Magical Girl Home Base Quest

[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
I think a general research upgrade is more likely than safety (this quest is not particularly evocative of safety) but yes, we are desperately in need of workshop upgrades. The potion still was extremely good, and that was just one possible first tier upgrade. We're really neglecting our production base. Hopefully an upgrade vote can gain traction after the crisis is over, if the crisis doesn't go too long.
Honestly we'd probably get a lot of benefit from doing it right now since there's a good chance it would increase our production ability like the last time, letting us churn out even more items.

I kind of want to do the boot camp option and try to get some kind of standardized training for the girls, but it doesn't look like it would continue after the crisis and it feels like 'standardized' anything wouldn't really fit the theme of the quest. :p
 
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[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

I'd prefer to upgrade the workshop right now, but that's not happening based on the votes thus far, so I'll take the dice roll of research.
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

Now that Kolobok is gaining traction, changing my vote.
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

Okay, since there are now the votes for it, I'll go for this.
 
"If you're telling me we have to go to Cleveland, I'm reserving the right to call up Ouroboros, tell her it's not our problem, and go bunker through this."
Cleveland! Our biggest exports are crippling depression and demon lords!
"Good." Trompdoy muttered. "Fucking tragedy, those kids. Most of 'em are only twelve."
Well that's goddamn bloodcurdling. Way too many shades of Sailor Nothing here... Trompdoy sure is damn tired of this shit, for one.

[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

Yeah, we're going to need that healing item. So let's put in the work to make it not radioactive and possible deadly to use.
And partnering up with someone like Trompdoy who's survived a while at this is probably the best bet to keep the new girls alive longer.
 
"Medicine Boy." She said calmly, perched up there with two legs messing around your hair as normal. "Anything coming up in your books?"

"Yeah." You grumbled. "We're scheduled to take it up the ass next week."

"Food costs?"

"Food costs." You agreed. "Chris has been a massive help getting the kitchen operation, and now that we don't have a literal blind man in there we can run it at about triple capacity as previous, but we've had eleven new girls in and out of here. That's double our standard load and then some."

"We need a way to liquidate the silver." Jocelyn muttered. "Preferably after treating it to prevent any lingering ill effects from moving around."

"Pretty much. At the rate things are going, we're going to have to start dumpster diving." You groused. "I hate dumpster diving."

"Well, in better news, I think I've isolated the centers of demonic activity and have a short primer on demonic activity." Jocelyn chuckled. "Come into my web and I'll show you."
Some good, some bad.
"You're going to creep out the new girls you know."

"Counterpoint, I'm a spider now. I can call it what I want."

"Define 'simple' for me please." You said, itching for a smoke. You didn't know why you were itching for a smoke since you didn't do it at all, but something in the back of your head was demanding you dictate the atmosphere here.
Heh. No, MB, smoking is bad for you.
"Old types of Roman legionaries." Calypso replied. "Velites were skirmishers and local auxileries; hastate were the first ranks of the legion and were usually the youngest. For this, the velites are what appear to be people who have sold their souls out and are just going after our girls under compulsion, aside from the ones with guns, not terribly threatening. Hastati are the actual demons and generally pretty freaking annoying. They travel in packs of eight with one leader, and are generally equipped with mundane weapons like swords and magical shields. Most of the girls have a lot of trouble with them: they charge in with shields and numbers to eat the attacks, then start stabbing."

"And you have written summaries of all this for the girls?"

"I have a freaking primer document in here. Somewhere." Jocelyn said, waving a leg around amicably. "I'll probably just move the mimeograph to the lounge and start having one of the off-duty girls bang out copies."
That's good, knowing your enemy and all that.
"Oh, I don't know, give them to us?" Rose suggested caustically. "It's not like we're going to feed them to the demons or anything. Besides, we're mowing through these knockoffs like it's a shooting gallery."

You squinted at her. "Really?"

"Oh no, magical shields!" Rose fake-screamed as you walked to the mess. "Whatever shall I do? Maybe I'll trick them into running into a wall, or countercharge their puny shields? Maybe I'll trip them up in vines or literally stop time? Maybe, just maybe, I'll shoot them... twice. That might work!"
Hah! Good to see that the senpais are on the up.
"What, you get hit?" Rose joked.

"Yeah, by a Pinto with a grudge." Trompdoy muttered. "I was going to the 7-11 on Allen and BAM! Right out of the parking lot, next thing I know he's pulling an iron and I'm throwing a fucking magic missile and that sets off his fuel tank."
Ouch. Note to self, magic missile can ignite things.
"There is no power of friendship." Trompdoy spat. "The only thing there is are friends with power- and if the little bastards tell you otherwise, kill them. Who knows? Someone like you might be able to make it stick."
Well, hopefully we can show her the power of more mundane power of riendship.
So what did we build? The double room? Looks like Homer built another room.
We built a bunkroom.
And bigger canteen, though that could have been just Chris' action alone and not tied to us improving our building.
There's also the fact that, if say, we want to build a dedicated Medical Center sometime now that we've mostly got the mission control room or anything else that's special and fancy, we've kinda already used up the bottom floor. And if it's one of those special and fancy things that needs special equipment, trying to host that stuff up through the stairs could be 'fun'.
And the fact that we haven't unlocked the medical center yet.
Hey folks, a question. Costumes work like armor, right? As in...Full plate armor, or Kamen Rider or Power Rangers. Would selling costumes be as good as giving them weapons because the armor's protective effects also work as a weapon if the armor hits the enemy, right?
They do, but how they work depends of the armor. In one of the omakes we have a costume that shrugs off physical attacks, but is not much use against magical ones.

No, it wouldn't be. Armor is not going to make anywhere nearly as good of a weapon as a dedicated weapon.

[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
If we were making Tier 3 costumes, then what they could do is let magical girls tank and fight with mundane weapons and innate magic. This isn't a JRPG where armor and accessory slots are relatively minor parts of a character's stat boosts.

We see in this update that Rose at least isn't worried about offense against the mooks - on the other hand Trompdoy is concerned about taking hits from mundane enemies.

The big problem is we can only make Tier 1 costumes, and that's not a great use of our actions compared to stuff that can stop time or make illusions that can hurt (I think). I believe upgrading our workshop would start to fix that problem - my understanding is that a level 2 workshop would let us build level 2 items, we just wouldn't get our skill bonus.

The other problem is that right now we have so many magical girls that trying to supply them with equipment piece by piece is not workable - and that's not even counting those that wander in from outside.

Again, the workshop upgrades may help. The first one we did let us put out three pieces of Tier One gear with every crafting action. There may be similar production upgrades for wands, costumes and trinkets.
 
Again, the workshop upgrades may help. The first one we did let us put out three pieces of Tier One gear with every crafting action. There may be similar production upgrades for wands, costumes and trinkets.

I mean, if you want to up Skill instead of workshop, it would help if you built items in the skill you want trained. Calypso has a Masterwork Trinket which would have boosted your skill if you hadn't already hit advancement cap via Masterwork in Trinkets, so it's not impossible.
 
Ah, so that is that how that works. My apologies for misinterpreting that to the thread earlier, then. Guess a Masterwork is a nat 10?

I still don't like grinding low Tier equipment, but good to know.
 
So I guess that means we're probably gonna have to bite the bullet and actually make some Lv 1 Costumes and Bombs even if they're not optimal. Either that, or hope we get lucky researching a major artifact. Not sure about the minor artifacts since we haven't done anything with them yet.
 
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Going for a wand masterwork could be a decent play. We're at tier two so it's not a much of a waste as crafting tier 1 stuff. And getting up to T3 in both Wand and Trinket would give us high-power offense and defense options.
 
Guess a Masterwork is a nat 10?

Yes.


So I guess that means we're probably gonna have to bite the bullet and actually make some Lv 1 Costumes and Bombs even if they're not optimal. Either that, or hope we get lucky researching a major artifact. Not sure about the minor artifacts since we haven't done anything with them yet.

Ding ding ding, he gets it. What's even funnier is thinking that a level 2 shop will let you produce a level 2 item you don't have skills for. Don't know how that idea came around, but c'mon. This is not Capatalism Quest. Your material wealth is not the beginning and end of your leverage on the world.
 
hinking that a level 2 shop will let you produce a level 2 item you don't have skills for. Don't know how that idea came around, but c'mon. This is not Capatalism Quest. Your material wealth is not the beginning and end of your leverage on the world.
I swear there were statements that implied so, but apparently not.

Kind of irked that we made a Masterwork and didn't get told such since that's a fairly important piece of the black box we were missing, but I'll take my lumps.
 
So I guess that means we're probably gonna have to bite the bullet and actually make some Lv 1 Costumes and Bombs even if they're not optimal.
Experience suggests that if we want to make bombs, the best thing is to ask Homer to do it; he's better than we are.

@7734 , has Medicine Boy talked to Homer at any point about the possibility of selling his items? Does he sell them himself, or just stash them, and does he have any known plans along those lines?

Ding ding ding, he gets it. What's even funnier is thinking that a level 2 shop will let you produce a level 2 item you don't have skills for. Don't know how that idea came around, but c'mon. This is not Capatalism Quest. Your material wealth is not the beginning and end of your leverage on the world.
I mean, it's superficially plausible that mediocre skill plus the right tools can produce better results than mediocre skill plus mediocre tools. But yeah.
 
You can't build those yet because they're pretty complicated. It's probably going to be your first workshop upgrade.
Referring to costumes.
Stuff lasts longer, you get to build new stuff, you learn new things, your cancer risk drops by several percent because you're not burning garbage as a heat source...
Referring to workshop upgrades.

Stuff like this may have been what led me to believe that upgrading the workshop would open up new Tiers of gear fwiw. If it's wrong it's wrong, but it didn't come from nowhere.
 
Hey, folks? Maybe instead of researching shit for later, we should make some weapons for the unarmed magical girls so they don't die right now?

[X] [WORK] Wand
-[X] Level 2
[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
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Build a Tool
[X] [WORK] Wand
-[X] Level 2

A good blaster can turn a marginal new girl with a non-offensive gift into a force that smites evil. Or would if any of them could afford it :\

Maybe someone will pay enough cash for the secondary bombs to let us keep feeding the newbies?

Magical Girl Direction
[X] [GIRLS]: Start fishing for information- you want to get this threat over and done with as soon as possible, and that means knowing thy enemy.

Right now it sounds like everything is on fire, but since the National Guard hasn't engaged damned demons in pitched battles there's just a little bit of leeway in my mind. Enough to try and pry for more intel before Hell amasses more forces. Better scouting should also improve the effect of Mission Control, by giving a better picture to everyone what may be happening.
 
@7734 , has Medicine Boy talked to Homer at any point about the possibility of selling his items? Does he sell them himself, or just stash them, and does he have any known plans along those lines?

They're getting stashed, mostly because they're really trash T5 bombs. Unlike other items that have a shelf life, bombs have Collateral Risk based on the maker. Homer, since he doesn't get a ton of practice, still tends to make nuclear hand grenades when he doesn't need to. Due to the high risk, they'll be auto-sold when a job that needs it comes around.

I mean, it's superficially plausible that mediocre skill plus the right tools can produce better results than mediocre skill plus mediocre tools. But yeah.

That's reflected in the durability increases.
 
Ding ding ding, he gets it. What's even funnier is thinking that a level 2 shop will let you produce a level 2 item you don't have skills for. Don't know how that idea came around, but c'mon. This is not Capatalism Quest. Your material wealth is not the beginning and end of your leverage on the world.
Well we did unlock level 1 costumes from upgrading our shop so it wasn't completely unlikely to assume that upgrading our shop again could improve our sewing skills through getting an actual sewing kit or sewing machine.


[X] [WORK] Wand
-[X] Level 2
[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

While I want to fix up our base even more we really need something to sell to the girls for food money. Also buddy system should be a hard rule.
 
@7734

What about the lore dump about the masquerade and how and why it is being held you said we'd get by Week 13?
 
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