Multi-Slash evolves to Slash Hell (Attack hits five times instead of three)
1,200 EXP spent
36 remain
[] Between Light And Darkness: Crystalwatcher's Peerless Defiant Star
-[] Whip out Reaper's Will and take standard Jedi Stance -Force Jokes Optional.
--[] Go full bullshit Jedi Kung Fu stalling tactics, be as flashy as Gabriel will let you get away with. Or in other words, Dodge like a mother fucker using Inhuman Agility, and negate everything you can't dodge.
---[] Stall for an opening. The instant she's open for an attack, go for Gabriel's Wings (She should be able to recover those). Keep this fight on the ground: though it's unlikely she'll do it, if Gabriel just fucks off to the sky she can bomb us freely with non-sheet stuff at will.
----[] Seal weapons as sparingly as possible to keep up the stall. Our focus should be on taking and holding the initiative so Gabriel can't build up momentum. Once that happens we're probably fucked.
-----[] Once we got a rhythm, grind away like our lives depend on it until either a general retreat is called by either our side or Gabriel's side. Or we do enough damage Gabriel retreats. That works too.
A momentary silence engulfs the both of you, measuring stares taking the other in. Before you stands one of the greatest combatants of the Unified Light. Even if she is your friend, you can not afford to hold back. You can not afford to hesitate.
On your first step, Gabriel begins to move into a guard stance. Nothing pings your senses, so you know this is no feint. On the second step, your magic convulses and grows further as if in response to this insanity. On the third, your speed adjusted and the Handle shrinks on your command. The blue blade buzzes on your fourth step, and with the fifth you kick off to gather more speed.
Gabriel waits with a saint's patience even in these split seconds, accepting your charge with a fluid grace as she glides backward to trip you up. Then her blade shifts and you know she is going to strike at you, right as you enter the space she just occupied. Holy steel swings down and misses the mark as you lean aside, taking a foot of your hair off in passing.
She already reverses her momentum, slowing and stopping with uncanny speed in the same way your own spear makes you faster. Mana gathers in her wings and your eyes widen as her plan becomes clear. You are almost right next to her now, too far away to get at the wings in time. So you duck, an instant before the flat side of her blade rushes over your head, the thrust of her wings letting her turn at ludicrous speeds.
Gabriel immediately tries to reverse again, but has no time to stop the thrust before her back gets into your reach from the other side. You leap two metres high and swing Reaper's Will right into her movement.
(Reaper's Will: +500 Base Damage, +390 dice, +3750 Superslayer, +1500 Unstoppable (False), +2500 Defiant Against the Light = 8,640 Total Damage
Archangel Gabriel: +3000 Base Resilience, +137 dice, -500 Running Into The Blade, +1500 Sturdy Wings = 4,137 Total Damage Reduction
4,503 Total End Damage Sanctuary (x2): 9,006 Final End Damage
Gabriel Health: 360,000 - 9,006 = 350,994
Beware, Gabriel is now a One Winged Angel
Abrade reduces BR by 1%)
There is nary a sound when your blade slices through the soft down; feathers holding some kind of Brand Craft are cut apart just as easily, offering no real resistance. Even if their wings are the sturdiest parts of an Angel, Gabriel's own momentum only drives the cut deeper and allows you to separate her wing almost at the base.
She does not scream, does not curse, does not cry, merely builds up thrust to swing herself back around in an instant. Against anyone else, anyone slower than you, it would have been enough. Turn back and slam them out of the air. Against you, though?
You grab her remaining wing with your free hand, barely reaching and clawing into it; the following turn slams your side into hers painfully and almost tears your arm off.
(Defiance takes 800 - 500 strain damage.
Defiance Health: 900 - 300 = 600)
You can feel something in your body snap, but clench your teeth and ignore it in favour of pulling yourself forward before Gabriel can grab your leg. Her sword did not find its mark once again, having been aimed at where you were before. A sheen of light covers it now, almost gentle in appearance despite its lethal power.
You can feel more thrust building already, this time definitely meant to shake you off. A pair of dead Angels slams into the ground a few metres away, light and darkness dancing in the sky. You swing forward on your damaged arm, hanging off the giant woman. Then she flicks her wing, almost throwing you off and sending another jolt of pain through your arm. But you hold on, nails digging into the soft down as you are turned upside down, now above Gabriel. You can not help but call out to her: "Thanks!"
(Reaper's Will: +500 Base Damage, +293 dice, +3750 Superslayer, +2500 Defiant Against the Light = 7,043 Total Damage
Archangel Gabriel: +3000 2970 Base Resilience, +241 dice, -1000 Attack From Behind, +1500 Sturdy Wings = 3,711 Total Damage Reduction
3,332 Total End Damage Sanctuary (x2): 6,664 Final End Damage
Gabriel Health: 350,994 - 6,664 = 344,330
Now Gabriel is a None Winged Angel
Abrade Reduction at 2% total)
You pull on her remaining wing once more to assist gravity, cutting through it like cardboard. Halfway down however, the thrust finally emits and whirls her around erratically. Two thirds down, her wing tears off and you are sent flying with the cut portion in your grasp.
Muscles tempered by exertion and magic pull your body upright before you can hit the ground, finally letting go of the wing just as your feet touch down. You immediately hop back up and turn over backward in a flip, land on your hand and do it again to get back to your feet.
By that time, Gabriel already charged half the distance she just made between you, expression still calm despite the pain you caused her. Her blade gleams and she holds it easily in both hands, just as before. Another three steps carry her closer still while you consider your options. A moment later, she is upon you with an almost careful stab.
(Blade of Salvation: +16000 Base Damage, +70 dice, +4000 Ramming Speed = 20,070 Total Damage
Attack Negated)
She tries to exploit the extended reach her lightblade gives her, but you surge forward instead of back. The reaction is immediate and her sword changes direction to bisect you, but is redirected with a flick of your weapon grip. Just enough to impart upward momentum, making her swing go wide and race over your head where she can not recover it from.
The opening is clear and you both know it. She takes a single step back for time and lets go of her sword with one hand. You can see her eyes narrow as she makes to intercept the mana blade with her bare hand, mouth opening. "Blinding Light!"
You can see the mana surging through that very hand before it actually fires, already bright enough to burn spots into your eyes. They immediately snap closed and you lower your head, but even then it shines through your eyelids. Your sixth sense lets you duck below the hand grasping for your arm; right after, you jump through the gap between Gabriel's legs to escape her blade slamming down like a guillotine where you would have been rolling otherwise. You even manage to lash out for her leg as you pass, but meet resistance.
(Flash of Light: Gabriel heals back to full. Damage from most recent attack is regenerated as well. Wings restored.
Abrade Reduction at 3%)
It slides off as you leave her reach with a tumble turned roll, blinking your eyes even while you rise back to your feet and turn around to find... a pristine Gabriel.
Her expression is still the same calm it was before, two new wings writhing behind her back and erratically spewing motes of mana that are not really thrust yet. Her leg is uninjured aside from the scorched cut in her boots.
You stand for a moment and stare, all the effort to weaken her thrown away just like that. Gabriel stands with nary a blemish, a titan to walk the earth and crush any and all opposition under her boot. You understand it, now more than ever. Why this woman has risen higher than any other. Battling her is like screaming against a storm, challenging the inevitable despite knowing the final result.
A moment of tranquility fills the field as you understand this, the Avatar of Light waiting for you to back down and flee, like many surely have done before and many more will do in the ages yet to come.
But you don't.
You right yourself and adjust the grip on your weapon, the unspoken understanding clear. A spark of anger flickers when Gabriel nods sadly, having expected you to leave it at that.
Another wet sound of dead Angel hitting the ground signals the end of the momentary break; your battle begins anew with another charge of yours before Gabriel manages to take the first step. She immediately recoils and turns her stance defensive, so you decide on a feint. A quick step aside to make it look like you want to pass around her side again.
She does not fall for it. Her hand lashes out for your weapon and she yanks it away, too strong for you to stop her. The following bash with her own sword takes a slice out of your heel when you jump over it. Your undamaged shoe immediately lashes back down to balance yourself on her weapon's crossguard, yours having been discarded, thrown away. But what she does not know....
You kick her in the face at the same time as you recall your lightsaber. It reacts in mid-air and surges right back at you; a few mental flicks are all it takes to adjust the weapon so it bites into Gabriel's right wing on the way back, her attempted grab slowed by your kick.
(Reaper's Will: +500 Base Damage, +754 dice, +3750 Superslayer, x8 Backstab (False) = 40,032 Total Damage
Archangel Gabriel: +3000 2910 Base Resilience, +149 dice, -1500 holyshitwtf, +1500 Sturdy Wings = 3,059 Total Damage Reduction
36,973 Total End Damage Sanctuary (x2): 73,946 Final End Damage
Gabriel Health: 360,000 - 73,946 = 287,054
One Winged Angel once more
Abrade Reduction at 4%)
Gabriel's hand spasms when your blade bisects the wing and cuts through her shoulder in a fluid motion, the handle flipping around so it lands back in your hand; a pained gasp coming out of the surprised Angel. You hop off her sword before she can actually grab you, using her head as a stepping stone and throwing yourself back down the other side, taking off her other wing before kicking off her back.
(Reaper's Will: +500 Base Damage, +415 dice, +3750 Superslayer, +2500 Defiant Against the Light = 7,165 Total Damage
Archangel Gabriel: +3000 2880 Base Resilience, +299 dice, -1000 In Shock At What Happened, +1500 Sturdy Wings = 3,679 Total Damage Reduction
3,486 Total End Damage Sanctuary (x2): 6,972 Final End Damage
Gabriel Health: 287,054 - 6,972 = 280,082
No Wings left.
Abrade Reduction at 5%)
The moment you kick off is when she shudders and turns at normal speed, a quiet "Not again" almost being drowned out by the battle raging around you. Her whine is ignored as you flick twice to right yourself, distant from her again. You could have taken her head there, but you must not kill her. But something is not right.
You charge back in a moment later, almost matching Gabriel's timing as she does the same. Your feet draw lines into the solid earth and hers rupture it entirely, one arm hanging limply over her bloodsoaked side where you cut everything from her shoulder to her ribcage. Her remaining hand holds the weapon steady, none the worse for the horrible injury. It grew longer still, shrouded in golden light that snaps for your leg long before you can get at her.
(Blade of Salvation: 128000 Base Damage, +32 dice = 128,032 Total Damage
Blade of Salvation: 128000 Base Damage, +32 dice = 128,032 Total Damage
Blade of Salvation: 128000 Base Damage, +32 dice = 128,032 Total Damage
Blade of Salvation: 128000 Base Damage, +32 dice = 128,032 Total Damage
Blade of Salvation: 128000 Base Damage, +32 dice = 128,032 Total Damage
640,160 Total End Damage
Be happy that did not hit.)
You hop and already turn yourself sideways in expectance of the follow-up, feeling the surging light take off one of your bangs as it passes. Your foot hits the ground the moment Gabriel's blade reaches equilibrium and you drop to the ground a moment before it takes your head off, then roll sideways to dodge the fourth swipe. For the last one, you quickly push with your feet until you stand on your hands, then jump over it while pushing yourself forward.
The momentum carries you closer to Gabriel, whose blade keeps growing longer and firmer still. Something is wrong, but you have no time to think of what.
Gabriel steps back once more to maintain her advantage in reach, but can not swing again before you reach her. You stay on her maimed side so she has to turn, giving you enough time to dive below her swing arc and make ready to leap at her good hand. Then she opens her mouth, the slightest bit of a pained grimace having found its way onto her face.
Knowing what's coming, you immediately close your eyes and use your full strength to jump above her instead.
A half-second after you left the ground, you hear it: "Blinding Light!" And again you see stars despite your eyes being closed and your head turned away. Her blade swings but your arc is too steep for her to catch immediately, the weapon passing by to your left. Then it comes back and you quickly turn to meet it with the blade of your lightsaber, redirecting its momentum skyward at an almost right angle.
(Gabriel's Health was reset. All body damage removed)
(Blade of Salvation: +512000 Base Damage, +102 dice = 512,102 Total Damage
Attack Negated.)
Your eyes blink rapidly once the light subsides while Gabriel's swing goes up high, followed by shouts. She thrusts herself out from under your jump so you can not get at her wings again, twirling around with inhuman grace while her blade becomes a wall of light. She turns for another strike, drawing a vortex after the blade of light by this point. The angle is too steep, you can not deflect it this time. So that leaves only one choice. You quickly aim, looking down at Gabriel.
"Voyage!" Your portal forms and races against the nearing blade, swallowing you a moment before you are cut in two. Timeless instants rush past and then you are back, having appeared right where you wanted: behind Gabriel.
The glow of her sword is in the process of fizzling out while she stares at the sky where you just were.
(Reaper's Will: +500 Base Damage, +395 dice, +3750 Superslayer, +2000 Back Attack +2500 Defiant Against the Light = 9,145 Total Damage
Reaper's Will: +500 Base Damage, +800 dice, +3750 Superslayer, +2000 Back Attack +2500 Defiant Against the Light = 9,550 Total Damage
18,695 Unified Damage
Archangel Gabriel: +3000 2850 Base Resilience, +289 dice, -350 Didn't See It Coming = 2,789 Total Damage Reduction
15,906 Total End Damage Sanctuary (x2): 31,812 Final End Damage
Archangel Gabriel Health: 360,000 - 31,812 = 328,188
...Heidi can stuff a lot of pillows with all those feathers
Abrade Reduction at 7%)
She starts moving almost immediately, attempting to turn around when she hears the buzz of your blade, but by that time it is too late. As fast as they regrew, you chop off both of her wings with a flourish, making the Angel cry out in distress. "Leave my wings alone already!"
It sounds even more like a whine than before and there are actual tears in her eyes when she finally makes her turn, a swing of her blade missing because you step back and out of her reach, just when several bodies hit the ground in a straight line behind her. Light gathers once more and forms around the metal. That happened faster with Argus.
So she is keeping that super speed in... reserve.
Your thoughts grind to a halt and Gabriel takes the opportunity to get back into a guard stance. Then she falters when she sees your narrow-eyed glare, awkwardly fidgeting and blinking her tears away. That little spark of anger is back, tightening your chest and quickly growing into a blaze.
"You're holding back."
The accusation makes the Angel blink and confusion fill her expression, any sense of tranquility broken entirely. "B-But of course. I do not want to pluck your life, how could I...." Her voice peters out when she sees your snarl. Light blossoms from your eyes, your weapon, your body as you simmer in quiet rage. The magic that already bubbled out with every strike by your hand before, now so strong it becomes visible to even her. Your nature made manifest.
Friend or not. Archangel or not.
This. Will. Not. Stand.
"...I'm sorry?" You growl over her apology and the magic explodes, tearing away at your surroundings. The shockwave ruffles her hair and feathers, your friend taking a step back in confusion before steadying.
"Don't you dare treat me like that," you force out before dashing forward. Anger and reason war in your heart, but your body acts at its peak.
Gabriel's expression calms again and a single tear rolls down her cheek, then she straightens up and takes a earth-shattering step while you take three. "Judgement," her voice comes with renewed calm, almost a whisper. No blinding light this time, but holy flame that coats her blade and then grows to engulf Gabriel entirely. A sun to cast away the darkness wherever it falls, Light incarnate. Hope.
You charge her all the same, beyond caring for who or what. And she does the same. Sidestep the stab, duck below the horizontal swing, but she just keeps getting faster.
(Blade of Salvation: +32000 Base Damage, +373 dice, +7500 Judgement, +979 dice, +16000 Blender Initiated = 56,852 Total Damage
Blade of Salvation: +64000 Base Damage, +314 dice, +7500 Judgement, +1122 dice, +64000 Blender Ongoing = 136,936 Total Damage
Blade of Salvation: +128000 Base Damage, +400 dice, +7500 Judgement, +216 dice, +256000 Blender Full Swing = 392,116 Total Damage
Blade of Salvation: +256000 Base Damage, +188 dice, +7500 Judgement, +63 dice, +768000 Unstoppable Blender = 1,031,751 Total Damage
One action each to negate, seal Stygian Tempest to reset ApT. Defiance's MM is now 2,280
Blade of Salvation: +512000 Base Damage, +236 dice, +7500 Judgement, +660 dice, +1536000 Unstoppable Blender = 2,056,396 Total Damage
Blade of Salvation: +1024000 Base Damage, +377 dice, +7500 Judgement, +772 dice, +3072000 Unstoppable Blender = 4,104,649 Total Damage
Blade of Salvation: +2048000 Base Damage, +88 dice, +7500 Judgement, +215 dice, +6144000 Unstoppable Blender = 8,199,803 Total Damage
Blade of Salvation: +4096000 Base Damage, +292 dice, +7500 Judgement, +1249 dice, +12288000 Unstoppable Blender = 16,393,041 Total Damage
Another four actions to negate those four attacks, sequence interrupted by indestructible object.)
Your lightsaber flicks forward faster than you can think, deflecting the light over your head. A step and it comes back while Gabriel reaches her peak speed, only for you to duck and push the pane slightly over your head a second time. It grows rapidly and tears into the ground, reversing to come back and take your knees, sacrificing a better angle for speed. You hop and pull your legs up, making it pass below you, then have to swing hard to direct it into the sky again when it comes back.
At this point you watch Gabriel instead of her weapon, seeing her already adjust her stance and stop the swing almost in a straight line up, little more than a blur. You are in the air and your arm is near the ground, too slow to get your blade up to deflect. You know it, she knows it, and you faintly see a second tear slide down her cheek, untouched by the armour of flame she wears.
You consume your scythe the moment the sword comes down, a surge of speed letting you snap your arm up with a quiet crack. Her blade of light runs down and tears the ground apart, the shock of its impact driving a new channel into the earth. You land a moment later, pushed to the ground by the force of her swing and going to your knees. Your weapon switches form and turns to your spear, you need more speed than the lightsaber can give you.
The blade comes flying back, so you drop prone and have it whistle overhead, then push yourself off to close the gap. the blade cleaves through one of the remaining spires and takes it apart, then cuts off another chunk on the way back. That gives you an idea.
Using your spear like a pole, you vault up and over the next swing; the blade hammers it out of the ground a heartbeat later, making you feel like someone rang a bell around your head from the feedback. The force of it makes you spin rapidly as you sail toward the flaming Angel. She stopped and reverses her momentum again, the executioner's final strike.
Except that you reach her before the blade can snap around. The butt of your spear slams against her wrist and lowers the swing arc, sending it careening into the Keep's main spire. That is indestructible as long as the last outer one stands.
An ear-shattering gong rings out as her might attempts to overcome the structure, almost tearing it out of the ground instead of giving. But the Keep holds. Gabriel is stopped cold, her momentum suddenly arrested and her weapon shattering. She stares at your upside-down grin with widening eyes.
Then the speed that built up with your last few high-speed parries unleashes itself, allowing you to strike back while spinning into her. You ignore the flames even as they scorch your flesh and use your momentum to add even more strikes into the mix after your boost runs out.
(Judgement: Heidi takes 7500 +1d1250 (748) damage from flames; 8,248 Total Damage Defiance: +100 Base Resilience, +1773 dice, -100 Into the Jaws of Death = 1773 Total Damage Reduction Unstoppable
8,248 Total End Damage
Sanctuary (50%): 4,124 Final End Damage
Defiance Health: 600 - 4,124 = -3,524
Rage Against Fate: Death averted, Defiance is on borrowed time.)
(
Riposte! Riposte! Riposte!
Aetheric Tide: +560 Base Damage, +290 dice, +280 RAGE, +560 Ramming Speed, +2800 Defiant Against the Light = 4,490 Total Damage
Aetheric Tide: +560 Base Damage, +290 dice, +280 RAGE, +560 Ramming Speed, +2800 Defiant Against the Light = 4,490 Total Damage
Aetheric Tide: +560 Base Damage, +290 dice, +280 RAGE, +560 Ramming Speed, +2800 Defiant Against the Light = 4,490 Total Damage
Aetheric Tide: +560 Base Damage, +290 dice, +280 RAGE, +560 Ramming Speed, +2800 Defiant Against the Light = 4,490 Total Damage
Aetheric Tide: +560 Base Damage, +290 dice, +280 RAGE, +560 Ramming Speed, +2800 Defiant Against the Light = 4,490 Total Damage
22,450 Unified Damage
Aetheric Tide: +560 Base Damage, +1293 dice, +280 RAGE, +520 Ramming Speed, +2800 Defiant Against the Light = 5,453 Total Damage
Aetheric Tide: +560 Base Damage, +1293 dice, +280 RAGE, +520 Ramming Speed, +2800 Defiant Against the Light = 5,453 Total Damage
Aetheric Tide: +560 Base Damage, +1293 dice, +280 RAGE, +520 Ramming Speed, +2800 Defiant Against the Light = 5,453 Total Damage
Aetheric Tide: +560 Base Damage, +1293 dice, +280 RAGE, +520 Ramming Speed, +2800 Defiant Against the Light = 5,453 Total Damage
Aetheric Tide: +560 Base Damage, +1293 dice, +280 RAGE, +520 Ramming Speed, +2800 Defiant Against the Light = 5,453 Total Damage
27,265 Unified Damage
Aetheric Tide: +560 Base Damage, +2277 dice, +280 RAGE, +480 Ramming Speed, +2800 Defiant Against the Light = 6,397 Total Damage
Aetheric Tide: +560 Base Damage, +2277 dice, +280 RAGE, +480 Ramming Speed, +2800 Defiant Against the Light = 6,397 Total Damage
Aetheric Tide: +560 Base Damage, +2277 dice, +280 RAGE, +480 Ramming Speed, +2800 Defiant Against the Light = 6,397 Total Damage
Aetheric Tide: +560 Base Damage, +2277 dice, +280 RAGE, +480 Ramming Speed, +2800 Defiant Against the Light = 6,397 Total Damage
Aetheric Tide: +560 Base Damage, +2277 dice, +280 RAGE, +480 Ramming Speed, +2800 Defiant Against the Light = 6,397 Total Damage
31,985 Unified Damage
(Riposte over)
Aetheric Tide: +560 Base Damage, +1097 dice, +280 RAGE, +440 Ramming Speed, +2800 Defiant Against the Light = 5,177 Total Damage
Aetheric Tide: +560 Base Damage, +1097 dice, +280 RAGE, +440 Ramming Speed, +2800 Defiant Against the Light = 5,177 Total Damage
Aetheric Tide: +560 Base Damage, +1097 dice, +280 RAGE, +440 Ramming Speed, +2800 Defiant Against the Light = 5,177 Total Damage
Aetheric Tide: +560 Base Damage, +1097 dice, +280 RAGE, +440 Ramming Speed, +2800 Defiant Against the Light = 5,177 Total Damage
Aetheric Tide: +560 Base Damage, +1097 dice, +280 RAGE, +440 Ramming Speed, +2800 Defiant Against the Light = 5,177 Total Damage
25,885 Unified Damage
Aetheric Tide: +560 Base Damage, +91 dice, +280 RAGE, +400 Ramming Speed, +2800 Defiant Against the Light = 4,131 Total Damage
Aetheric Tide: +560 Base Damage, +91 dice, +280 RAGE, +400 Ramming Speed, +2800 Defiant Against the Light = 4,131 Total Damage
Aetheric Tide: +560 Base Damage, +91 dice, +280 RAGE, +400 Ramming Speed, +2800 Defiant Against the Light = 4,131 Total Damage
Aetheric Tide: +560 Base Damage, +91 dice, +280 RAGE, +400 Ramming Speed, +2800 Defiant Against the Light = 4,131 Total Damage
Aetheric Tide: +560 Base Damage, +91 dice, +280 RAGE, +400 Ramming Speed, +2800 Defiant Against the Light = 4,131 Total Damage
20,655 Unified Damage
Aetheric Tide: +560 Base Damage, +2248 dice, +280 RAGE, +360 Ramming Speed, +2800 Defiant Against the Light = 6,248 Total Damage
Aetheric Tide: +560 Base Damage, +2248 dice, +280 RAGE, +360 Ramming Speed, +2800 Defiant Against the Light = 6,248 Total Damage
Aetheric Tide: +560 Base Damage, +2248 dice, +280 RAGE, +360 Ramming Speed, +2800 Defiant Against the Light = 6,248 Total Damage
Aetheric Tide: +560 Base Damage, +2248 dice, +280 RAGE, +360 Ramming Speed, +2800 Defiant Against the Light = 6,248 Total Damage
Aetheric Tide: +560 Base Damage, +2248 dice, +280 RAGE, +360 Ramming Speed, +2800 Defiant Against the Light = 6,248 Total Damage
31,240 Unified Damage
Defiance heals for... enough. Death averted, Heidi is full again.
159,480 Unified Damage
Archangel Gabriel: +3000 2790 Base Resilience, +302 dice, -1500 holyshitwtf = 1,592 Total Damage Reduction
157,888 Total Damage Sanctuary (x2): 315,776 Final End Damage
Archangel Gabriel Health: 328,188 - 315,776 = 12,412
Gabriel learned a lesson today. Be less obvious when holding back against Heidi. Also, do not provoke Heidi, ever.)
You can barely see it yourself, a flurry of strikes fueled by magic, anger, and the momentum Gabriel herself gave you. A gleaming speartip lashes out again and again, tearing bloody gouges into her armour and taking off chunks of flesh. Blood splatters over the ground, but her only reaction is a muffled gasp and an attempt to leave the staccato of steel. She leans out of the way of your lunge, but that still gives you time to place another dozen blows in her side and back before getting out of reach.
Then her blade comes down.
"Voyage!"
(Blade of Salvation: +8192000 Base Damage, +64 dice, +7500 Judgement, +141 dice, +24576000 Unstoppable Blender = 8,199,705 Total Damage
Target is not there)
And you are gone. A moment later you return, finding Gabriel's blade sizzling away again before falling into a metres-deep crater that reaches into the distance and until the cracked mountainside. Another beheaded Angel hits the ground and you turn fully to find the battle having stalled for a moment. Anyone and everyone is looking your way. It has been seconds since you abused the Keep's spire as a stopper and everyone saw that strike almost reform the face of Sheol.
Gabriel is breathing heavily, clothes torn and tattered and slick with her own blood. Her sword broken and vanishing in motes of light. Your own clothes are singed and charred, black in places, but your skin is pristine even though you still hurt in places. Your own heart beats just as hard as hers, adrenaline surging through your veins.
"Blinding Light."
(Gabriel is back to full. Wings restored.)
You avert your gaze immediately until the light fades; that is why you see everyone else returning to the battle they just seemed to have remembered. Gabriel's shine pushes the Unified Light back into action and the dance in the sky begins anew. Lu is almost right above you, far up and swelling with excess life force. She will be fine.
You turn back to Gabriel with a grin while her sword reforms whole, your opponent just as pristine as you are. Except for her clothes; even the Avatar of Light can not pretend to be untouchable forever.
The gap is not insurmountable.
You can do this!
-------------
[] New Plan?
[] EXP-Plan
-[] Write-in what to buy
-[] Save it
=====
Current Status:
-Gabriel: 360,000 / 360,000; Pristine, clothes tattered; Base Resilience reduced by 7%; spell limit reached for current turn; 6/7 ApT remaining for current turn
--Judgement's holy flame is active and spread over Gabriel's entire form; attacking her in melee combat incurs damage.
-Defiance: 900 / 900; strained ligaments in right arm (can be ignored), clothes scorched, angry; 8/8 ApT remaining for current turn
--Stygian Tempest is sealed; current MM is 2,280
Allied Forces:
Confirmed Enemies:
-Archangel Gabriel
Active Effects:
-Sanctuary (All allies; deal doubled damage and take halved damage)
Objectives:
-Defeat Archangel Gabriel
-Do NOT kill Archangel Gabriel
=====
+500xp Not Dead Yet
+500xp Story Maker Magical Girl in Over her Head
+250xp Made Gabriel Accidentally Five Of Her Buddies
EXP gained: 1,250 Total EXP: 1,286
=====
-Soft Mechanics updated
-Soft Exploit unlocked:
--When wielding Aetheric Tide, use additional actions to negate each attack in a multi-hit for a Riposte-trigger each; the counterattacks fold into each other
=====
The Avatar of Light Not at her full power yet, but hey.
(Unified Light / False Heaven) Archangel Gabriel
Commander of the First Host's Fourth Batallion
Stats
Health: 360,000
Base Damage: 4,000
Base Resilience: 3,000
Magic Modifier: 400
Blinding Light
Level 30
Base Damage: N/A
Magic Modifier: 3,000
Affinity: Light
Ability: Blind | Target by Modifier
Abilities
Flight
Level 41
-Archangel Gabriel is capable of flying at 400mph.
High Speed Combat (LVL 5)
-Archangel Gabriel is capable of tracking objects moving up to 450mph.
Flash of Light
-When Blinding Light is cast, reset Gabriel's health to max.
Titan Felling Blows
-Each consecutive strike against an enemy has twice as much base damage as the last attack.
Presence of Light
Level 30
-Heals all Allies for 3,000 Health per turn. Damage all Enemies for 3,000 per turn.
Supremacy of the Light All it takes to hold back the darkness, is a single spark of light...
-Spell-based damage heals Archangel Gabriel instead of damaging her. Any Class 3 or lesser demon that enters the same combat zone as Archangel Gabriel is automatically killed.
Huh. Our resilience applied against judgement despite unstoppable. Guess that's just a boost and doesn't apply to the flames.
And Aethyric Tide got Slash Hell after all. I remember Naron prevaricating about it after everyone assumed it would happen.
Worth noting that AT has now permanently surpassed Reaper's Will in damage per action, assuming rough level parity. Only with MM, though. Slash Hell multiplies it and Superslayer doesn't. (It gets even better with sealed weapons.)
I still have no idea how to take her out without killing her. Just...how does nonlethal even work? Wounds can't do it, blunt trauma is...maybe we can hit her in the head with the AT pole, or maybe the handle? Do we need to somehow get her in health range for that? Or do we need to drop a building on her and hope it knocks her out?
Social manipulation I've just been assuming is out since the beginning. Didn't even bother mentioning it last time. Maybe it would work, and if they didn't like each other I might say to try it. Also, Heidi just tried to get her to go all out, so.
What else is there? We couldn't bind her even if we took the exploits for it. Maybe Lu could, with Hate's Seal, but I don't think it's an option. We could, uh...Voyage her away, I guess. (to a different dimension and/or a couple minutes/hours/days in the future, not away away.) I don't think Naron would allow that, but we could.
Hypothetically, if she went back as she is right now after this fight?
Lost or Crys might contradict me on this, but I would guess somewhere in the top 50 of all Magical Girls.
Well, i would say connundrum, keep with aetheric tide because if we can hit another 300k+dmg we should be able to then seal+voyage her away.
Incidentally, 210+220+230 (660) 140+150+160+170 (620) means we can get handle into lvl 24 and aetheric tide into 18.
Edit: actually, since she can't cast spells this turn we might skip connundrum entirely.
Edit2: and with this you have my vote
[] [EXP] Plan Keep Calm and go on (1280 EXP)
-[] Aetheric Tide 14->18 (620 EXP)
-[] The Handle 21 -> 24 (660 EXP)
[x] Plan Sayonara
-[x] If Heidi thinks she has the opportunity, cast Connundrum, otherwise don't.
-[x] Keep with Aetheric Tide, try to find/create an opportunity to Voyage Gabriel away, most likely to that clearing.
-[x] Seal order: Reaper's will, Stardust Striker, Aetheric Tide.
Quick question: do we need to put in the vote something about trying to not kill Gabriel or is it assumed? I mean, we got pretty close last combo.
Edit3: agreed with the xp plan
[X] [EXP] Capstone Fishing (1190 EXP)
-[X] The Handle 21 -> 25 (900 EXP)
-[X] Aetheric Tide 14->16 (290 EXP)
Okay. I'd like to introduce a different plan, both in EXP and in action.
Per the informational post (Link), all weapons except The Handle will have a capstone at level 35, and all weapons and spells Heidi currently has will have reached their full power by level 25 at the latest, excluding the capstone that is. Since level 24 and level 25 aren't too far from each other, I figure why not? Even if we do not get any more abilities on The Handle, it's still EXP well spent. Keep in mind though, getting anything on level 25 isn't guaranteed because QM has confirmed in that same post, that some weapons will get their final versions earlier, and no, he isn't telling which ones.
Regarding the plan of action, I think that, since we've well managed to whale on Gabriel enough to nearly kill her in this update, we can beat her black and blue and into unconsciousness, then ransom her to the attackers in exchange for leaving. As we have seen, 7-ish consecutive Slash Hell attacks from Aetheric Tide would have been enough to kill Gabriel. With 18-to-27 attacks readily available for this plan, even the worse case scenario of halving not just base damage but also the rest of situational modifiers should still give us enough leeway to drop Gabriel's health into negatives.
[X] Plan Friendly Beating
-[X] Don't kill Gabriel, but instead beat her into unconsciousness (for holding back against you).
-[X] Create an opening and hit her with the shaft of your Aetheric Tide until she drops (presumably Slash Hell still works). Don't overdo it. Then proclaim your victory for everyone to hear.
--[X] Since you're likely to get burned by Gabriel's Judgement, and hitting her with the shaft of Aetheric Tide might not drain her lifeforce to keep you hale and hearty, ask Lu for healing.
--[X] Seal Order: Reaper's Will, Stardust Striker.
-[X] Once you have everyone's attention, demand that the attackers leave in exchange for Gabriel's insensate body.
It is assumed. That one combo got close because Heidi could not really moderate her damage within it. She is unlikely to pull that stunt again, though.
I kinda really disagree since i don't see us managing to beat her to uncounciousness, and believe the voyage plan would work better. But i do agree with the xp plan, so changing into it.
Current Status:
-Gabriel: 360,000 / 360,000; Pristine, clothes tattered; Base Resilience reduced by 7%; spell limit reached for current turn; 6/7 ApT remaining for current turn
--Judgement's holy flame is active and spread over Gabriel's entire form; attacking her in melee combat incurs damage.
The fact Gabriel is literally on fire right now. Directly engaging her in Melee is such a bad idea.
I don't know about you, but I'm pretty sure Heidi is flammable. And while she's screaming in agony and on fire, Gabriel can just punt her over the horizon.
So...
[x] Crystalwatcher's Bulli Defiant Star
-[x] Just drop weapon attachments, we're going to need them intact for sealing.
--[x] Jedi the fuck out of the Handle. Throw it at Gabriel, then use Telepathy and Levitate to have it start beating the future AVATAR OF LIGHT over the head until she either leaves or we knock her out. Use any trick we can think of to build up momentum as necessary.
---[x] Also remember to use it to negate her attacks, keep focused on not letting her build up her blender because if that thing hits us as full tilt we're dead.
----[x] While everything above is going on, try to keep our distance so we don't learn what it feels like to be a rotisserie chicken. Slap the Handle with Arcane Slash where appropriate, but otherwise focus on firing Argent Star into the inevitable mess as a distraction. Use Voyage to dodge like a motherfucker if necessary.
-----[x] If at any point Gabriel gives us an opening, hit her with Voyage! Send her back to Milidia as of yesterday or something. Remove her from the fight completely. If we get sucked in with her, be a cheeky ass: wave at her as we're falling/as we land then Voyage our way back to the fight while leaving her behind. She'd Gabriel. She'll be fine.
----[x] While everything above is going on, try to keep our distance so we don't learn what it feels like to be a rotisserie chicken. Slap the Handle with Arcane Slash where appropriate, but otherwise focus on firing Argent Star into the inevitable mess as a distraction. Use Voyage to dodge like a motherfucker if necessary.
Can't Arcane Slash only hurt her when overlayed over Stardust Striker, Stygian Tempest (which is sealed), or Reaper's Will (due to Supremacy of the Light)?
Also, don't forget that the Vampire effect of our spear does heal way more when it hits than the damage we take from her fire.
Can't Arcane Slash only hurt her when overlayed over Stardust Striker, Stygian Tempest (which is sealed), or Reaper's Will (due to Supremacy of the Light)?
It does. Yes. But tiny problem. Being set on fire still hurts and Heidi isn't immune to pain. She flinches even once at the speed this fight is going at, then Gabriel can punt her.