There's a reason I referred to it as early/semi-feudalism- not all the trappings are there but it's definitely evolved in that direction. But we already sort of see an implicit contract with the warrior nobility.
Again, I don't see Byzantine Themes or Persian Governors being at all applicable. We are still essentially in the heady days of prehistory with next to know writing or bureaucracy. Expecting that complicated and effective administration from us is overstepping.
Moreover, I still argue even in your choice we're likely as not going to give the quarry to one of our military nobility to administrate. And if we don't do that it's likely just to be a royal family member. There likely isn't going to be any 'direct administation' outside the city our king rules from.
Furthermore, you are assuming we can't still potentially lean on the client kings when it comes to temples. We'd be entirely in our right to assert that each 'satrap' or village of large enough size needs a temple. Or turning the local noteworthies into our nobility through our tradegoods, culture, and language. You yourselve have just argued that their is no contract or limit on our power- and that means for all that it might be a more difficult we can absolutely override our client kings on some matters.
As for oracle supporting new options, the client kings are still going to generate new bureaucratic needs- especially because we'd be controlling and collecting taxes over a much larger area than the quarry, and the shipyard might still be necessary to maintain lines of communication and the flow of resources. They're both incredibly necessary options but I don't see your choice as inherently more likely to stress their necessity.
So you're saying that the Persian Governor system is not at all applicable due to its complexity but that we shouldn't talk about the complexities of the feudal system when comparing feudalism to our current system.
You do see the massive dichotomy in holding these two positions at the same time right?
Right now, we have a Warrior class, of whom some might be descended from Warriors that were given land grants(land grants that haven't been formally established as heritable), organized by oaths of loyalty to their commander, with neither their position as warrior or their commander's position being established as heritable through family lines and no formal equipment requirement(e.g. Eques/, Chevalier) having been set.
Yes, we have a strong military influence in our administration. And yes, if given an unknown number of generations as-is, it would lead to a form of feudalism for the cities of Maye and Gadawa. But right now? The strong military influence paired with a civilian administration in the form of the priesthood and a merchant class that's left to their own devices? That's about as close to the Byzantine theme system proper as it is to Feudalism proper(and one might even be able to make the case for the provincial system predating the Themes). Albeit with a more powerful Patriarch analogue in the Oracle.
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I have no particular urge to give the quarry to one of our Warriors. Nor do I have an urge to hand it to a family member. If a warrior or family member ends up administrating the King's lands as administrators? They end up administrating the King's lands as administrators in service to the King.
Doesn't matter how much autonomy the job will realistically have, doesn't matter if we can't directly administer it. What matters is that we legally consider that land to be part of the King's domain instead of it being the personal domain of a local chief, a Mayep warrior or a nephew of the King.
The thing I'm voting for? Is to officially have the Upriver village with the Jade&Copper quarry recognized as belonging to the King. Not one of the king's subjects. Not a tributary. The King.
Sure, we can probably lean on the client kingdoms and pressure them into building temples of our faith. And the local ruler might decide that shit costs too many resources, that they don't want our priests or that they don't want us to preach our foreign culture to them.
And from the perspective of the priests: they may very well be interested in supporting more autonomy for a powerful chieftain if said chieftain offers to support the Oracle's faction in return. It's what I'd do if I were playing a priestly faction involved in a power struggle with a local secular ruler of our religion.
So how about we instead say fuck that noise and have our diplomat of a King convince the Upriver Tribes(who are not beholden to the Oracle at Gadawa right now) that the Quarry village is rightfully part of the King's domain and that the rest of their villages are left alone as long as the King's peace is kept?
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They are called Tributaries. If they were called Satraps, we'd have to acknowledge the other administrative forms of the Persian Empire. Like the Governor system, which you have already dismissed. But on to your point:
We have absolutely no historical precedent to lean on our tributaries in such a manner. We might be able to, and the Oracle might back us on this, but the Oracle backing us on this is probably because making them into tributaries, with all the relative independence the Mayep have granted their tributaries in the past, would expand the power of the priesthood relative to that of the King.
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The larger amount of territory might increase the importance of the warriors collecting the tribute, the bureaucrats recording the tribute and the ships carrying the tribute, but our tributaries have historically been given a fairly open hand. If you wish to conquer the rest of the Upriver tribes without having to wait on them breaking the peace first? We might be able to compromise with:
[] Erect a strong garrison here against reprisals and claim it as yours (reduces martial, possibly significantly, reduces the effectiveness of actions next turn unless only two actions are taken, but reduce the risk of reprisal and the likelihood of their success).