Hmmph... this junior is a good seed [Cultivation Management Quest]

Voting is open
New Good Seed and Omake Rule Updates
Good Seed and Omake Spreadsheet Rules:

Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.

If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.

If you do not have access, please ping a collaborator (Swordomatic, Alectai, Quest, TehChron, Insane-Not-Crazy, Humbaba, ReaderOfFate, Kaboomatic, no., BungieONI) letting them know what you want and they will update the spreadsheet here. To gain access, you will need a gmail account of some kind. Throwaway emails are fine (I'm using one for the spreadsheet), but to gain access it's as simple as sending me either your email via PM, via DM in Discord, or just in Discord's #spreadsheet-requests channel.

This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!

-----------------------

Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.

Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.

Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.

All other fields are for QM use to record character information to properly run the flow of the game.
 
Last edited:
At this point, even more attrition will probably just make invading us impossible, period.

But it basically *demands* max loyalty combos.

Bear in mind attrition is a 'it's very costly to operate in your territory for extended periods of time' ability. If someone knows what they want to destroy and are willing to bear the cost, it's not a defense. It's only a deterrent.
 
Bear in mind attrition is a 'it's very costly to operate in your territory for extended periods of time' ability. If someone knows what they want to destroy and are willing to bear the cost, it's not a defense. It's only a deterrent.
Eh, I thought for a moment that we already had five attrition pluses, with this being the sixth; there is only so much cost enemy sects could pay without ruining themself.

Five is still pretty silly, though, given your past statements. But not having the gates open to the talented outsiders clashes with our previous choices...
 
Eh, I thought for a moment that we already had five attrition pluses, with this being the sixth; there is only so much cost enemy sects could pay without ruining themself.

Five is still pretty silly, though, given your past statements. But not having the gates open to the talented outsiders clashes with our previous choices...

Ultimately the difference is for a high Defense clan, you really do need superior strength. Defense makes your cultivators stronger on the defense and the battles go easier.

Attrition applies to everything. Enemies sending in raiding parties to plunder your cities? Defense does nothing, as it only impacts the core defense of the clan. But Attrition means it costs them more and is more difficult to do so. Ancient Nascent Soul cultivator sneaking in to try and assassinate you? They'll need to consume vast quantities of resources to stay hidden as they can't simply cycle Qi. If your enemy knows where your core strongholds are and simply wants to batter them down in one decisive battle, Attrition isn't going to be a major deciding factor.

It's just that battles like those are fairly uncommon (you might win, or you might lose a nearly-irreplaceable Nascent Soul), and tend to be preceded by long campaigns of whittling down the enemy - taking various mines, gardens, creature lairs, etc to weaken their cultivation generally, killing many young cultivators to ensure that in eighty years time your combat strength will be superior, and ultimately only striking once victory is likely enough that the risks are outweighed by benefits. Attrition helps against everything, whereas defense really only helps against major sieges and battles, so it's massively superior at those.
 
[X]: Plan: Gods of Bronze
[X]: As mercenaries
[X]: Viciousness
[X]: Hidden Mirage Array
[X]: Two-Headed Eagle Formation


I Made this plan Because We already have Many people That are The sects Enemys And with the Kindness choices Before with this choice that has a Chance of Betrayal We would be Better off Choosing The no Betrayal option. Because the way it is now we have a almost 100 percent chance of getting betrayed And if that Happens WE ARE SCREWED!
 
Last edited:
Your Territory and Surrounds (Year 80)
As we continue zooming in, take a brief look at your territory as it stands.

I'll flesh out the specifics in-between votes little by little.

Territorial Map

Anything in brackets denotes a major Vassal/Ally/Enemy of some kind. Non-bracketed factions have no False Nascent Soul (sometimes referred to as half-step Nascent Soul) or Nascent Soul cultivators, and while holding land and resources, are not major political concerns in terms of their ability to wage war.
 
Last edited:
We might be able to exploit the fact that our closest neighbours only have subjugated enemies as subordinates, maybe we can turn them.
 
Note as well this is our second-last vote. I know it's taken some time to get things off the ground, but this is the final determinant of the clan's various attributes. Next vote will be our Nascent Soul cultivator, and after that it'll be middle (upper?) management time!
 
[X] Plan Hoplite Spear
-[X] Equally.
-[X] Resoluteness
-[X] Shattering Glass Spear Array
-[X] Hoplite Formation

Resolute combos well with Hoplite, plus weak Dao-hearts cause a ridiculous amount of avoidable conflict in Xianxia. I think the likelihood of betrayal should be mitigated by popularity, and the Spear Array is a pretty good deterrent against betrayal/rebellion.
I can't read any of our territory info. (I am on mobile tho.)
 
Im not worried about are Clan members Betraying us. Im worried about One of the Cultivators that we take in Will betray us And Normal Cultivators Dont really care About mortals.
 
We might be able to exploit the fact that our closest neighbours only have subjugated enemies as subordinates, maybe we can turn them.

Actually, I imagine that's a good portion of how we're viable here--we are by far the best option to be a subordinate to in the desert area apparently, because we actually let people handle their own affairs and don't demand an unreasonable tax just to be allowed to exist.

Meanwhile the fucking Blood Cannibals are next door, and the Jingshen Clan are assholes who just devour all o their subordinates. When the choices are between the shady golden devils and being literally eaten to the marrow/looted for all you're worth, even the most treacherous backbiter will go "Maybe I should reconsider causing trouble here..."

Especially since we're not exactly weak.

Anyway, voting time.

[X] Plan: A strong mind in a strong body
-[X] As Guest Elders or Guest Cultivators
-[X] Resoluteness
-[X] Shattering Glass Spear Array
-[X] Hoplite Formation


Essentially Hoplite Spear but with a reasonable nod towards infosec. All it takes is one hired cultivator to ruin everything, and there's enough sudden yet inevitable betrayals in these kinds of works that we probably got burned at least once.

Treat them well, but trust must be earned, not merely expected to be offered from the goodness of their heart.

Shattering Glass Array is very good at helping suppress one of the many leaks in our bucket without requiring a full mobilization, Hoplite Formation combined with Resoluteness probably would let us punch up realms in Nascent Soul--it's just a really solid combination all in all.
 
Essentially Hoplite Spear but with a reasonable nod towards infosec. All it takes is one hired cultivator to ruin everything, and there's enough sudden yet inevitable betrayals in these kinds of works that we probably got burned at least once.
That's true, but Guest Cultivators are more expensive and less talented than Equal treatment. I think enough deterrence combined with good treatment and existing good-will make betrayal unlikely enough for 'Equally' to be worthwhile.
 
[X] Plan: A strong mind in a strong body

I think any option in a xianxia setting that comes with a significant chance of betrayal, particularly for a clan that relies on arrays and formations should never be taken.
 
Last edited:
[X] Plan: A strong mind in a strong body
-[X] As Guest Elders or Guest Cultivators
-[X] Resoluteness
-[X] Shattering Glass Spear Array
-[X] Hoplite Formation


The only thing I am wary of is the shattering glass spear array. It's weak/useless against a full-blown siege, of which there will likely be many. shouldn't we make use of our good attrition by taking a formation that is more effective at sieges like the sand array?
 
That's true, but Guest Cultivators are more expensive and less talented than Equal treatment. I think enough deterrence combined with good treatment and existing good-will make betrayal unlikely enough for 'Equally' to be worthwhile.

The problem is that goodwill doesn't matter, and it's a lot easier to entice an individual to betray a former benefactor than it is to entice an organization to do the same. They'll rationalize it as punishing your 'Weakness' and profiting off of the mess.

Having infrastructure to co-opt wandering cultivators is valuable, and there are enough out there who genuinely believe in returning good favor that we can't outright ignore it or I'd go full Mercenary TBH. Our build is very vulnerable to a sudden yet inevitable betrayal.

Anyway, there won't be that many 'Full-blown sieges', and against those, presumably, we are using the Hoplite Formation led by one of our elders, which is probably going to shit on a lot of potential threats.

The Spear meanwhile, is very good at punishing anyone who tries to nickel and dime us, which is important when we have a Sect of cannibal murderers next door regularly raiding us. The ability to just push the "DALETE" button on anything but a major migration is very handy.
 
Last edited:
[X] Plan: A strong mind in a strong body
[X] Plan: Resolute Bronze Giants


Still undecided between Sand Giant Array and Shattering Glass Spear Array but I agree with everything else.
 
[X] Plan: Resolute Bronze Giants

[X] Plan: A strong mind in a strong body
 
[X] Plan: A strong mind in a strong body

Still undecided between Sand Giant Array and Shattering Glass Spear Array but I agree with everything else.
I feel that the range of the Shattering Glass Spear Array is just too good to pass up. The other options just protect our Core. This allows us to extend protection to our allies, which we are relying on.
 
Voting is open
Back
Top