Magical Girl Home Base Quest

Personally my preference is to alternate between wands and trinkets primarily right now for when we do crafting actions, which will have to be alternated with upgrading our building and workshop as well anyway. If we didn't get a wand this turn, I'd be more likely to support making one right now, but since we did just make one the Trinket seems a better option for this turn.
If we knew that Eowyn was getting the wand, then I'd vote for the trinket too. Unfortunately, the MC hasn't decided yet which MG can best use the Level 3 wand to the fullest extent of its abilities, and her wand is about to break.
 
Personally my preference is to alternate between wands and trinkets primarily right now for when we do crafting actions, which will have to be alternated with upgrading our building and workshop as well anyway. If we didn't get a wand this turn, I'd be more likely to support making one right now, but since we did just make one the Trinket seems a better option for this turn.
That is a fair point.
Although I would suggest to leave building upgrades to Homer for now; he is already furnishing rooms on his own (though he might not do it all the time), so we might want to focus on Workshop upgrades.
 
True, but I think he can use it whenever MC is not building items, so he gets it at least one week out of four, potentially three or maybe even every other week. I doubt he would complain too much unless we go on a crafting spree.
He couldn't use it last time we were upgrading the workshop though, so it seems that upgrading the workshop can block off the library. It looks more like only one magic thing can happen a turn because doing one magic thing interferes with everyone else's crafting magic stuff, and upgrading the workshop counts as doing a magic thing.
 
Hmm. Rereading it, he might have just used his library action to help upgrade our stuff with those everburning objects, so I'll withdraw that statement until we have more data on it.
 
I don't get it. How is creating high-level trinkets supposed to crash the economy? I mean, we are creating these items because we want to equip our magical girls with the best equipment possible so they can stick around in the hotel and pay rent in the long run. The stuff we get for the Trinkets should not be our primary goal. If the Magical Girls can't pay as much as they used to, we just sell it for less. Supply and demand.
Purchasing power.

Imagine that the Magical Girls who will buy our stuff right now have, say, 50 Mundane stuff and ~200 esoteric stuff between them. Selling four T3 Trinkets for 20 stuffs is a third of those ready items and probably enough that no one will have 20 stuffs on hand to buy the next trinket. That's only a third, but it's now spread out in smaller pieces. Furthermore, taking huge chunks out of bad guys trails off if the well-equipped MGs thump all the local bad guys that have stuffs to steal.

Dropping the price of those T3 Trinkets to 5 Stuffs would get them selling again, but at that price it gets hard to keep a range of materials that maintains that production. To say nothing of supporting workshop improvements or feeding lodgers.

It also hurts less to trade a T1 wand for that specific Gubbin to improve the forge than to sell a higher-tier item for that critical component.
 
[X] Keep her in a cleared-out room: she's not inherently a bad person, and the artifact shrapnel in her could lead to some interesting research possibilities.

[X] Trinket
-[X] Level 3
 
Given we just had some people from Japan show up, I'm not really worried about this currently. If our area gets cleaned up, we'll probably find that the magic girls are starting to raid new areas, because they need an income too, so if they run out of income sources here, they'll start looking for where their still is income.
 
Given we just had some people from Japan show up, I'm not really worried about this currently. If our area gets cleaned up, we'll probably find that the magic girls are starting to raid new areas, because they need an income too, so if they run out of income sources here, they'll start looking for where their still is income.
I do wonder how often magical girls do have to result in stealing from regular people/businesses just to get by.
 
Here's an idea.

If alchemists are known to duplicate items to the limit of their abilities, including history/magic/meaning. Can our... indentured alchemist dupe things like memory foam pads or first aid kits?
 
Does that distinction matter though? A better offense is a better offense. Whether it be in the form of a new kind of offense (supernaturally sharp and accurate magic cutting sword) or an improvement of existing offense (halved casting time) the end result is the same; the Magical Girl is better at killing things.

I'm not saying the Wand is a bad choice, it may even be the best choice, but it isn't fair to dismiss Trinkets due to not providing offensive capabilities when they apparently do.
Sure, a trinket is not, itself, a gun - but it might be a telescopic scope, in this metaphor. It helps you use an actual gun, but has other uses too - observing things from a distance in the metaphor.

The distinction is VERY important, because, as the other quote says, it's the diference between the gun and the scope. The scope has other uses, but it can't shoot without a gun. The very same thing is true for Calypso's offensive function, it needs there to be something to be enhanced, otherwise the bonus is invalid, does nothing.

The important part is that the Trinket is the general purpose tool.
It could be used for almost any role. Its not super amazing at every role, a Trinket isn't going to be as good as a Wand at putting down an opponent, but having a Trinket is a lot better than unarmed(and of course ideally you have both).

For the magical girls survival value, the Trinket is probably better, though Costumes would help hugely with being able to run away to fight another day.
Wands are probably better for ending the threat they're fighting, but once again, in genre its perfectly common for the magical girl to kill herself taking down her foe.

Since we're trying to get ahead on the equipment demand cycle, the order of priority based on our current skills and workshop is: Trinket and Open Slot > Wand and Open Slot > Costume and Open Slot > Pending Slots

Always fill the open slots first, but when choosing between open slots you want a Trinket over the other two, presuming equal tiers, since a Trinket can function as a Wand or Costume role even if its not as good as the dedicated item, its better than having no offense/defense enhancement at all.

I figured they don't actually have a lot of options for what they bring back. If they thought it'd be not outright harmful they'd try.

Just that this time we got a minion on the gacha.

As shown and said before, trinkets don't always attack by themselves, and we can't control the result of the creation. It's not that it can do every roles, is that each trinket can do several things that can either fill a role, or enhance a role, and what those things are isn't fixed. So, we could have a trinket that brings protection, we can have a trinket that brings firepower, we can have a trinket that brings perception, or a mix of any of those, and many more options. But, in the end, we have no control on WHAT they do, and if what they do is making something better, you need to have something there to actuall have any benefits. If you have a trinket whose only offensive effect is to make every power attack stronger, and you don't have a wand or a natural skill, then you simply throw in the trash the effect and, worse than that, the girl has no power attacks. Though the QM says they're never defenseless, I assume it's because they can always fight bare handed with physical superiority. @7734 could you explain it more, actually?

Well, we already do have one MG paying in work, because she didn't have enough money.
If we keep making only high-level stuff that'll keep happening presumably.
I don't get it. How is creating high-level trinkets supposed to crash the economy? I mean, we are creating these items because we want to equip our magical girls with the best equipment possible so they can stick around in the hotel and pay rent in the long run. The stuff we get for the Trinkets should not be our primary goal. If the Magical Girls can't pay as much as they used to, we just sell it for less. Supply and demand.

If several MGs pay in work, we suddenl don't have enough resources to make things. Neither to pay for necessities at our base. And the need time to accumulate said resources. I don't think we giving trinkets to all our girls right now will break the economy, but we can't have them all paying in work, and we shouldn't have them paying less than the material needed to make another.
 
Here's an idea.

If alchemists are known to duplicate items to the limit of their abilities, including history/magic/meaning. Can our... indentured alchemist dupe things like memory foam pads or first aid kits?

Maybe, but I highly doubt duplication is getting something for nothing. Not how Equivalent Exchange tends to work. So you probably have to offer up materials roughly equivalent in value to get what you want. For mundane stuff, probably easier to just buy/steal it.
 
Been convinced, changing vote

[X] Keep her in a cleared-out room: she's not inherently a bad person, and the artifact shrapnel in her could lead to some interesting research possibilities.

[X] Trinket
-[X] Level 3
 
You were working on a copy- and not a bad copy at that- of Tyrfang. A sword that destroyed at least three kingdoms, killed dozens of royalty, and won a battle that left the rivers of the Carpathian plain filled with dead men and horses alike. Removing the death-madness of such a powerful weapon will always be a bitch and a half.

It's not like it was a hard guess, but hah! Got it in one!

[X] Throw her out: her work here is done, and quite frankly a lot of the girls here have a professional interest in killing her. Their respect for you only goes so far.
[X] Wand
-[X] Level 2
 
[X] Keep her in a cleared-out room: she's not inherently a bad person, and the artifact shrapnel in her could lead to some interesting research possibilities.
[X] Wand
-[X] Level 2

Cool quest! Prefer brighter mg stuff but this focus on like community and stuff? Love that!
 
While I'll be annoyed if making a trinket wins, if wand wins I'll vote for a trinket next turn, barring unforeseen circumstance. We've got requests for both. Two for wands infact, but the sword will cover one of them.

Basically as I see it, we make one thing this and the other the next.
 
While I'll be annoyed if making a trinket wins, if wand wins I'll vote for a trinket next turn, barring unforeseen circumstance. We've got requests for both. Two for wands infact, but the sword will cover one of them.

Basically as I see it, we make one thing this and the other the next.
We currently only have one Gubbins left, and I think we need at least one Gubbin for anything we craft (other than bombs?). Hopefully, we'll get more in return for the Level 3 wand and whatever we make this turn. Though I still suspect Homer is going to make a fuss if we kick him out of the Library for too long.
 
Back
Top