Hmmph... this junior is a good seed [Cultivation Management Quest]

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Frankly, I love the lost ones plan, with my only real problem with it being that it doesn't have spirit beasts or beastmasters
If @occipitallobe can confirm that there's nothing stopping me from just creating a beastmaster good seed, then I have no real problems voting for it

I'm pretty sure that the 'Specialty' doesn't mean everything else doesn't exist, just that it's not super hyper developed.

This. Sword Sects are 60, 70% sword guys, but they have bow cultivators, body cultivators, formation masters, etc, etc. You can definitely go against the core clan competency - for cultivators to fight in formations they still need to be able to fight, after all.
 
@Alectai How about cutting away obedient from the plan? Clans already have a bonus to obedience and cooperation and adding two perks which help with that might be too much.
 
@Alectai How about cutting away obedient from the plan? Clans already have a bonus to obedience and cooperation and adding two perks which help with that might be too much.

Yeah, but we take a malus from being Demonic, and for formation combat, the higher your cohesion, the better.

I do think this build flips the usual weakness of teamfight organization a being weak in single combat though between the whole "Whatever works" philosophy and Elemental Blood.

I rather imagine we kick the snot out of everyone in mass combat
 
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Good point.
[X] Plan: Though The World May Stand Against Us
[X] Plan: The Lost Ones

In the long term we might be able to remove the thin qi malus if we find a better place to settle/conquer.
 
[X] Plan Beastmaster
-[X] Sect
-[X] Beast Taming
-[X] Beast Raising
-[X] Righteous
-[X] Obedient
-[X] Sect Technique Palace (Sect ONLY)
-[X] Tempering Trials
-[X] enemy
-[X] Badly Injured
[X] Plan: The Lost Ones
 
So I was eying the likes of Perfected body or maybe the Tempered Blade...
Then the Lost Ones attacked.
[X] Plan: The Lost Ones
 
Wait i just realized something. The gm said that we could be other classes the formation masters. I could be A soul sucking Bard with mind control. YAY. demonic tunes for the win.
 
[X] Plan: The Lost Ones

I really like some of the other options, and I know it's approval voting, but this one takes it.
 
[X] Plan: The Lost Ones

While I'm not normally one for super hard quests I think the idea behind this is really good and so I look forward to playing it
 
Since voting is still going and no one picked half these option I want to go with this

[X] PlanMerchants of death
-[X] Clan
-[X] Poison Master (Demonic Only)
-[X] Merchants
-[X] Demonic
-[X] Spirit Herb Field (Lesser) -2
-[X] Body Rejuvenation Herb-1
-[X] Obedient -2
-[X] Spiritual Treasure (Contribution Points Board) -2
-[X] Badly Injured +1
-[X] Poisoned +2
-[X] Two Enemy +3

I'm thinking a clan of poison master/assassins pretending to be a normal merchant clan that specializes in herbs but grows poisons in secret. The main character got on the bad side of 2 clan when they found out the true about the clan. The elder ended up poisoning himself in his escape from his enemies after getting injured
 
A meme build that takes every Disadvantage (other than the mutually exclusive Clan/Sect one) and no Advantages, for a net positive balance of +49 Shinies. I want to try really leaning into Karmic Luck.

[X]Plan Everyone HATES Our Singing, But We Are Somehow Also REALLY Lucky
-[X] Clan
-[X] Demonic Tunes -
A demonic tune attacks the soul directly, and can attack many at once. While tunes take some time to begin, a powerful tunist can control an entire battlefield. Of course, they are vulnerable to direct attacks, and tend to have weaker strength than other cultivators. Despite the name, Demonic Tunists are not automatically part of the Demonic Path. It is a path much looked on wiht suspicion, however.
-[X] Soul Investigators (Can ONLY be taken if Demonic Tunes is picked above) - Investigators can search souls, find truths, and even steal secrets without others knowing. Changing or removing memories, and using their powers of soul resonance to discover secrets. In combat it offers no bonuses, and the moneymaking potential is low. However, Soul Investigators can discover great opportunities and secrets others may not be able to...
-[X] Demonic - Demonic cultivators have no such limitations. They tend to be more powerful, but disdain co-operation, seeking only to maximise their power. They are mostly suppressed by the Righteous Path, but individually the average Demonic Clan or Sect is more powerful than their Righteous counterparts. Their lack of co-operation however means they spend as much time fighting each other as Righteous cultivators.
-[X]Disadvantages:
--[X]Badly Injured - You have been badly injured, and will be recovering for at least fifty years. Your cultivation will slow, and you will fight as an Early Nascent Soul cultivator during that time, at best.
--[X]Impoverished - You are very poor. While you might have assets, your stores of Spirit Stones, herbs, etc, are incredibly low.
--[X]Thinning Bloodline (Clan ONLY) - Your bloodline is thinning, and many clan members are born without the aptitude to cultivate. For now it is not a major issue, but it gets worse with each passing generation...
--[X]Poisoned - You have been poisoned, and cannot resolve it. While you can still cultivate, fighting for a long time reduces your lifespan rapidly. Your ability to personally defend the sect or clan is greatly weakened, and costs you a great deal.
--[X]Enemy - One Sect or Clan hates you, and wants you destroyed. They are of average strength. Simple enough, but quite dangerous.
--[X]Paying Tribute - You have been subjugated by a greater power, and pay a significant cost in resources each year. Until you are strong enough to shake off their reins, you will be quite poor.
--[X]Two Enemies - As above, but two enemies rather than one. Quite dangerous, especially without allies.
--[X]Dangerous Tribulations - The Heavens seek to punish you for some prior slight. Your tribulations are far worse than others, and your rate of passing tribulation is only half that of normal.
--[X]Crippled - A secret that must never come out. You have been permanently injured, and will always fight at one minor realm below your cultivation. Dangerous indeed...
--[X]Corrupt - You find it difficult to impose your will, and it is often subverted. Only force and attention can keep your people in line, which is difficult in closed-door cultivation.
--[X]Great Enemy - A major enemy with cultivators in the Great Circle of Nascent Soul seek your death.
--[X]Thin Qi - Your lands hold incredibly thin Qi. Cultivation speed is halved without constant use of Spirit Stones and pills.
--[X]Tempering Trials - Your lands are used as a tempering trial by a greater clan or sect. For whatever reason, every hundred years your disciples are hunted by a greater power, as part of a competition they hold. Many good seeds are lost each time.
--[X]Spirit Severing Enemy - An enemy seeks to destroy you, and their cultivation is in the Spirit Severing Realm. Annihilation is nearly certain without some way of protecting yourself. Thankfully, their tribulation left them badly injured, so you have two hundred years to prepare...
--[X]Good Seed Tribute - Your finest disciples are paid in tribute to another clan or sect. You are left with only the dregs.
--[X]Dying - You are dying, and must secretly drain the life from your disciples to survive. Their cultivation is slowed, and you are much weaker than a normal cultivator of your realm. If your disciples found out about your perfidy, your Sect or Clan would collapse...
 
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Our enemy's are many for we are uncompromising in our ideals.
We can not stand aside when we see injustice.
We can not allow those of evil intent to continue hurting others when we yet have the strength to stop them and so we are surrounded attacked on all sides by those with evil hearts.
Both those who wear their perversion openly and those who hide behind false masks but it doesn't matter for our wills are iron our hearts beat with righteousness and we shall not fall here.
Our enemy's think themselves safe. That we have not the strength to contest them that the attacks we have suffered leave us bled dry without the strength to continue on. what they don't know is that the blows we have suffered have only made us greater we are a blade burning red hot and we shall come through the other side even stronger then before.
Do not falter brothers and sisters we do what is right even if we must sever the heavens!

not a writer so this is rough not sure how to convey emotion but i hope this will give people a feel for tempered blade
 
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Voting will close in 6 hours (48 hours after the initial vote opened)

Current frontrunners are The Lost Ones at 22 votes, and Perfected Body at 16.
 
Adhoc vote count started by occipitallobe on Aug 21, 2020 at 4:23 AM, finished with 142 posts and 48 votes.

  • [X] Plan: The Lost Ones
    -[X] Clan
    -[X] Combat Formations
    -[X] Array Carving
    -[X] Demonic
    -[X] Tempering Trials (+4 pts)
    --[X] It is considered an act of great karmic virtue to bring justice on behalf of the heavens, and what greater injustice exists than the continued survival of these invaders? A coalition of so-called Righteous Sects regularly issue the Rite of Karmic Purification, in which the Clan's fortresses and businesses are laid siege, as a tide of murderers seek to slay your people to gain the blessings of Heaven for their future advancement. Preparing for these to limit the damage is a significant portion of the Clan's duties.
    -[X] Thin Qi (+4 pts)
    --[X] As though all of the other curses are not terrible enough, the very energy of Heaven and Earth is found to recede from areas held by the Clan. While the Array Engineers have labored long and hard to compensate for this with their arts, it is a persistent issue that follows your people throughout time.
    -[X] Dangerous Tribulation (+3 pts)
    --[X] The Heavens have not forgotten the trespass of your ancestors, and make sure to remind you that you will never be welcome in this realm any time one of your experts seeks to rise to power. It is said that Heavenly Tribulation is two parts killing intent to eight parts vital force. For your kin, it is the other way around.
    -[X] Enemy (+2 pts)
    --[X] The oldest and greatest foe of the Clan is the Raging Fury Sect--Demonic Cultivators of considerable power and malice. The annals of the Clan state that the Raging Fury Sect once took in a number of refugees of the Clan in the aftermath of the Great Conflict and the onset of the curse, keeping just enough alive to study their strange bloodline and refining the rest for their own sinister deeds. When their perfidy was discovered, the Ancient gathered together a full Legion and set themselves upon the Raging Fury's territory, carving a burning swath through their Sect, salting the herb fields and sacking their Dao Repository, before taking the survivors and what slaves had not already been seized and retreating home. Their foundation ruptured, the Raging Fury Sect fell to infighting and collapsed. The survivors yet plague the Clan's operations.
    -[X] Two Enemies (+3 pts)
    --[X] Even putting aside the centennial assaults, you have more… Persistent concerns. The Seven Divine Saber Palace is a formidable Sect of the Righteous Path, professing the Dao of self-reliance and overcoming all foes with a single blade. In spite of this, when the Abyssal Demon Sect assaulted the Jin Empire on one fateful year--a realm under the Saber Palace's protection. Weighing the risk of sustaining harm under the Abyssal Demon's fierce onslaught against the value of protecting a minor secular country, they chose instead to simply shrug and let the attack continue, and avenge it later when they could muster greater force. Desperate, the Jin Emperor personally rode for the court of the golden-haired demons and kowtowed before them, begging their aid. Moved by the sovereign's humility, the Clan's elders authorized an expedition, and locked horns with the Abyssal Demon Sect, killing many of them under the weight of their spears and the thunder of their cadence. In the aftermath, the Clan was recognized as the Imperial Protectors--an act that left the Seven Divine Saber Palace's face in tatters, one they never forgave. The Abyssal Demons also suffered terrible losses from the Clan's legion, and they were forced to flee the empire when the Array Engineers were successful at warding the major cities from their blood-hunters. Neither side forgave the Clan for this.
    -[X] Elemental Blood (5 pts)
    --[X] It is said in the oldest of records that the Empire your people hailed from was founded by a child of the Sun--the battles and tribulations experienced since arriving in this realm seem to have catalyzed this lineage into something mighty indeed. The hair of your people shines a radiant gold, flowing like the corona of a star when fighting a fierce battle. It is the foundational strength of your Clan in many ways, and permits your strength to endure these trials without compromise.
    -[X] Obedient (2 pts)
    --[X] Your kinsmen are drilled to cooperate from an early age, introduced to cultivation in groups and taught the importance of cooperation and teamwork even in a realm that seeks to deny such humanity from experts.
    -[X] Ally (2 pts)
    --[X] You are not entirely without friends even in a world like this. The Flood Dragon Gang are widely considered pests throughout most of the other Righteous Sects, but folk heroes to much of the Secular World. They stood for the Jin Empire's people before anybody else, and the arrival of your own Clan's soldiery prevented them from being wiped out in a futile last stand. They subsequently swore friendship with your Clan--and admittedly, having a band of wandering knights-errant to launder your goods through has been helpful for the clan's coffers, and it's just so rare to have loyal friends, you know?
    -[X] Ancestral Will (Late Nascent Soul) (3 pts)
    --[X] All the world seems to be fit to be your enemies, and it is tradition for the elders of your Clan to leave a fragment of their will behind when they pass on. Combined with the Sect Protection Formation, this is a force fit enough to discourage your many rivals from going to the knife. So long as your foundation endures, so will your legacy.
    -[X] Spirit Stone Mine (Medium) (3 pts)
    --[X] While the energies of Heaven and Earth fleeing when your people set down roots anywhere is annoying, the crystallized power deep in the earth's heart is… Less able to inconvenience you and yours. Seizing it was a problem--holding it, fortunately--is less so.
    -[X] Spiritual Treasure "Contribution Board" (2 pts)
    --[X] For all that their methods and nature qualify them as the Demonic Path, the Clan is tightly organized, issuing missions to disciples to ensure that the Clan's obligations remain upheld, while new sources of resources and material are acquired. While an entrenched observer of the Righteous Path may scoff at seeing the beasts pretend to coordinate themselves, it is a point in the Clan's pride that unlike many organizations outside the orthodoxy, virtually none of their disciples ever go mad with power and go on rampages harming the innocent.
    [X] Plan Perfected Body
    -[X] Clan
    -[X] Body Cultivation
    -[X] Physician
    -[X] Righteous
    -[X] No shinies
    [X] Plan: Though The World May Stand Against Us
    -[X] Sect
    -[X] Blood Demon (Demonic Only)
    -[X] Array Carving
    -[X] Demonic
    --[X] Advantages:
    -[X] Spirit Stone Mine (Major) -4
    -[X] Secret Realm Location (Foundation Establishment) -5
    -[X] Sect Technique Palace -5
    --[X] Disadvantages:
    -[X] Enemy +2
    -[X] Two Enemies +3
    -[X] Great Enemy +4
    -[X] Spirit Severing Enemy +5
    [X] Plan Beastmaster
    -[X] Sect
    -[X] Beast Taming
    -[X] Beast Raising
    -[X] Righteous
    -[X] Obedient
    -[X] Sect Technique Palace (Sect ONLY)
    -[X] Tempering Trials
    -[X] enemy
    -[X] Badly Injured
    [X] plan Tempered blade
    -[X] Sect
    -[X] Sword Cultivation
    -[X] Smithing
    -[X] Righteous
    -[X] Obedient
    -[X] Spiritual Treasure (Contribution Points Board)
    -[X] Sect Technique Palace (Sect ONLY)
    -[X] enemy
    -[X] Two Enemies
    -[X] Tempering Trials
    [X] Plan From Humble Beginnings
    -[X] Clan
    -[X] Body Cultivating
    -[X] Array Carving
    -[X] Righteous
    --[X] Advantages:
    -[X] Spirit Stone Mine (Lesser) -2
    -[X] Obedient -2
    --[X] Disadvantages:
    -[X] Impoverished +1
    -[X] Badly Injured +1
    -[X] Paying Tribute +3
    [X] Plan Perfected Body with shinie
    -[X] Clan
    -[X] Body Cultivation
    -[X] Physician
    -[X] Righteous
    -[X]Advantage
    --[X]Spirit Stone Mine (Minor)(-1)
    --[X]Body Rejuvenation Herb(-1)
    -[X]Disadvantage
    --[X]Enemy(+2)
    [X] Plan Pokemon
    -[X] Clan
    -[X] Beast Taming (MUST be picked if Beast Raising is picked below)
    -[X] Beast Raising (MUST be picked if Beast Taming is picked above)
    -[X] Righteous
    -[X] Obedient -2
    -[X] Elemental Bloodline (Clan ONLY) -5
    -[X] Spirit Severing Enemy +5
    -[X] Badly Injured +1
    -[X] Impoverished +1
    [X] Plan Sacred Blade
    -[X] Sect
    -[X] Sword Cultivation
    -[X] Smithing
    -[X] Righteous
    -[X] special alloy
    -[X] impoverished
    -[X] enemy
    [X] Plan: Though The World May Stand Against Us
    [X] Lost Ones
    [X] Plan Friends in High Places
    -[X] Sect
    -[X] Body Cultivation
    -[x] Pill Forging
    -[x] Advantages
    --[x] Spirit Herb Field (Medium) (-3)
    --[x] Secret Pill-Making Recipe (-3)
    --[x] Ally (Minor) (-2)
    -[x] Disadvantages
    --[x] Thin Qi (+4)
    --[x] Injured (+1)
    --[x] Paying Tribute (+3)
    -[X] Righteous
    [X] PlanMerchants of death
    -[X] Clan
    -[X] Poison Master (Demonic Only)
    -[X] Merchants
    -[X] Demonic
    -[X] Spirit Herb Field (Lesser) -2
    -[X] Body Rejuvenation Herb-1
    -[X] Obedient -2
    -[X] Spiritual Treasure (Contribution Points Board) -2
    -[X] Badly Injured +1
    -[X] Poisoned +2
    -[X] Two Enemy +3
    [X]Plan Everyone HATES Our Singing, But We Are Somehow Also REALLY Lucky
    -[X] Clan
    -[X] Demonic Tunes - A demonic tune attacks the soul directly, and can attack many at once. While tunes take some time to begin, a powerful tunist can control an entire battlefield. Of course, they are vulnerable to direct attacks, and tend to have weaker strength than other cultivators. Despite the name, Demonic Tunists are not automatically part of the Demonic Path. It is a path much looked on wiht suspicion, however.
    -[X] Soul Investigators (Can ONLY be taken if Demonic Tunes is picked above) - Investigators can search souls, find truths, and even steal secrets without others knowing. Changing or removing memories, and using their powers of soul resonance to discover secrets. In combat it offers no bonuses, and the moneymaking potential is low. However, Soul Investigators can discover great opportunities and secrets others may not be able to...
    -[X] Demonic - Demonic cultivators have no such limitations. They tend to be more powerful, but disdain co-operation, seeking only to maximise their power. They are mostly suppressed by the Righteous Path, but individually the average Demonic Clan or Sect is more powerful than their Righteous counterparts. Their lack of co-operation however means they spend as much time fighting each other as Righteous cultivators.
    -[x] Disadvantages
    --[X]Badly Injured - You have been badly injured, and will be recovering for at least fifty years. Your cultivation will slow, and you will fight as an Early Nascent Soul cultivator during that time, at best.
    --[X]Impoverished - You are very poor. While you might have assets, your stores of Spirit Stones, herbs, etc, are incredibly low.
    --[X]Thinning Bloodline (Clan ONLY) - Your bloodline is thinning, and many clan members are born without the aptitude to cultivate. For now it is not a major issue, but it gets worse with each passing generation...
    --[X]Poisoned - You have been poisoned, and cannot resolve it. While you can still cultivate, fighting for a long time reduces your lifespan rapidly. Your ability to personally defend the sect or clan is greatly weakened, and costs you a great deal.
    --[X]Enemy - One Sect or Clan hates you, and wants you destroyed. They are of average strength. Simple enough, but quite dangerous.
    --[X]Paying Tribute - You have been subjugated by a greater power, and pay a significant cost in resources each year. Until you are strong enough to shake off their reins, you will be quite poor.
    --[X]Two Enemies - As above, but two enemies rather than one. Quite dangerous, especially without allies.
    --[X]Dangerous Tribulations - The Heavens seek to punish you for some prior slight. Your tribulations are far worse than others, and your rate of passing tribulation is only half that of normal.
    --[X]Crippled - A secret that must never come out. You have been permanently injured, and will always fight at one minor realm below your cultivation. Dangerous indeed...
    --[X]Corrupt - You find it difficult to impose your will, and it is often subverted. Only force and attention can keep your people in line, which is difficult in closed-door cultivation.
    --[X]Great Enemy - A major enemy with cultivators in the Great Circle of Nascent Soul seek your death.
    --[X]Thin Qi - Your lands hold incredibly thin Qi. Cultivation speed is halved without constant use of Spirit Stones and pills.
    --[X]Tempering Trials - Your lands are used as a tempering trial by a greater clan or sect. For whatever reason, every hundred years your disciples are hunted by a greater power, as part of a competition they hold. Many good seeds are lost each time.
    --[X]Spirit Severing Enemy - An enemy seeks to destroy you, and their cultivation is in the Spirit Severing Realm. Annihilation is nearly certain without some way of protecting yourself. Thankfully, their tribulation left them badly injured, so you have two hundred years to prepare...
    --[X]Good Seed Tribute - Your finest disciples are paid in tribute to another clan or sect. You are left with only the dregs.
    --[X]Dying - You are dying, and must secretly drain the life from your disciples to survive. Their cultivation is slowed, and you are much weaker than a normal cultivator of your realm. If your disciples found out about your perfidy, your Sect or Clan would collapse...

Tally
 
To be honest, I assumed Greek. But no plan is completely set in stone - if the Lost Ones was picked there'd be a vote on general clan culture (maybe everyone has a Greek name, but the heavens hate it so they need to use an assumed Chinese name to avoid further heavenly punishment) and customs - every clan or sect will have this kind of vote, of course
You could probably do Greco-Roman ,a mix of greek and latin names,after some point the two cultures mixed and became one(yet greek triumphed given that it did not disappear and even went on to become the main language of Medieval Roman Empire,since the roman empire had lost the West Latin was a minority language with most common people in the empire capable of speaking Greek ,it was a hiven that such a change would happen
Could use Medieval Roman(Byzantine) Titles,they are a mix of greek and Latin

Say will we have our own script or use Chinese characters?
Because given the many worlds that exist in the cultivation world I find it pretty weird that variations and dialects of the Chinese Characters dont exist,its after all a logogram script the meaning of the character can be changed(you can see japan and korea for examples)
 
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Out of curiosity, what would be the danger level / risk rating of a set-up like my plan (take all the Disadvantages and zero Advantages, for maxed out karmic luck)

Absurd. Karmic luck is helpful at the margins, but sometimes there just aren't many margins. Crippled + poisoned + badly injured + dying means you fight at roughly mid-Foundation Building - fighting at a Core Formation level would quite possibly kill you.

Incredible karmic luck would maybe reduce the chance of death to 10%, but even so your chances of surviving 1 turn (20 years) are bad to begin with. Karmic luck is strictly a 'what happens at the margins' phenomena. The heavens don't plot for you, but if the situation allows it they do put a thumb on the scale.

The better the karmic luck, the more often the thumb comes down - but it doesn't turn 50% chances into 99% chances, it turns 50% chances into 60, maybe 70% chances. The problem with ultrakarma build is that all of your chances are <1%. Even if heaven works overtime and increases your chances twentyfold, you're still more-or-less doomed. Your sect is so weak you might not even have any Core Formation disciples.

Say will we have our own script or use Chinese characters?
Because given the many worlds that exist in the cultivation world I find it pretty weird that variations and dialects of the Chinese Characters dont exist,its after all a logogram script the meaning of the character can be changed(you can see japan and korea for examples)

I probably won't spend a lot of time on script details, to be honest. If someone wants to write an omake about it once we establish the clan for bonuses to their character, though, as long as it's not stupid I'll likely incorporate it as canon.
 
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