Magical Girl Home Base Quest

I don't think waiting on the assault is going to making things much better.

[X] [ASSAULT] Yes.

I'm for the tomb. These girls have made a grand sacrifice, they deserve a grander memorial. No one else is ever going to know.

[X] [DEATH] You have cement and planks, and you can cast concrete with difficulty. Thus you can build a tomb to lay the girls of your home to rest, so that in the time of their eternal slumber you may protect them for your failures in life. No force will take them from your side again.

[X] [WORK] Costume
-[X] Level 1
 
"Пыль глотаю, теряю сознанье, воды не осталось совсем,
И вертушка лежит где-то рядом, и тяжёлым мой стал АКМ…
Да один, я остался один, а все друзья мои полегли,
Вся надежда – один магазин, просто так не возьмёте, скоты!"


Presumably, that was something cheery.
...maaaybe for some definition of cheery.

Also, uhm... who is Natalya? I though it was someone I forgot, but searching in the thread, that's the first mention of this name ever.
 
Also, uh, what did we sell this artifact for, or did we sell anything for anything?

Money and information.

OK, have to know... which bone!? Or does that mean one of the rookies gone?

Yes bones. Many bones.

...maaaybe for some definition of cheery.

yeah nah I have zero shame in doing this to the people who don't get the reference.
 
[x] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
[x] [WORK] No, you want to improve your workshop instead.
[X] [Assault] Yes.
 
[x] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
[x] [WORK] No, you want to improve your workshop instead.
[X] [Assault] Yes.
 
[x] [ASSAULT] Yes.
[x] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
[x] [WORK] No, you want to improve your workshop instead.
 
"You ever seen The Love Bug? That was originally filmed as a documentary, but Disney realized he'd need to change some things up if he wanted to break even on it."

Oh my god Herbie why

stop ruining my childhood

[X] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.

Not immediately sure on anything else off-hand, but this is the one that appeals to me.
 
[x] [ASSAULT] Yes.

I wish there was an option for "yes, but maybe let's think of a better plan that won't trigger breaking-the-veil".

[x] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.

I like the idea of not having any magical girl corpses lying around, just in case we do an undead plotline sometime.

[] [WORK] No, you want to improve your workshop instead.

Still not seeing much connection between what we build and what happens with the story. I dunno.
(Not clear what happened with our budget. If it turns out we're low on Mundane, I'll change my vote to building another thing.)
 
Sitting down in your workshop, it was a nervous jitter that fueled your movements as you got to work. The girls had been running together for a week, and while good habits were rubbing off on them, the seniors had been getting twitchy. Even Mistletoe, mild as she was about things now that Chris had been introduced to the hostel, was starting to get frustrated. The problem, quite simply, was fear. The girls were eleven to thirteen for the most part, and a hulking pile of roid rage with a sword and several friends was not something they could stand their ground against.
Having to throw FNGs at the enemy.
"I expanded the menu." Chris scoffed. "More importantly, I also know a butcher who does bulk discounts. It's cheaper to buy the whole cow at once."
NIce, nice.
"Now out! You were obviously doing something, get back to it!" Chris said, making 'shoo, shoo' motions. "Hang around too long and I'll be late with the soup, and then I won't make tabouli later!"

"Wait you're making tabouli later?" Jocelyn asked. "Where the hell did you get that much parsley?"

"Trade secret! Now out! Out!"
Cooks, like magicians, have their secrets.
"Bottle it and use it as a potion base sometime. Tie a few M80s to the outside, and I figure it'll give some demons a hell of a day." You replied, before draining it into a couple of your potion capsules.
Holy hand grenades!
"You do know those are illegal."
So is pretty much everything regarding what we do.
Sure enough, a main type of Void, with the ability to calm the wielder. A deeper investigation reveled it was not just a mental amulet, but also one that specialized in creating void in more material ways as well; magics routed through it would lean to a more sterile nature, and imprinted in the roots of the construction was a spell of perfect emptiness, almost like a wand. Someone would need to field test it, but you were reasonably certain it wasn't just 'perfect emptiness' on a metaphysical level, but a true area without any of the World within it.
We make the weirdest stuff.
The next morning was by far the worst you had to deal with. Most of the girls hunted at night, and brought friends back with them they'd found, but not all your girls came back hale and hearty. Oh, the older girls were fine, but with two of the young ones traumatized and in shock from when Rose dragged them in with broken bones, and one of Trompdoy's straight-up being gone, you couldn't worry too much about them. They'd survived.

Natalya hadn't. It had been a shitshow when Calypso's group came barreling in via a stolen van, the girls frantically dragging her to the now-permanent OR in your lobby as blood poured over the floor. They'd been ambushed, digging through the blight around East Canfield when they'd been jumped. Another demon had been recognized, at least, a principes. Armed well with shield and blasting wands, it alone was enough to force Calypso to respect it and battle it solo- and that's when the hastatii came screaming in.

You were good, but it was obvious as the body hit your table- she was gone. Several stab wounds and a stomach that was starting to issue the smell of rot were enough to strain you if it had been outside your door, but by now there was a liter of blood in your entranceway and another two in the van. She would have been gone from that alone.

"I'm sorry." You said mechanically, closing Natalya's glassy eyes. "She's gone."
Knew losing girls was pretty much inevitable, but still. Fuck.
You- and equally importantly, some of the girls- had originally dug the hole for an abortive plan to make a storage locker for stuff you weren't sure would be stable in the hostel. Now, it was two feet deep, with a cover made of old planks. Wrapping the funerary shroud in the tarp, you then taped the tarp shut, before pulling your backup rope from the small tool set you'd pegged to the truck's handle.

"I promise this isn't permanent." You said, tying off on the body, before lowering it down. "I promise."
It won't be.
It was several hours and a shower later that you found Acasta, the best-performing of the new girls. That wasn't saying much, though, as the herd around your hotel had doubled and you saw tarps and bush shelters going up in the scrubline and pine trees that had been used once upon a time to give the illusion of privacy.
A tent town is rising.
"Yeah that can wait get to the control center." Homer gasped, glaring in your general postal code. "We figured out this whole disaster, and I think we can take out one of the summoning pillars."
Finally, good news.
Also, uhm... who is Natalya? I though it was someone I forgot, but searching in the thread, that's the first mention of this name ever.
She is, one of the new girls.
(Not clear what happened with our budget. If it turns out we're low on Mundane, I'll change my vote to building another thing.)
Check the spreadsheet. We just sold the trinket for info and bunch of mundanes. Right now we have 16 mundanes.


[X] [ASSAULT] Yes.
[X] [DEATH] You have cement and planks, and you can cast concrete with difficulty. Thus you can build a tomb to lay the girls of your home to rest, so that in the time of their eternal slumber you may protect them for your failures in life. No force will take them from your side again.
[X] [WORK] No, you want to improve your workshop instead.

Workshop improvement, and then the kolobok.
 
I admit my preference for cremation lies heavily on the "send their spirit on to the stars" line. I don't know if it's merely poetic or has magical significance in this universe, but either way it's nice. And something feels off about storing the actual corpses - a little but creepy, a little bit risky.
Still not seeing much connection between what we build and what happens with the story. I dunno.
(Not clear what happened with our budget. If it turns out we're low on Mundane, I'll change my vote to building another thing.)
Per the spreadsheet we have 16 Mundane now.
 
[X] [ASSAULT] Yes.
We have little to gain and much to lose by waiting.

[X] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
Leaving corpses of magical girls intact seems very unwise.

[X] [WORK] No, you want to improve your workshop instead.
Need those upgrades.
 
I admit my preference for cremation lies heavily on the "send their spirit on to the stars" line.

Yeah, I'm roughly in the same (metaphorical, literal's different option haha) boat here - the idea of sending the dead into the sky where they can watch over the living, and where the living can look up at the night sky and remember them, no matter where in the world they are? That sounds like some good juju.

There's also the whole thing with fire being a purifying force to consider here, so it won't leave any bad juju hanging around the bodies.
 
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[x] [ASSAULT] Yes.
[x] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
[x] [WORK] No, you want to improve your workshop instead.
 
[X] [ASSAULT] Yes.

While this crisis continues, we're getting 3d6-1d6 new MGs per week. No one thing we craft can make an impact when diffused among so many, and even delaying one week carries a substantial chance of more deaths. Things are already super unsustainable, and not attacking now means things will get way worse very quickly.

[X] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.

[X] [WORK] Wand
-[X] Level 2
 
[X] [ASSAULT] Yes.
[X] [DEATH] You have metal, and you know how to make a canvass boat. Load the dead and her effects in, and send it down the river with a charge to scuttle it once it reaches the lake. They will be buried in the inland sea, where no corpse will lie atop them, nor robber can steal their souls away.
[X] [WORK] No, you want to improve your workshop instead.

Honestly all the burial kinds sound good.
 
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Looms like we gained 9 Mundane this week, and we spent 1 Witchy, 1 Demon, and... I'd guess 1 Mundane on the amulet. So we gained 10 Mundane in the trade, in addition to intel. Up to 16 Mundane total.

@7734 The spreadsheet lists two deaths in the contacts page?
 
Honestly all the burial kinds sound good.

I mean that's the point. They're all good, but they all also provide different knock-on effects since they each come from a different tradition and have a different spiritual weight. Although worrying about the tombs in an undead scenario is kinda funny, since those would be persons laid peacefully to rest and immune to most necromancy.
 
I mean that's the point. They're all good, but they all also provide different knock-on effects since they each come from a different tradition and have a different spiritual weight. Although worrying about the tombs in an undead scenario is kinda funny, since those would be persons laid peacefully to rest and immune to most necromancy.
Too much fiction with unquiet dead even in tombs, what can I say. I didn't think it was necessarily actually a trap option, but. On another level, having whole corpses around still strikes me as creepy on some irrational level.
 
[x] [ASSAULT] Yes.
[x] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
[x] [WORK] No, you want to improve your workshop instead.
 
Assault Location?
[X] [ASSAULT] Yes.

This is going to be miserable, but I expect our opponents are progressing with their own plans. And we aren't secure at the present moment anyways.

Funerary Practice
[X] [DEATH] You have metal, and you know how to make a canvass boat. Load the dead and her effects in, and send it down the river with a charge to scuttle it once it reaches the lake. They will be buried in the inland sea, where no corpse will lie atop them, nor robber can steal their souls away.

I feel better about sending her on a final journey than about keeping watch forevermore or trying to present her memories.

Build a Tool
[X] [WORK] Costume
-[X] Level 1

I'm not sure this is the best use of time, but it feels appropriate to try and make something defensive right now. The extra bombs (possibly with holy water salts) could also give some more teeth to the planned assault. We are in a better spot for other improvements or researching than we were last turn if anyone prefers that.
 
[X] [ASSAULT] Not yet.
[X] [DEATH] You have brush and real wood, and if you take your bellows, then you can create a fire to destroy their remains and send their spirits on to the stars. Their ashes will remain, collected into a memorial container, and enshrined in the building so that their life will forever be remembered by those that follow.
[X] [WORK] Wand
-[X] Write in Level, between 1 and 2.
 
Yeah... this quest suddenly got really topical. On a disturbing level quite frankly.

Not your fault what goes on in reality but... well... oof.

[X] [ASSAULT] Yes.
[X] [DEATH] You have metal, and you know how to make a canvass boat. Load the dead and her effects in, and send it down the river with a charge to scuttle it once it reaches the lake. They will be buried in the inland sea, where no corpse will lie atop them, nor robber can steal their souls away.
[X] [WORK] No, you want to improve your workshop instead.
 
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