Industrialization Quest

I'm not sure how you got those numbers.
I had a brain fart and read the new mill/mine as not being included - and I was never thinking net profit because the tithes and personal taxes I was comparing this with go off of raw income.

With the WoG that this is probably a proportional thing combined with double checking the figures I'm significantly less sanguine - giving up a quarter to a third is way less reasonable to ask of someone.

[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[x] No. You shall not truck with gods, so secretive and constantly at odds with each other. That is too much time, and you can do more good with that money on your own anyway.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[x] No. You shall not truck with gods, so secretive and constantly at odds with each other. That is too much time, and you can do more good with that money on your own anyway.
 
For reference, "a quarter to a third" is a pretty reasonable fraction of income for an individual in the US to pay as taxes today.

Of course, if this was set in modern US we would be able to deduct business expenses, which would immediately reduce how much we pay by a massive amount given that most of our income goes to further projects.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[x] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[x] No. You shall not truck with gods, so secretive and constantly at odds with each other. That is too much time, and you can do more good with that money on your own anyway.

Screw the gods! That and all the money for us means the world benefits more than giving money to the church. Can still give them heater designs though if they will accept that.
 
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

One of the pitfalls of industrialization is that it can turn into a machine that grinds up workers for a few extra coins. I think getting the goddess of compassion heavily involved would be useful in combating that tendency. Sure, its going to slow things down, but being willing to grease the gears of progress with suffering tends to produce bad outcomes.
 
Say, anyone want to Beta-Read something for me? A new quest idea.

I wouldn't be looking for grammar exactly, just whether the concept and the way I presented it seems interesting. If it seems coherent and sensible, or if anything's confusing.

PM me if interested, please.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

I both want to gain a Goddess, and I want to try and have the seemingly nicest goddess. We may be industrialists, but my hope is that this will also prevent us from going down worse routes in the future. Maybe I'm just crazy though, who knows.
 
I suppose that's not really surprising given that carved staircase design only exists in Minecraft and generic fantasy settings. But I am curious, just how catastrophic would it be in real life if implemented?

It depends on what you are comparing it to. There are mines that have been built with staircases. They are almost exclusively small, individually run enterprises. This is because a staircase makes mining both more dependent on manual labor, and also significantly restricts the amount of manual labor that can be applied to the mine. (Basically it becomes harder to fit people into the places they need to be to perform the labor). So if you don't have a lot of manpower (such as if the mining is being done by a single family), and you also are dependent on manpower for all your labor (because you don't have the money/technology for machine based labor) then a staircase might actually not be a bad idea. However if you want it to be an major mine then it is a horrible decision.

So for us it would be a disaster to implement a staircase instead of a ramp.

let's be honest for one moment: we're voting for the donation because we're curious about the mistery box.

That's it.

Nope not at all. I'm voting for it because I think bad things will happen if we don't. Maybe not Shallya doing bad things to us, but other gods doing bad things to us, and Shallya not doing anything to stop it. While this way, if the other gods try to smite us, Shallya will stop them, and as a major god she has the ability to stop them too.

The opposite for me. I fully expect nothing significantly good to come from this sacrifice. I do, however, expect a lack of something bad. Many gods are unhappy with us. This will lead to bad things. By getting a god to like us, she will likely be able to stop many of those things from happening.

Yup. Basically it's protection money, and we don't have a choice.

For reference, "a quarter to a third" is a pretty reasonable fraction of income for an individual in the US to pay as taxes today.

Of course, if this was set in modern US we would be able to deduct business expenses, which would immediately reduce how much we pay by a massive amount given that most of our income goes to further projects.

A quarter to a third is a horrific over taxation for the time period. Surpluses are not large enough to afford the high taxation rates of the modern world. Additionally, don't forget that we are essentially the government too, and have a lot of expenses. This is more analogous to social services being a quarter to a third of our expenses - which while not unreasonable if you place a high value on helping the poor - it comes with a big cost, which is that we don't have money to invest in developing sustainable growth with would improve the lives of the poor significantly.

But I don't see anyway around it, we have to pay or else the gods will smite us.

I figure that later on when the Shallya priests try to increase our payment is when we make the counter argument, and point out specific projects we will have to give up on, and how this will hurt the general populace.

At that point we are the golden goose, and now Shallya will have to consider that if they demand to much she might kill the golden goose that is providing people with food.
 
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[X] Make sure you are earning as much as you reasonably can from the windmill. You need money for future ideas and projects. 1+2d3 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
I'm not too worried about helping the poor with food, since I do want to be a good person. However, if we want to avoid them asking more, I'd suggest setting up fully charitable enterprises in the future. Not things that help the poor while making us rich, or at least not losing us money. If we want to make Shallya happy, it has to be a sacrifice (since I agree we could possibly allocate it better, I'd suggest doing some of that charitable work before we've doubled our income).
 
[x] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[x] No. You shall not truck with gods, so secretive and constantly at odds with each other. That is too much time, and you can do more good with that money on your own anyway.
 
I'm thinking Shallya might be less a goddess of love in general and more a goddess of self-sacrifice in specific, which is obviously less immediately palatable to a layperson. The entire clergy seems to have a really strong focus on asceticism and charity from what we've read so far. I actually do think the money will be put to good use, but I also think that the entire point of this deal she's making with us is that we have to give up something we need, and Shallya will take no substitutes, or even things that would be better than what we could give in money alone. Self sacrifice is not always noble and righteous, or done out of love and care. Sometimes it's just misguided, stupid, and wasteful.

That said, we don't have the base to piss this chick off, while also pissing off another god closely related to our current ventures, and having only ambivalence from the other two we're most interested in. Kind of have to cave on the protection racket for now.

[X] Make sure you are earning as much as you reasonably can from the windmill. You need money for future ideas and projects. 1+2d3 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Make sure you are earning as much as you reasonably can from the windmill. You need money for future ideas and projects. 1+2d3 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.

[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] No. You shall not truck with gods, so secretive and constantly at odds with each other. That is too much time, and you can do more good with that money on your own anyway.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.

[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

Bread upon the water. How rich do you want to die? The third to a quarter "tax" is comparable to modern money circulation measures to boost the economy as a whole. Better to be a wealthy noble in a wealthy land than the richest ever in a pitiful, barren land with starving peasants turning to crime and revolution.

Since atheism isn't really an option with proven deities, the act in good faith can't hurt, even if there are godless reasons why it shows merit. You shouldn't have to be smart enough to realise to do the right thing, so god tells you so. The sustained and collective acceptance of god's wisdom shows the merit to even doubters. To act unwisely when guided by pious example shows madness that must be forgiven and addressed as kindly as we can. Suffer fools gladly? Within reason.
 
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[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.


Normally, I wouldn't be for donating larger sums to the church, but instead setting up a partnership, so that they cannot pocket the money or put it to use buying gold sheets for roofs or what not. But, here and now, we have demonstrable proof that actual deities exist and it's not a bad idea to make actual supernatural beings feel you are aligned with their beliefs, especially when it's a twofer.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[x] No. You shall not truck with gods, so secretive and constantly at odds with each other. That is too much time, and you can do more good with that money on your own anyway.

I'm not going to lie: the gods here rub me the wrong way. They're subtly alien and operate on blue and orange morality, despite superficially being understandable to people.
I don't like the protection racket feel, and I don't like the emphasis on conforming to the gods dogma over doing something more effective.

Edit: If this ends up with us founding the equivalent of the Hidden Schools from the Craft Sequences and the discovery of a Craft equivalent, I will cackle.
 
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[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.
 
[X] Only charge a bit more than it takes to maintain. Making people want to use the windmill and think favorably of it is worth a lower initial profit. 2d2 Profit/season.
[X] Very well. You will make a regular donation to the Church of Shallya, enough to be a meaningful sacrifice, and also take the time to teach them your heater design. Locks one action next turn. New ongoing expense, -5 Profit/turn. ???, chance of ???.

someone else on the thread said it best with "siding with Shallya doesn't mean good things, it means the lack of bad things." idk how hard shallya would come after harold if he refused but tbh he's not doing so hot with the other gods so it might pay in the future to have one who's at least ambivalent. and for the decision to charge only a little - idk i think it's in line with the whole "spread industrialization" goal harold has going on.
 
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