- Location
- yorkshire
and what's zinc good for at this moment
Ok, this is rather unfortunate. Looks like our only way of increasing Temp Culture is through Venerate the Goddesses, and temple construction eats up Temp Culture. Unless we Venerate, even a single temple will knock us out of the golden age. @Lukepop, you should take this into account in your plan, though I would prefer if you voted for my own down below.
Thanks for the info.
[X] [SEC] Build Temples = (Northern Green River)
[X] [SEC] Venerate the Goddesses
[X] [SEC] Build Roads = (Greenbay)
[X] [SEC] Trade Expedition = Forluc Kingdom
[X] [SEC] Settle Land = Upriver Plains
Doesn't bump up econ like before, but it does give us enough Temp Culture to stay in the golden age and also bumps up our Temp Mystic too. There's also rather good narrative synergy here, as we're not only constructing a new temple, we're integrating a bunch of lowlanders into our civilisation, which the culturally and religiously rich nature of the Venerate action will certainly help with. Given that "narrative trumps stats every time" according to the tag, this is a very good thing, especially since we're in the middle of developing our religion. It may give our religion a boost in inducting foreign elements into our culture, which is quite good indeed.
Regarding province actions, do note that trade expeditions and diplomatic expeditions are two different actions and you have your province policy set to diplo rather than trade.
What will the policy do if it can't do diplo? Will it try to Build Boats, or will it try doing trade missions to get wealth for more diplo?
Because Diplo expeditions cost 4 Wealth each, so it can only run 1.
What will the policy do if it can't do diplo? Will it try to Build Boats, or will it try doing trade missions to get wealth for more diplo?
Because Diplo expeditions cost 4 Wealth each, so it can only run 1.
Does this count as a megaproject since we already built a grand temple? Or does it just lose the megaproject bonus?
3. Northern Mountain OutpostI made a map with the provinces numbered on it. Please correct me if I'm wrong, because this is all based on my best guesses, not actual knowledge.
1. Greenbay
2. Rockbay
3. Sunrise Bay
4. North Coast Plains
5. Upriver Plains
6. Sunrise Plains
7. Lowlands Conflux
8. Northern Green River
9. Southern Green RIver
*laughs in approval voting*
Does this count as a megaproject since we already built a grand temple? Or does it just lose the megaproject bonus?
@Oshha If relation to our subordinates are already extremely high to begin with, are they still going to do it?
Yes. They build a temple in Caermyr during the last update using their own set of stats.
That reminds me. Has Eira actually been converted or does she hope to usurp that temple years later for Urthryn (a benefit of being immortal is that you can think long term)? Or does she worship both her mother and the Goddesses now?
[X] [SEC] Switch Policy = Infrastructure
[X] [SEC] Settle Land = Upriver Plains
[X] [SEC] Trade Expedition = Forluc Kingdom
[X] [SEC] Diplomatic Expedition = Urthdysh Federation
[X] [SEC] Study Magic
Ok, we can switch to infrastructure, settle, trade with the Forluc to get some boats, study some magic and use our diplomatic hero to improve relations with the Federation.
We can afford one diplomatic expedition every main turn, we should manually choose one since diplo policy won't trade to afford more by itself.
You know what? Sure. It's not going to change anything but the build roads can wait
You know what? Sure. It's not going to change anything but the build roads can wait:
>the vote tally is 1.1k words.Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 457 | Sufficient Velocity [Posts: 11410-11541]
##### NetTally 1.9.7
Task: Mega
[X][Mega] +1 Admin Strain Free Provinces.
No. of Votes: 21
[X][Mega] Gain a new Social-related Value.
No. of Votes: 5
[X][Mega] Gain at least two Technologies.
No. of Votes: 4
[X][Mega] Upgrade a random Value.
No. of Votes: 4
[X][Mega] +1 Upper Centralization Limit.
No. of Votes: 2
[X][Mega] Gain a new random Value.
No. of Votes: 2
[X][Mega] Gain a random Hero.
No. of Votes: 1
——————————————————————————————————————————————Task: MAIN
[X][MAIN] Build Roads = Greenbay
No. of Votes: 20
[X][MAIN] Build Boats
No. of Votes: 6
[X][MAIN]Build Walls = North Coast Plains
No. of Votes: 3
[X][MAIN] Build Roads = North Coast Plains
No. of Votes: 2
[X][MAIN] Build Roads = Upriver Plains
No. of Votes: 2
[X][MAIN] Build Roads = Northern Green River
No. of Votes: 2
[X][MAIN] Build Roads = Southern Green River
No. of Votes: 2
[X][MAIN] Expand Economy
No. of Votes: 2
[X][MAIN] Train Sacred Warriors
No. of Votes: 2
[X][MAIN] Build Walls = Lowland Conflux
No. of Votes: 2
[X][MAIN] Build Roads = Greenbay x2
No. of Votes: 1
[X][MAIN] Build Roads = North Coast Plains x2
No. of Votes: 1
[X][MAIN] Build Roads = Northern Green River x2
No. of Votes: 1
[X][MAIN] Build Roads = Southern Green River x2
No. of Votes: 1
[X][MAIN] Build Temples = (Greenbay)
No. of Votes: 1
[X][MAIN] Build Temples = (North Coast Plains)
No. of Votes: 1
[X][MAIN] Build Temples = (Upriver Plains)
No. of Votes: 1
[X][MAIN] Build Temples = (Northern Green River)
No. of Votes: 1
[X][MAIN] Build Temples = (Southern Green River)
No. of Votes: 1
[X][MAIN] Build Walls = (Greenbay)
No. of Votes: 1
[X][MAIN] Build Walls = (Rockbay)
No. of Votes: 1
[X][MAIN] Build Walls = (Upriver Plains)
No. of Votes: 1
[X][MAIN] Build Walls = (Sunrise Plains)
No. of Votes: 1
[X][MAIN] Build Walls = (Northern Green River)
No. of Votes: 1
[X][MAIN] Build Walls = (Southern Green River)
No. of Votes: 1
[X][MAIN] Explore Lands = (Coastline)
No. of Votes: 1
[X][MAIN] Explore Lands = (Coastal Plains)
No. of Votes: 1
[X][MAIN] Explore Lands = (Cursed Forest)
No. of Votes: 1
[X][MAIN] Explore Lands = (Lowlands)
No. of Votes: 1
[X][MAIN] Explore Lands = (Sea)
No. of Votes: 1
[X][MAIN] Explore Lands = (Sunset Mountains)
No. of Votes: 1
[X][MAIN] Explore Lands = (Sunrise Mountains)
No. of Votes: 1
[X][MAIN] Explore Lands = (Western Coast)
No. of Votes: 1
[X][MAIN] Explore Lands = (Northern Coast)
No. of Votes: 1
[X][MAIN] Explore Lands = (Great Mountain)
No. of Votes: 1
[X][MAIN] Plant Sacred Forests,
No. of Votes: 1
[X][MAIN] Settle Land = (Rockbay)
No. of Votes: 1
[X][MAIN] Settle Land = (Upriver Plains)
No. of Votes: 1
[X][MAIN] Settle Land = (Sunrise Bay)
No. of Votes: 1
[X][MAIN] Settle Land = (Surnise Plains)
No. of Votes: 1
[X][MAIN] Settle Land = (Lowland Conflux)
No. of Votes: 1
[X][MAIN] Study Magic.
No. of Votes: 1
——————————————————————————————————————————————Task: SEC
[X][SEC] Settle Land = Upriver Plains
No. of Votes: 21
[X][SEC] Trade Expedition = Forluc Kingdom
No. of Votes: 18
[X][SEC] Build Roads = Lowlands Conflux
No. of Votes: 12
[X][SEC] Study Magic.
No. of Votes: 12
[X][SEC] Switch Province Policy = (Infrastructure)
No. of Votes: 6
[X][SEC] Diplomatic Expedition = Urthdysh Federation
No. of Votes: 5
[X][SEC] Build Roads = Greenbay
No. of Votes: 4
[X][SEC] Switch Policy = Infrastructure
No. of Votes: 4
[X][SEC] Build Roads = Lowland Conflux
No. of Votes: 3
[X][SEC] Explore Lands = (Great Mountain)
No. of Votes: 3
[X][SEC] Build Roads = Rockbay
No. of Votes: 2
[X][SEC] Build Roads = Sunrise Bay
No. of Votes: 2
[X][SEC] Build Roads = Sunrise Plains
No. of Votes: 2
[X][SEC] Build Temples = Greenbay
No. of Votes: 2
[X][SEC] Build Walls = North Coast Plains
No. of Votes: 2
[X][SEC] Diplomatic Expedition = Coltyre Confederation
No. of Votes: 2
[X][SEC] Explore Lands = (Western Coast)
No. of Votes: 2
[X][SEC] Explore Lands = (Sunset Mountains)
No. of Votes: 2
[X][SEC] Explore Lands = (Sunrise Mountains)
No. of Votes: 2
[X][SEC] Build Temples = (Northern Green River)
No. of Votes: 2
[X][SEC] Explore Lands = (Sea)
No. of Votes: 2
[X][SEC] Build Roads = North Coast Plains
No. of Votes: 1
[X][SEC] Build Roads = Upriver Plains
No. of Votes: 1
[X][SEC] Build Roads = Northern Green River
No. of Votes: 1
[X][SEC] Build Roads = Southern Green River
No. of Votes: 1
[X][SEC] Settle Land = Upriver Valley
No. of Votes: 1
[X][SEC] Build Temples = North Coast Plains
No. of Votes: 1
[X][SEC] Switch Province Policy = Study
No. of Votes: 1
[X][SEC] Build Temples = (Southern Green River)
No. of Votes: 1
[X][SEC] Venerate the Goddesses
No. of Votes: 1
[X][SEC] Build Temples = (Rockbay)
No. of Votes: 1
[X][SEC] Build Temples = (Sunrise Bay)
No. of Votes: 1
[X][SEC] Build Temples = (Sunrise Plains)
No. of Votes: 1
[X][SEC] Build Walls = (Greenbay)
No. of Votes: 1
[X][SEC] Build Walls = (Rockbay)
No. of Votes: 1
[X][SEC] Build Walls = (Sunrise Bay)
No. of Votes: 1
[X][SEC] Build Walls = (Upriver Plains)
No. of Votes: 1
[X][SEC] Build Walls = (Sunrise Plains)
No. of Votes: 1
[X][SEC] Build Walls = (Northern Green River)
No. of Votes: 1
[X][SEC] Build Walls = (Southern Green River)
No. of Votes: 1
[X][SEC] Explore Lands = (Coastline)
No. of Votes: 1
[X][SEC] Explore Lands = (Coastal Plains)
No. of Votes: 1
[X][SEC] Explore Lands = (Cursed Forest)
No. of Votes: 1
[X][SEC] Explore Lands = (Lowlands)
No. of Votes: 1
[X][SEC] Explore Lands = (Northern Coast)
No. of Votes: 1
[X][SEC] Plant Sacred Forests,
No. of Votes: 1
[X][SEC] Diplomatic Expedition = (Boarfolk Nomads)
No. of Votes: 1
[X][SEC] Trade Expedition = (Boarfolk Nomads)
No. of Votes: 1
——————————————————————————————————————————————Task: MSIN
[X][MSIN] Build Walls = (Sunrise Bay)
No. of Votes: 1
Total No. of Voters: 32