Magical Girl Home Base Quest

I'm thinking we should do the Partner the junior girls up with the senior magical girls action over the other two, seems most likely to maximize our survive rates without giving up the initiative like bunkering down would do.
 
So what did we build? The double room? Looks like Homer built another room.

From Rose it sounds like we have enough offense at the moment. I'd still like to go on the Kobolok, or maybe another Trinket, or upgrade our workshop.
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Bunker down for a week, and try to use the time to drill the newbies into some basic skills like 'how to stop charging foe' and 'signs of demonic possession' and 'how to pay rent when all you have is a fistful of silver.'
 
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I'm thinking we should do the Partner the junior girls up with the senior magical girls action over the other two, seems most likely to maximize our survive rates without giving up the initiative like bunkering down would do.
We've been told paired magical girls are really good, so that makes sense. Even if it's temporary, duplicating those bonuses is probably going to help.
 
It sounds like we STILL need to work on our building, but we also need more Mundane because we're going through that pretty fast now. So that's either building a tool or working on the building. I think that working on the building will probably help more Magical Girls so I'll go with that. We should have enough Mundane for another week.

[x] [WORK] No, you want to work on your building instead.
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

I'd like to bunker down for a week, but I'm not sure we can afford to do so with what's coming. On the other hand, NOT bunkering down might get more girls killed later. I might change my vote later, depending on the discussion.
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
"Option two, and this is the worse one, is that we're dealing with the Hellmouth in Cleavland opening up extra wide and letting this guy slip through."
Of course Cleveland has a hellmouth.

[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with senior magical girls; it'll probably increase their odds of survival.
 
Christ. Okay, no more building work. We'll never be able to make a dent in that problem without a lot more people working on the rooms. I say workshop, we've been putting that off to long, and partnering the senior girls with the newfaces. Getting to know each other better should help them handle the roommate situation better too.


[X] [WORK] No, you want to improve your workshop instead.
[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
As you reached the mess, Trompdoy glared at Rose gently nursing a cup of coffee and some aspirin. "I could hear you from out there, you know. That said, yeah. Assholes with swords, not the largest threat in the world. Assholes with guns and cars, now? Yeah."

"What, you get hit?" Rose joked.

"Yeah, by a Pinto with a grudge." Trompdoy muttered. "I was going to the 7-11 on Allen and BAM! Right out of the parking lot, next thing I know he's pulling an iron and I'm throwing a fucking magic missile and that sets off his fuel tank."

"I'll warn the younger ones." You said seriously.
3x normal spawn rate of Magical Girls
Oh fuck. At least the National Guard isn't involved yet, so it probably isn't as bad as it could be right now...

[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
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Mechanically, there will be Information rolls, and 3x normal spawn rate of Magical Girls for the duration as well as a +50% range of returning magical girls.

Oh hell, that's a lot more magical girls than we can hope to fit in, even if we spam upgrading the building for the next few turns, setting aside that would leave us short on funds and not giving girls tools to solve the problem in the first place.

This is going to get rough.

[x] [WORK] Trinket
-[x] Level 3
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

EDIT:

Homer's made another Tier 5 Bomb for anyone who cares.

I'm sure that'll come in handy in a pinch, the dude's apparently stockpiling a pretty strong one-shot pile.
 
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[X] [WORK] Trinket
-[X] Level 3
[X] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok

With this many newbies, someone's going to get really freaking hurt. And by "someone" I mean "about half of them." We need to be better than duct tape and prayers. Risky or not, now more than ever Medicine Boy should upgrade his medicine.
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

Good point.
 
[X] [WORK] No, you want to research an item instead.
-[X] Kolobok
[x] [GIRLS]: Partner the junior girls up with the senior magical girls; it'll probably increase their odds of survival.

Throw them out to hurt and get hurt, then heal what damage they've received.
Money can wait a turn. Fatal wounds? Less likely.
 
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