels comfortable debuffing his own ally 😂

Already we see a "perfect" defense, powerfull debuffs, anti-collateral damage measures...

Jeanne de Law nee Tymarie had already recovered, her constellation of Graces now tuned against his Amplitude, rising like cold dawn against the winter sky. A webway of crystallized Fabric spread out from her presence; lines like the universe creasing, vertexes like stars, a net inescapable encompassing Hero and Cursebearer, approaching along every angle and modality.

Seram wrapped himself and his victim in the Recursive Mirror, folding them into infinite space so that her web would never reach no matter how swiftly it approached, and continued laying into the man. The Bodily Mirror manifested along his spine, additional arms like a destroyer's halo appearing to rain blows down upon his foe. Beneath his onslaught the Mask of Masters splintered, the Braid of Smoke frayed and faded away; but even reality-reshaping force failed to break the man's corpus, for the Hero of Destiny could not be undone by destruction no matter its scope.
Yeah, predictably Jeanne has a "constellation of Graces", capable of defending her from high-level Amplitude, and who knows what other powers...

This hero is apparently impervious to destruction.. but I'm sure Seram has other tricks to play. Maybe he'll use some kind of void element, for example. Or maybe he'll age him to death, if he can even die of old age.

I'd go with the age-old "throw him in a star/black hole", but I think it might not be enough.

While he puzzled though a solution, Jeanne appeared at his side. Swiftly she kicked Seram away with one crystalline heel and plunged her other into the ground. The Four Realms Sword emerged around the Highwayman, plunging into the Hero along each physical and temporal axis; sealing fate, future, existence and relevance as it condemned him to a harmony of powerlessness. Defeated he fell to the earth, beautiful and immaterial, now utterly unmoving.

Seram sighed. "You got me," he admitted. "I didn't know you'd figured out a way into this place. Where am I going to keep my man-cave now?"

Jeanne smiled, mouth-flange of her armor opening as she condescended to physical speech. "Your thinking is still too narrow, mister Law. By deploying the Recursive which contains all your toys, you instantiated a magically denser world within our own. I simply exploited the native means of transit between such structures. As you ought have realized, if you'd been paying attention when I described the cosmos we arrived in."
ehi, that was actually easy to follow, Jeanne!

Also, interesting sealing technique. Will the "immaterial" body just remain there, or can they seal it away in his inventory or something?

Well. It had most likely gone exactly as she planned, if the end result of this contest was an object lesson on why he ought become a better listener. He could only expect as much from a battle of wits against Jeanne. But where he faltered in calculation, he could still prevail in shamelessness.

Seram got up, dusting himself off. "Best two out of three? He's sealed, not dead."

"We could," Jeanne said, walking around to his side. Affectionately she bumped her shoulder against his own. "Or we could do something else. I've never been in here before. Have you any toys that might interest me?"

"I can think of one. You've definitely seen it before... But I'm sure you'll love it, it's great for physical training!"

She leaned into him. "Well, I can hardly discourage voluntary training..."

---
lewd! :oops::oops::oops:

And when can I get something like this for Hunger and Gisena?

Hunger has avoided a confrontation with a fellow Cursebearer, but will the Shards of the Foremost prove to be his undoing? The winners were [X] Emerald, Novakrion, and Requiem for the Predecessors. It was a very close contest!

Specific Name - A name in the Foremost style can wed implication to embodiment...

mh.. Emerald in the end became my favourite, as did the Requiem, so I'm fine with them.

I think I preferred either the constellation or "whole sky" name though.

[ ] Novakhron - A name with a cadence like Procyon (Nova-CRON). Straightforward and vigorous. Emerald, White and Royal Gold, with themes of royalty, glory and sheer might. Modest synergy with effects like Fisher King, Sword in the Stone and the like.

[ ] Novakrion - A name with longer cadence, like Verschlengorge (Nova-Kry-On). Ice Blue-White with highlights of Silver and Emerald. Themes of winter, harrowing and austere beauty. Modest synergy with effects like King of Winter and November Sky.

Novakhron, though it's not that strong of a preference.
Strategy - Conquest of the Human Sphere is at hand, but the Sphere-spanning war between Empire and Republic complicates matters substantially. The party should adopt a general strategic paradigm with which to pursue the resolution of war, though specifics will depend on Hunger & Gisena's future growth and solutions to various problems. The war is fought across a front of many light-years with countless battles both in gravity wells and interplanetary space. Armaments are indispensable anchors, their clashes often decisive.

could it be? Are we ACTUALLY starting our main quest?! After ONLY 2000 pages?!


[ ] Iron Fist - It's clumsy and somewhat awkward, but splitting the party would be fundamentally unwise in the face of unknown exigencies. Maintain cohesion with a force bringing overwhelming strength to bear on individual problems; two Armaments, a Rank 11 and Rank 10 combatant with full Vigorflame buffs, as well as Aeira's scaling stealth and the power of True Nullity combine to form a versatile array capable of overcoming a wide range of scenarios. But it's relatively slow, and there are some tasks that simply can't be done with this arrangement of forces. A path that risks winning every battle only to lose the war, but which reduces the personal risk of the Apocryphal Curse to party members.

++Adorie favors this slow and steady route. She believes that staying together maximizes the benefits of effects like Vigorflame and her bloodline abilities.
+Letrizia wants the party to stick together, for both practical and sentimental reasons

I'm kinda with Letrizia on this. I want them to stay together both for practical and sentimental reason.

Also it's always nice to see she cares.

She'll make for a great Grand Vizier :p
[ ] Anvil and Hammer - Split the party into two groups, balancing efficiency with safety. Exact composition to be decided later. Takes advantage of the fact that Companions has granted Rank 9 to every member of the party except Verschlengorge, who will shortly be repaired anyway. The versatility of Hunger, Gisena, Adorie and the Apocryphal Armament can be leveraged such that each party can handle nearly as many problems as the Iron Fist could on its own. Doubled presence opens up countless logistical possibilities. Still, Apocryphal procs will require coordination and introduce a not-insignificant aspect of risk to such an arrangement. Greater versatility during timeskips, if timeskips occur.

+Gisena sees this as a near-optimal balance of initiative and risk aversion
+The Apocryphal Armament agrees

On the other hand there's such a thing as being too cautious... except maybe not really when we bear the Apocryphal Curse...

.. we DO have centuries to do our job... also we CAN'T let Aobaru out of our sight until Chains of Fate is dealt with!

and I STILL don't know if Nightmare Flight would allow us to reconnect with the other group basically at will!

The Apocryphal Armament's agreement is probably a point in favour of this though. Armaments are supposed to be pretty smart after all, and Gisena is admittedly the smartest of our group except MAYBE for the armament. Maybe we should defer to them.


[ ] Questing Rounds - A Rank 9 emissary is a formidable force in battle, diplomacy or administration. It would be wasteful to squander that potential out of fear, especially with strategic use of Adorie's Spare the Innocent. Split the party into 1- to 2-person groups to launch a comprehensive blitz against the forces of the enemy; once matters and resolved and power is consolidated, you can spend as much downtime together as you'd like. Improves party XP gain as each Companion will have to face their own challenges outside Hunger's shadow. Aobaru can be protected by pairing him with Hunger or letting him pilot the Apocryphal Armament. Probably the most effective approach to the war as a whole, given the sheer enormity of the territories involved, and the relative power level of any front in which an Armament is not directly engaged. Even bleeding-edge Prototypes are only Rank 6.5, a laughable threat to a Rank 9 Elementalist or Rank 10 Winter Queen.

+Aeira prefers this efficient and independent approach.
+Aobaru enjoys taking the initiative
+Verschlengorge wants to eat. It can't do that if Hunger kills everything beforehand.

look, we all know that the kids are NOT wise.

I don't trust their opinion over Adorie's, Gisena's and Apocryphal's.

All things considered, I'd probably go with the balanced approach. Questing Rounds is tempting, but Hunger has been reckless enough, and they can continue to improve during the pillar procs.

I'll ask it here again: What is (and what do we know) about Ruhuk essence? I think it was connected to Orcs of the Manifest Realm, though I might misremember.

1745 words.
 
The fact he's beyond the pick system (which means that, as we are right now, we'd have exactly 0 chances of winning, and we have NO IDEA how much growth it would take to bring him down to just 5 picks)
Hm, I thought that part meant that Seram couldn't be measured in picks because his power would be constantly rising/fluctuating because of Progression. After all, how many picks would you say the Surgeon is? we could kill him if we could find him, but with the broader context of extreme range, I don't think it's really possible to describe the Surgeon as a concrete number of picks.
(But then, maybe I'm wrong, and once Hunger beats the Surgeon he'll be rewarded with 10 picks or something for defeating a challenge so hard, it required advancing more than 15 steps in the imperial praxis to surmount.)
 
Last edited:
If Critical Mass does win, do you guys have a plan for what Gisena might do with Halo of Singularity or Renaissance Halo? The Graces she's encountered are potent, but none encapsulate a complete solution to even Dien's population-level efforts. The onus may be on her to manufacture a novel solution, to whatever extent that may be possible, unless you guys decide on a strategy beforehand! Of course, many Graces are there in-quest for you to view...
 
If Critical Mass does win, do you guys have a plan for what Gisena might do with Halo of Singularity or Renaissance Halo? The Graces she's encountered are potent, but none encapsulate a complete solution to even Dien's population-level efforts. The onus may be on her to manufacture a novel solution, to whatever extent that may be possible, unless you guys decide on a strategy beforehand! Of course, many Graces are there in-quest for you to view...

Realistically, we don't really need to cleanse the entire republic to beat Dien.

Mostly just focus on actually finding Dien to kill him, as well as getting to the guy. If we can pin him down and destroy him, we can get to work on cleansing the remnants of his handiwork over time.
 
CYOA Madness: Greedier Still

Greedy sliced an arm off of the archdemon, then had it skewered by a dozen Nothing-forged copies of Blue Rose imbued with more anti-demon magic than it could possibly handle without a level of reinforcement Greedy currently could not accomplish, detonating in short-lived suns of purification and exorcism. The archdemon would have died to a singular such sun when she'd first encountered it, but all 12 together merely gave it some minor burns. Still, the nature of the wounds made them difficult to heal for the creature, and only 10 objective seconds had passed since this fight had begun. At this rate, it would be dead within a minute, even if it was more like half an hour to her, ignoring how outrageously slow the entire world moved with her combined Internalism, Battle Aura, and Intercept speed.

Indeed, though the demon's pride refused to allow it to retreat, it had clearly underestimated how rapidly she adapted to a given opponent, and it was fighting more recklessly. It had noted her avoidance of collateral damage, and how this fight would only get more one-sided as time went on, so it was trying to divide her focus. This mostly took the form of massive bursts of power and area-of-effect attacks. Admittedly, this was buying it a little time, since she had to keep a few instances of herself on guard duty, and a few more to keep it from using the residue as either a means of escape via letting it's fundamental essence retreat or possess someone, or from enacting some sort of death curse with a ritual circle formed from demonic runes. Jicol would have been destroyed 6 times over by now were she not actively preventing it. Completely leveled, not merely reduced to rubble.

As she'd suspected, however, it finally fell at the one minute mark. This was the point when a burst of immense power appeared to her senses, which had distracted the demon for a split second and allowed her to finally kill it. "Oh, you must be Tyrmillion, right? I was sure it'd be at least five minutes before you showed up, not... 3 minutes and 28 seconds." she stated. She had thought jumping to Melicau would buy her at least a few minutes, but then, Melicau was a lot less united than Alheria, so it was entirely possible that he didn't need to talk to anyone to show up if the situation is dire enough, especially since Jicol had, until very recently, been sealed off, and might very well become it's own nation out of resentment for their abandonment. It wasn't like there was a huge population of people who even remembered having been under any rule besides that of the horrors spawned by the archdemon, and the archdemon itself.

Wrapped in crystalline armor which hid his features and she suspected could hide his presence, the man nodded. "Given you've freed Ramiel's Watch and Jicol from their respective demonic influences, I am willing to extend the benefit of the doubt. However, your mere presence is agitating the Dark Ones due to your immense power, and will result in this universe's Splintering unless you either leave, die, or have significant portions of your power sealed off." he didn't quite demand, not yet at least. "Before you ask, no, hiding in your Internal Realm won't work, that's still connected to you, so it still gets Splintered." he cut off her inquiry.

"Hm, I'm gunning for the Dark Ones here, so I'd prefer to keep my powers if at all possible. Jumping universes should be possible at present, and while they are cosmic forces, they are also super-deities, which means they have limited attention spans, unlike gravity or the nuclear forces, so even if I can't exhaust them, I could hop from dead universe to dead universe, alongside any allies, and Progress my way to a solution. I'd like at least a few days to sort things out either way. I need to get Present Light from Arcadia so I can resolve my closed timeloop with the extra Shining Orbs I sent back to my past self. I could then use Application Strike to hand out powers to people, like yourself and maybe Turenval, who I'm sure doesn't appreciate having to limit himself to avoid Splintering." she proposed.

"I don't give us good odd of surviving that, with or without the help of the Goddess of Pride. The odds of all of us making it out are essentially nil, and though I would like to guarantee my nation's existence long past the end the Dark Ones intend for the universe, my death would make it vastly more likely to collapse, with or without an ultimate victory." Tyrmillion replied.

"I was making a Grace to let me absorb the Knower so I could get out of owing him that favor, seeing as I can't owe myself a favor. I could adjust it fairly easily for a proper fusion. Even beyond the multiplicative effect of power stacked upon power, it wouldn't take much to make us more powerful than a strict summation as part of the spell, and dividing us back up to pursue our own goals wouldn't be difficult either, provided we decided to do so. You and potentially Turenval should have roughly equal influence with me, since none of us are particularly weak-willed, and your vastly greater experience should keep you two roughly in balance, while I would have the advantage of being the spell's caster and various mental magics.

Plus, if nothing else, a number of my magics would help you out with administration. Numeracy Ten Thousand is quite the boost, since ten thousand of you, even sharing one body, will administer far better than one."

Tyrmillion considered for a moment. Well, by their standards. "The multiplicative effect might be enough, and since you have a number of high-level magics from beyond the local multiverse, which you can grant to us, the Dark Ones might not Splinter this universe before we begin jumping between them. Combined with the multitude of Magic Systems and Benefits which can be obtained via your production of Shining Orbs and similar deity-level currencies, the odds are high enough that, for the sake of my kingdom's future... I am willing to try. How much time do you need?"

"Roughly 20 minutes to resolve my standing debt, then it depends on how hard it is to get Arcadia and the Curse Broker's attention." she answered honestly. "After that, I'd like to go to The Nexus and Crimson Expanse to have a look at their thaumic infrastructure and local magics, as well as kill any local threats for EXP from The System. That shouldn't take more than a couple days with how fast I am, teleportation, fate manipulation, and only needing 6 hours of sleep. Alternatively, I can leave after grabbing the local magics, alongside Turenval, and while we go on a cross-multiverse trip to amass power, you stay behind and kill the God That Will Come, Mirage Demon, etc. with the power I give you so you can grow in power while remaining in your home universe, though you'd likely have to leave with us to hop into various dead universes in fairly short order either way." Greedy surmised.

"My empire won't collapse without outside help for at least a few years of my absence, though things will get dicey within a period of six months." Tyrmillion noted. "So, we should probably head out to dead universes immediately after the power-up. I have means of contacting Turenval, though I don't know who the Curse Broker is, and Arcadia is unwilling or unable to intervene unless a truly remarkable event is occurring."

"Would a septillion Shining Orbs in less than 3 minutes constitute remarkable?" Greedy asked slyly. "I've revised my estimate downward a bit. Having to make constructs on the level of Blue Rose with Nothing Magic let me make a breakthrough in cross-pollinating with Coin Forgery just now, so I've just paid off my debt." her smile was audible, as an absolute flood of Shining Orbs, Orms, and Mythic Coins erupted from her, generating a small moon's worth of mass, turned photo-negative, then vanished. "I'm sure she'll show up any minute. Shall we have a chat with Turenval while we wait? By the by, I can make Astral Coins at 1000 times the productivity of Shining Orbs, which seems to be roughly their exchange rate. Anything you can think of that I ought to use that for, because my current plan is to turn The Nexus' machinery to my will as much as possible, forcibly jump up a tier or three with it, then accelerate my own Progression as much as possible."

"Truly, your growth is unsettling, even without your Curses to amplify the dread." Tyrmillion noted, sending off what looked like a carrier pigeon, but to someone versed in The Tribune, obviously radiated Undeath. The way it's shadow was subtly wrong was also a dead giveaway to it's abnormal nature.

Within a minute, leaving Greedy at just under 5 minutes since properly arriving in the Silververse, the lich Turenval had arrived. The skeleton wore simple garb and a modest staff, which belied his immense power. Greedy estimated it was roughly on par with her current state, but the comparison was still laughable for her Lunacy Form. "Hm, so you're the source of this madness. The skeins of fate and magic alike are shuddering under your bloated power. I surmise that either Tyrmilion wishes to enlist my help in stopping you one way or another, or that your desire to strike down the Dark Ones requires a second ally of immense power." Greedy blinked, but shrugged. If she were a researcher through and through, rather than a glorified revolutionary, she'd likely have closed off anything not relevant to that pursuit to avoid Splintering.

"The second one. Was that the Plenary Brand, or do you just have means of hearing conversations where you come up?" she asked anyway. She'd mitigated the Curses significantly, and the deluge of Astral Coins she'd been gaining(1% of her Orb production was still more than 10 times as many Astral Coins as her full Orbs would be in strict numeric terms) meant that she was able to mitigate it further, and once she'd made the remaining Orb/Orm/Coin purchases, 100 times as many Astral Coins would accelerate her growth and Mitigation even higher.

"Yes." the lich nodded. He was clearly screwing with her, but that didn't mean it wasn't true as well. It was entirely possible a being ancient, knowledgeable, and paranoid enough to possess hundreds of phylacteries, would have made a spell which he could maintain constantly, the Lich equivalent of a Grace, to keep an 'eye' on anyone who was discussing him, to avoid potential assassins. Come to think of it, she might want to do something similar.

"Right, I possess magics that let me make Shining Orbs en masse. Over a septillion every 3 minutes. The plan is to grab all of the Magics and Benefits Arcadia has on offer, use the White color of Eight Division and Application Strike to hand copies over to you two, you two use the same means to give me any Magic Systems you have, then we hop to dead universes to study up without needing to care if the Dark Ones Splinter the universe we're in to nothingness. I then use a Grace to fuse us into a composite being far more powerful than the product of simply adding our power together, then we kill the Dark Ones. I possess significant Splintering resistance, which is probably why I haven't been Splintered yet, since they'd likely need to put in actual effort. It should transfer over to you two without any issue, since I have the metamagical capabilities of Theoretical Magic, Sorceress, and Application Strike to draw on and I'm fairly confident I could give you 50% strength versions of what I've got in terms of Fires of the Divine and Diamond Perfection, which are by far the most difficult to copy and paste due to their metaphysical volume, right now. We'll need to stick around at least a few hours to harvest magic from The Nexus, Crimson Expanse, and Silvered World, including getting the Lord of Seasons to release the restrictions on the Divisions, but then we leave immediately. I'd like to go after the first myself.

Keep in mind, my time limit is 800 days until I get dragged off to the end of time to fight the Dark Ones in the Last Charge, so I, personally, will end up fighting them either way. The power and utility I'm offering, including magics I've pre-adjusted for ontological compatibility via Sorceress powers and insight gleaned from Nothing Magic's compatibility with all ontologies, is immense however, and even if we fail, if you survive, there's likely to be very potent research and administration opportunities there. As a down payment, I can offer the 1 and 2 Orb Magic Systems now while we wait, so we can begin our research. I was planning to try and find my way back to the Street or at least my original world to do some table flipping after all this was over, so I've already got a universe-hopping Grace ready. I have a number of space and existence-affecting magics to work off of, so simply traveling to another universe wasn't that hard. Another multiverse entirely is somewhat draining, but also doable, though getting back might be a challenge." Greedy explained, before Turenval pulled out two slips of paper, one divided into a green, yellow, orange, and white squares, and the other... something that looked like pink but a normal person looking at it would have their eyes burst into flame from sheer garishness.

"I'll just take care of those problems now, save us all the time. The Lord of Seasons owes me a favor, and I figured out means of contacting Arcadia ages ago." he explained as the papers burned up. Greedy caught the message laced in the former, a simple request for the Lord to release the restrictions on the Eight Divisions to pay off the favor, while the other was destroyed, and the ashes swirled upwards at speeds even she struggled to follow.

The moment Arcadia appeared, Greedy switched over to Mythic Coins as Coin Forgery's main output. "Really Turenval? You're throwing your lot in with... that?" Arcadia didn't quite spit at Greedy, but her disdain was clear.

The lich shrugged. "I haven't had a research opportunity like this for centuries. I doubt I'll get one like it again. The Dark Ones have always been a thorn in my side in my pursuit of knowledge in this reality. It was always going to come down to me escaping to an entirely different multiverse, or a conflict between us. This is a good opportunity on that front as well." he explained as a flurry of Shining Orbs were traded for Arcadia's remaining wares.

As Greedy took a few moments to properly incorporate her new magic and blessings, with special focus given to Present Light both to resolve the current temporal issue and to allow for more magic to be gained from her home multiverse, and possible to gather more from the Curse Broker, making time for him if he couldn't make time for her, she nodded. "I can let us jump to a different multiverse, seeing as I wasn't especially planning to stick around, so you could escape with the spell if you really wanted to but-" Greedy paused. "Do you hear that?" her question arrived a split second before a vampire wielding Crimson Riot touched down across from the four of them.

Dusting herself off, the short, pale-skinned girl, crimson of hair and eye, pulled herself out of the small crater, oddly person shaped. "What just happened?"

"Really Arcadia? You could have mentioned Crimson Riot had a wielder already." Turenval complained, having had to put up a small barrier of magic to avoid being covered in powdered street.

The vampire girl hopped over, completely unfazed by her crash landing in moments. "Uh, hi! You must be the one with Blue Rose? Crimson Riot is pretty clear on that, and that Curse of yours makes it pretty... uh..." she blinked a few times.

"Guzzuh?" Greedy responded intelligently while showing her Blue Rose, to Arcadia's obvious amusement.

"Oh dammit. This is one of the reasons I became a lich." Turenval pinched the bridge of his nose.

"Ah, you must be Daphne Ordinus-Novun-Yirtin. The daughter of that trio of Originator Vampires who allied creating a vampiric powerblock able to play at the regional level." Tyrmilion took over, Arcadia uninclined to help, Greedy too smitten to think straight as if her 'type' had leapt straight off a notepad, and Turenval muttering about hormone-addled monkeys and unlikely to stop until the previous problem resolved itself.

"Yes." the 5 foot nothing girl curtsied. "It's a pleasure your Majesty. I'm guessing my ma- counterpart was the Code Black that got the cities tossed into stasis?"

This fact snapped Greedy out of it enough for her to ask "Would you like to be Goddess of Vampires?"

Daphne blinked. "What?"

"Pardon?" Arcadia asked, all humor gone.

"Oh, well, gaining archmastery in the White of Eight Divisions, and re-buying it the remaining 7 times to do the same with all the other Divisions including Blue's Information mastery and Yellow's divine fire generation, was enough to upgrade my ability to generate copies of Blue Rose via Nothing Magic," Greedy demonstrated by generating a copy of Blue Rose which she gave to Daphne, while simultaneously granting herself a copy of Crimson Riot, leaving the vampire gaping. "so I can generate the Divine Sparks of Fire of the Divine. Since I was able to produce a septillion Shining Orbs or equivalent in three minutes, I can burn a million Divine Sparks to jump someone straight to the Second Firmament, a trillion for the Third, a quadrillion for the Fourth, though the Fifth is a bit beyond what I'd hand out to just anybody since it still takes a few seconds per Domain, and the Sixth definitely isn't happening soon since I'd need about 0.1712 years to get there at present."

"Are you quite serious?" Tyrmilion asked, visibly surprised despite being a skeleton. Probably magic.

"Yes." she nodded, her Brand making clear that she could accomplish this. Though there was one person present who didn't quite get what she was seeing by virtue of lack of experience.

"Uh, that sounds impressive, but I don't actually know what those are?" Daphne asked, clearly confused.

Greedy made a simple illusion of a chalkboard. "Deities arise via a) being created by another deity much like normal biological entities, b) accumulation of faith into a thoughtform which becomes aware once it gains sufficient energy, or c) manifesting from concepts. Spirits are effectively animated concepts and spiritual energy, and deities are technically just extremely powerful spirits." A picture of a figure connected to a number of smaller figures by streams of energy was added. "The First Firmament is for deities of the lowest tier. They have a conceptual advantage and control over certain things, known as Domains, but rely on worshippers to maintain their Divine Energy, which is essentially the divinity-equivalent of Essence. If deprived of it, they will weaken, sicken, and often outright perish. Though this tends to require literally exterminating their followers, so it can be difficult, especially when they'll intervene against it." Another figure, surrounded by energy and with a much larger number of figures connected to them appeared. "The Second Firmament is more stable, naturally producing Divine Energy of their own accord, though they can still be weakened by killing their followers. The other major benefit is that 'follower' becomes a lot more permissive. A First Firmament requires direct, purposeful worship, but a Second merely requires acknowledgement, though full worship is still better. Their Domains similarly become a great deal less limited and award greater conceptual advantage. For example, a First Firmament Ocean God could in theory be bested by a fish, since their powers are over the ocean not what's in the ocean, even if it would have to be an incredible specimen. The connection to the Ocean extends to fish at the Second Firmament, and when combined with the conceptual advantage increasing, makes it nearly impossible for an entity of piscine variety to overcome them. The trend continues at the Third Firmament." a third figure surrounded by a corona of energy of much greater size and a vast number of other figures appeared. "At this point, they are permanently empowered by any followers they have, and anyone who does something that falls in their domains counts as a follower. For example, Arcadia is permanently empowered by anyone who feels Pride, and produces more than enough Divine Energy to maintain or slowly expand upon that power, though I suspect she is sitting at the Fourth Firmament. At this level, a divinity is effectively invincible in their Domain, unless they are facing a more potent concept, such as a God of Godslaying or a God of a higher Firmament, and they are producing enough Divine Energy to have a shot of beating a God of a lower Firmament in their Domain without backup from their own, such as a Goddess of Love being overwhelmed by a God of Fishing of the respective Second and Third Firmaments." A fourth figure came into view, spheres that connected to smaller spheres radiating outward in a fractal, headache-inducing pattern surrounded it, with no other figures visible.

"The Fourth Firmament is the point where a deity's concepts are implemented in a given universe even if they previously did not exist, and they can truly be considered self-sustaining, as even actively hostile ontologies cannot entirely prevent them from acting or existing. I believe Arcadia was originally a Third Firmament, and grew into the Fourth, not the least because even the Dark Ones feel Pride. After all, only a truly immensely proud being could destroy entire universes for their own amusement, inhabited or not. Similarly, their stores of Divine Energy are sufficient to affect universe-scale changes if they really put their all into it, and their Domains begin to incorporate only distantly related concepts, such as a God of Fire gaining access to electricity via flames having ties to plasma and plasma's ties to electricity, though the usual conceptual advantage is diminished somewhat. The odds of a Third Fundament winning in a contest even with their Domains solidly aligned to it and the Fourth Firmament God not having that advantage are virtually nil." A final figure, radiating energy to the point the chalk board was almost overwhelmed with white, appeared. "The Fifth Firmament expands the conceptual implementation to the multiversal level, allowing entire ontologies to be altered by such a divinity's mere presence. At this point, even witnessing an act that falls into a Domain of the God counts as being a follower, as the mere idea is enough, and reinforced enough that not being able to conceive of the appropriate concept even with it being introduce in ontological proximity isn't an excuse. Further, Domains linked to the main domain would qualify to fuel the divinity. A God of Electricity would be fueled by everything that uses electricity in addition to electricity itself, with or without any actual Domains in that thing. Humans would qualify due to the bioelectricity of nerve impulses, and so would undead formed from humans for having once used bioelectricity, for example. Actual Domains would multiply in a manner similar to overlapping Curses like mine, such that a Domain overlapping 90% with another would improve the performance of both by 230%."

"Gods of the Iron Bloodline like those Divine Sparks generate aren't at risk like normal deities, but they can't benefit significantly from Faith either. Not without a truly massive edifice dedicate to it." Arcadia noted, seeming genuinely interested. Possibly because this was a discussion tangentially about her. "Not to mention they tend to have very specific singular Domains rather than a general portfolio." she added.

"Yes, but Tyrmilion's nascent divine status, the potential Turenval has likely been actively avoiding fueling because he estimated the increased power wouldn't justify the increased Dark One attention, yourself, and my own Divine Spark give me enough to work with that, much like Daphne's hybridization between three Originator vampires, I can 'Have my cake and eat it too.' if you will. Essentially, the benefits of Faith and the reinforcement of concepts tied to the God, having a general portfolio instead of a singular Domain without any weakening from that lack of focus, and the benefits of the Iron Bloodline's resistance to change acts to supercharge a deity's resistance to existential diminishment. Thus, the Splintering resistance you enjoy is multiplied exponentially as you rise in Firmament, even beyond the norm."

"What about the Sixth Firmament?" Daphne asked.

Greedy shrugged. "Until I'm at least at the Fourth, it's hard to say because I legitimately struggle to comprehend it. Either the divinity will rise to the level of the local omniverse having their Domains added, they achieve a transcendent state which allows them to act to ensure their own existence with or without any time-related abilities so they can defend against attacks on the temporal vector by simple virtue of the magnitude of their being, or potentially both. Meta-conceptual effects probably end up becoming a thing as well, like fire that can burn things actively opposed to it like magic ice being something any idiot in ontological proximity can do. Still going to be a while off even at the Fifth Firmament, since it's about a million times more difficult each tier, and raising my Firmaments, even in every relevant Domain, is not increasing my Shining Orb or Divine Spark production by anywhere near that amount. Being a Goddess of Magic helps, but it's only a decrease of roughly one magnitude per Firmament even with a directly applicable Domain, so still about 3 minutes to achieve the Sixth per Domain unless I were to make myself Goddess of Nothing Magic, and a Greater Remittance of The Accursed is a bit above a Sixth Firmament's pay grade, so I can't guarantee that's even possible or would help as much as being a Goddess of Magic would. Becoming a Goddess of the Eight Divisions should work though."

"Hold on, why are you acting like each Domain has to be raised to the prospective Firmament? Once a divinity has ascended to a given Firmament, that applies to each Domain." Turenval asked.

"Well, yes, but that's a general buff. Generally speaking, a divinity will have a primary Domain, and a number of secondaries. A War God might have Strategy and Medicine as secondary Domains, but War is still their primary aspect, yes? Thus, I can level the playing field so your secondary Domains are just as potent as the main ones. I can also use it to make you God of more things. As Pride is essentially the 'Boss' Sin, I can make Arcadia a Sixth Firmament Goddess of every Sin, as well as the Ex-Sins Melancholy and Vainglory, and then leverage the close connection with the Virtues to do the same with those, effectively making her a primordial concept in any and every ontology she visits, and as long as any of those concepts persist, even if only in her, she's effectively unkillable much like the willpower effect of Intimidation of the Pompadour, meaning a civilization with beings whose psychologies we could even hope to comprehend will empower her regardless of a moral and cultural apex or nadir. Since I can make someone the Fifth Firmament in 1.8 seconds, which will drop to less than 0.00018 seconds after I drive myself up to the Fifth Firmament, and the Sixth will only take 3 minutes from that point, though the Seventh would still need 34 years even pushed up to the Sixth Firmament beforehand. Luckily a bunch of other Domains are available to offer side-grades to boost the Firmament higher still, provided the Dark Ones don't kill us after we hit the Sixth.

The Dark Ones are basically guaranteed to obliterate whatever universe we're in so hard it never existed if we do ascend like that, since Arcadia is at least 1% as strong as they are at absolute minimum, and each Firmament is an exponential increase so she'd probably jump to at least 10% at an extremely conservative estimate, but it's questionable how much that would matter to a Sixth Firmament being. I can also make each of us a Sixth Firmament in concepts related to those we've already been made a God of. For example, Tyrmilion's gestating God of Rulership can also be made a God of Empires, Nations, Civilization-building, Dynasties, Administration, etc. Likewise, Daphne's imminent status as Goddess of Vampires allows for Dhampyrs to be a Domain of hers, as half-vampires are a linked but distinct concept from full vampires. Blood, the various animals she can transform into, Feeding, Swords, etc. Arcadia's probably going to be the strongest counting strictly by divinity by a wide margin because of how much experience she has on the rest of us, what with being billions of years old, and having 16 Domains that are fundamental components of people's psyches and cultures off the bat is a pretty major advantage even ignoring the benefits of her complete compatibility with becoming a Sorceress. I will also be making us Gods of all the Magic Systems I've got now at very least, if only to make us more difficult to Splinter from a larger number of reinforcing concepts, and how I need 3 minutes apiece to do it for each, so about 4 hours per person when taking the immediately available Domains unique to each of us into account." Greedy explained.

"Compatibility... ah, it's a magic with prerequisites involving a specific Ideal, and gender and purity are among those." Turenval noted.

"Hm, you are more versed in magic than myself, so I would appreciate a more in-depth explanation." Tyrmilion encouraged a somewhat more detailed response.

"One must remain pure in body and mind for a length of 30 years at minimum, which you definitely don't qualify for but isn't necessary with an extant Sorceress to initiate you. Being female is helpful, but not necessary. Undeath like his would ordinarily disqualify him completely, but being a Goddess of Magic is helping to paper over the cracks. Still your affinity will be lower than it's theoretical maximum." Greedy informed.

"Wait, so I'm under the legal magic age?" Daphne asked, groaning. "This is like having to wait until I'm 21 to drink all over again. I have a superhuman physiology! I need three times the lethal dose to feel a buzz!"

"Well, I am too, but I traded Curses for it, which isn't an option for you. Being a Sorceress myself and a Goddess of Magic lets me lower the requirements a great deal, though you do have the whole vampire thing hurting your 'resume' as far as the Magic System is concerned." Greedy responded.

"Is this a human supremacist thing?" Daphne asked, tilting her head slightly at Greedy.

"No, it's, well, vampire bites have been used as a metaphor for... sex and vampires are generally treated as a step below succubi in terms of general sensual natures, so if you've drained anyone's blood, it makes you... not quite a virgin." As Daphne's face reddened, Greedy pushed through. "The strong association with sexuality vampires have doesn't help. It's not as bad as being undead, but you're still in second place in terms of affinity here, not counting myself." Greedy noted. "Though, I'm going to make us all Sorcerer/Sorceress Gods, so it's not as big a deal as you might think."

"Hm, I considered becoming a God of Research to aid in my experiments and I suppose this is as good a time as any. I assume you also qualify?" Turenval asked, disdaining the turn into intercourse to the point he simply ignored it.

Greedy nodded. "Yes, just as you also qualify for a God of Magic and Knowledge. On the other hand, I'm not likely to qualify as a Goddess of Undeath. Side note, don't mix Death and Undeath without the rest of us to check it over. People tried that in one of the worlds I visited on the Street."

Turenval rolled his eyes. Or rather, the witchlights which served much the same purpose. "Do you take me for a simpleton?"

"No, but I'm sure you're curious and it'll take a while to fully acclimate to your new powers. Death and Undeath are already closely tied, so you might not even mean to do any such thing, but..." She shuddered. "The guy who tried it turned into a Blind-Idiot God and started automatically raising the dead en masse, because there wasn't any distinction between Death and Undeath any more, and the most common type of undead is the mindless kind, hungry for the flesh and/or essence of the living. A lot of abilities that put the undead down before either stopped working, or got a lot less effective, because it was along the lines of throwing a demon back into Hell rather than permanent death. I should probably go check on that at some point. Make sure it isn't spreading beyond it's home reality."

"That does sound like a problem that would stop at the end of it's local ontology, but better to be safe than sorry when Death's place in cosmology has been twisted." Turenval nodded.

"I still don't understand why you're doing all this for me too. We literally just met." Daphne pointed out, clearly confused.

"One, I plan to seduce you and I'm sure your parents won't be able to object if I literally deify you. Plus, a lot of gift giving early is best, because doing it later on tends to broadcast insecurity. So it buys me some time to learn... anything about romance. Two, my Progression is partially a literal Progression-based Magic System, but most of it is based on my Cursebearer status, which means I can't transfer it because saying it's as far above a Sixth Firmament as they are above a normal human is a gross understatement to the point calling it an understatement is itself an understatement. Giving you as much power as possible now makes it easier for you to keep up, so the power dynamics don't become completely wonky. Since I literally don't care about the local cosmology other than kicking the incredible jerks on the top of the heap down into the dirt and making sure they aren't replaced with other jerks, especially power-limiting jerks, making someone I can tell is good-natured and not a lunatic of some kind like the rest of us" At this Arcadia sniffed in disdain, and Turenval and Tyrmilion shrugged, respectively apathetic and unable to truly contest the point Plenary Brand was broadcasting that she meant. "seems like a decent call in general, and specifically to help keep us, mostly me, grounded in at least something resembling normal ethics. You are easily the most normal person here, by any reasonable standard at least. Also, while I believe Tyrmilion will be a good Super-God-King, I'd prefer someone I have a relationship that doesn't begin and end with 'We worked together for, like, a week to take down glittering diamonds of super-evil.' to be who I crash with whenever I come to this reality, especially since Arcadia actively dislikes me, and until my Progression catches up, which it will since I'm going to be a Goddess of Progression within the next couple days, she's likely to be the strongest being in the local multiverse, and possibly the local omniverse, for a while." Greedy explained at length.

Daphne blushed. "You're...honest. You've also gotten over your, uh, issue with talking to me pretty quick."

"Oh, no, it's just that fully digesting all those Magic Systems I got from Arcadia let me regulate my responses better. I wasn't operating at 100% while absorbing all those powers, especially when I took advantage of Present Light to get even more. Plenary Brand makes it impossible for me to lie or bluff without immediately being caught, so there's absolutely no point in not telling you exactly what I'm intending. I'd say it would make communication less of a hassle, but I intend to mitigate it to less than 20% strength sooner or later."

Arcadia rolled here eyes. "Are we going to take a look at the Silvered World, Crimson Expanse, or The Nexus, or just stand around here watching you chat the vampire princess up? If you're handing out divinity upgrades, I'm coming along."

Greedy clapped her hands. "I knew offering you literal magnitudes more power and a potential way out of your hostess job would be tempting, though the infinite drugs I can offer via Nothing Magic probably isn't a detriment to my case... Anyway, with the boost to teleportation and speed from various spacetime and dynakinetic magics, I think I can visit each and exploit them within a day. That should be more than enough time for me to make enough Divine Sparks to deify everyone while I'm Application Striking the Magic Systems over to you. Though I'll need 6 hours of sleep before we leave."

"Color Green's sleep issues outlasting Affliction of the Weary's exhaustion as a detriment is somewhat amusing." Turenval noted as arcane glyphs appeared around the group in preparation to jump over to the Silvered World.

"Well, I was focusing on the explicit Curse." Greedy defended, before they disappeared from Melicau, and reappeared on the Silvered World.

An endless expanse of precious metals and minerals inlaid apparently at every step, with an endless number of doors, stretched out before them.

A man with regal features approached the group. At one moment, he would possess age lines of a 60-year-old normal human, white robes and hair, a long beard, and cold blue eyes like ice, the next, his apparent age dropped to his 20s, with yellow hair, his beard trimmed to perhaps a few inches and eyes that were a warmer shade of blue, bearing more resemblance to a lake than a glacier, while his clothes shifted to more kingly accoutrements, though in green rather than the classic red, then yellow hair with his beard about a third as long as when it was white, blue-green eyes like the sea, and much more ostentatious clothing that seemed more regal than Tyrmilion's armor somehow, having aged to his apparent thirties improving his aura of authority, then orange-brown hair with a beard at half the length of his older self, with almost ridiculously elaborate clothing, having aged to his forties and clearly starting to feel it. Then he was an old man in simple robes again. This was the Lord of Seasons.

"So, Turenval, was there something else you wanted?" he asked. He was clearly doing his best to be polite, but it was also clear that he wanted Turenval gone as soon as possible.

"Any interesting magics you might possess, then we'll be headed to The Nexus and Crimson Expanse." Turenval answered easily, as a flood of Orbs left Greedy.

"...What exactly am I looking at?" Arcadia asked, as the Orbs started... chattering?

"Oh, well, I've used The Basis to generate these Orbs, taking inspiration from the Celestial Authority of Voyages' concepts, and created a civilization dedicated to exploration." Greedy explained, to the brief increase of chatter from the Orbs, followed by a flurry of activity as they flowed into motion.

"...Of Orbs?" Daphne asked, crouching to examine one low to the ground. She could see that it happened, and Plenary Brand made sure she knew it was something something Greedy could do on a whim, but it was a little strange to see an entire civilization made for the sole purpose of Greedy's convenience.

"Yes. The Silvered World is enormous. The easiest way to figure out where to exit is process of elimination. Their derivates of the Celestial Authority and a few other magics focused on their task as a... race ease the task by at least an order of magnitude and make it possible to return, provided they aren't annihilated by whatever they come across. In a few millennia, they'll likely have subsumed every exploration-focused Guild and industry in the local multiverse, since I made more than 10 quintillion Orbs just now. More enough to finish their explorations of the Silvered World, The Nexus, The Crimson Expanse, and several neighboring dimensions of lesser importance due to relatively little in the way of magics or artifacts by the end of this sentence."

One of the Orbs 'handed' her a report. She scanned it with blistering speed, and turned to the others, giving them Nothing-crafted maps. "Okay, here's all the locations with interesting Magic Systems. I can Mark each of you so I can teleport over and rapidly learn up to my limits as a casual research spree whenever you find a Magic System. Daphne and I will be going to The Nexus, you guys can hash out who goes to the Crimson Expanse and who searches the Silvered World. Just flare your magic a bit and I'll teleport over." she explained.

"Wait, why didn't you just do that with the Orbs?" Daphne asked.

"Because there's 10 quintillion of them, and they're still technically part of my magic, just autonomous and self-aware to some degree. It would be incredibly difficult to pinpoint a single one flaring among all the 'noise' they'd be generating, and at least a cursory scan by people with experience with magic is a good idea, if only for confirmation purposes."

With that, the vampire and greedy Cursebearer vanished to The Nexus, while Turenval and Tyrmilion nodded to each other and went to the Crimson Expanse. Arcadia huffed and asked the Lord of Seasons "I don't suppose you have a handy teleportation network?"

"The Silvered World's spacetime is difficult to make a standardized teleportation network for, and I prefer to walk anyway." he shrugged.

"Of course." Arcadia cracked her fingers. "Well, if it's to finally be free of this wretched job..." and thus, through sheer P R I D E, Arcadia forced a path to her intended destinations to be made for her.

***​

The Nexus was quite a sight, enormous city blocks brimming with immense vehicles and entertainment, not to mention chefs that were to gourmets what gourmets were to ordinary chefs. People, mostly humans, walked around carefree, living lives of luxury, though there were a few edge cases. Some people were running a bit low on Astral Coins, and were very concerned that they wouldn't be able to come back if they left to see people they'd left outside. For now, she'd be examining the thaumic industry, grabbing any local magics, and spending some time getting to know Daphne.

"So, see anything you like? I have effectively infinite funds, and effectively infinite mental capacity, so I can talk to you and work on researching the thaumic reactors and magics here without any worries of slowing down my progress or acting stupid... any more." Greedy broke the ice with a sledgehammer.

"Well, I was wondering if it's easier for the Astral Coins to boost my Originator bloodline abilities than to give me new powers? I'd also like to have the whole set of Originator abilities. They can do that right?" Daphne asked.

"In order, yes, I see no problem with that, and, when you can dump a trillion Astral Coins on them at will? They can do that easy! Plus, I can tinker with them a little so that they run right. It looks like the drones have only been maintaining them at 96% efficiency, probably because they don't have the actual engineers around, so they settled for good enough. I can make them run a 3000% capacity without exploding or anything." she explained.

"Please do not crash our economy madam." one of the drones listening to Greedy's raving pleaded.

"I make no promises." Greedy replied easily. "Plus, having a septillion or so Astral Coins spent on this place's thaumic reactors should keep it running for millions of years, based on what I'm seeing about the tiny fragments of energy being mined from each spent coin." she paused. "Wait, that's not right. I'd struggle to notice if I didn't have Coin Forgery, but it seems to be feeding off the transactions themselves, rather than the coins."

"What, like, bitcoin mining?" Daphne asked.

"Surprised you know what that is, but no, not quite. That sort of mining extracts a tiny fraction of each 'coin' per transaction, whereas this somehow generates wealth directly. I think it's tapping into the concept of Trade somehow. The Nexus was a trade hub of some kind a long time ago, if this is any indication, and it ran off of the very act." she hypothesized.

"...Most astute." the drone admitted.

"So, you wouldn't get much out of one big trade, but a lot of little ones should work?" Greedy asked. She clapped her hands when the drone nodded. "I'll just leave piles of them in the Outer Nexus on a time delay. Just get your buddies prepped for inhabitants of the Outer Nexus to start streaming in oh, 5 hours from now and spending with ferocity like wild animals starved for meat getting ham waved in their faces."

"That would cause quite a bit of chaos, both in the general sense and to the balance of power." the drone noted.

"Don't care about the latter, but if you want I can make a sub-sapient Orb-race to help you out with keeping the peace non-lethally. It won't stop a determined murderer who can think ahead enough to make use of the Astral Coins to bulk up first, but it should limit fights breaking out on the street and damage from them." Greedy noted.

"That would be appreciated." the drone nodded.

"I'm still finding the whole 'creating servant races' thing icky." Daphne commented, eyeing the Orbs who floated docilely in regular intervals across the Inner Nexus, just enough out of they way that most people dismissed them as unimportant.

"It's not like I'm puppeteering them, or making a warrior race to conquer the multiverse in my name." Greedy replied. "But if it really bothers you so much, I'll try to avoid it in the future." she turned to the drone. "Now, if you could direct us to..." she puled out the map and began to show the drone their goal. Well, their first of many goals. It obliged them and plotted out a course, which Greedy in turn obliged by spending Astral Coins at every opportunity to speed things along. It would be less than 3 days before they all jumped to a dead universe to ascend beyond her current comprehension, so they should make this time count. She wasn't expecting to lose, not really, but she suspected Turenval and Tyrmilion would be a lot less onboard with her after she'd granted them power and they lacked the Dark Ones as a unifying force, so it was best to have a look at what she felt would most help her ascend further in a manner not strictly transferable the way discrete Magic System were. Being able to put finesse into Daphne's ascension was an excellent benefit too, though planning for the long-term was generally trumped by the medium-term.

AN: This is the tipping point. Either the Dark Ones Splinter the universe the Party's in right now, or they find themselves unable to Splinter our friends here without personally taking to the field, as Arcadia would grow at least a couple magnitudes in power between 2 Firmaments and vastly expanded Domains feeding her a lot of extra power, and having more than 50 new Domains to play with would make her immensely more dangerous in combat even ignoring that, leaving them vulnerable or letting the group survive long enough to find them in their hole. It's also the point where Greedy becomes too powerful for anything but Apocryphal and Jester to actually stand against her on the universe-scale, generally by involve things that the High Cursebearers deal with, since her travels across the crawling chaos that is reality will swiftly reward her with more new Magic Systems a Sixth Firmament will be able to work with anywhere, such that she's likely to outstrip Arcadia in a month even if Arcadia has some kind of pseudo-Retinue and is working hard to get stronger so she can avoid being dragged into anything against her will, assuming neither of them take on horrific soul-wounds in the fight against the Dark Ones, and even that's as much due to Arcadia having a much higher Sorceress compatibility than Greedy since she's remained pure in body and mind for millions of times longer and is thus superior to even The Maiden in that respect, sort of like how the Doom Slayer's millions of years of purity in body and mind make him Cursebearer material. It's also the point where I'd likely only be able to write out the fight itself, and the Epilogue, which would likely be killing all the local threats such as the Mirage Demon and the God That Will Come to help Tyrmilion out with his empire, returning home to conquer the monsters of the Dominion, then Unified Earth, Thousand Estates, Ruined Garden, and Furthermost Reaches and do much the same, solving all their problems in return for any novel magic they might possess, including installing infrastructure to make her ontological reinforcement of her Magic Systems a permanent thing. Then she'd find her way back to the Street Where the Stones Speak in order to find out what's at the end, most likely with Daphne accompanying her. They wouldn't expect it to take long once they actually found the thing. Greedy got grabbed for the Games in Silver, so she didn't leave the Street of her own volition, though that doesn't mean getting back to them will be easy even for her. Authority of Voyages will help with that though.

So, given Jicol's Drawback blurb, it's pretty likely similar events happen on the regular, and Tyrmilion acts as a major bulwark to preventing that sort of thing shattering the Empire. His kids can hang on for a while, but if he's gone for more than a couple months, the risk starts to rise too high for him to be okay with it. Anti-Citizen One would, in theory, have his kids sent after Greedy eventually, but Tyrmilion's not stupid enough to have Henrietta and Dominique fight someone he'd have to get serious to kill, before any significant ramp-up time. Plenary Brand means he knows very well that if he didn't manage an Alpha Strike one-hit-kill, Greedy would pop Lunacy Form, and abruptly become 20 times as powerful. With Final Scion's healing powers, Elysian, and the combined healing Superpowers, nothing short of a one-hit-kill is going to put her down even in her base form anyway.

Plenary Brand making it impossible for people to underestimate/overestimate you does have advantages, since Tyr is well aware that even during their conversation, she was examining what she could discern of both him and his armor, and, in a manner akin to the pseudo-Retinue of Renaissance Woman, incorporating it into her own powers and growth. She can generate Graces on the level Gisena has access to in seconds, and every Magic System and spell she's exposed to, even tangentially, gives her more to work with. Thus, every encounter makes her stronger whether it ends in bloodshed or not. She's well past Sealing Protocol II, and she's got multiple Firmament/Progression-booster Graces in the works. Adding the remaining magics from Present Light messing with time to grab Orm, the Curse Broker, and Arcadia's remaining Magics being obtained in the present, and the remaining Progression boosters such as Arcadia's Heart(which provides some Splintering resistance too) will only pour gasoline on the pyre. It does, however, make lying impossible, as lying to oneself cannot fool anyone else, as seen when Procyon showed up in-Quest. So Turenval knew what she wanted immediately, as well as the fact that she didn't trust him. Accepting was still a bit of a gamble at this point, because he didn't know precisely what the magics Greedy possessed from the Dominion and Furthermost Reaches were beyond what Plenary gave him to work with, which only really told him the capabilities, not the mechanics, so it was difficult to fully predict the potential synergies she'd gain, especially since this level of mastery in so many different schools is rare. On the other hand, he knows that this is basically the best chance they're going to get, and he was very curious as to the end result of obtaining all of those magic systems. Being offered them himself was merely icing on the cake. Like he told Arcadia, this is the best research opportunity he's had in centuries. It also lets him keep up at least somewhat if he and Greedy end up becoming hostile if they win.

Her use of Nothing Magic to generate copies of Blue Rose, which is worth 2 Orbs, was enough to give her a framework to directly combine Coin Forgery and Nothing Magic's creation methods, giving her a multiplicative bonus roughly equivalent to 7 trillion times the previous production rate. If she'd done it with something not explicitly worth Orbs, less than double digit instances, or if it was only a 1 Orb thing, it would have taken longer, but since Eight Divisions: White can grant Magic Systems equivalent to 2 Orbs, then, logically, other things should be capable of producing things worth that much, especially since I've ruled Nothing Magic as being worth at least 3 Shining Orbs. Given it's not being limited by the Lord of Seasons, and it's focused on creation from Nothing and reduction to Nothing, it should be capable of a similar degree of creation as Coin Forgery, if more generalized. That's where Blue Rose comes in.

Since she can make something worth 2 Orbs with Nothing Magic, she can exchange that stuff for 2 Orbs with Coin Forgery. If Blue Rose was not explicitly worth 2 Orbs, there would be a significant penalty. It doesn't actually matter if Arcadia would accept this transaction, because material worth is sort of abstract to Greedy, between the opulence of her home realm, The First Dominion, which the Street stole her from, and the combined 'I can literally make as much stuff and money as I want.' of Coin Forgery and Nothing Magic, so she tends to simply take the transaction that would most benefit her. She's more than smart enough to self-delude to her benefit on the matter, and there comes a level of magic where it doesn't actually matter if things don't work exactly that way, because the efficiencies(enough to reduce the bonus from Nothing Magic two-thirds) just aren't enough to mean anything. Extrapolating these principles is enough to let her do this with all the actual physical items, such as the Anubis Card, though she's not doing it with Alreos' holocron because it seems kind of icky to do that with a person. This is all going on within her Inventory, to avoid a very disruptive flood of Orbs and Blue Rose copies being exchanged.

The upgrade from White allows her to generate extant magics she's encountered which Arcadia had on offer at 100% strength from 1-5 Orbs, for gifting to other people via Application Strike/Eight Divisions, or to enable the Divine Spark loop she's begun. Eight Divisions: Yellow then upgrades the generation further by making it 100 times easier to make the Divine Sparks, though it slows down a lot once she reaches the soft-cap, because each Firmament is a million times harder to reach than the last, though all the side-grades becoming a Goddess of Magic and each individual Magic System she possesses is going to leave her plenty to do while she waits for Coin Forgery and Nothing Magic to upgrade enough or simply to get enough from them to upgrade. Borrowed a bit from Birdsie's Divine Firmaments from his Konosuba Omakes for this, which I feel makes some sense since the CYOA this is set in was also his. If jumping one Firmament is about an EFB, then 4 would be roughly an EFFB, since each Firmament escalates in value, but so does the Arete. Especially since she can treat every Magic System she's got as a primary Domain, allowing even greater escalation and Progression, not to mention the direct power boost. At this point, gathering new Magics is a benefit because she can trivially make herself a Fifth or Sixth Firmament Goddess in them, and make them a thing in any ontology she visits, with the added benefit of immediately gaining immense skill and power in them, and a major Progression benefit in them. Essentially, she can make 'Graces' for any Magic System she's come across that enormously empower them, and do so effectively at will.

A trillion times as many Astral Coins is also a notable boost, since an octillion of them can utterly trivialize any Wishes that would have been expensive at a production of a quadrillion of them. She could likely restore The Nexus' machinery to it's full might, gain all she could from that, and then let the natives hash things out. She's essentially using them in a manner similar to Perfect Storm's Sub-Verses at the moment, and even if a trillionfold increase doesn't necessarily translate into that much direct empowerment, it does let her rise in her other fields much more easily. Much like the Infusion Graces I mentioned in Deeper Derangement, it's empowering everything and making boosts to her firmament(general sense, not the Divine one) easier. This is enough for the next stage of Curse Mitigation to be achieved in short order, so Doom of the Sailor, Sign of the Twins, Affliction of the Weary, Judgement, Seer, and Pendant's Minor Curses, and Hunted get tossed out the window, while the Major Curses and Blights get dropped significantly in power.

Speaking of Curses, each is enough of a conceptual tie to make her eligible for making them Domains of her as well. Talk about turning Curses into power huh? Having the concepts behind a given Curse as Domains, as well the concept of Curses itself is enough for another stage of mitigation, pushing her up to Stage 6, maybe 6.5 if the Curses and Curse-specific Domains have stacking mitigation in a manner similar to more potent Nullity from Gisena stacking more mitigation, but definitely no higher than 6.75, mostly because of the Sixth Firmament God of Magic improving all her other methods of mitigation even beyond using her divinity over the relevant concepts to directly contest the Curses. Divine Domains tend to work a bit like Serendipity in their mitigation. For example, if Jester made you slip at a very, very inopportune time and mess up your ritual, the Domain of it would still be a problem for your enemy, just maybe not in the way you'd intended. If you were planning on severing a limb, you might end up with a different one cut off, or maybe if you wanted to keep them from healing any more for the remainder of the fight, they'd have the healing of current injuries disabled, or maybe the rock or bananna peel would hit them in the face, giving you an opening/a moment to recover. Though getting high enough gives you the option of direct mitigation along Nullity's lines, generally at least 2 Firmaments above a quarter stage to directly mitigate that stage. Greedy might just go for the normal mitigation if she wants to take it easy for a little bit(I'm talking like 10 minutes here), or she hits Stage Seven, which seems to be where people struggle to rise any further unless it's Indenture, if Haeliel is at all the norm for High Cursebearer.

Sorceresses are already metaphysically linked to The Maiden, I wonder if linking to a different Maiden with their own Magic System has any interesting interactions? Lotus Flower is mostly for the research potential, since the healing from Final Scion combined with Elysian and the healing Superpowers is vastly superior. Different methods make it harder to prevent though.

Certainly, not the most appealing means of putting off death, but there are probably edge cases where the other means of survival/healing fail but this one doesn't. Something intended to slay gods and destroy magic, but conceptually weak to nature most likely. Plus, the control over nature opens new opportunities. The major boon to another Magic System is also very useful, likely to be dumped into Eight Divisions to improve White for more powers or Yellow for Divine Spark production.

Idolatry is immensely synergistic with Correspondence, though it has a much more voodoo bent to it by comparison. Most likely, the mystical equivalent of quantum entanglement will vastly improve the maximum size of the latter's arrays, as well as the stability of all such arrays. The knock-on benefits to Internalism will be similarly incredible.

With Drift Clockwise and Suzerain's Time and Fate Aspects, School of Present Light is going to be a lot more powerful early on than it ought to be, even with Greedy's insane Attributes making that baseline crazy high already. Especially when she burn Astral Coins in bursts to supercharge individual spells.

The big initial use Greedy will put the School of Present Light towards is the timeloop initiated to allow so many Orbs and the like, but also to reach backwards and get her hands on Orm's remaining powers in the now, not to mention make it vastly more likely for the Curse Broker to sell the remaining wares since there's a much wider range of times she can access to make that transaction. The waste light is going to get Inventory-ed for potential future use.

Remade jumps every Magic System a half-step, which, for the really far along magics from post-Nomenclature, is very useful. On the other hand, this seems to be a straight buff to baseline rather than being like the Legendary form of Sublime Fulcrum and improving the maximum too, though Progression should mean there's no problems there.

Redstar Knife is likely to have immense synergy with Coin Forgery making 'Blood Coins' a thing, and Nothing Magic allowing for vast quantities of blood to be made. Color Red will also synergize in the future. Plus, converting blood into mana is likely to be enough of a transaction for her to figure out a means of making Coin Forgery do something similar with tangible goods at a rate she can get a net gain out of.

Open Gate a) makes Wellspring Advance even faster with yet another new type of energy, and b) makes turning herself into a Goddess of Demons and/or Hell an option. The acceleration of the God That Will Come arriving is of no real consequence when they'll be taking shots at the Dark Ones within a week, even if Hell and Demon Domains don't hard counter it. Even if Apocryphal triggers and drops it from three years to three months, which Jester then knocks the ladder out from under to lower it to three weeks, it won't actually matter because by then she may well have subsumed all of it's relevant domains into the psuedo-Pantheon she's got going. Arcadia having all of the Sins being the main example in strict numeric terms.

Pulling a Konosuba and dragging the local goddess on a trip across the 'world' (in the Geas World sense) via Promise could be interesting, and with Nothing Magic, literally unlimited booze and drugs are available to bribe her with to have her stick around past the 'grant her immense power and versatility' phase in an at least somewhat agreeable state. Plus, Greedy would point out that if the Dark Ones are dead, there wouldn't be much need for the Games in Silver, and thus the hostess would be free to do something else. Even if she's only a tenth or so as strong as them, that's more than enough to provide some safe harbor and potentially get Tyrmilion to break through her barriers via his social-fu. Greedy's not really the right person for it, because Plenary Brand makes it impossible to hide her ulterior motive of getting more out of Arcadia if she's more cooperative, rather than strict benevolence. There is some genuine compassion in there, but Arcadia is inclined to assume the worst, because of the terrible first impression, continuing sabotage from Wretched, and just not liking people much since she's basically been forced to be a glorified hostess for essentially her entire existence, which would rankly the pride of even the most humble of people. This has caused her initial 'What the hell is that?!' reaction from Plenary Brand to gradually morph into disdain and disgust once it sunk in that Greedy wasn't going to kill her out of hand for snappy answers or a little monkey's paw-ing.

Shura Demon Armor makes her a quarter demon without any of the usual drawbacks, including any Sorceress-related issues, which she can likely leverage in Divine Spark and Sorcerous Grace terms. It also acts as a budget-Lunacy Form, so she can pull it out without risking the hatred of every Social Link she's got.

Amber Void's 'several weeks to fix the constant misfires/Splintering' is mitigated by a) The Grimoire, and b) sheer ridiculous magic Progression. Further, the Orc-like 'drain all magic energy' even if it's to the Void Dimension rather than oneself, might have opportunities with The Sorceress to play with. The irony of turning Splintering back on the Dark Ones would be hilarious. While in theory it's technically not magic so much as un-magic, it seems a bit like the Orcs permanently consuming Findross to empower themselves, if with a different destination. Which is to say, not 'magic' but definitely not natural. It also works as a solid defense against Nullity by making anti-magic effects valid targets. On that note, could Dien make an anti-Sorceress 'Grace' to counter Gisena?

Ensilvered Scroll only allows 1 Fate manipulation, and too massive a manipulation results in retroactive universe deletion. With backup from various other fate-altering effects like Suzerain's Fate Aspect and Astral Magic, however, simply saying 'Greedy and her friends Progressed even faster.' should be perfectly fine. It's an additional multiplier, rather than, say, trying to turn a Combat Cursebearer into a Progression-type. Or wishing yourself omnipotent. That's what Sixth Firmament Gods and Goddesses are for.

With Nothing Magic, Artifacts are mostly of use because once Greedy's gotten her hands on one she can usually make a duplicate, though Artifice Magnus Opus Artifacts may be an exception. There may be edge cases where Draconium Rope would be useful, especially with how much magic she's got to work with, but she's planning on pulling the Drifter out of his abyss after the mess with the Dark Ones is over, and handing him his Artifacts will likely do a lot to cool his head. She'll be more than familiar enough with Crimson Riot and Blue Rose to straight-up quantum-duplicate fork the originals if Daphne is sufficiently attached, so they'd each be able to hang on to the 'original' without issue.

The Eight Divisions are unbound by the Lord of Season, so they're stronger than the 1 Orb cost would suggest from the word go. Even if he hadn't there's enough other magics with crossover, synergy, or direct enhancement that they'd go way over their theoretical maximum, and then there's the whole thing with becoming a God of each Magic System. Probably a general Domain for the Eight Divisions, and one for each Division too.

Arcadia has by this point thrown up her hands in disgust and said 'Sure, you can buy the same Magic System multiple times. Why not right?' so Greedy just bought Eight Divisions eight times to arch-master all eight colors. With her ridiculously high mental Attributes, a full day is unnecessary to make new Expressions, and even if they didn't lower the time, 10000 mental instances reduces that to 8.64 seconds.

Green acts as a healing buff, but accelerate evolution sounds like a Progression booster if I ever saw one. The bio-Superpowers presumably get a buff, and Color Red's Essence drain is most probably boosted.

Information is super important to a MAGE character, and the clairvoyance and precog are avenues she hasn't focused on much. The super-intelligence and artifice not only directly synergize with each other, but with literally everything else. Blue is likely the most useful in the direct sense, ironically, as well as long-term due to it's upgrades to ascension speed on the Sorceress end. Blue is also a major boost to the efficiency of Divine Spark creation, such that you can make one at the rate Shining Orbs used to be made, as well as improving Greedy's understanding of the process of becoming a God, which both accelerates the process, and makes it much easier for her to make people, including herself, into deities of various concepts. Blue's buff to knowledge is the only reason making people Gods of individual Magic Systems, especially multiple people for the same one, is viable.

Violet's Spacetime control makes it way, way easier for her to use Present Light to grab the remaining powers from the Curse Broker and Orm's CYOA, while the teleportation and universe-hopping respectively trivialize traveling to the Silvered World and traveling to other universes when combined Authority of Celestial Voyages, which also helps when crafting that civilization of orb minds dedicated to exploration to map out the Silvered World. Being able to make Planes sooner or later is going to be very useful in the long-term, not the least because of the synergy with Astral Magic's connections of Realms.

Red seems to essentially be Dynakinesis again, though it's tough to say if Yellow would have Essence or it would, given the close ties to blood. I'm leaning towards Essence being metaphysical enough to be Yellow's domain. Findross is similarly a toss-up, though Mana and Prana are photon-like enough for me to place them under Red's control.

Orange is Matter Manipulation, and the combined effects with the Superpower and Numeracy Seven are nothing to laugh at, and much like Dynakinesis and Matter Manipulation combined, allows for local reality warping when combined with Red. Phasing through stuff probably has little impact on magic weapons but every little bit helps. Building manifestation combined with Violet's Plane-building makes Planes/Realms a great deal more customizable, including Greedy's Internal Realm.

Yellow's Abstract domain is incredibly useful. First, because being able to produce divine fire directly increases production of it 100-fold. It also makes directly odd things like warm ice possible, which should have all sorts of interesting uses. Like Gisena's casting of magic with Runes made of Nullity.

As the Meta-power of White implies, granting abilities to others is immensely easier with this. Without White, initiating people into divinity immediately even all the rest of this to work with probably wouldn't be possible. It also allows for direct improvement of abilities, so it's most likely a Progression booster. It's not strong enough to transfer the Progression perks of Cursebearer status, not without transferring the Curses as well, but anything below that is free game, including Progression Magic and other Greater Remittances. Praxis, by it's very nature, would require some active effort on the part of the student, but initiating someone in it with White, Goddess of Magic, and Sorceress would be easier. All of this teaching is pretty much guaranteed to open a Teaching Domain as well.

Black is probably the second the best build-buff besides White, because Nullification isn't something she has much of. Amber Void is the closest thing she's got to direct anti-magic, she doesn't have a ton of direct debuffing spells to generation weaknesses, and specialized anti-telepath defenses aren't something she had in abundance before this. Combining it with Amplitude makes her immensely more powerful on the defense, because having hostile effects reduced to 1% strength and then running into the flat defensive effect of Black Nullification is something very few can reliably pierce.

Hundred Mirror Shattered would definitely have synergy with the False Mirror, and the mental effects are likely to be something the high Attributes Greedy possesses across the board will let her mitigate. A *4 multiplier to Progression, based on Hundred Seeds' blurb, is too good to pass up. Since the Magic System will go well beyond the intended end-game level, it's only going to gest stronger.

Rufescent Magic's physical empowerment isn't much at this point, but tripling martial Progression, including military strategy and tactics, is a pretty major boost, since Greedy's biggest weakspot in her build is that most of her combat skill is derived from Graces or the Attribute buffs from her magic. If faced with a strong enough Nullity bomb, sufficient to break through Amber Void and Eight Divisions: Black, she'd be reduced to the 45 Prowess and the physical buffs she's got from Superpowers. That might sound like a lot, but with most of her power's still sealed by Lunacy in such a situation, she'd be practically helpless, and skill far in excess of a normal human wouldn't be enough against anyone strong enough to do that. This lets her catch up her physical skills somewhat without cutting into monster-slaying or magic study.

The Forge Encarmine can combine with Coin Forgery(iron coins are a thing) and Nothing Magic(blood is blood, it doesn't say anything about the blood needing to come from a sapient, so even if Nothing Magic creating blood wholesale doesn't work, killing Nothing-ed animals as messily as possible is a viable alternative), as they allow Carmine Steel to be made at will, and the conceptual reinforcement provides both esoteric defense and Curse Mitigation in a manner similar to the Void Robe or Hunger's Ruin defenses. It should also have potential synergy with Color Red's enhanced Essence drain via the user's blood once you're far enough along, in a manner to Redstar Knife's potential synergy. By the same token, Forge Encarmine and Redstar Knife, with Theoretical Magic and Sorceress to look them over, are likely to cross-pollinate.

Blood Breath seems to have strong synergy with Color Violet, since they both get stronger with each death you dole out. If the Dark Ones have prepped some kind of defense against Vaal Mithrea, this might be different enough to get around that. Just because it can't be blocked doesn't mean there's no way to avoid it. For example, if, rather than blocking it, they mess with Greedy's control for a second so it reverses course... Blue Entropy, even as a beginner, can kill gods, so Fires of the Divine won't be enough to defend against it, and even all the anti-conceptual effects combined won't be enough by my reckoning, especially if Greedy gets taken by surprise by such an incident. It is also explicitly beyond the Dark Ones, meaning it provides a great deal of 'kill the crap out of them' potential, but they have to know that's an issue, and they're probably working on countermeasures of some kind. Given Nothing Magic's ability to make things Not Exist, I suspect they will strongly synergize. The mutability of Vaal Mithrea in form suggests at least some level of thematic connection, given Nothing's sheer variety of potential outcomes derivative of the same basic mechanic, just like VM. The homing capability and post-firing control is also great. The Second Discipline of Rufescent Magic involves a torrent of crimson power tied to destruction, so Blue Entropy can likely incorporate some of Blood Breath into it's arsenal, and thus into Greedy's. The combination might allow for

War Recruitment is unlikely to be used. The requirements mean that simply Nothing-ing up vast vats of clonesand sacrificing them isn't going to work, so actually sacrificing people would be necessary. Redstar Knife means more could be gotten out of this, but the Wraiths are way too weak to be useful outside of huge numbers, so even if Turenval doesn't really care about the moral issues, he's not going to bother except possibly as a test.

Sphere Magic sounds a bit like the Sphere Grid of Final Fantasy X or the Kingdom Hearts DDD Ability grabbing(except easier), except you can temporarily supercharge the abilities. The Emulations will have their Mental Contamination essentially bounce off, and allow for a lot more conceptual effects, which means The Tribune gets a boost from this one. The Connections, on the other hand, are temporary things, but I'm only reasonably confident in having them brushed aside by her massive amount of Willpower and mental Attributes. Greedy is likely to stack up a bunch of them in the lead-up to the confrontation, though they'll have slight influences on her personality even with all her resistances. With an Int and Wis so ridiculously high as to make your average super-genius look like an idiot, and an actual luck-manipulating magic, she should be able to form Connections at will. With basically every concept she wants on offer, she'll store a huge amount of conceptual powers, though each is likely to be burned within a shot or two in the actual big fight. Eight Divisions: Yellow is pretty much guaranteed to combine well with it since they're both conceptual things, though White is no slouch in this regard. Mining this for Divine Firmaments is also an option, given the connections to the concepts each Sphere represents.

Reine Magd explicitly comes from the Lotus Maiden, so it's likely to directly combine with Lotus Flower. I strongly suspect this is what being the LM's champion does.

The Dark Ones most likely count for the Arturion and Aergundias Mantles, since the Dark Ones are the strongest entities in their multiverse and killing them stops their tyranny, so you're pretty clearly defending the weak from the strong, so she gets her physical skills and Attributes doubled as long as it's up. Meanwhile, Aergundias gives her a bunch of Magc Systems to work with. Even a couple not being ones she'd have grabbed could be useful, though the utility is limited even with the incredible aptitude and skill buff. Since the Dark Ones destroying universes destroys knowledge, retroactively in some cases, killing them counts as safeguarding it.

Bem, well, the Dark Ones have made themselves the natural order, to so it probably wouldn't count as a major deed towards the Mantle's purpose if they were slaughtered. Heltkaiser seems like a bad idea when facing universe-killing monstrosities because 'redeeming' the Dark Ones seems like something that would be almost impossible, but since they aren't Ur-Mother tier 'Actively torturing everyone just because.' evil, it should in theory be possible, in the same that getting stuck by natural lightning three times in a minute and suriving is technically possible, meaning she'd be forced to try. Even ignoring how against her morals that is(Turenval is more apathetic than evil, and he's just not capable of the same level of destruction and suffering) it would leave a massive opening they would almost definitely take advantage of. Eusebio's 'Have to help people embrace their dreams' effect is a no-go because of the time it takes. Battling the Seven Sins as a character who is literally referred to as Greedy is definitely not happening so Pyldret is out.

Luckier is music to Greedy's super-duper Cursed ears, and greater talent from Immaculate is a decent boon as well, even if it's likely not very much. If Remade is any indication, a half step or so in everything, though it seems to be to the maximum rather than Remade boosting everything further along it's curve. Since Progression means no upper limit, Immaculate is likely to simply lower the slope to advance a little bit.

Drui's Blessing fairly heavily implies it would directly synergize with Eight Divisions, which just became unbound with Turenval's help. The cheerful/friendly aura it provides would help blunt Wretched, though since Plenary Brand would make the blessing obvious this would have limited effect. If it were fully unmitigated, the mental influence being known might cause it to have an opposite effect, in fact, since this is merely a blessing, not Drui directly contesting the effect.

Satan Shrugged lets you become an Adversary, which normally just empowers you physically against an enemy or organization, but can grant powers in some circumstances. Greedy will be leveraging the Adversary, and the tendency of Gods to have specific enemies, letting her generate an Anti-Dark Ones Domain for her building Godly status. This is not 'A Domain focused on defeating the Dark Ones' it's 'Opposing the Dark Ones' as a Domain. Sort of like the Giants Gaia birthed after Chronos got sliced up, which were geared for killing specific Olympian deities.

Crimson Riot coming with a cute girl was a surprise, but a welcome one. OOC, I felt it likely that one or the other would have a wielder if one was picked, and IC, Arcadia retroactively 'handed' CR out via a weak dungeon 'guarding' it, which wasn't much of an issue for the vampire since being underground and blocking the sunlight were, respectively, not an issue and preventing her main weakness from causing her problems. Thus, Daphne got her end-game sword in her early-game, and became the small town's bigshot. She managed not to get too big a head, since she knew that plenty of people could kill her before she could so much as react, but objective knowledge in the face of smashing aside most of her opponents with ease since they didn't have amazing artifacts of their own or a wildly successful Originator eugenics program to back them up can only do so much. Greedy effortlessly copying it so she could dual-wield did a lot to deflate her hype.

The trio of Originators say it's a eugenics program, but they and their inner circles know that's just an excuse for the three of them to bang. The merging of their resources and forces was a natural end result. Their fiefdom is reasonably pleasant for Melicau, provided you don't try and kill the vampires. They mostly self-police, which does have some problems, but a point is generally made of keeping actual family members off of cases.

Ordinus was an Originator who focused on the physical side, allowing second-gen vampires to match a normal Originator's physical abilities. Ordinus himself was a weaponsmaster, knowing how to use virtually every weapon there is, and how to beat or destroy them, and is a capable strategist. His role in the compact was martial, both their top combatant and their general.

Novun focused on the conceptual stuff, so even second-gens can absorb memories and emotions to feed themselves immediately, and get a lot more out of those feedings, to the point they can spend much longer between meals, and be revitalized by comparatively meager quantities of blood and Essence. Vampire-based abilities such as hypnotism, turning into various creatures or mist, flight, etc. are also amplified. She's the scholar of the trio, mundane and mystical, and leads the research team.

Yirtin simply focused on removing the weaknesses. This is similar to Luna's mother from my Richer Reality series. Traditional vampire weaknesses such as silver and sunlight are much less effective, they'd have maybe a fifth as much on one of Yirtin's servants as their counterparts, which lets her make a comparatively massive assortment because the biggest disadvantage of vampirism is how many weaknesses you take on in return for all the strength, so a lot of people who'd reject becoming a vampire on the grounds that getting stronger doesn't help much if all someone needs to do is shove an object that represents their faith in your face to leave you cringing on the ground are a lot more willing when Yirtin's bloodline makes that not the case. Though, this doesn't help much if someone is trying to stab you through the heart via wooden/silver stake, since that would kill almost anything that had a heart in the first place. Yirtin focused on diplomacy and intrigue, and her sired vampires are the dedicated anti-anti-vampire taskforce, since tactics generally well-suited to killing vampires tend to leave you vulnerable if the vampires don't have those weaknesses to any real degree, even if these vampires are weaker than Ordinus' in a fight or Novun's in a battle of mages.

Daphne is the result of them using magic to cheat and give her the best traits of the three of them by fusing the offspring of Ordinus-Novun and Ordinus-Yirtin. She's a half-step better than them in their chosen fields, and has all of their powers, with none of their weaknesses. She was being groomed to be the queen of an eventual vampire fiefdom carved out on Melicau, close to Jicol. They're likely to move in almost immediately and begin subsuming the place. She and Greedy got a Nat 100 on compatibility, so Greedy is on Love At First Sight, while Wretched has made Daphne merely smitten.

The Lucky Devil probably has synergy with Satan Shrugged, and the open-ended nature of the copying of the Seven Devils means it has major synergy with all the rule-bending and metamagics Greedy's packing. Grace creation likely means any and all methods to emulate them are available

Normally, Golden Largesse only works on one person, then takes a century to regenerate, but between Nothing Magic and Coin Forgery, Greedy laughs at that time limit by just making more. This is mostly a means of giving everybody else a version of Immortality. The version from Orm's CYOA, not being a distinct magic, cannot be transferred via White and it's compatriot metamagics. Sure, Turenval is difficult to actually kill without wiping out his phylacteries, but Apocryphal is the sort to ignore that sort of thing and send some outrageous perfect counter, so making his actual body nearly unkillable for a at least a decade is a good thing.

Arcadia's Heart was intended to just make a dent in Splintering, and for the Progression buff which is explicitly cumulative with all the other stuff. The potential synergy with The Greatest Promise as a general divine blessing for Greedy and her Party members while Arcadia is hanging around actually occurred to me later.

Silververse Word of God is of immense value, because it bypasses most theoretical defenses the Dark Ones might possess against people trying to figure out how to kill them. It also lets her know anything Birdsie might know about any means of un-Splintering things, though that's probably going to be a personal project.

The Curse Broker potentially letting her be a repeat customer is quite valuable, especially since the use of Present Light to pay him for the wares offered in the past made getting more than that difficult without messing with her past self directly and risking a paradox, which she was not willing to do. With hundreds of septillions of potential Mythic Coins available, he'd likely go for it. I'm not sure it's enough that he'd be able to rid himself of his Curses entirely, since we don't have enough information on him to know if a septillion is enough. Given he's probably at least least two tiers down the totem pole from The Accursed, and the 900+ octillion years of service from Geas of Indenture, I'm... middling? If Demi-Accursed has Curses where the Geas equivalent only demands 90+ octillion, and the Curse Broker a mere 9.37, then it's probably enough to make a dent, but not enough to resolve the issue entirely in a timely manner before his enemies gang up on him. If it's a drop of 2 magnitudes or more, then she might be able to cure his ills reasonably easily by just buying all his wares and Curses, developing Mitigation for them, and passing that Mitigation back to him. Of course, given Curses are as inconvenient as possible, there's a good chance he can't just accept charity, so she might have to settle for selling him a bunch of magics to improve his selection and buying everything she can from him, though she might be able to 'cheat' a little by, say, buying the Gonne, making a million of it, and then selling him 7 for a singular Copper apiece because supply is sky-high, before obliterating the duplicate Gonnes she's got for more Divine Sparks, which then lets him jack the price up again. Never thought I'd be conspiring to help a merchant do some price fixing.

Last Laugh is a get-out-of-jail-free card. It explicitly notes that if you're too strong for the Curse Broker to be able to help, it summons someone stronger. Greedy would prefer to use it for summoning the Curse Broker for another deal however. Surely, he's got better wares if you've got essentially unlimited Jade/Platinum/Copper for him, and Greedy might take on his other Curses just for the extra potential Domains, simultaneously easing the burden on him.

Bolt From the Blue's attack scales with physical strength, intelligence, and willpower. If a normal human could kill a Shadow Beast with it, Greedy would likely be able to instantly scour entire star clusters with one shot. All of those Attributes are more than 20 times a normal human's even ignoring the exponential scaling of an Attribute. If it's additive? Still world-destroying. If it's multiplicative? Then the entire galaxy could be at risk from a single shot. The attack-based anti-meme and Seventh Devil's anti-meme are likely to be incredibly synergistic. They won't know where the attacks are coming from, because they'll struggle to even recall that there was someone there to attack them, even if they manage to get past the Bolt's anti-meme.

Second Fiddle would have to work really, really hard to carry out it's chosen purpose, but it could be used to trace local Heroes and any OCPs wandering about who could kill these guys based on the link to them forged by the Verse. Still, it's mostly for the Verse Progression boost each Verse allows.

These Artifacts, are a) mostly to give Greedy more stuff to study/duplicate, much like the Draconium Rope, and b) help the Curse Broker out. She might become a supplier for the Curse Broker, in fact. Glasses isn't very useful with TSH on Rhetoric anyway, though it might give her some Social Grace inspiration.

Studying the 'locks away 90% of your power' mechanic of the Manacles could be very useful to someone with a Curse that locks away 95% of their power. At very least, learning to do it herself via Theoretical Magic/Graces/Eight Divisions: White should be a very potent tool.

Sigil is probably going to end up on Color Green or Color Purple, to boost them up to a level more in line with Color Red, but the real value is potentially boosting any Magic System by Average Progression if she can figure out how it works/mass produce it for all of her applicable Magic Systems. Even if it's not a huge boost to a lot of the faster stuff, essentially setting her minimum to Average before all the other multipliers would be amazing. Handing out such a boon to other people would be a potent bargaining chip too. There's going to be systems it doesn't work on, and it won't work on the Superpowers as those are bio-tech, which probably puts them in a category similar to the Transmogrifications, but that still leaves a world of possibilities.

Sword has synergy with Color Red's Essence tomfoolery, and Eight Divisions: Violet's Plane tomfoolery, yaddah yaddah, oh? It sings as it kills? The Street sings as you walk along it, perhaps there's a connection? It might let Greedy start piecing together their respective songs with more than one data point to work with. The pocket realm is liable to respond very well to the various spatial magics and her penchant for mass slaughter. She can most likely create Essence Coins via Coin Forgery relatively easily, and I'm rather curious what a septillion of them might do for it's internal world. Wellspring's Essence generation having a chunk siphoned off probably doesn't count as personal use so long as the Sword remains a discrete artifact rather than tied directly to Greedy, unlike Hunger and his Ring.

The Gonne's gun magics and war mastery open a number of potential Domains, with the obvious main examples of Guns and War. Plus Industry and Logistics for their importance to any war effort, among other things. Ten Thousand vastly improves micromanaging capabilities, so commanding a Legion on the operations, tactical, and strategic levels simultaneously should be fairly easy. Plus, it's likely to spur an anti-Mental Contamination Grace, if only because it has a gradual increase on your mental state over time rather than being a constant effect like the Curses, so she can observe changes more easily and safely by fluctuating mitigation on it's drawbacks specifically. Though, in theory, she could draw inspiration from her Curses, they're so immense that it's safer to experiment with the Gonne's drawbacks. She's greedy and more thana little crazy, not stupid.

Golden Tickets... don't seem to have any special magic she'd get much out of, excepting possibly Luck Magic. It's basically a lottery, and as Magic Systems you already have increase, your odds get worse. Still, even with a one-fifth drop per success, a hundred or so is still effectively guaranteed to work, since in theory 20 or so should have a very high chance of getting them all. The first one is grabbing one automatically, since it's impossible to get a duplicate at that point, which leaves an average of 4.75 for each of the remaining ones. The odds of not getting the second power are 0.2 on the first try, and 0.04 on the second. I'll assume anything below 0.1 is a success for this purpose. 17 for the remaining 3. 0.4, 0.16, 0.064, success. 2 magics left, and 14 tries left. 60% chance of failure on the first try, then 36%, 21.6%, 12.96%, 7.77%, success. 1 magic left, and 9 tries. 0.8, 0.64, 0.512, 0.4096, 0.32768, 0.262, 0.209, 0.167, 0.134. Failure. If the luck is a little better than projected, it might go through. 100 tries should be more than capable, even if we assumed a success at 5% chance of failure for each draw.

The sheer versatility of these Orbs from The Basis is not to be underestimated. With how many places she can go, and the foes she can generate for them via Nothing Magic, Eight Divisions: Green, etc. they would rapidly customize, and her Sorceress, Theoretical Magic, and Eight Divisions: White make it super-easy to add all sorts of neat effects. Hence the Orb civilization of explorers being a thing. The Orb-quarks are a good option to improve her Realms too. Then there's the basic attacks, which provides at least 50% of their power as a minimum threshold to hurt the user in any way even while in use, and 100% when not having been used recently. There is the ethics behind making servant races, but there's no reason to give quark-Orbs higher faculties such as self-awareness, so they aren't really sophonts, and most probably not even sapient. They're more akin to a God's angels, automatons with specific purposes they were designed for from the ground up on the physical, mental, and metaphysical levels. IRL, they'd be like robots with one specific task behind their creation. Making autonomous Bolt From The Blue Orbs could be interesting too, since she could mass-produce mooks of quite notable potency, and given they'd constantly scale of her Attributes, she'd never outscale them, as her build is actually fairly balanced between raw Attributes and conceptual weirdness. Admittedly, the Attributes are largely magic-based, but her high Divine Firmaments would make that a non-issue unless she was fighting being able to transplant their native physics to an area who could actually overcome her multiverse-scale influence. I mean, they'd need to be some serious Lovecraftian nonsense gone magi-tech to have any hope of doing that, though she might see that as a potential Geas task due to having an inherent counter to such a strategy: raise her Firmaments higher. The old standby of just making your beam in the beam'o'war bigger applied to conceptual/metaphysical enforcement.

Marrow's a Patreon thing, so it's not getting discussed.

Exavolt is a little bit like Amplitude, only it generates raw EM spectrum energy in the Giga range. When paired with Dynakinesis, it could have all sort of interesting applications, especially with such a rapidly scaling mastery from all the Progression boosters on it. Red and Ten Thousand alone are massive boons to that, and that's just Rihaku CYOA Progression boosters. Infinite Sigils ensures a certain minimum Progression speed as well.

Turenval is already going to give Diagram Magic to Greedy in return for the Magic Systems and divinity she's giving him, but I'll go a little more in-depth for how beneficial it is to her. As seen in Nameless and his Thrice-Great, advancing in one potent and/or versatile system can make you immensely better suited to Progress in another, plus, virtually all Magic Systems outside of the EFB-verse are external systems, which Diagram is explicitly well-suited to counter. Nothing Magic and Coin Forgery trivialize any material concerns, and virtually all Int thresholds are laughably low. Goddess of Magic only increases the ease, and with how many different metaphysical energies she's got, at least one of them probably counts as non-magical for the purposes of Diagram Magic. Additionally, generating new Diagrams is relatively simple for a Cursebearer/Sorceress/Theoretical Mage, especially with Turenval's mastery to take into account.

Labyrinthian is definitely going to combine with Orange's building-making and Violet's Plane-making, and the latter's universe-hopping makes opening portals at will much easier. The powerlessness outside of the Labyrinths is not an issue with so many other Magics to work with, so Labyrinth has no real downsides. Wellspring trivializes restoration of most of the Labyrinths of other people, and becoming a Labyrinthian Goddess would likely make usurping them fairly easy. Her mere presences is going to do revitalize them, likely activating a lot of their systems and the like. She might even be able to subsume them into her Internal Realm, allowing her to count them as parts of hers when it benefits her. Speaking of which, if the sheer mutability of Labyrinths transfers over to Internal Realms... well, that's just going to be unfair. If it does, then Labyrithian might also make Internal Realms viable for Final Scion if they weren't already, giving her a huge pool of territory to work with for the empowerment of Final Scion. It's a bit of a toss-up if Internal Realms automatically constitute your territory, because it's a universe linked to you as the creator, but not one you control utterly, so do you actually rule it to the point Final Scion counts it? Labyrinthian would put that issue to rest, giving her a universe-scale territory, which would empower Scion enormously, potentially to the point of skipping straight past 'regenerate from a single cell' to 'regenerate from a quark' or something similarly insane that would make dealing any damage less than total, unrecoverable annihilation in one hit like kicking the ocean. She might pull a XANA and make a bunch of miniature Internal Realms she can use to jumpstart her growth if someone hits her really hard with massive conceptual effects like The Accursed was. A bit like the instances Dien has scattered about the Human Sphere's galaxy, though more in seed AI form than a weaker duplicate of yourself.

A Taste of the Fruit is going to have the Unraveling Fruit selected, as another vector of defense against esoteric attacks. In theory, her high Willpower and Ten Thousand means she can block unwelcome external attacks of immense strength, and share that aura with others. Nothing Magic would let her give everybody the Fruit, and she could probably convert it into Coins for Turenval's use. This seems to be the Void equivalent of Ruin in terms of conceptual defenses, though Greedy should be more than capable of giving it an IFF due to not being Ruin in the literal sense, even if everyone having it doesn't let them ignore it. This is an anti-Splintering effect too, since it defends from all hostile effects, though it's hard to say how potent it is. With the unlimited willpower of Intimidation of the Pompadour, it would be incredibly potent, since they could focus and remain focused for extremely long periods at incredible intensity.

The Authority of Celestial Voyages, with multiple universes behind her and the easy means of visiting others, she'd make a decent fit, even without making herself a Goddess of Voyaging and/or Exploration. It would stack with her extant universe-hopping, making slipping into other worlds even easier. While she can fly with raw power, or skilled manipulation of Air via Numeracy Seven or the relevant Superpowers, a direct flight power, or the conceptual shut down of hostile flyers is a great way to dominate the skies. Astral Magic's starlight harvest from auroras and the command over the aurora borealis Authority grants have amazing synergy, though Coin Forgery and Nothing letting her make it on demand is fine for most spells. Then there's the conceptual explorer benefits, which were leveraged to grant the Orb-mind civilization a conceptual buff regarding exploration.

Originator Resurgent is likely to benefit from Growth Coins, the logical outgrowth of Coin Forgery's Seed and Meat Coins, since being able to produce a given Fruit or plant only requires a single successful instance, and then she can produce more at will. The Lotus Flower's nature control seems like it would stack with the aura of growing special plants. Special Attribute-boosting plants, like the various Seeds from Dragonquest IX that provide permanent buffs to Attributes with no cap beyond actually having them, are likely fairly easy to make, and it's strongly hinted to be a mystical energy proximity imbues in the earth and plants, so Wellspring might make it a planetary thing, granting her immense quantities of harvestable super-crops, and with Labyrinth's help, it should be a simple matter to make Labyrinths and her Internal Realm produce such super-crops 24/7, to the point using blood is unnecesssary for almost any circumstance, though getting anything really good is probably still going to need a direct hand. The absurd regen is also a major boon, even if there might be overlap with Elysian. Being able to share life might have... interesting synergy with Application Strike, though stealing it's basically guaranteed to have some nice combination with Color Red's Essence drain.

With all her Graces, immense divine status, and multiple means of immortality, it's very unlikely for the lethargy that normally takes Originators to be an issue, and she should be able to resolve it, as well as the downsides of her powers such as Theoretical Magic's issues with other scholars and Color Green's sleep-causing for the others without much fuss.

It's hard to say if this form of Immortality could be transferred or not, but I lean towards no. Thus, Greedy is going to be a tier of immortality above her companions, being completely permanent and much more resistant to direct annihilation. Combined with her Progression being 100 times as fast without any extant responsibilities to slow her down and this is while not yet Goddess of Progression, which the others are and will not be eligible for due to Progression not being an explicit power of theirs, Turenval and Tyrmilion are likely discussing potential countermeasures post-Dark Ones. The best method would be to dogpile her immediately after the fight, since Arcadia is currently entirely mercenary and doesn't particularly like her they can be reasonably she sure could be convinced without much issue, though the fact that she has more Domains in her pool of potential thanks to the Curses, and Daphne is likely to side with her or stay neutral at minimum out of a mix of extremely high compatibility and massive empowerment leading to positive connotations in the vampire's mind, are complicating factors, especially since Turenval and Tyrmilion's unique Domains will be focused on their Lichdom and research, and their Rulership, respectively, which doesn't make them amazing at godslaying compared to now. On the other hand, this is their best shot to kill the Dark Ones, so killing her now or immediately after she empowers them is also a terrible idea since they've already committed this much, but if they don't do something, they'll all be reduced to following in her wake, like Aerie noted was happening in the previous update, in a matter of weeks, months at best. This would likely have happened either way if Tyrmilion hadn't gone for the head the moment he found her, so they're a bit stuck unless they convince her to grant them something akin to the Companions power that enormously empowers them at a commensurate rate to her own growth, but with so many different Magic Systems and an endless greed, there's nothing to guarantee they won't be surpassed because some power of hers, new or old, slips through the cracks of any such Party Ennoblements, even if there's multiple running to compensate. Progression is nuts, and she literally can't copy it over in full.

She could be convinced to make a pseudo-Retinue for them, but reducing the gap to merely a fourth of her Progress still runs significant risk, since she's likely to earn the opportunity for more Curses to bear in return for more power in no time at all considering how strong she's already gotten, and how much she's about to grow even without the benefits of the Dark Ones not being around. Assuming they win, of course, but assuming otherwise is planning for failure at this point. Whether against the Dark Ones or Greedy herself. A light tyranny due to lack of interest is going to be worse than Tyrmilion's literally divinely-backed rule in the unlikely event she sticks around long-term, and having her checking in on the regular to tear down any edifices she doesn't like with the encouragement of the Void Robe and the Freedom and Rebellion Domains(which also make it much harder to seal her or her powers without her consent, and even if you have it to some extent) obtained by leveraging her connection with it(which is not as strong as Hunger's connection to his Ring, but she still has a very strong affinity for it, since I feel it's pretty clear she won't brook tyrannical maniacs messing with people, even if ones that personally annoy her like the Dark Ones and their limitations on reality holding her back engender more ire, since it's all sourced from the same messy juvenile years back in the Dominion before she ended up on the Street), like a child knocking down a block tower, cannot be countenanced by either, though Tyrmilion's motives are definitely nobler than Turenval's by any stretch of the imagination. The question is how much agency they really have to oppose it. With how little they really know about The Accursed and the Curses, they could be poking a hornet's nest messing with her too much, and they'll have exchanged magic with her shortly, unless they want to increase the risk of being destroyed in every way that matters and then some. Plus, giving them so many Magic Systems as well as Godhood is likely to unlock Gifts, which will make it much easier for her to un-give those magics any time she wants, and God of Gods as Domains, which gives her a conceptual advantage against other Gods, especially within a Pantheon she's tied to, and increases the benefit of any other Domains in a manner similar to Refinement of Quickness making you move fast better. A high-end version like this might let her imbue herself with any Domains she grants to others, compounding her advantage over them to the point of near-insurmountability. Arcadia and Tyrmilion, having established Godhood and partial Godhood before Greedy showed up, would be the most resistant, but it's still an advantage that applies to Gods in general, and since Godhood has prerequisities for any Domain, from deeds to personality traits, she can't transfer Domains to the others the way she can with Magic Systems. It would be like making someone a doctor with Coin Forgery by directly giving them the skills instead of making a currency representative of it, the detour is crucial to it's functioning, so it fails. Even God of Gods requires that she give someone else the Domain, so it's more of a loophole than anything else.

The two Word of Gods will provide a great deal of general knowledge about the cosmos(and give WoG!Orm and WoG!Birdsie some company that isn't greedy to the point of insanity), which, when combined with the Eight Divisions: Blue and Suzerain's Knowledge domain, means exploiting a given universe, whether it's dead in the sense that it's been subsumed by a non-sapient horde of monsters, or actually just lacking in life as a whole, will be much easier. On that note, that Death-Undeath world she mentioned has been pretty much consumed by literally endless undead. They just keep getting back up, and frequently you'll get multiple undead from the same corpse, up to and including smashed/sliced up corpses rising as more undead after being 'killed' the first time, and large quantities of dead flesh mashing itself together into super-undead. Ghosts are also fairly common too, and sometimes you'll get multiple of those too, via impressions forming poltergeists while the actual souls, or a bunch of fragments from a mutilated one, rise as their own spirits, though vampires and other 'only sometimes undead rather than some weird biology/magic thing that happens to be contagious' are pretty rare.

The only reason any holdouts exist is that some of the ghosts aren't inherently hostile, and there is the very rare instance of physical undead who retain their minds and don't just kill everyone they come across on proximity, sight, smell, or sound. Messing with universal concepts on the level of Death without knowing exactly what you're doing is very, very dangerous. It's not that Death is always necessary, it's just that this is generally the case with any major component of a cosmology. You could get the Marvel Cancerverse if you messed with Life and Death, instead of Undeath. The guy was intending to have death result in Lichdom naturally(yes, I got the idea from the Pale Serpents), which would also make it relatively simple to bring them back to regular old life if they wanted, but everything went horribly wrong and he accidentally merged all the Death and Undeath divinities into himself, the clashing personalities and memories causing mutual personality death from the forced merger, creating a Blind-Idiot God, operating more as a fundamental force than an acting one but with much greater power than it technically should have possessed due to the (accidental) sacrificie of sophonthood in favor of power as the ability to cause change. The ritual and it's aftereffects merged the relevant concepts as well, generating a horrible mix of World War Z, Dead Space, Resident Evil, Left 4 Dead, and Dark Souls and probably dooming the world sooner or later. Nobody there is equipped to fix that mess without an allied Death God, and any that emerge have to actively work to avoid being absorbed by the horrific amalgamation that already exists. Luckily 6th-tier divinities of the relevant concepts can undo all that and/or accomplish without screwing everything up. Greedy's just got some trauma-caution going on when she says she doesn't want Turenval messing around with that without some proofreading. Heck, Color Violet's Death connection means she can make herself a Death Goddess and do it herself.

High-tier divinities are extremely potent on the conceptual level and meta-conceptual level, allowing them to do everything from hit pause on deaths at the universal scale, to changing what dying actually means like our friend here with the universal Lichdom. Hades and Charon being the Gods of the underworld and death as separate things in Greek mythology is actually not an uncommon arrangement when the world isn't on fire enough to prevent pantheons from forming with their 'slots' filled out. If either one had had both, they'd have been nearly unbeatable on the mortal or divine scales, because they'd be immortal even harder than their fellow Gods, while able to pierce that immortality at least somewhat when it suited them, while mortals would find their dead rising again in the service of the death god in question, with anyone who fell joining them, making any sort of organized resistance futile. Good thing Hades was so chill by Olympian standards, while Charon seems to have been pretty focused on just doing his job even if that meant keeping certain Heroes from pulling dead people out of the underworld at will, huh?

Jacob's Ladder seems to be the Orm equivalent of Hunger's plans to shiv the Fates, if in the form of the opportunity to do so like the big difference in Fate-shivving potential between the Combat and Progression builds way back at the beginning of the game, though it might mean access to the conflict with the things The Accursed is fighting with. Probably the former, if only because even as strong as she'll be immediately after of the Dark Ones, Greedy won't be High Cursebearer-tier yet. Though, given the way Advancements work and her sheer Progression, I could easily see Jacob's Ladder being leveraged into such, especially with Sixth Firmament Domains and having already slain the evil top gods of one multiverse.

Actually, speaking of that, becoming a Sixth Firmament Goddess of Magic, Nothing Magic, Sorceresses, Theoretical Magic, Coin Forgery, Eight Divisions in general and White, Blue, and Yellow will do a lot to make becoming a higher Firmament easier. Blue, White, Sorceresses, and Theoretical Magic lower the threshold to do so, making it less of a challenge, widening the number of potential Domains and making granting Divinity easier. The remainder will directly empower Greedy to make rising to higher Firmaments easier, mostly by making it easier to make Divine Sparks or Shining Orbs to exchange for them. Nothing Magic, Coin Forgery, and Yellow will directly shave 6 digits off of the necessary time by adding those digits to production. Goddess of Magic only adds 5 because she's already First Firmament there. The general Eight Divisions divinity, Sorceress, and Theoretical Magic only do 3 digits apiece because they're generalists, while Blue has a lot of it's focus taken up by making more Domains available for Divinity-granting as far as the Sparks are concerned, so another 3 digits there. Still, 32 digits is more than enough to jump to the Tenth Firmament, but since that's where the requirements go up a trillion times instead of a million per Firmament, the remaining eight places aren't enough. Still, going up 4 Firmaments is enough for another 24 places and 2 Firmaments, which is enough for another 11 places, and a singular Firmament, which in turn provides just enough of a boost for another Firmament, pushing her up to Twelfth Firmament, though the Thirteenth Firmament would require 20.83 hours for each Domain still. Of course, the various temporal accelerations from her time-related Magic Systems will cut that down to size, but it's hard to say how much given Time and the time magics as Domains might let them stack directly, so the multiplier could be ludicrous. I feel the point has come across though, and I'd honestly just be completely making that multiplier up if I went for it. This is also the reason I'm not adding the multiplier for becoming a Goddess of Findross, Essence, Quintessence, Mana, Prana, Energy of All and Nothing, Wonder, Divine Energy(which is more akin to the quarks that make up subatomic particles to a Domain's subatomic particles) and any others she might stumble across in her journeys, though the fact that they mostly serve to accelerate the others, Sorceress in particular doesn't hurt. Though it's going to be very interesting for any worlds with metaphysics that didn't have those before seeing them all implemented at once. Null Universes might actually be less interesting than universes with their own distinct energies from an IC and OOC perspective, particularly if there's any clashing.

Jumping another 6 Firmaments should be enough to let her hit Stage 7 Curse Mitigation, and she'd probably happily take on The Accursed's other Curses just for the Domain access, like I mentioned before, to say nothing of the potential power-ups he might offer as Remittances for someone who goes 'All of the above' when he offers Curses. Can you say Dream Magic, Logos, and Praxis for even more potential power? At Stage 7 they'd be more inconvenient than truly lethal, though Doom of Ineptitude would likely be the one she'd be most reluctant towards with how much she depends on synergistic skill leveraging for the majority of her power and how badly it affects Haeliel. Geas of Indenture, in theory, shouldn't be much of a problem with Stage 7, allowing her to accomplish tasks and visit her previous worlds and bring along previous-world denizens relatively freely since she has so many world-hopping abilities, and it opens a lot of opportunities for new Magic Systems while she tries to find the Street.

Praxis might be an issue given how Greedy relies extremely heavily on cheating to get as far as she does in a manner not dissimilar to Nameless' tier-jumping via vicious cycles of gaining power in one type of magic to empower himself in another to boost the third to boost the original, etc., which Praxis and Dream Magic respectively don't and don't really allow. Logos, with immense mental Attributes to leverage, could be absolutely terrifying at this level, and with high Prowess and Willpower, messing up from outside influences is extremely unlikely, with anti-Splintering effects likely to help shield her if she does mess it up somehow. The opportunities would be well worth it though.

With Praxis, Greedy is, well, greedy enough that I could see her giving her uttermost for power. She's not called Sloth after all. She might even appreciate the simplicity of 'Just push through.' as an Advancement method after all of this synergy madness, even if she loves finding synergy for these things. Variety is important, and just because training it up can't benefit from other stuff doesn't mean it can't train/empower other stuff. Imagine Attainment of Quickness on someone with this much time hax helping them, or Refinement of Place when combined with all the other teleportation/dimensional travel hax being flung around. Plus anything she'd unlock via her ridiculous variety of Magic Systems already in place, along with the ones she's about to mine from the Silvered World, The Nexus, and the Crimson Expanse, including any potential insights she might translate into Graces or distinct magics and spells via all her other meta-magics. Imprisoner Soul Evocation did it on Hunger's end, surely at least some of the Greater Remittances would offer similar things, to say nothing of any lesser magics which might have possibilities in the Praxis. It seems to have more to do with concepts than power, so becoming a God of various things would likely let her subsume Domains into Praxis abilities for more limited but consequently more powerful abilities, which isn't especially a problem when she can grant Domains at will. Even if it's one of the ones more crucial to her production of Divine Sparks, it shouldn't be too much of a worry, since she'll be producing them in vast quantities at all times for quite some time and has The System's Inventory to keep them in, provided it's not explicitly a permanent removal. It's not 100% clear if Hunger could get Imprisoner back, since it's weakened enough that it wouldn't really be worth the trouble except maybe academically, so it's tough to say because of our sample size. Nobody has wanted to get their stuff back after sacrificing it to Praxis for an ability enough to make a serious effort as far as I know, and we don't have a large sample size to begin with. Seal of Ruin suggests that she wouldn't have to worry about it at all with some of the Praxis abilities, but that's not a guarantee of anything. She'd probably be able to get Work, Fairness, and possibly Excellence Domains if Findross unlocked perfection rather than Excellence, which isn't impossible since it seems to make things generally better across all parameters rather than one specific facet. They just wouldn't help her much, as noted by Praxis not having a Domain for itself, as The Accursed is far beyond a mere God. Even God of Gods isn't enough. Not at the 12th Firmament anyway. Various Attribute Domains might help a bit, but only in the sense Willpower usually does, or perhaps in unlocking prereqs via sufficient Attributes making it easier to do so.

Dream Magic, on the other hand, would have Dream, Nightmare(Dreams are technically all-encompassing of good and bad dreams, but are generally viewed as positive, compared to the universal negative of a nightmare, though it's tough to say if nightmares and their negative association led to dreams being held as more positive or the reverse), Dreamer, Slumber, Imagination, and, based upon the connection between the lesser and greater selves, Self, Avatar, and Connection Domains to reinforce the connection, preventing even high-order beings such as those a High Cursebearer might encounter from messing with them that way. Dream Magic may or may not be possible to accelerate with all of this, and won't be boosted as effectively as most other magics regardless, but the lesser downsides, such as being barred from returning to a given universe upon death in it, can probably be negated. Similarly, Dream-bourne abilities, which seem to be heavily Toonforce based at least initially with a dash of very solid illusions, can likely be amplified. Nothing Magic's dominance over what Is Not seems like it would handily patch the issue with struggling to make anything permanent, to say nothing of inspiration Sorceress might draw from it. Worlds with native sleep dimensions such as Kingdom Hearts' Sleeping Worlds could have lots of interesting possibilities too. The 'basically impossible to outright destroy even by high-order beings' factor would probably be amplified by already being so powerful in other fields, as well as the lesser avatar still being nearly unkillable without High Cursebearer-tier power.

Logos explicitly notes that Dream, Sorceress, and Nothing are directly synergistic, for one thing, which means having all of them should be an incredible multiplier for it, especially with Progression Magic and Magic Godhood to bolster it, and at least suggests it's actually pretty accepting of help from other Magic Systems, though it might just be a Greater Remittance thing. Greedy's other powers provide ridiculous amounts of mental Attributes, with Ten Thousand to increase the mental load she can bear even further, handily resolving the immense intellect necessary to use it effectively. Then, there's the words of power offering mastery of a Magic System Logos allows(presumably similar in nature to God of Gods, providing a large conceptual advantage in the use of that magic and against anyone who uses it), which she might stumble across almost immediately by reverse-engineering from her understanding of the systems born of minimum Tier 15+ in all of them when combined with Domains in relevant concepts and the Magic Systems themselves, as well as Logos' additions to her understanding of magic, metaphysics, pataphysics, and meta-metaphysics. This would imply Logos also has such a word, which would likely be it's own feedback loop, to add onto the pile. Especially with Speech, Song, Vibration, Sign, Rune, Reality, and Making/Unmaking backing it up via Domains.

There's the Divine Firmament loop where raising any Divine Firmaments in any Domains that are relevant to raising the Firmament feeds back into the process, most notably God of Gods increasing the potency of all Domains and slightly increasing potential Domains for Greedy after that initial burst from making duplicate Domains of the ones she grants her Party, the Sorceress' tiers in various mystical energies to boost all parameters or make achieving those tiers a simpler matter, the Sorceress Graces loop which we see in Jeanne and Gisena where the Graces make the user better able to research more Graces via temporal acceleration, lowering the requirements, or direct intellectual improvements, which is similar to the intellect loop from various Int/Wis boosting Magic Systems making it easier to boost the magic higher, especially the Sorceress feedback loop, and the new Magic System Logos Name loop, which boosts all Magic Systems, with the potential to include Logos and generate an even greater ascension with a feedback loop within a feedback loop, and the Meta-magic loop from Theoretical Magic, Sorceress, and Eight Divisions: White basically letting her make up new Magic Systems and spells as she wishes, which Enigmatism handing out new spells as she solves puzzles for it only compounds on. This seems like a good point to say her growth is truly unlimited, considering how many of her systems feed into each other and how many explicitly don't care about current ontology even without a high enough Divine Firmament to impose complete ontological veracity whether the local dimension/universe/multiverse/omniverse likes it or not.

The point is, she'd finally achieve sufficient might for a High Cursebearer(and outescalate Doctor Apocalypse and the other assorted Drawback/Curse threats for quite some time since Rival/Twins would have been mitigated into non-existence), and she'd only have to do the divine/magical equivalent of going Super Saiyan 6, combined with SS God form, Perfect Ultra Instinct, and constant Kaio-Ken *100. I just had to mine 7 different CYOAs, make up my own, and then smash all the powers together far in excess of what was technically possible point-wise in any of them. Looking back, it seems a little nutty, but I did it. If you're wondering, Greedy's inspiration was 'What if I gave the Technovore Virus an actual personality?' which you can kind of see with her initial reaction to owing The Knower a favor being 'I'll just eat him. It's not like anyone would miss him.' though since she's not literally a tech/data-eating virus, she does have some personal foibles, such as her whole thing about the top of the heap not being jerks or they get kicked off their thrones, and having a short, red-head, red-eyed, sword-wielding, vampire (sorta)princess as her strike zone. Also, going after magic and data instead of tech and data, but her general objectives are similar enough that Turenval and Tyrmilion are legitimately concerned she could go bad and become a homogenizing plague for extra research material and processing power. Probably of the 'It's all Greedy. All of it.' rather than discrete individuals in a hivemind. Ten Thousand kind of already does the latter.

As she is, she wouldn't and it's unlikely in a manner similar to Hunger becoming a Tyrant, but since she's a person she can change for the worse as easily as for the better, and she doesn't have a lot tying her to normal human morals besides a somewhat abstract 'Tyrants are bad.' and an almost one-sided affection for someone she just met today. Conversely, she has 'Grow without limits.' as an explicit power, and trivially outscaled the universe within a week of her arrival. Well, a month and a couple days if you count Nomenclature's time, which the Curses (somewhat) do but the Dark Ones don't. There's no way that won't distort her view of morality and reality at least a little, to say nothing of Logos, Dream Magic, Nothing Magic, and even her Sorceress status and their effects on her psyche. Just because something doesn't explicitly have Mental Contamination doesn't mean loading up with a bunch of conceptual things won't influence you, especially in these numbers. Dream Magic alone rather firmly suggests 'reality' is in an Azathothian dream state, which would be a pretty bad hit to anyone's self-importance and/or morals.

There is some truth to Tyrmilion and Turenval's fears, as Greedy was a lot less crazy about her Sin before she started making deals with The Accursed, the Curse Broker, and Arcadia for power, though her life in the Dominion, before she took on Greedy as an epithet, definitely led her to her current policy of indulging it as much as possible without comitting atrocities. It's not a God Complex, per se, but it's definitely not a healthy mindset for anyone who can't grow without limit. On the other hand, Progression means only High Cursebearers, beings on their level, or The Accursed himself can reliably knock her off her pedestal, which isn't necessarily a good thing for her. Or anyone else, for that matter. Luckily, she's mostly invested in amassing power for the sake of her bottomless greed, and being able to do the equivalent of kicking the door to Hell down and kill the entirety of Hell's leadership (and the demons in general, total cosmological restructuring to permanently end Hell as a thing in favor of at least a neutral Purgatory of sorts for the worst of the worst would be her true goal there honestly) within 24 hours in her home dimension for any realm she wished, so she can harvest Magic Systems and artifacts from the grateful populace of any worlds she visits while searching for/walking the Street, preferably with Daphne popping in and out as she pleases to visit her family and carry out and Vampire Goddess-ing she wants to. Sufficiently enlightened self-interest and all that.

As I've said, she and the Void Robe have very high compatibility. Rebels who tear down tyrants on principle. It's just that she counts hard restrictions like being abandoned by the Street as tyrants. Greed is all about wanting things, so maximum greed could resemble pride from the outside under circumstances such as rewriting an entire cosmology to let her do as she pleases in getting her wife to and from her family while Greedy walks the Street to whatever end point it has in her Indenture breaks. After that? Who knows. She views the transaction with The Accursed as exactly that, a transaction, and frankly feels like she got the better end of the deal since finite service and Curses in exchange for infinite potential is definitively a pretty good trade, though it helps if you rapidly collect other, synergistic powers that let you mitigate the crap out of all of them. In essence, there's always a synergy beyond the synergy, and The Accursed makes grasping it practically easy compared to a normal person. What's a few random enemy power-ups every week in the face of limitless ascension? Well, Hunger's still dealing with Apocryphal at nearly 75% strength, so his procs would be more frequent and powerful than Greedy's at this point, but you get the point.

In theory, in a few decillion years, you could surpass the Accursed as of a few decillion years ago, with all this backing you up. I mean, I'm thinking the Cursebearers are something akin to his version of Retinue, and in theory Gisena could surpass Hunger with the right combination of Graces, at least for a while. Assuming it's not just 'A form you are comfortable with.' he was just a guy at some point. There's nothing that says the same couldn't happen with someone with all the advantages of one of his Cursebearers, though if you were anything close to a peer, he'd probably rescind the Mitigation he's handing out to you, if only because you clearly don't need it, meaning he can give it to a different candidate. Of course, much like Haeliel, he's getting stronger all the time too, so even if you managed to hit Stage 7 without his help, the peak you're trying to reach is actively climbing higher, and it's not like you have a major advantage over him Curse-wise. I mean, he's about 99% likely got ones we haven't seen in any of the Rihaku Quests, but that's not really a huge disadvantage when his Progression is commensurately faster and he's got such a huge lead. Sure Greedy's got a ton of power and powers really fast post-Cursebearer status, but that explosive growth is going to slow down to a more steady pace as she gradually raises her strength via time and research. Not a plateau, but she's definitely not going to grow this fast in terms of raw percentage unless she finds means of further augmenting her Progression.

Finding more Magic Systems is a means to try and accelerate it, but with Goddess of Magic, Eight Divisions: White, Sorceress, Enigmatism, and Theoretical Magic, each carrying a boost from God of Gods bolstered Domains for each specific Magic System, leveraged via her monstrous mental Attributes, she can pretty much make up new powers whenever she wishes, so it would be like trying to find a specific needle in a stack of needles the size of Olympus Mons. She'd probably grab all of them, just in case their higher interactions yielded something of value post 15th tier with divine Domains enhancing them, but most of them wouldn't. Between overlap and diminishing returns, she's going to have grabbed all the low-hanging fruit once she's 12th Firmament-ed herself and obtained the trio of Greater Remittances she wants, and anything The Accursed is willing to offer for her remaining credit, though this will also mean she has even greater overlap and diminishing returns to worry about. Not to say being a Goddess of Magic won't help with sniffing out anything useful, or the Luck and Luck Magic Domains for that matter, but that merely reduces the needle stack from Mars-sized to Olympus Mons' size. She got a ton of early growth, but now she has to settle in for the long haul. Plenty of Praxis practice time though, which might be her most reliable method of sudden growth, since it's like Enigmatism in that it rewards constant effort with incredible powers, but it's a lot more regimented in which ones it grants.

I'm also mildly curious how her initial Indenture task would go with all this craziness. The first one is supposed to be easy, but the Curse would surely take her immense power into account, right? While it would be hilarious if she got a first task equivalent to the first digit Geas worlds of an average Cursebearer because that's how Tutorial Geas worlds are, she'd probably get something more like 'Rule the entirety of this universe's Observable Universe for a hundred years uninterrupted. Time limit: 10000 years.' because of how hard she'd be essentially guaranteed to escalate (Firmament jumps are pretty much guaranteed to happen multiple times each week, at least going from 12 to 13, Sorceress is still scaling super-hard with Wellspring's constant Findross production, along with all the other magical energies she has and will be able to leverage into the virtuous cycle upon encountering them, and, again, if you give her any real time, she can just invent a spell or magic perfectly suited to resolve the problem) unless dealt soul-destroying wounds that would strip her of the requisite magics, which anti-Splintering effects would make difficult, even ignoring Dream Magic's weirdness which isn't strictly Splintering resistance so much as turning yourself into the avatar of an eldritch being from beyond reality, which happens to also be you. It would be a total power fantasy(But how was this Omake not?) but it would make for some incredible imagery if she conquered an entire universe with a mix of high and low sci-fi elements, megastructures like ringworlds a dime a dozen, magic and psychic power coexisting with galactic scope, world-shattering soldiers serving as leaders of those worlds in a universe where a dwarf galaxy having less than 10 quadrillion residents is considered positively barren of life! She could go the simple route of making an Orb-mind civilization to serve her in the endeavor, but she did tell Daphne she'd avoid that if possible, so perhaps with teleportation and raw Attributes like hers, she could do something equally crazy and manually conquer entire galaxies without even killing anyone in moments. Perhaps incarnating each of her mental instances from Ten Thousand in physical bodies so she could be in ten thousand places at once, with a hivemind to allow for more efficient rulership than any one of them could achieve, effectively keeping the Numeracy's benefits while increasing her power projection 4 magnitudes.

Plus, she might just hang around a given Geas world and act as a safety net. Seeing what people of not-universe-busting-power could do would be very educational if there was no reason to worry about lasting damage to them or their planets since a Twelfth Firmament can practically operate as a living Infinity Gauntlet for any universe she chooses unless actively opposed by a similarly high-order entity. Or planes of existence. She'd probably need a Girl Genius-esque universe for that though. A place where there's plenty of crazy people willing to risk planetary destruction in the pursuit of science with no safety net whatsoever already! Seeing them investigate the magical energies she'd introduce would also be neat, since they're magic, yes, but they're largely defined enough for sciences using them to be entirely feasible. She might even let them play around with some of her own insights if they impress her. Solving all the big problems would leave them plenty of time for it, though a proper vacation would likely be something she'd hang around Daphne for since she'd find a way to smack reality in the face if it tried to prevent that.

Perhaps she'd visit the Star Trek multiverse, resolve the Evil Mirror Universes, and then watch them play around with all the new fundamental particles she'd be introducing, politely informing them she'd fix any mishaps below the level of 'The multiverse disintegrated.' pretty trivially, and studying their Clarktech in return, leveraging her Research and Knowledge TSH in addition to her ludicrous Int, Wis, and Wits. Heck, she might pass out upgrades just to win good will, and also to see how high-end tech and low-end tech compare in their interactions with magic, hers and the budding magic the locals hash out from her impromptu lessons and semi-random texts and empowerments. Their technobabble isn't all that much more grounded than Girl Genius' at some points, even if they and their engineers usually are, so it should be an interesting. The Q Continuum aren't 'trivially rewrite local omniverse physics, both by proximity and at will' level, so they and their fellow Ascended are unlikely to be an issue as far as Greedy's experiments are concerned, though they'd probably have more luck appealing to Daphne or even her with moralistic speeches, since her Rhetoric has comparatively few Magic Systems backing it up, and isn't as much of a focus.

Not all that much easier, and she might respond by semi-mockingly offering to let them take a whack at copying Progression (Ascended beings like themselves probably won't immediately go mad trying, they might even get to the second infinite cardinality to Gisena's first, since they're already universe-scale energy beings, but it's not a good idea unless you're desperate, or have a research-specced group of Ascended on the level of Gisena's research-spec, which only manages to make it a viable plan, nevermind a good one.), but it's definitely better than doing nothing and letting Greedy play benevolent-but-less-than-responsible God, even if she would be uniquely qualified for that. It's sort of the difference between trying to outfight Hunger mano a mano, and trying to nibble at the edges of his domain. Not easy either way, but he can't hammer and anvil you against his Rank without being physically present. Though, with Daphne holding the leash, Greedy probably won't actively antagonize them to see what happens.

Either way, 10th Firmament and onward is enough that her effects have ontological inertia. That is, unless a powerful entity actively blocks or undoes them, they will persist even in the face of not having been compatible with local physics. In some verses with more dangerous local powers, such as 40K's Warp, this can be extremely advantageous, since, for example, Findross doesn't usually make you explode into Daemons from an overabundance, and even in calmer ones, the magic energy Domains synergize with Wellspring to create grand worlds of joy and wonder for all the inhabitants.

I might as well generate some Graces while I'm at it.

Dream Again. A Grace born of a dream of a dream... a twofold nightmare. A nightmare within the nightmare which claims to be reality. Dream Magic does not allow the user to return to a given reality upon death of their lesser self, but dreams can outlive their dreamers, so why should one's death prevent them from dreaming the same dream a second time? The user of this Grace may revive in a universe they have died in once without the usual penalty of such from Dream Magic. Requires Make Whole or a similar resurrection Grace to use as a base, and Dream Magic, of course.

Sympathetic Study. Greedy has made great strides in virtually every field of magic she has made contact with. Still, her efforts have slowed as she reaches a plateau in her growth. This Grace was made as a means of getting past that plateau. Research into one form of magic also translates into 10% of a commensurate amount of effort invested into all other forms the user possesses. For example, solving a puzzle in Enigmatism would translate into 10% of that puzzle's reward being granted as research progress in all other forms of magic. Praxis is half-applicable. It does not benefit, but Praxis study benefits other magics. Requires at least 25 different Magic Systems.

Upgrade In Progress. Greedy has subsumed dozens of Magic Systems, made herself and others into Gods, bent time, and spent trillions of somewhat arbitrary units of mystical currency in order to obtain more and more power. There are sidequests along the way, but she ultimately wishes to be able to return to wandering the multiverse, collecting knowledge and power, but also seeing the sights and sampling local color. This is a Grace that rewards such pursuits, making her magic more powerful with each kind she collects. For each Magic System she collects, all of Greedy's mystical effects are empowered a multiplicative 5%. The multiplier is over 600% as of now, and will only grow. Requires access to at least 25 different Magic Systems, or 5 different magical energies the user is able to manipulate.

Astral Scent. Most Graces depend upon Findross, in terms of power source at minimum, and generally in terms of their interactions with reality. However, Greedy had already made strides in hybridizing Graces, crafting Graces which streamlined Mana, Prana, Essence, Wonder, Divine Energy, Quintessence, and any other energies she came across into Coalescence boosters. The creation of Graces built entirely upon other mystical energies was a logical next step. Not a simple one. The designs of The Maiden were complex by the standards of a human mind, and pure intellect can only carry you so far in the face of lacking experience, but it didn't take much time with divine Domains as backup. The first Grace was one intended to make locating users of Astral Rank simpler. The premise is simple. The Astral Realm functions somewhat like an ocean, with Rank causing perturbations, which, in turn, warp the reality it is tied to. This Grace allows the user to follow the perturbations back to their source. This is more effective than most equivalent Graces would be for other forms of mystical power, because Rank is an inherently 'loud' energy. Much like gravity, it is incredibly difficult to hide emissions. Requires Sealing Protocol II to unlock non-Findross Graces, and access to Astral energy.

Custom Graces. Let's face it. Greedy's excess of Domains and Magic Systems is not going to be normal. Even if she grants the latter to others via Application Strike and Eight Divisions: White, there will be compatability issues she just doesn't have as a divinity of the 12+ Firmament in Magic as a whole and which she will rapidly obtain for any magic she comes across, not to mention Progression Magic and her status as a Cursebearer paving the way. Further, her unique circumstances would make it more efficient to modify Graces with her in mind, while retaining the normal versions as something she could hand out to anyone she initiates as a Sorcerer/Sorceress. This Grace was created for that purpose. With it, Greedy may spend a period of time equivalent to a Grace one step lower than the one she is modifying, altering it to perfectly suit her powers, and automatically adjusting to any changes. Additionally, the various stages it goes through remain 'logged' so she can grant them to others based upon their affinity, or simply default to the base form. Unlocked by Sealing Protocol III to allow extreme Grace manipulation, and possession of a minimum of 25 different Graces.

24610 Words, discounting this line.
 
Last edited:
If Critical Mass does win, do you guys have a plan for what Gisena might do with Halo of Singularity or Renaissance Halo? The Graces she's encountered are potent, but none encapsulate a complete solution to even Dien's population-level efforts. The onus may be on her to manufacture a novel solution, to whatever extent that may be possible, unless you guys decide on a strategy beforehand! Of course, many Graces are there in-quest for you to view...
The first strategy that comes to mind is a sort of repeater network that propagates Singularity Halo's nullification of supernatural ontologies. The strategy that Dien is broadcasting right now relies on mass generation of findross, and in principle a self-propagating swarm of nanotech would be able to systematically deprive him of that resource. This is like the old idea of seeding "sky gates" on different planets so that Hunger can use Nightmare Flight throughout the Human Sphere, but instead of a FTL hub it would be a Nullification Hub.

There are obvious drawbacks: The Empire had several thousand planets, and the Republic had even more. Gisena is at least a few weeks behind Dien along the exponential growth curve, so the number of locations that she can purge of findross might be numerically insignificant. Moreover, Dien's strategy likely has a contingency for the Feeder Sun network being destroyed wholesale. Does biological transformation into an Orc qualify as "science" for the purposes of Mythology Halo? This is not a guaranteed silver bullet against an enemy as smart & versatile as Dien.

Despite the drawbacks, there are some knock-on effects that might not be obvious. The Republic lacks an individual ubermensch / savant that would traditionally be required to accomplish anything noteworthy in the Rihakuverse. However, with Halo of Singularity the potential of technological advancement beyond baseline parameters is "wholly unbound." Technology is the outgrowth of science, which IRL is an inherently collaborative process. The Halo of Singularity might allow a subversion of the usual Rihakuverse reliance on exceptional individuals & instead allow the multitudes of the Human Sphere to meaningfully contribute.

(I'm not sure that a single 28-Arete advancement would be enough to subvert Rihaku's established cosmology in this way, but it would be kind of a neat narrative beat for Gisena to allow Humanity to defeat the Orcs in this universe, considering how that fight went in her first home.)



In terms of graces, I'm looking at the Council of Sorceresses post and the most important ones are:
*Lady Crimson: Sanguine - Unknown effect, likely grants general empowerment (including of Graces?) with anagathic and regenerative properties.

*Lady Vanish: Graces: Extreme physical augmentation, especially of speed. Fast enough to be imperceptible even to lesser Sorceresses. Immunity to poison, disease, and age. Mind control all orcs in an immense radius. Super luck.

*Lady Enchantress: A number of Graces all of which deal with the imparting, augmentation, reduction, or transformation of supernatural effects. Hard to pin down her exact limits, as one Grace can often substitute for another.

*Lady Abacus: Graces: Superhuman information processing, summoning of phantasmal weaponry, an unknown Grace, ferrokinesis

I'm actually not sure whether we need to pay for Renaissance Halo in order for Gisena to contribute meaningfully. Giving Hunger access to Edeldross Super Luck and then paying for Sword in the Stone using one of the baseline picks would be enough to grant pretty dramatic nation-scale defenses, while increasing the odds that Dien would trigger Hour of Reckoning.

I'll admit that giving Gisena the +300% mental stats would make me a lot more confident in terms of trusting her to simply out-maneuver Dien.



TL;DR:
1. Spam the Nullity tech aura to mitigate Dien's findross strategy and hope for a singularity via sociology
2. Give Hunger a meaningful Edeldross grace
3. Trust +300% Mental stats to be broken enough to beat Dien outright
 
Hmm. The Lady Enchantresses Graces were said to involve meta-magic, so that's clearly within the capabilities of the Foremost. Perhaps some altered version of Lady Crimson's Daystar, with massively increased range (and maybe precision) but decreased power, to selectively target the viruses within the Republic's citizens and not the people. Alternatively, an empowered version of Morgiana's Grace that grants the created shades the same powers as her fire and thus create a self-propagating counter plague.
 
Honestly, I'm kind of hyperfixating on Bastion of Myth + A True Reprieve. The pairing is so satisfying.

I don't know that I have it in me to write thousands of words about why it is good, but having the party be happier than ever despite such a severe Apocryphal proc just makes me feel good.

November Sky is really quite powerful even on its own: it would hit Gisena with ++++INT / +++++WILL, it would fully top up Adorie for mental stress, and it would help Letrizia & Aobaru get their shit together. (Aeira is fine, naturally.)

But where Bastion of Myth really shines is the boosts to Adorie. With November Sky + Hail the Queen, she'd get +9INT, +10WILL, +10APP, and +5 everything else inside the Realm of Evening. That is a pretty dramatic boost in terms of researching the Empyrean Signs. We know that the Empyrean Signs are intuitively tailored to the user's unique needs: "the substance of the Well itself which is the essential component, that which responds to the workings of the Will and instantiates the sorcerer's implicit design."

I'd offer good odds that taking Bastion of Myth would allow Adorie to hasten the eighth Sign for an affordable Arete cost even after buying HtQ, and I'd be willing to bet a Tier 4 vote marker that the 8th Vast Empyrean tag would be a hard counter to Dien's infiltration, at least within a certain range or other constraint.

Where the advancement really earns its price tag is the way that Adorie can enhance Hunger's own abilities. A Decree that heightens the effects of the Empyrean Signs would be applying a boost to a magic system equal to or greater than the Royal Praxis. The Decree could single out & heighten Hunger's new 8th Sign, or it could make acquiring new signs faster, or it could empower Novakrion even further beyond the level of a conventional Armament... Bastion is good, Actually.

But why do I think this should pair with A True Reprieve? Well there is the pragmatic reason: we shouldn't expect much arete past the 56 needed to buy NS + HtQ. But beyond that, all the arguments about Mental Stability still apply. Taking some time for the Party to come together after a string of personal trauma would be a pretty effective way to preempt Apocryphal activations targeting our allies for misunderstandings / betrayals. True Reprieve invests some wordcount in making sure that the Party is ready to work together.

That wordcount argument is probably the most important one: Hunger will not be able to give Letrizia headpats without sitting down in the same room with her. We have had a lot of intense wordcount from Dien's weird mechanistic worldview, which means a dramatic absence of food porn & luxuries for our boyes. Gisena's perspective about facing Orcs again would be pretty interesting, as well!

Pillars + NS is so good that we can be happier during a critical Apo proc than we were at the moment of rescuing the Azure Ring. Progression is so broken :V



(Also, Adorie is at 23 relationship +s and maybe there'd be a second tier relationship EFB on top of Hail the Queen when we hit +25. Stacking more of these +All Stats advancements with +0.5 ISH will quickly turn her into a juggernaut...)
 
Last edited:
24610 Words, discounting this line.
As far as fanfiction goes, it's extremely divergent from what I'd imagined the actual setting and characters to be like, but I suppose that's only natural given that I haven't exposed much on it. Even if I can't imagine any of this going down to plan, or even happening in the way portrayed, it was an interesting read, although I only had the time to skim it.

The biggest inaccuracies I noticed were that the Dark Ones feel pride and can be redeemed. Both statements are untrue.

Arcadia is also significantly above the power tier of anything in the setting; an entire council of all mundane gods in existence would not be able to fight her even if she was jobbing and handicapped simultaneously. I don't know enough about High Cursebearers to be 100% confident in that statement, but she's probably on a similar tier, if not much higher. She can definitely make impossible things if she wants to, like a square that's simultaneously a circle. The Dark Ones are still many laddersteps above her, though.

Also, with this combination of illegal powers and sustained growth, the universe that Greedy's in should be ending rapidly. "Planet withering under our feet as we speak and barren of life in minutes from now, the sun above blotting out in less than an hour," kind of rapid. She probably has sufficient spiritual defenses to keep herself from withering spiritually, but the same cannot be said for her comrades. Turenval would likely defend himself by bailing as far away as he can or triggering one of his rebirth mechanisms.

Your portrayal of Tyrmillion and Turenval was interesting.

The conception that Tyrmillion wears crystalline armor is curiously similar to what I had in mind, but not entirely. He wears a crown of jagged metallic-blue crystal and a normal armor suit with black and snow-white robes over that, but the aesthetic reminded me of him.

Turenval, on the other hand, I have no commentary on, because he's amorphous and enjoys it that way. Usually, when he wants people to recognize him, flashing his eyes with purple light is the calling card, but otherwise, he maintains a wardrobe of disguises and forms.

I've been pretty busy this last week. I can't promise a lot of omake, but I'm working on something; a single log to add into the fire.

[X] Critical Mass
[X] Strife Without End
 
Last edited:
Back
Top