Hmmph... this junior is a good seed [Cultivation Management Quest]

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Is we have those higher stage as enemy?

Bonus to skill is good but can it help us survive other trial to come?

I can see that genius is bad at overall skill combine with our bad karmic luck will be painful but....only strong can survive the trial to come.


[X] The Rebel Cause
 
16 Darknesses to 15 Rebels.

I think I'll leave this vote open longer - other votes have either been massive blowouts or very similar (such as the two identical votes bar clan name that tied), but the differences here are very profound.

For those seeing the vote for the first time.

Darkness plan - is a Cultivator named Manuel Konstantinos, great at teaching and immensely old. With little talent for cultivation he leads the clan in other aspects - the hard-won cunning, organisational skills, and general abilities of an old monster. He has no family, and his Dao is that of Darkness, seeking the shadow of the Heavens to reforge them in a new image. He is the last survivor of the prior Hundred-Year Trials.

Rebel plan - a Cultivator named Zhan Ze, an immense talent who cultivates with stupefying speed. Of course, he has little world experience - he has not even served as adviser to the clan leader, let alone readied himself to serve as clan head. He is crafty and good at intrigue - at least for his age, though Manuel would still outdo him quite significantly in this. The last surviving Elder after the Hundred-Year Trials was killed by an attack from the Battle Blood Cannibal Sect. His family are alive and well, and his Dao is that of Rebellion, of overthrowing the ultimate authority that is the Heavens and instituting a new rule.

They both have bad stamina, though.
 
Since i got no chance with mine, changing to

[X] Plan: Seeker of Darkness

At least this has the Old Sage + Teacher aspect that i really liked. Personally not really a fan of the Westernized name, but i'll deal

In regards to formations, absolutely. But developing a formation suitable for a Qi Condensation cultivator is something you personally might do in a year or two, but one suitable for a Nascent Soul to lead Core Formation cultivators in might be the masterpiece of a lifetime.

That's great to hear! I really like this. We can leverage our weaker members via this kind of formations to amass resources through Employment. While they might not be as game-changing as the later formations, it should still provide a qualitative advantage against those of the same tier.

Approximately 4,000 Foundation Establishment Cultivators
Approximately 400,000 Qi Condensation Cultivators

If we can develop formations that leverage this numbers, then well. :rolleyes: Foes of the same tier should be careful!

I mean if we can develop small tier formations along the lines of Fireteams that give the members a small boost, it'll still be great !
 
Having no talent is Good for the skills ill admit that But as a Elder its are duty to protect the sect when danger comes. If we chose the no talent and cultivate for like 3 turns we would still be at the same level But if we choose the rebel one we Would be in like the nascent great circle realm And if a elder shows up with higher cultivation to destroy the sect The seeker of darkness plan wont be able to fight back but the rebel cause plan will. Based on that Logic i hope you guys will reconsider your choices.
 
Having no talent is Good for the skills ill admit that But as a Elder its are duty to protect the sect when danger comes. If we chose the no talent and cultivate for like 3 turns we would still be at the same level But if we choose the rebel one we Would be in like the nascent great circle realm And if a elder shows up with higher cultivation to destroy the sect The seeker of darkness plan wont be able to fight back but the rebel cause plan will. Based on that Logic i hope you guys will reconsider your choices.

Yes, having a hard time winning a slugfest in a white room environment against the strongest enemies in the region is a weakness of Seeker.

But the weakness of Rebel is that literally everyone is going to outwit him, outmaneuver him, and he will employ his skills poorly through lack of experience. Worse luck is that he's garbage at making new experts and develop infrastructure to strengthen the Clan later. The only area he has that isn't actively detrimental is intrigue, which is "Merely" average.

Yes, in theory, if he grinds nothing but Cultivation, he might hit Great Circle by Turn 20 or something. But that's assuming he doesn't get baited into a killbox, or if the clan even survives his incompetence.

Seeker meanwhile has the Nascent Soul Will, the tactical and strategic skill to outstrip literally everyone in the area, and enough administrative talent to grow the Clan's wealth to raise a new Nascent Soul with greater talent. I don't like the idea of taking a shitty starting build in very hard mode and crashing and burning the game or hoping the GM won't punish us.
 
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[] The Rebel Cause
-[] Zhan Ze
-[] Heaven-Defyingly
-[] An attack from the Battle Blood Cannibal Sect
-[] Intrigue
-[] Stamina
-[] Is alive.
-[] Dao of Rebellion

[] Plan: Seeker of Darkness
-[] Manuel Konstantinos
-[] Slowly
-[] The last Elder died in the Hundred-Year Trials
-[] Cultivation Lecturing
-[] Stamina
-[] Has never come to be
-[] The Dao of Darkness: Many Cultivators seek a transcendent height of power--to cast out all that makes them weak and imperfect for the sake of living a longer life. Fools one and all who are blinded by the light of immortality! You and your kin have been oppressed by the Heavens, struck down by great lightnings and terrible trials for an ancient curse... And yet, you live still--the Heavens have not forgotten you certainly, but you no longer live under its active pogrom. Is it complacency? But even in the lightnings cast down--those who should endure their power still rise in might, your kinsfolk still occasionally stumble upon fortuitous encounters. There is some Shadow to the Heavens--a seed of nascent change brutally suppressed by the grand celestial machine, out of a desire to hold to a stagnant image of history for all eternity. You desire to set it free from its bonds, that it may aid your kinsmen in reforging this realm into a thing of beauty and philosophy instead of a barbaric wasteland. It is a futile task, one that will endure long beyond your life--but there is power to this belief, and if you cannot do it--you can blaze a trail for one who comes after you. As did your master, and his master before him.

For the name choice, I think a native Chinese name is better than a foreign one because it will allow u to better integrate with the people here. Considering that allies are the main strength we can't afford to push away people who are weirded out by our foreign names. People are distrustful of things different from themselves. However, name will probably be pretty inconsequential, so it's not a big deal.

For the choice of cultivation, we can learn to pick up management but we can't increase our talent. Slowly has about 1200 years of experience on heaven-defying, which we can gain just by playing for 60 turns. Slowly will allow us to better survive the early game, but I don't think it's worth sacrificing the long term growth.

For the next choice, the most immediate threat is the battle blood cannibal sect since they raid everyone in the area, so I think having a vendetta against them will motivate us and the clan to destroy them as fast as possible. However, this choice also seems pretty inconsequential since we will have to fight both in the long run.

In my opinion, Intrigue is the best choice for this part because it will make us better at sniffing out traitors and promoting competent elders, which will help mitigate our main weaknesses, inexperience and betrayal. it will be nerfed by our young age, but as we gain experience, it will become a very powerful and important skill.

Stamina is in both plans, so I won't bother covering it.

For family , having talented members of the sect personally loyal to us will allow us to expand our influence over the younger generation through friendship and alliances. Plus, we can marry of talented descendants to other clans/sects if we need to form alliances.

As for Dao, it's just up to preference, but I think Rebel is far more suited to us given our enmity with the Heavens. It seems like it would be pretty easy for us to follow the Dao of Rebellion since we were already doing that by default, so our Dao won't hold back our cultivation.

In my opinion, Rebel Cause is better, since it will allow us to grow more in the long term, better integrate with the natives, focus on our immediate enemy and have more influence and grasp over the younger generation of the clan.
 
I feel like the seeker of darkness plan makes more sense for an elder I just feel like with the bonus to teaching and such we can create our powerhouses I feel like the experience of the old will over all make the game more fun also the dao of darkness just sounds neat to explore
 
[] The Rebel Cause
-[] Zhan Ze
-[] Heaven-Defyingly
-[] An attack from the Battle Blood Cannibal Sect
-[] Intrigue
-[] Stamina
-[] Is alive.
-[] Dao of Rebellion

[] Plan: Seeker of Darkness
-[] Manuel Konstantinos
-[] Slowly
-[] The last Elder died in the Hundred-Year Trials
-[] Cultivation Lecturing
-[] Stamina
-[] Has never come to be
-[] The Dao of Darkness: Many Cultivators seek a transcendent height of power--to cast out all that makes them weak and imperfect for the sake of living a longer life. Fools one and all who are blinded by the light of immortality! You and your kin have been oppressed by the Heavens, struck down by great lightnings and terrible trials for an ancient curse... And yet, you live still--the Heavens have not forgotten you certainly, but you no longer live under its active pogrom. Is it complacency? But even in the lightnings cast down--those who should endure their power still rise in might, your kinsfolk still occasionally stumble upon fortuitous encounters. There is some Shadow to the Heavens--a seed of nascent change brutally suppressed by the grand celestial machine, out of a desire to hold to a stagnant image of history for all eternity. You desire to set it free from its bonds, that it may aid your kinsmen in reforging this realm into a thing of beauty and philosophy instead of a barbaric wasteland. It is a futile task, one that will endure long beyond your life--but there is power to this belief, and if you cannot do it--you can blaze a trail for one who comes after you. As did your master, and his master before him.

For the name choice, I think a native Chinese name is better than a foreign one because it will allow u to better integrate with the people here. Considering that allies are the main strength we can't afford to push away people who are weirded out by our foreign names. People are distrustful of things different from themselves. However, name will probably be pretty inconsequential, so it's not a big deal.

For the choice of cultivation, we can learn to pick up management but we can't increase our talent. Slowly has about 1200 years of experience on heaven-defying, which we can gain just by playing for 60 turns. Slowly will allow us to better survive the early game, but I don't think it's worth sacrificing the long term growth.

For the next choice, the most immediate threat is the battle blood cannibal sect since they raid everyone in the area, so I think having a vendetta against them will motivate us and the clan to destroy them as fast as possible. However, this choice also seems pretty inconsequential since we will have to fight both in the long run.

In my opinion, Intrigue is the best choice for this part because it will make us better at sniffing out traitors and promoting competent elders, which will help mitigate our main weaknesses, inexperience and betrayal. it will be nerfed by our young age, but as we gain experience, it will become a very powerful and important skill.

Stamina is in both plans, so I won't bother covering it.

For family , having talented members of the sect personally loyal to us will allow us to expand our influence over the younger generation through friendship and alliances. Plus, we can marry of talented descendants to other clans/sects if we need to form alliances.

As for Dao, it's just up to preference, but I think Rebel is far more suited to us given our enmity with the Heavens. It seems like it would be pretty easy for us to follow the Dao of Rebellion since we were already doing that by default, so our Dao won't hold back our cultivation.

In my opinion, Rebel Cause is better, since it will allow us to grow more in the long term, better integrate with the natives, focus on our immediate enemy and have more influence and grasp over the younger generation of the clan.

No, no, no, that's not how it works at all

"We can pick these up later", the GM literally told us "Actually, you'll slowly grow to the level expected of your age bracket as you age", there's no "Getting it later."

And it is objectively true that--from how it was described? "Heaven Defying" is--in their area of greatest focus and skill, still less than the secondary abilities of the Seeker. And they will not catch up, because the latter is still getting older and more cunning--to the point that his skillset is liable to surpass all of his peers and wield this highly coordinated engine that is the Golden Devil Clan like a scalpel instead of a blunt instrument, which means that Heaven Defying has to either accept ruinous casualties on the part of the Clan (Because he's too immature and wet behind the ears to organize them properly against all but the most fragile opposition), or only take opportunities that he can solo (Which risks getting masterminded into an encirclement and then beaten to death.)

Because you claim that "Oh no, we'll never get Talent again!" I counter this by saying "You'll never get free lifespan increases again" Very Slow trades off the likelyhood of personally reaching the Great Circle of Nascent Soul in his life in exchange for five hundred free years of experience in literally every field, quite literally half again the experience and skill of an 'Average' Nascent Soul.

I'm not aiming to personally make all of our problems go away, the whole point of the Seeker of Darkness build is to make an invincible fucking supervillain-coding spry old dude who ruse cruises his way around the worst problems, defeats the ones that can't be ruse cruised with Masterful Tactics, and all the while is shoveling XP down the gullet of our disciples to increase their overall skill and likelyhood to advance, which gives us more Core Formation Cultivators, which means we can katamari up with them and punch up that way.

And to be incredibly honest, I would rather an incredibly cunning Mid Nascent Soul mastermind over a dumbass Young Master forced in charge before he got his character development, because we cannot easily gain back any ground we lose, and we can lose a lot in the 700 years it takes for Heaven Defying to reach 'Average' competency for a Nascent Soul.
 
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Citation needed @ everyone talking about how long cultivation is going to take in turns.

I'm also curious how the 'Slowly' option reached Nascent soul at 750 years old, when 'At Average Pace' was about to keel over at 500 before he reached Nascent soul. Seems Slowpoke managed to steal a few hundred years of life during Core Formation, as someone who sucks at cultivation. Must have been quite the story.

So far we have an incredibly defensive build. The Ancestral Will and the Shattering Glass Spear Array pretty much keep us safe from anything that doesn't comically overpower us. The spec into Hoplite and Resoluteness means even our lower level guys can pack a decent bunch if we aren't just picking someone off with the Array or the Will. And we're in the middle of the desert, so most people aren't even going to bother. Rebel is doubling down on protecting against inside threats, with Intrigue focus and having a family, and it has too, as the head of the sect in that plan has no idea what he's doing. While Darkness is just relying on the head of the sect having 1500 years of experience to deal with any internal problems that arise.

The only thing that's a large threat to the sect is in another 100 years when the next culling from the 'good guys' starts. And either build is going to be relying heavily on the Array and the Will to deal with it. Darkness probably comes out ahead, but it also took stamina has the weakness, so their actual contribution will just be getting things ready rather than being a powerhouse. Rebel will at least advance in cultivation quickly and be able to solve the problem. Assuming it survives that long, anyway, which is very much up for debate.

I'm voting for Rebel at the moment, but I don't particularly care for either plan. Rebel is YOLO as hell, we're just hoping we can hit the next stages of cultivation in time to deal with our insane neighbors and the fact we're getting regularly culled, but it's at least making an effort to synergize with itself. Darkness is just floundering all over the place. It's focusing on teaching, but not taking the family option to get a bloodline with strong disciples. The head of the sect managed to steal 500 years from somewhere but the Dao write-in talks about fools seeking immortality. And it took the 100 Year Trial background, but took Stamina as the weakness and slow cultivation, so we're just hoping that the students we're focusing on make it through the purges and grow powerful enough to fix the problem we're obsessing over.

The Darkness is apparently based off a Kingdom Hearts character, which might explain the decisions, but I've never played the games, so whatever it's going for is lost on me.
 
Citation needed @ everyone talking about how long cultivation is going to take in turns.

I'm also curious how the 'Slowly' option reached Nascent soul at 750 years old, when 'At Average Pace' was about to keel over at 500 before he reached Nascent soul. Seems Slowpoke managed to steal a few hundred years of life during Core Formation, as someone who sucks at cultivation. Must have been quite the story.

So far we have an incredibly defensive build. The Ancestral Will and the Shattering Glass Spear Array pretty much keep us safe from anything that doesn't comically overpower us. The spec into Hoplite and Resoluteness means even our lower level guys can pack a decent bunch if we aren't just picking someone off with the Array or the Will. And we're in the middle of the desert, so most people aren't even going to bother. Rebel is doubling down on protecting against inside threats, with Intrigue focus and having a family, and it has too, as the head of the sect in that plan has no idea what he's doing. While Darkness is just relying on the head of the sect having 1500 years of experience to deal with any internal problems that arise.

The only thing that's a large threat to the sect is in another 100 years when the next culling from the 'good guys' starts. And either build is going to be relying heavily on the Array and the Will to deal with it. Darkness probably comes out ahead, but it also took stamina has the weakness, so their actual contribution will just be getting things ready rather than being a powerhouse. Rebel will at least advance in cultivation quickly and be able to solve the problem. Assuming it survives that long, anyway, which is very much up for debate.

I'm voting for Rebel at the moment, but I don't particularly care for either plan. Rebel is YOLO as hell, we're just hoping we can hit the next stages of cultivation in time to deal with our insane neighbors and the fact we're getting regularly culled, but it's at least making an effort to synergize with itself. Darkness is just floundering all over the place. It's focusing on teaching, but not taking the family option to get a bloodline with strong disciples. The head of the sect managed to steal 500 years from somewhere but the Dao write-in talks about fools seeking immortality. And it took the 100 Year Trial background, but took Stamina as the weakness and slow cultivation, so we're just hoping that the students we're focusing on make it through the purges and grow powerful enough to fix the problem we're obsessing over.

The Darkness is apparently based off a Kingdom Hearts character, which might explain the decisions, but I've never played the games, so whatever it's going for is lost on me.

Slowly build found cheats to get +500 years of life, so they wouldn't start dying in Core Formation until they were over 1,000

That's the real super power it has that balances out Heaven Defying's ridiculous cultivation speed--Slowly build effectively gets a 'Free' extra 500 years of experience compared to Average, that doesn't impact their overall death date because they raised their longevity up to 3,500 years or so compared to Average getting 3,000.

To be honest, I hate YOLO plans, and in this context specficially it's even worse, because keeping our clan afloat is going to require expert administration rather than a single invincible god-monster. And the biggest problem that Heaven Defying suffers from is that it can't actually get to Spirit Severing without a powerful clan at its back.

"Oh sure, you got to the Great Circle of Nascent Soul in 600 years, leaving you with 2,400 years to figure out how to afford a Spirit Severing Cultivator in a world where you literally can't maintain a Spirit Severing Cultivation level. Congratulations, you can bully everyone around you who has inferior cultivation... But how badly did the Clan suffer to deliver you all of this power? Do you even still have the territories and allies left to maintain your current cultivation?

With that in mind, going full YOLO mode is going "Get a beatface protagonist or kill the quest", and even if we get a beatface protagonist, it might come too late to pull out of the downward spiral, because our PC is an incompetent young master in Heaven Defying route, and will never manage to close that gap with their peers, and is unable to achieve a cultivation level that makes all other interactions except 'My fist is bigger" meaningless.
 
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