If you really want to screw the tally up beyond recognition this is a thing you could try...anything other than plain ascii text in votes are already well known to add additional user error modes, because copy pasting a link will randomly:
-Copy the link
-Copy the COLOR of the link onto the text on the user's computer
-Copy the text of the link
If you really want to screw the tally up beyond recognition this is a thing you could try...anything other than plain ascii text in votes are already well known to add additional user error modes, because copy pasting a link will randomly:
-Copy the link
-Copy the COLOR of the link onto the text on the user's computer
-Copy the text of the link
I clicked the link embedded in my plan name the vote tally. It took me to the post I had hyperlinked.
BBCode explicitly has an option for hyperlinks in CTRL+K. Or the linked chains icon that's to the left of the picture icon(Insert Image/CTRL+P) to the left of the Smilie Icon in the quick bar.
I don't recall random errors related caused by links in the tally program that weren't entirely due to human error and haven't heard about this being a known issue. But maybe that's because there are some older versions that are just buggy.
Inserted tally
Adhoc vote count started by Qeqre on Jul 19, 2019 at 12:23 PM, finished with 16 posts and 11 votes.
[X] Plan: Grand Copper Caper.
-[X] We must have the brown stone! Get it all! Rip it from the earth! (--Economy, -Wealth, -Martial, counts as two projects, begins the Metalworks Project at Anye)
-[X] Special Subjugation of the Jade Quarry from the Upriver Tribes (-??? Martial, Gain control of the region)
[X] Plan: Copperworking
-[X] We must have the brown stone! Get it all! Rip it from the earth! (--Economy, -Wealth, -Martial, counts as two projects, begins the Metalworks Project at Anye)
-[X] Artisan Trades (+Wealth)
I clicked the link embedded in my plan name the vote tally. It took me to the post I had hyperlinked.
BBCode explicitly has an option for hyperlinks in CTRL+K. Or the linked chains icon that's to the left of the picture icon(Insert Image/CTRL+P) to the left of the Smilie Icon in the quick bar.
I don't recall random errors related caused by links in the tally program that weren't entirely due to human error and haven't heard about this being a known issue. But maybe that's because there are some older versions that are just buggy.
Putting links in text meant to be copied means that users copy different things from the same action, depending on their browser, depending on their bbcode editor mode and depending on whether they have clipboard editors or paste it elsewhere for editing first.
Oh and if they're on a phone you just changed copying from a three click process to six. And depending on the phone, one of the above three is executed(to the extent that its safer to just switch to bbcode editor)
Links in a plan title force human errors. You can do it, but don't have any illusion that it's doing anything other than splitting the vote even worse.
Putting links in text meant to be copied means that users copy different things from the same action, depending on their browser, depending on their bbcode editor mode and depending on whether they have clipboard editors or paste it elsewhere for editing first.
Oh and if they're on a phone you just changed copying from a three click process to six. And depending on the phone, one of the above three is executed(to the extent that its safer to just switch to bbcode editor)
Links in a plan title force human errors. You can do it, but don't have any illusion that it's doing anything other than splitting the vote even worse.
Wait, people actually use the copy function on their phones?
Regardless, copying it to a text editor that removes hyperlinks should still be fine, as those votes can be managed and merged to the vote with a link in the tally program, the link is just there to make finding the post with the plan easier.
Anyway, the main reason I even brought it up in the first place was because the previous tally bugged out on block voting.
You do realize that multiple people can vote for a plan and generate multiple links with no indication as to which of the links has the full plan right?
And the previous tally, listed here, was set to partition "by block" but counted:
[]
-[]
as two separate blocks(and yes, I did triple-check to see if it was set to tally by block and not by line at the time). Which is why I said it bugged out on block voting.
Removing the X from the -[] brackets would have removed the clutter of popular and random options, making it easier to filter out the actual plans. Putting a hyperlink in the plan name means you don't have to sort through all the voters to see if one of them has a complete plan(which is mostly relevant if/when people edit their previous vote to approve of a plan made after they voted).
I personally found that a lot of problems with phone typing disappeared when I turned off autocomplete. Mostly because fatfingering to a different language wouldn't fuck up my sentences anymore.
That said, desktop(or laptop for that matter) significantly cut down on time.
Also with the forum updates you can't use ctrl-highlight to pull out each vote you want and copy-paste them all - it just causes you to select all the text on the page. Now you have to copy-paste each line individually.
Inserted tally and closing, in favor of the Grand Copper Caper with a rather commanding lead.
Adhoc vote count started by Powerofmind on Jul 21, 2019 at 12:48 PM, finished with 23 posts and 12 votes.
[X] Plan: Grand Copper Caper.
-[X] We must have the brown stone! Get it all! Rip it from the earth! (--Economy, -Wealth, -Martial, counts as two projects, begins the Metalworks Project at Anye)
-[X] Special Subjugation of the Jade Quarry from the Upriver Tribes (-??? Martial, Gain control of the region)
[X] Plan: Copperworking
-[X] We must have the brown stone! Get it all! Rip it from the earth! (--Economy, -Wealth, -Martial, counts as two projects, begins the Metalworks Project at Anye)
-[X] Artisan Trades (+Wealth)
Effects: Marine Experts (bonus to river combat and crossings/amphibious attacks), Experimental Copper [General] (Bonus temporarily suspended due to event), Inexperienced Army (penalty to morale), Distant Shore (minor general penalty due to supply), Brilliant General (Bonus temporarily suspended due to event), Sturdy Ships/Large Ships (Large bonus to naval superiority), Oracle Indifferent to War (No effect)
The King could sense the change in the air, as strongly as his Oracle. Though she counseled caution, Selja already had, in his mind's eye, seen great wonders wrought of Copper. The finest warriors armed with the finest weapons, greater crop yields with the more reliable tools, and wealth. Wealth enough to secure the Mayep as masters of the whole of The Big River.
So it was with haste that a massive excavation project was initiated in Anye, and with quiet speed that the warleaders were called and their braves mustered for battle. For centuries, the warriors of Maye had gone without more than border skirmishes with minor villages, but soon, they would be blooded again, true veterans and warriors.
Plans were drawn up and prepared, but in the crucial last months before the campaign was called, word of a snag had reached the King's ears. The excavation, proceeding until now with great results, had pressed up against a bottleneck in the way things were done. The artisans at Anye were used to doing things a certain way, and it turned out it was getting harder and harder for them to smelt all of the rich ores and native formations pulled from the pits, due to a lack of good wood, a refusal to share trade secrets among the smelters, and other logistical problems. This was a serious issue, not the least of which being that he was relying on the sturdier copper-laced arms and armors to augment his forces. The taskmaster's personal aide and messenger, being appraised of the situation, told the King that, unless the King's word could be used to speed things along, his forces would have to get by with only part of the intended copper supplies.
It would be impossible for King Selja to travel upriver fast enough to organize the first attack on the city were he to go back to Anye, but at the same time, it would also be much more difficult to hold the intended conquest without the more easily-maintained copper armaments...
Choose only one primary choice, and a secondary choice if it is available
[] Selja takes the fastest boat to Anye, to smooth over things at the new Forges.
-[] He counsels an aggressive approach to his general
-[] He counsels a defensive approach to his general
[] Selja alters the scheduled priorities at the forge and goes with his armies.
-[] He orders the smiths to produce armors and shields first for the army
-[] He orders the smiths to produce the strongest weapons first for the army
-[] He orders the warleaders and the strongest fighters be equipped first
-[] (Genius) He orders a single, experienced warband be equipped first as his elite force
[] If it will be impossible to protect a single, distant region, Selja will expand the conquest to fully subjugate the petty chiefdom that owns the quarry!
[X] Selja alters the scheduled priorities at the forge and goes with his armies.
-[X] (Genius) He orders a single, experienced warband be equipped first as his elite force
Metal is good, but until Iron is available quality is what you want
-[] He orders the warleaders and the strongest fighters be equipped first
-[] (Genius) He orders a single, experienced warband be equipped first as his elite force
The non-Genius option might not have the same concentrated impact and might not center power around the king, but having the warleaders and strongest fighters get equipped might help secure the morale of our army as a whole.
It's also a matter of values in that the Genius option calls for an experienced warband(value veterancy and years of service?) whereas the non-Genius option calls for the most powerful individuals, be it personal skill or having a personal retinue(value merit and hierarchy?).
The King might be a genius, but he is a Diplomatic Genius first and foremost.
[] Selja takes the fastest boat to Anye, to smooth over things at the new Forges.
-[] He counsels an aggressive approach to his general
-[] He counsels a defensive approach to his general
This has a risk of whatever general we send deciding to become the local lord over the quarry/upriver tribes. Possibly even a rival if done with Oracle approval.
On the other hand, it might give our Metalworks megaproject a boost. And(like the armour vs weapons options) the subvote would still help shape our military mentality.
Edit:
Got an insightful, nice.
[X] Selja takes the fastest boat to Anye, to smooth over things at the new Forges.
-[X] He counsels an aggressive approach to his general
Given that we have a diplomacy Genius, I'm willing to take the risk of the replacement general pulling a Starscream on us.
Besides, if a Starscream does end up happening? We're completing a Metalworks at Anye and our Econ surplus should translate to us getting a population boom after centuries of hunger.
Going rogue is not in the best interests of any general we send(and not needing to commit on defending the Quarry might even be beneficial to the King's loyalist faction).
Let our General fight battles. The King studies logistics.
Thinking Aggressive since the Upriver tribes should be relatively easy and because the main issue of holding onto our gains in the long run(lack of copper equipment) should be getting resolved through the King's actions. Also because it seems more likely to thoroughly break the resistance(meaning easier reinforcements/shipments) while also spending the strength of the army(meaning they'll have a greater need of Maye reinforcements).
Plus, there's a possibility that our building forts as the sole Martial investment for the past couple of generations has been pushing us towards a defensive mindset, which might not be ideal if we intend to conquer.
The construction of basic forts and primitive keeps has actually supported a move towards a feudal society. Selja was, for most purposes, the Lord of the Land at Gadawa; he was the last word in the region, and he held the reigns of power in a way that the Oracles could only outshine because of superstitious and populist support.
Anye and to a lesser extent, Dalwa, have been developing in slightly different ways than that, but the sheer weight of your Martial value has been influencing things to be at least compatible with the Feudal Lord model you're moving towards.
[X] Selja alters the scheduled priorities at the forge and goes with his armies.
-[X] (Genius) He orders a single, experienced warband be equipped first as his elite force
[X] Selja alters the scheduled priorities at the forge and goes with his armies.
-[X] (Genius) He orders a single, experienced warband be equipped first as his elite force
[X] Selja alters the scheduled priorities at the forge and goes with his armies.
-[X] (Genius) He orders a single, experienced warband be equipped first as his elite force
[X] Selja alters the scheduled priorities at the forge and goes with his armies.
-[X] (Genius) He orders a single, experienced warband be equipped first as his elite force
The armies of the downriver people are mighty indeed.
For Ijil, his people had always considered the downriver people as something to be wary of. A great and powerful tribe snaking along the river to the great sea, and like the snake, it was best not to stray too close to it's hungry mouth as it wound it's way upriver. There were a few voices in the chief's ear that had cautioned care, that the new copper would be of great interest to them and they had to do whatever it took to keep the snake happy.
Ijil had been one of them, and, his words of caution ignored, it seemed they would have a new chief rather soon. Minutes ago the river scouts reported ships enough to hide the flow of the river beneath them, and seconds ago news had spread that everything set to stop them had simply melted away in fear and awe at sight of their numbers and ferocity of their blows. Indeed, Ijil had been carried along with the rest of the important people as they ran, as the chief scrambled to restore faith in the braves.
And what a terrible thing he had done in that, promising that if they held a little longer, the rest of the Silfi, who had all agreed to the peaces, would come to their aid. So Ijil watched from his place on a hill, as perhaps a hundred men, gleaming in the light, battled four hundred braves. And he watched all manner of blades and speartips chip in the face of copper shields. And he watched copper swords, so much sleeker and simpler in design, grow slick with blood. And he watched a chief die.
He watched a way of life die, under the gilded boot of a conquering king.
---
The Silfi are a loose confederation of chiefs, each ruling a part of the local woodland and river region this far up the river. You have conquered one of their richest villages, which lays claim to a quarry for jade and, recently, a small vein of copper, though nothing like the one at Anye, unfortunately.
Your forces have rather embarrassingly rolled over the local defenses, and taken as spoils every copper trinket they could find, and barring that, the nicest jade carvings or a woman, here and there. Casualties have been relatively low, thus far, though the strain on supplies in the newly occupied territory has brought your effective martial down a fair bit, bringing you to 5-6 (Strong).
The rest of the Silfi will react to this occupation, one way or another.
[] Install a less ambitious local leader and let them be (forcefully reopen local trade and strongarm copper from them).
[] Erect a strong garrison here against reprisals and claim it as yours (reduces martial, possibly significantly, reduces the effectiveness of actions next turn unless only two actions are taken, but reduce the risk of reprisal and the likelihood of their success).
[] (Diplomat) Treat with them and end the conflict. Your high person's ego has been soothed, the insult to your traders avenged. You are the rightful owner of this village now, and this mine (claim the area as yours and, at least temporarily, make reprisals less likely and less forceful).
[] (Diplomat/Tribute History) Treat with them and demand subjugation and obedience, though the land will return to their people nominally. All those who call the river home are subjects of Mayep (attempt to demand all the Silfi submit to the Burnished Crown of Maye. Might work, might make the conflict longer).
AN: This ended up not being any effort to write at all. I had been wondering where all those awaited 1 rolls were.
[X] (Diplomat/Tribute History) Treat with them and demand subjugation and obedience, though the land will return to their people nominally. All those who call the river home are subjects of Mayep (attempt to demand all the Silfi submit to the Burnished Crown of Maye. Might work, might make the conflict longer).
[X] (Diplomat/Tribute History) Treat with them and demand subjugation and obedience, though the land will return to their people nominally. All those who call the river home are subjects of Mayep (attempt to demand all the Silfi submit to the Burnished Crown of Maye. Might work, might make the conflict longer).
What's that? We have a genius diplomat, experience retaining tributaries, and the sort of copper shoe stick that makes this attractive? We probably couldn't ask for a better opportunity to actually keep the Silfi.
[X] (Diplomat/Tribute History) Treat with them and demand subjugation and obedience, though the land will return to their people nominally. All those who call the river home are subjects of Mayep (attempt to demand all the Silfi submit to the Burnished Crown of Maye. Might work, might make the conflict longer).
[X] (Diplomat/Tribute History) Treat with them and demand subjugation and obedience, though the land will return to their people nominally. All those who call the river home are subjects of Mayep (attempt to demand all the Silfi submit to the Burnished Crown of Maye. Might work, might make the conflict longer).