Industrialization Quest

[x] Make sure you are earning as much as you reasonably can from the windmill. You need money for future ideas and projects. 1+2d3 Profit/season.
[x] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

I am curious enough about the gods of the setting to fall for the insidious plan of making the players spend in-game currency on loredumps!
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
thinking about it Bismark would probably have a bigger impact to the less fortunate by getting the improvements to agriculture into wide spread use than any amount of money he can possibly donate. just the wind/water mills and four crop rotation would see a notable reduction food prices.

[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
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[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[ ] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[ ] Make sure you are earning as much as you reasonably can from the windmill. You need money for future ideas and projects. 1+2d3 Profit/season.

Hmm... this is a pretty big difference. Expected value of the first option is 3 gold a turn with a max of 4 and a minimum of 2, expected value of the second option is 5 gold a turn with a maximum of 7 and a minimum of 3. On the other hand, if we can get more volume (by working out trade deals with other nobles shipping their grain to us to be ground) we might be able to make the lower profit choice grow faster...

When you're called back in to speak to the priestess once more, she says, "To be a worshipper of Shallya is to sacrifice. To take meaningful steps away from your own wellbeing and goals, comfort and pleasure, time and effort and plans, and use them to help others. The goddess... Does not communicate in words, exactly, but she tells me she senses your growing lack of faith and reverence, and she promises that she is different. She loves you, as she loves everyone. She sees your hope for a brighter future, and your deeds to those below you."

The white-robed priestess stares at you for a moment.

"I want to ask you a favor. I wish for you to take time to teach to my church the design and construction of the hearths I have heard much about, which warm the homes of the peasants on your lands even now, Master Bismarck. I also ask for money, to support the less fortunate. There are many of those who require food and warmth and a safe place to sleep, things which can be acquired more reliably with gold rather than care and kindness. You will receive nothing in return except the knowledge that you are helping others. This is for the good of others, and a purely selfless act."

She stares at you intensely, deep eyes pinning you in place. Suddenly, she smiles and you feel free to breathe again. "Do take a few days to think about it, sir."

...So the gods are going to ask yet more of you, huh?

[ ] No. You shall not truck with gods, so secretive and constantly at odds with each other. That is too much time, and you can do more good with that money on your own anyway. Large chance of ???.
[ ] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

QM's note: A bit meta, but this vote is all or nothing. No write-ins or negotiation.

Ugh... I really don't like this. But I also feel we are trapped. The other Gods seem not to like us, and Shallya is the only one that has shown favor to us. We basically need her favor if only to make sure the other Gods don't screw us over...

You found three possible candidates for people you might hire. A very good Learning-focused one, a good Intrigue focused one, and a good Martial focused one. However, more details and background about them will be held off until the next update. Next update will contain a vote on whether or not to hire any of these candidates, Rumor Mills for the year, and also your quarterly profit/expenses, and the codex outline/social turn vote.

We definitely are going to want to hire the very good learning focused person.

Bluntly, I feel we just really over-extended ourselves this turn, and I no longer feel confident we can afford to do everything in Neiswald next turn. This is frustrating, but we committed to these expenses, so we have to do them, and we have to visit Neiswald soon.

[X] Make sure you are earning as much as you reasonably can from the windmill. You need money for future ideas and projects. 1+2d3 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

Thinking it over, I don't feel we can afford both reductions in income, but the church is the more important issue, so that's where we will spend the money.
 
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[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.


Can anyone remind me which thread the white dove landed on us again, been a while.
 
thinking about it Bismark would probably have a bigger impact to the less fortunate by getting the improvements to agriculture into wide spread use than any amount of money he can possibly donate. just the wind/water mills and four crop rotation would see a notable reduction food prices.
True. But he's never going to get that to happen without some way of persuading people to adopt new ways. The soft power that comes with being a regular contributor to the Shallyan Church and using the Shallyans to distribute low hanging fruit like the Hearth design will give him a reputation for caring about the well-being of the peasantry, and a perception of being wealthy enough to afford such things. Another such gesture, once Harold gets really going (surplus 20 wealth/turn) would be to set up a church to whatever god of knowledge there might be and having it double as a Great Library; spending 5 Wealth/turn on such just to kick it off. This would also maybe act as cover for the further innovations he plans to roll out over time. As it stands, with just the Shallyans, Harold comes across as a coward who found some backbone after all and who cares about the smallfolk. I.e.; quirky, in a society of warriors, but not contemptible.

The reputational benefits involved would be useful to getting past the reluctance to try new methods. Especially if he keeps rolling out low-cost approaches to things. A really good next step for distributing through the Shallyans would be the hand pumped covered well designs. Ease of access to clean water is a big influencer for the health of the less fortunate.
 
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[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

This isn't really a donation/selfless act, it's a bribe or an extortion payment. We do not want to anger Shallya. We don't know the gods' limits, but we do not want to go against them now. 5 profit per turn is a huge expense, but it's one we can afford and getting a god on our side is worth that expense, even if all it does is prevent the other gods from screwing us over.

Personally I'd prefer to share the designs and have an agreement for future knowledge sharing, but that's not an option. The church will definitely appreciate our donations and it seems like they do good work, they just can't invest in capital due to the very nature of their goddess. Without the ability to make investments, they are forever stuck surviving on donations and spending that money on those who can't afford to pay them back.
 
Can anyone remind me which thread the white dove landed on us again, been a while.

During the last Winter Social Events:

[X][Social] One of the small villages who are benefitting from heaters has invited you as a guest of honor at their winter festival.

The winter festival is a surprisingly lively affair. There is much beer and cheering, a great bonfire in the center of town, and impromptu plays and performances from everyone. As the guest of honor you are the subject of most of the toasts - and practically everyone praises the new heaters, which seem to earn more warmth from every bit of firewood and retain it for hours.

You talk about the windmill you're building and it turns out that most of the villagers have seen it, but didn't know what it was going to be for. You get some skeptical looks, but also intrigued ones. "I didn't think the weird fireplaces would work," one woman tells you. "But then they went and did, so I'll be willing to try it and see how it goes."

"I appreciate that. You'll be able to bring your grain there and have it ground, then just come back the next day and pick up flour. No hard work milling it. That's what I want to do for you all. The boring and difficult tasks should be easier. Firewood is a pain to get. Grinding grain is a chore. And perhaps soon even getting water out of the well will be easier too!"

"Ha! I'd like to see that."

"You will, just wait on it. I promise you that."

"If you say so, milord. I'll look forward to it."

...During one performance of The Sunrise to Come, as the night was winding down, a white dove lands on your shoulder, cooing softly. It stares at you for a moment, cocks its head, then flies off again. Doves are not so uncommon that this is impossible, but you know there is a much more likely explanation. Shallya.

The gods are still paying attention to you... At least it seems like she approves, if she sent you a dove?
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[x] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
not sure how much our income is right no that we could lose 5 of it a turn?
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

It will be interesting how a partnership with Shallya can be used to temper the excesses of our little industrial revolution.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
You're giving the church money and have no say in the matter after that. The temples themselves are soup kitchens and shelters and have upkeep, for example.

No write-ins or negotiations on that vote.
OK, not this vote.
But what about later?

My reasoning:

Take a Shallyan Temple's soup kitchen, it needs a supply of food.

If we donate 5 Profit/turn, in all likelyhood, some/most of that will be used to buy food.
Food that the Farmer and Merchant, and anyone else in the supply chain, adds their profit margins to, inflating the price.

In comparison, if we spend 5 Profit/turn to build a Farm, and donate that Farm to the Shallyan Temple.
That cuts out the middle-man, removing the food supply chain's profit margins.
The end result is more charitable, providing more aid to the needy.
More importantly, it's sustainable.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

With that said, I think 5 profit is incredibly expensive.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
You had initially thought of digging straight down and using carved staircases or ladders to get in and out, but both Otto's experience and your study of mine architecture were telling about just how bad an idea that was.
I suppose that's not really surprising given that carved staircase design only exists in Minecraft and generic fantasy settings. But I am curious, just how catastrophic would it be in real life if implemented?
 
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