You decide to take the time to meet one of your new squadmates, Brother Marco to be exact. When you have a moment of free time, you make your way over to him, and introduce yourself fully. His response is...
(d100 = 74)
Pleasant enough. He seems to have an interest in Physical training, but because of it has fallen behind a small bit in his Ballistic Skills. Using what you remember from Siegfried, you offer to teach him a bit. He accepts, and you go to the firing range. The exercises go...
(d100+10(Bolter Mastery) = 87)
Very well. Not only did you manage to teach Marco quite a bit, but you also manage to refine some of your shooting technique yourself. In all, a productive session.
(Established SL rank with Marco! Marco Ballistic Skill stat rises to 4! +90 EXP to Ballistic Skill! +60 EXP to Bolter mastery!)
Beyond that, you take the time to rest at the camp. No matter how alert an Astartes is, if his body cannot respond he is useless. Great acts of Stamina have their place, but this battlefield should not be one of them.
(+5 to All rolls in deployed zone!)
Before Marching out, you decide to swap your knife for a force Glaive, it's long-reach comfortable in your hands. You then board the ThunderHawk, and are off to the attrition zone known as 'De Punchin Place'. On the ride there, you decide to review the objectives and known information:
- The Main objective is to Scout the number of Orks mustering, with a Sub-objective of killing a majority (2/3 - 3/4) of the Nobs there.
- The actual camp is about 2 Kilometers from the Imperial Camp, and Artillery could be useful here.
- The last scouting elements reported that there were around 40 Nobs. This could have changed, but not enough for there to be a change of more than 10 Nobs.
- The General Ork 'Veterancy' is from Experienced to Veteran (+5 to DCs)
- Due to the shifting of Armor Composition, there are Astartes Artillery Vehicles in place, should you need to call upon them.
- The Leader of the Mustering grounds is Killkleva, a Mega-Nob. Be aware that he does have Mega Armor, Refractor field included.
- Other Astartes Scout squads are in the Thunderhawk with you. You could coordinate with them if you wanted to.
It's at that point that the Thunderhawk reaches the landing zone, and you drop down with the other scout squads, and head to the Center of the camp. It's somewhat quiet, but nothing seems to be out of place. There are some looks of awe from what seems to be the Newer Guardsmen, but most just glance at you passively. After meeting with the Regimental Command, your Sergeant explains that there are 3 avenues that could be used to get close undetected to the Mustering Ground: A rocky path to the north, a flat sprint through the center, and a Small Forest to the south. In the end, he decides on...
[] The North (3 Event Rolls, Very High DCs for Traversal (130-150)
[] The Center (7 Event Rolls, No DCs for Traversal)
[] The South (4 Event Rolls, Low-Medium DCs for Traversal (50-70), Small chance for Ambushes)
[] Write-in your plan to dodge patrols
Stat Changes
Ballistic Skill 5 to 6: 176/600 -> 266/600
Bolter Mastery IA to AA: 57/200 -> 117/200
(AN: And so the second zone begins...)
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