Of Lords and their Legions (A Necron Overlord Quest)

Voting is open
Uhh, your not taking Sivana? That leaves the world a bastion for Imperial forces insystem.
Something has to give. This way we can shape 'our' humans as we like it.
Otherwise, to get Sivana, (40 DC, +2 respect) I'd give military traversal (-10 DC, changing from -0.50 to -1 respect), change Ministorium from Limited Access to Regular Visitation (from +25 DC to 0DC, then from -0.2 respect to -0.75 respect), in sum going from 40 DC to 45 DC, and from -0.96 average respect to -0.01 average respect.
 
Something has to give. This way we can shape 'our' humans as we like it.
Otherwise, to get Sivana, (40 DC, +2 respect) I'd give military traversal (-10 DC, changing from -0.50 to -1 respect), change Ministorium from Limited Access to Regular Visitation (from +25 DC to 0DC, then from -0.2 respect to -0.75 respect), in sum going from 40 DC to 45 DC, and from -0.96 average respect to -0.01 average respect.
Better this then leaving Sivana as is. Control of the system is really needed if you ever want to be fully shrouded from the Imperial eye.
 
How much would a subsector inertialess lane network cost? We need to be ready to defend our gains at a moment's notice, in case the Puritans get salty or they decide they've got enough resources to come kill us.

At minimum, I want a fort over every world. Minefields would be good too, but I don't know how effective they would be if we've got ships constantly coming through scouting the place.
 
How much would a subsector inertialess lane network cost? We need to be ready to defend our gains at a moment's notice, in case the Puritans get salty or they decide they've got enough resources to come kill us.

At minimum, I want a fort over every world. Minefields would be good too, but I don't know how effective they would be if we've got ships constantly coming through scouting the place.
I think that would be Dolmen Gates. Inertialess Drives don't really have "lanes" like Warp Travel does from what I recall. Dolmen Gates would be the faster FTL method you're looking for since it is a hijack of Webway travel.
 
I think that would be Dolmen Gates. Inertialess Drives don't really have "lanes" like Warp Travel does from what I recall. Dolmen Gates would be the faster FTL method you're looking for since it is a hijack of Webway travel.

It's a thing in this quest, you just sort of plow a lane clear of all debris regularly so you can barrel through it without phase shifting. It would ensure we could respond to incursions ASAP.
 
Last edited:
Inertialess lanes
How much would a subsector inertialess lane network cost? We need to be ready to defend our gains at a moment's notice, in case the Puritans get salty or they decide they've got enough resources to come kill us.

At minimum, I want a fort over every world. Minefields would be good too, but I don't know how effective they would be if we've got ships constantly coming through scouting the place.

Yeah I'm going to have to start costing that up. An inertialess lane isn't particularly expensive to establish (you just run a ship down and blast everything) however maintenance is quite pricey as the faster you want to go, the more often you have to run asteroid patrols disintegrating everything in their path, establish stations that scan for debris and anticipate stellar phenomenon and similar infrastructure.

So there are three tiers of inertialess lanes

Rudimentary - A relative handful of ships are dedicated to the route to destroy asteroids in the path of speeding ships - multiplies travel speed by about 4 - 5 times. An expensive project but one that all major holdings should be able to easily sustain

Sophisticated - A significant number of ships are stationed throughout the route. enough to provide a relatively wide exclusion zone where ships can move past at extreme speed. This is the level of infrastructure the Thotk had throughout much of their realm. This is a significant investment and in most cases will only connect the most important core worlds in a dynasty. Speeds with this level of infrastructure are a bit faster than even Imperial piloted warp Jumps at 20 - 30 times normal Necron inertialess speeds

Inertialess Royal Roads - Before the C'tan granted Dolmen gate technology to the Necrons a royal road was considered the height of Necron ftl technology. Above and beyond merely patrolling for obstacles, grand starbases are established along the route to give warning to any travelling ships ahead of any potentially disastrous collision. This is done utilizing wormhole based ftl communications similar to those used in the court of lords and is similarly power hungry. Only the core worlds around the ancient Necrontyr Throneworld were ever wealthy enough to link their dense community of planets. However where they did, speeds were realistically only limited to how fast a captain wished to go, however in most cases they would only go a hundred or so times that normally acquired by Necron vessels for though the risk of collision was minimised as far as realistically possible, it was still present
 
A relative handful of ships are dedicated to the route to destroy asteroids in the path of speeding ships - multiplies travel speed by about 4 - 5 times.
Nice
Speeds with this level of infrastructure are a bit faster than even Imperial piloted warp Jumps at 20 - 30 times normal Necron inertialess speeds
Holy moly.
However where they did, speeds were realistically only limited to how fast a captain wished to go, however in most cases they would only go a hundred or so times that normally acquired by Necron vessels for though the risk of collision was minimised as far as realistically possible, it was still present
JESUS CHRIST!

Okay, so Rudimentary looks doable soon at our current level and might make things easier for us in resource transportation too as a cost offset. I highly doubt that we'll do Sophisticated and if we did it will only be from Daeloth to Kaisov. Royal Road? Pretty much never, I'd imagine.
 
This got me thinking, we got the imperial ships that we can upgrade for raiding purposes, we also got a cloning vat to produce crew for them, we can produce our own pirates!!
 
This got me thinking, we got the imperial ships that we can upgrade for raiding purposes, we also got a cloning vat to produce crew for them, we can produce our own pirates!!
If my vote is chosen, we would have a open Imperium to us. This means conducting open business with Imperial worlds, levying us immense wealth without need for risky clandestine operations. (Though such "Pirates" would still be very useful for future negotiations and extra cash.)
 
If my vote is chosen, we would have a open Imperium to us. This means conducting open business with Imperial worlds, levying us immense wealth without need for risky clandestine operations. (Though such "Pirates" would still be very useful for future negotiations and extra cash.)
Hmm, I'm fine with it, but it's banking on us successfully using mind scarabs on high ranked people.
 
Hm
Im thinking of offering to upgrade the imperials ships (only a few) to act as a sample of what benefits we can provide
 
Hm
Im thinking of offering to upgrade the imperials ships (only a few) to act as a sample of what benefits we can provide
It wouldn't be worth it for either side. The Imperium would have to go over the ships for decades - centuries to be sure that they could be properly sanctified. Meanwhile you own court would be screaming at you for closing the distance so abruptly.

The cryptek choice is the closest to "mass upgrades" you will get and even that will mostly be imperials pointing at tech they already have and know that it is 'holy' tech and asking to be showed how to make it again
 
It wouldn't be worth it for either side. The Imperium would have to go over the ships for decades - centuries to be sure that they could be properly sanctified. Meanwhile you own court would be screaming at you for closing the distance so abruptly.

The cryptek choice is the closest to "mass upgrades" you will get and even that will mostly be imperials pointing at tech they already have and know that it is 'holy' tech and asking to be showed how to make it again
It would be amusing to see, that's for sure. Like a professional Physician having to explain what a bone is. Then again, humans are just extremely numerous and slightly more well-armed children by Necron standards.
 
If the negotiations actually turn out well then i have a name idea for our agreement

The Silver Pact
Has a nice ring to it imo
 
This is the version where we take Sivana. No fancy tricks, no reliance on corrupting the priests, just going for a solid, flexible position.

[X] Plan Mercenary v2 (Sivana)
-[X] Solutio Tertius
5% production to IOM, +20 to dc 40% chance of -1 respect
-[X] Sivana is handed over to the Necrons
+40 DC, +2 respect
-[X] Regular visitation
Ministorum ships visit once/year, no DC change, 75% chance of -1 respect
-[X] Military access
-20 DC, -1 respect, 20% chance of -2
-[X] The Yelenoth may come and go as they please, but may never visit an imperial system
+20 to the dc 50% chance of +1 respect
-[X] The Sirane's Vassalage shall be shifted to the Yulenoth
+20 to dc +1 respect
-[X] The Imperium may pay for the right to field your fleets
-10 to dc 50% chance of -1 respect
- [X] The imperium may pay for the service of artificers. Cannot be taken with (The imperium may requisition small quantities of artifice.)
-10 to dc 20% chance of -1 respect
-[X] The Imperium may pay for the services of a cryptek
-15 to dc 33% chance of -1 respect
-[X] A vast cloning operation is put in place for the imperium
-10 to dc 33% chance of -1 respect

+35 roll difficulty
0.21 average respect loss (between 5 loss and 3 gain)
My calculations came out different on excel than in my head. For the better :)

If we want better roll difficulty, I'd go with giving up Devot.
 
Last edited:
[] Plan "A Dagger In Both Hands Mark 2 "
We need the maximum amount of movement and as small of a tithe as possible. With this we can easily subvert the council member and not have to worry about it to much.
 
Voting is open
Back
Top