Hmmph... this junior is a good seed [Cultivation Management Quest]

Voting is open
New Good Seed and Omake Rule Updates
Good Seed and Omake Spreadsheet Rules:

Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.

If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.

If you do not have access, please ping a collaborator (Swordomatic, Alectai, Quest, TehChron, Insane-Not-Crazy, Humbaba, ReaderOfFate, Kaboomatic, no., BungieONI) letting them know what you want and they will update the spreadsheet here. To gain access, you will need a gmail account of some kind. Throwaway emails are fine (I'm using one for the spreadsheet), but to gain access it's as simple as sending me either your email via PM, via DM in Discord, or just in Discord's #spreadsheet-requests channel.

This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!

-----------------------

Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.

Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.

Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.

All other fields are for QM use to record character information to properly run the flow of the game.
 
Last edited:
Anyway I mentioned this elsewhere, but I'm envisioning our strategy up until we get our feet under us again to be a kind of proactive, parrying defense where we less bear the brunt of our Rivals attention and more dynamically redirect their attention into other things that draw their attention via a combination of dominating defense and intrigue actions to look for opportunities to exploit.

So between next turn and the next Trials my personal goal is to focus on removing the Blood Cannibals as a meaningful enemy faction, and part of that will require that we offload the brunt of the inevitable attempt to take back territory after Turn 7.

So if things go well, on Turn 6 we run sabotage actions on the Blood Cannibals and Turn 7 we fortify the Burnished Crags, as I expect the Blood Cannibals to take a shot at our Southern territories to try and make a break for our vassal kingdoms in that area for easy Mortals or even try to get in contact with the Abyssal Devil Bees.

Ideally, we'll be able to make that unfeasible, and so Old Cannibal will switch tacts to either trying to retake the crumple zone along their northern border or hitting the Jiangshen Oasis since that will be the real prize of any such attempt at conquest. Though I find that unlikely while the Strength Purity Sect is still prosecuting the Demon Annihilation War as thatll piss off the Righteous Powers and Old Cannibal isnt quite so daft as all that.
 
What do you mean by dominate the region?

What would happen if the players took land from multiple regions, but didn't claim/dominate a whole region. Merely the equivalent of a whole region?

Probably reach a level of power comparable to the Strength Purity Sect or the Demonic Altar Sect.

Desert Hegemony would probably do that, but would require us to beat the Jingshen clan which is going to be real tricky (But possibly inevitable given their gameplan is to do the same thing by leaning on their Righteous Path official stuff to build up to critical mass and then rush down the other desert powers while they have the ability to defeat both at once)
 
Last edited:
For the palace, I wonder if we could steal it, or offer them reduced tariffs for a bunch of years in return for it. Maybe we could offer them a powerful array for their main base in return for it? @occipitallobe
I mean even if we can i don't think we should ? The Yuan Clan is one of the 2 Secret Realms we have access to, and i don't think it's worth losing access to it
The other possibility is not taking the deal. A 20% chance of another Nascent Soul in our corner is a big deal, but it's also going to cost 3-9 Wealth over the next three turns.
Personally, i rather go for the deal less for the 20% chance and more because it allows for the establishment of a Give-and-take relationship between US and the Strength Purity sect.
[X] Plan Old Dickory, Technique Palace Version

Man, I wish I knew more than squat about the setting so I could join in. This looks really fun.
Just come on in! A good way to wade in is via Good Seeds! Thanks to the Golden Devil Background, there's no reason why the good seed can't be full of tropes and cliches found in Western Fantasy and via the Fate rolls you can then see how it interacts with Xianxia tropes.

It's a good introductory way into the genre, adding a char build with tropes you're familiar with and seeing how it interacts with the setting's own tropes. I'm sure that after a while you're notice some of the unique aspects of the genre and how they affect it.
Either of those would cause an end to the current quest. At this stage I could see myself maybe doing a followup (the Golden Devil refugees led by a Core Formation cultivator! Or a timeskip followed by a change to the world allowing a rise to Spirit Severing, maybe), but I have no concrete plans.
I'm hoping for either a counter-attack to other regions or something smaller scale like Golden Devil good seeds becoming merchants visiting the other regions by boat. We'll get adventures galore during the travelling + get to see the other regions.
 
Inclined, no. They don't do much infrastructure damage at all, excluding cracking fortifications to kill the Clan member inside.
Something i just realize. This means the Fortify Action is really more useful for local threats such as Devil Bees or Cannibals.

And if we do ever get hegemony over the desert, i personally like the idea of expanding towards the mountains nearby with the beasts. I remember when it was a possible starting option, there were mentions of mountain cities which i always thought was a cool concept.

@occipitallobe Out of curiosity, is it possible for the Clan to add a new specialty like our current specialty in Formations ? Something else that the Clan will be known for?
 
Something i just realize. This means the Fortify Action is really more useful for local threats such as Devil Bees or Cannibals.

Strength beats fortifications every time. Fortifications are best at delaying enemies and ensuring favorable resource consumption ratios at key engagements, but fortifying everywhere is worse than just training a better army.

And if we do ever get hegemony over the desert, i personally like the idea of expanding towards the mountains nearby with the beasts. I remember when it was a possible starting option, there were mentions of mountain cities which i always thought was a cool concept.

@occipitallobe Out of curiosity, is it possible for the Clan to add a new specialty like our current specialty in Formations ? Something else that the Clan will be known for?

Not really. In the long-term it could be swapped, but not added. Split, potentially. 'Everyone is generally good at one thing' is possible, 'everyone is good at two things' is not. There's only so much talent, time, and resources to go around.
 
Strength beats fortifications every time. Fortifications are best at delaying enemies and ensuring favorable resource consumption ratios at key engagements, but fortifying everywhere is worse than just training a better army.



Not really. In the long-term it could be swapped, but not added. Split, potentially. 'Everyone is generally good at one thing' is possible, 'everyone is good at two things' is not. There's only so much talent, time, and resources to go around.
Makes sense, especially if its something the clan is "Famed" for.

I guess this is where sub-Clans and other stuff could come in but that's not really captured in the mechanics, and I don't think there'd be much point to it right now or for quite a significant while?
 
Yeah, the whole point of your elites are to bring skills to the table that aren't your clan's 'Default' skills.

Dumping Formations pretty much means "Don't even bother" because Formations are unique in how it's the only specialty that strongly rewards proliferating it and ensuring everyone has--at the very least--a secondary spec in teamfight. While bringing it to the table as just a unique specialty just turns it into a local gimmick--instead of our situation where we're regularly winning ten to one or more odds as long as we didn't get ambushed.

That's what it means to have a 'Clan Speciality', and it's precisely why our clan is generally weaker in solo combat. Everyone starts with teamfight ability... But the only ones who then have their own specialty are the ones who were already above average. Meanwhile, most of the other specialties are good in combat, which means the experts who add something on top of that are even stronger.

And this is also why that palace is such a coup (Even if it's super expensive). Because it guarantees that all of our Qi Condensation disciples get something on the side of the formation spec.
 
Last edited:
I betcha there's gonna be a non-zero chance rebellion and coup's with reasoning that we've gone senile and this is a terrible plan to the rest the council and clan :V
 
I betcha there's gonna be a non-zero chance rebellion and coup's with reasoning that we've gone senile and this is a terrible plan to the rest the council and clan :V

I'm pretty sure out clan can see the writing on the wall at this point--at least the ones that matter.

We took maximum obedience and our morale is... If not perfect, at least stoic. Like, of course shit is hard--gambling with a rare opportunity that can potentially reverse our fortunes is just how we roll the dice.

Of course, I'll admit I would not have voted for this myself. I'm absolutely terrified of the Trials. And yet..

I have a lot of faith in our ridiculous PC stable to help pick up the slack. As long as our Foundation Establishment and Core Formation stable doesn't get decimated, I think we'll endure, and we've got enough supercommandoes in Qi Condensation that we should have a fairly significant tilt on the overall balance.
 
Last edited:
Just finished consolidating most of the info threadmarks. Next up is Good Seed info consolidation and updating to make it more accessible for new players.

After that is the exciting Trial mechanic for this turn only!

(and every 5 after that)
 
I thought the turn after this turn was the Trial? Isn't the Trial every 100 years and isn't this turn going to end in the beginning of year 100? I am a bit confused here.
 
I thought the turn after this turn was the Trial? Isn't the Trial every 100 years and isn't this turn going to end in the beginning of year 100? I am a bit confused here.
We started the quest at the end of the last bout of trials, and that last bout started before the quest began.
 
I thought the turn after this turn was the Trial? Isn't the Trial every 100 years and isn't this turn going to end in the beginning of year 100? I am a bit confused here.

It's a meta thing where we're resolving the Trials first after the orders are made, but they happen last.

(So that we don't get weirdness where someone sleepwalks into a hole because their Fate Roll was bad and then the Trial hit)
 
Just finished consolidating most of the info threadmarks. Next up is Good Seed info consolidation and updating to make it more accessible for new players.

After that is the exciting Trial mechanic for this turn only!

(and every 5 after that)
Aiii, DOOM DOOM DOOM
It's a meta thing where we're resolving the Trials first after the orders are made, but they happen last.

(So that we don't get weirdness where someone sleepwalks into a hole because their Fate Roll was bad and then the Trial hit)
Wait, i thought that was only for Secret Realms right ? The other things + the Trial are settled with the usual Fate Roll just that the negative modifiers are more this turn...

GG, if Trial rolls are done before the Fate Rolls = 2 Fate rolls this turn, it might be better to aim for the Yuan Secret Realm for my Good Seed since i wanted the new weap to increase the survival chance in the Trials.
 
Aiii, DOOM DOOM DOOM

Wait, i thought that was only for Secret Realms right ? The other things + the Trial are settled with the usual Fate Roll just that the negative modifiers are more this turn...

GG, if Trial rolls are done before the Fate Rolls = 2 Fate rolls this turn, it might be better to aim for the Yuan Secret Realm for my Good Seed since i wanted the new weap to increase the survival chance in the Trials.

No, it's that Trial Rolls replace the fate rolls, but the trial rolls are resolved before Secret Realm rolls even though the latter should happen first?

It's some timey wimey stuff where we basically get a whole barrel of fate rolls on a trial turn I think. But it's still only one by default, just at a penalty.
 
No, it's that Trial Rolls replace the fate rolls, but the trial rolls are resolved before Secret Realm rolls even though the latter should happen first?

It's some timey wimey stuff where we basically get a whole barrel of fate rolls on a trial turn I think. But it's still only one by default, just at a penalty.
Ah Ok. I thought i missed something because that was my assumption regarding how Secret Realm + Trial will work. I thought there was a new change where Trial itself is a separate roll that's done before the Fate Roll of the turn, and that the Trial results can invalidate all Fate Goals for the turn depending on the condition of the Good Seed.

If it's still only applying to the Trial + SR shenanigans, then i'll stick to my original plan for this turn. I'm already thinking of setting Turn 6 goal as " Seeking out Auctions of Yuan Array loot to look at purchasing a Cool Thing Bonus for Healing "

That way if i get good rolls, i guess i get a outbid everyone or getting something rare that others didn't notice and a bad roll may finally let me see/experience a Auction where a robbery happens.
 
No, it's that Trial Rolls replace the fate rolls, but the trial rolls are resolved before Secret Realm rolls even though the latter should happen first?

It's some timey wimey stuff where we basically get a whole barrel of fate rolls on a trial turn I think. But it's still only one by default, just at a penalty.

Basically.

It boils down to two commitments I've made rules-wise.

1 - I won't kill you in any given turn, provided you have a Lifesaving Treasure

2 - The Trial rolls are mandatory and inescapable.

So if I roll Secret Realms first and you burn your Lifesaving Treasure, you can absolutely die in the Trials. Conversely if I roll Trials first and you burn a Lifesaving Treasure, and then let you go to the Secret Realm, you could easily die as well.

The most equitable answer is to run the mandatory roll first gameplay-wise even if it's a bit wonky in-universe, and if you burn your Lifesaving Treasure on the Trial roll you don't get to go to the Secret Realm and I just sort of figure it out and make up a reason why.

This doesn't matter for those not entering a Secret Realm this turn at all, btw.

Edit: As an aside, I'm probably not writing today (still on that slow recovery trend), but one thing I've thought of doing is editing in various links to omake (whether one or more) that deal with things mentioned in the post directly or semi-directly. I've done it with Ferenike here. By including good points to branch off into other stories it makes it easier for new readers to go read Good Seed stuff.

If you want to do something the same, write something in the same style I've done in that post, linking to your (or another's!) post, and I can edit things in.

Personally, I think if you read through the rather cursory account of an old man getting reports and hiding in a coffin to give commands of the war without reading the desperate and bloody struggles of Xiao Yi, Ferenike, Minervina Barda and others (those being off the top of my head), you're really missing out, so linking things of that nature to me really makes the whole thing better for the reader.
 
Last edited:
Voting is open
Back
Top