Does that distinction matter though? A better offense is a better offense. Whether it be in the form of a new kind of offense (supernaturally sharp and accurate magic cutting sword) or an improvement of existing offense (halved casting time) the end result is the same; the Magical Girl is better at killing things.
I'm not saying the Wand is a bad choice, it may even be the best choice, but it isn't fair to dismiss Trinkets due to not providing offensive capabilities when they apparently do.
Sure, a trinket is not, itself, a gun - but it might be a telescopic scope, in this metaphor. It helps you use an actual gun, but has other uses too - observing things from a distance in the metaphor.
The distinction is VERY important, because, as the other quote says, it's the diference between the gun and the scope. The scope has other uses, but it can't shoot without a gun. The very same thing is true for Calypso's offensive function, it needs there to be something to be enhanced, otherwise the bonus is invalid, does nothing.
The important part is that the Trinket is the general purpose tool.
It could be used for almost any role. Its not super amazing at every role, a Trinket isn't going to be as good as a Wand at putting down an opponent, but having a Trinket is a lot better than unarmed(and of course ideally you have both).
For the magical girls survival value, the Trinket is probably better, though Costumes would help hugely with being able to run away to fight another day.
Wands are probably better for ending the threat they're fighting, but once again, in genre its perfectly common for the magical girl to kill herself taking down her foe.
Since we're trying to get ahead on the equipment demand cycle, the order of priority based on our current skills and workshop is: Trinket and Open Slot > Wand and Open Slot > Costume and Open Slot > Pending Slots
Always fill the open slots first, but when choosing between open slots you want a Trinket over the other two, presuming equal tiers, since a Trinket can function as a Wand or Costume role even if its not as good as the dedicated item, its better than having no offense/defense enhancement at all.
I figured they don't actually have a lot of options for what they bring back. If they thought it'd be not outright harmful they'd try.
Just that this time we got a minion on the gacha.
As shown and said before, trinkets don't always attack by themselves, and we can't control the result of the creation. It's not that it can do every roles, is that each trinket can do several things that can either fill a role, or enhance a role, and what those things are isn't fixed. So, we could have a trinket that brings protection, we can have a trinket that brings firepower, we can have a trinket that brings perception, or a mix of any of those, and many more options. But, in the end, we have no control on WHAT they do, and if what they do is making something better, you need to have something there to actuall have any benefits. If you have a trinket whose only offensive effect is to make every power attack stronger, and you don't have a wand or a natural skill, then you simply throw in the trash the effect and, worse than that, the girl has no power attacks. Though the QM says they're never defenseless, I assume it's because they can always fight bare handed with physical superiority.
@7734 could you explain it more, actually?
Well, we already do have one MG paying in work, because she didn't have enough money.
If we keep making only high-level stuff that'll keep happening presumably.
I don't get it. How is creating high-level trinkets supposed to crash the economy? I mean, we are creating these items because we want to equip our magical girls with the best equipment possible so they can stick around in the hotel and pay rent in the long run. The stuff we get for the Trinkets should not be our primary goal. If the Magical Girls can't pay as much as they used to, we just sell it for less. Supply and demand.
If several MGs pay in work, we suddenl don't have enough resources to make things. Neither to pay for necessities at our base. And the need time to accumulate said resources. I don't think we giving trinkets to all our girls right now will break the economy, but we can't have them all paying in work, and we shouldn't have them paying less than the material needed to make another.