Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
What are extended projects anyway, Im not clear on that.

Megaprojects and infrastructure that takes multiple actions to complete. Thanks to Rush Builders, you get double progress on megaprojects and the temple action gives +1 progress per a secondary action rather than just +0.5.
 
@Oshha, does building a large wall count as two walls for the purposes of the Warriors quest? To built a large wall in a settlement that has a small wall, would it take a Secondary or a Main? (I'm assuming that if it's a Secondary, it'll only count as 1 wall for the warriors quest.) Do province actions benefit from hero kings? Where can I find the link to the discord?
 
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[X][Mega] Gain a new Social-related Value.



[X][MAIN] Build Roads = Greenbay

[X][SEC] Trade Expedition = Forluc Kingdom

[X][SEC] Settle Land = Upriver Plains
 
@Oshha, does building a large wall count as two walls for the purposes of the Warriors quest?

To built a large wall in a settlement that has a small wall, would it take a Secondary or a Main? (I'm assuming that if it's a Secondary, it'll only count as 1 wall for the warriors quest.)

Do province actions benefit from hero kings?

Where can I find the link to the discord?

No.

It would take a Main Action.

Yes.

There is a link in my sig. It is the old PoC discord. However, it has spoilers as I use it as a sounding board for future ideas and I sometimes give out bits of information about the next update.
 
[X] [Mega] +1 Admin Strain Free Provinces.
[X] [MAIN] Build Roads = Greenbay
[X] [SEC] Build Roads = Lowlands Conflux
[X] [SEC] Settle Land = Upriver Plains
[X] [SEC] Study Magic.
 
[X] [Mega] +1 Admin Strain Free Provinces.
[X] [MAIN] Build Roads = Greenbay
[X] [SEC] Build Roads = Lowlands Conflux
[X] [SEC] Settle Land = Upriver Plains
[X] [SEC] Study Magic.
 
[X] [Mega] +1 Admin Strain Free Provinces.

[X] [SEC] Build Temples = (Northern Green River)
[X] [SEC] Build Temples = (Southern Green River)
[X] [MAIN] Build Boats.
[X] [SEC] Build Roads = (Greenbay)

Why is everyone neglecting temples when our temp. mystic is up to four? Yes, building roads are a good idea, but we just got them but we got temples fucking centuries ago, and we still haven't even built half of them. Many of our provinces don't even have a single temple.

The ones I chose are just the most egregious because those are the two that don't have temples that have six settlements. Six settlements in those provinces and not even a single temple. Comeon dudes, do not just look at the roads when we have the temples too.
 
[X] [Mega] +1 Admin Strain Free Provinces.

[X] [SEC] Build Temples = (Northern Green River)
[X] [SEC] Build Temples = (Southern Green River)
[X] [MAIN] Build Boats.
[X] [SEC] Build Roads = (Greenbay)

Why is everyone neglecting temples when our temp. mystic is up to four? Yes, building roads are a good idea, but we just got them but we got temples fucking centuries ago, and we still haven't even built half of them. Many of our provinces don't even have a single temple.

The ones I chose are just the most egregious because those are the two that don't have temples that have six settlements. Six settlements in those provinces and not even a single temple. Comeon dudes, do not just look at the roads when we have the temples too.
I'm convinced of the need for more temples. The lowlands have many settlements and have only recently been brought to civilisation, plus our permanent Mystic is pretty low, but the plan you present is unsavoury. The problem with it is that it doesn't send a trade expedition and, more importantly, it doesn't work towards settling the Upriver Plains, which is expensive enough that we need to work on it now if we want to finish it later in an econ-safe manner.

[X] [SEC] Build Temples = (Northern Green River)
[X] [SEC] Build Roads = (Greenbay)
[X] [SEC] Trade Expedition = Forluc Kingdom
[X] [SEC] Settle Land = Upriver Plains
[X] [SEC] Expand Economy

The reason I'm doing Expand Economy in this plan is because otherwise, we'd be down to Econ 3, which is not a safe place to be. Crisis, random event/development, and golden age bonuses could all bring us down to the negatives. Econ 8 gives us a good safety net and will put us in an even better Econ position come next turn, and may net us an innovation which the golden age is good for.

In total, this plan does a lot. It completes the priest quest, it provides a newly converted, settlement-heavy province a temple, it builds roads in our capital, it finishes the crafter quest and gets us boats, and it makes headway into the farmer quest, all while giving us a very healthy Econ reserve in case something goes wrong. We do not want anything going wrong while we're in a golden age and developing our religion.
 
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I would also like to state the infrastructure slots represent how much of that province has that infrastructure. For example, a province with 2/6 walls means that the province has a third of the walls needed for the number of settlements in the province.
 
We have Temp Culture 3 and Culture 2. If we neither spend nor increase any Temp Culture, will it go down to 2 next turn on its own?
 
The reason I'm doing Expand Economy in this plan is because otherwise, we'd be down to Econ 3, which is not a safe place to be. Crisis, random event/development, and golden age bonuses could all bring us down to the negatives. Econ 8 gives us a good safety net and will put us in an even better Econ position come next turn, and may net us an innovation which the golden age is good for.
1) The province actions are going to spend that Econ, so you're not saving anything
2) Our disaster resistance is massive. A disaster needs to inflict 11 temp damage before even 1 damage gets though.
3) No Golden Age bonus has cost more than 2 econ.
 
Ok, this is rather unfortunate. Looks like our only way of increasing Temp Culture is through Venerate the Goddesses, and temple construction eats up Temp Culture. Unless we Venerate, even a single temple will knock us out of the golden age. @Lukepop, you should take this into account in your plan, though I would prefer if you voted for my own down below.

1) The province actions are going to spend that Econ, so you're not saving anything
2) Our disaster resistance is massive. A disaster needs to inflict 11 temp damage before even 1 damage gets though.
3) No Golden Age bonus has cost more than 2 econ.
Thanks for the info.

[X] [SEC] Build Temples = (Northern Green River)
[X] [SEC] Venerate the Goddesses
[X] [SEC] Build Roads = (Greenbay)
[X] [SEC] Trade Expedition = Forluc Kingdom
[X] [SEC] Settle Land = Upriver Plains

Doesn't bump up econ like before, but it does give us enough Temp Culture to stay in the golden age and also bumps up our Temp Mystic too. There's also rather good narrative synergy here, as we're not only constructing a new temple, we're integrating a bunch of lowlanders into our civilisation, which the culturally and religiously rich nature of the Venerate action will certainly help with. Given that "narrative trumps stats every time" according to the tag, this is a very good thing, especially since we're in the middle of developing our religion. It may give our religion a boost in inducting foreign elements into our culture, which is quite good indeed.
 
[X] [Mega] +1 Admin Strain Free Provinces.

[X] [MAIN] Build Roads = Greenbay
[X] [SEC] Study Magic
[X] [SEC] Build Roads = Lowlands Conflux
[X] [SEC] Settle Land = Upriver Plains

If we want quicker and better built roads, we need to study magic!


I am glad people are voting for Study Magic to get better road technology, but it's still not yet winning!

Also, I changed my mind and going for more roads instead, trusting that the province will send a trade expedition to the Forluc.
 
Btw, we learned something new about our religion:

Religion
Arthrynite "Followers of Arthryn"
Deities
: Arthryn and her Daughters
Beliefs: Equality, Community, Understanding
Abilities: Fairness (Reduced Discrimination), Independent (Independent Infrastructure), ???,

I'm assuming this means the Church will occasionally build stuff on its own? @Oshha
 
[X] [MAIN] Build Roads = Greenbay
[X] [SEC] Study Magic
[X] [SEC] Switch Province Policy = (Infrastructure)
[X] [SEC] Settle Land = Upriver Plains

I'm trusting in our province actions to make the trade mission to the Forluc, and instead hoping that we can get some new magic involving construction of things. Or anything in general is great tbh, we kinda need more magic.
 
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I'm assuming this means the Church will occasionally build stuff on its own? @Oshha

Yes. They build a temple in Caermyr during the last update using their own set of stats.
Sacred Guardian-General Eira also worked with the Council of Arthryn to construct a new temple in Caermyr as the Council of Arthryn pooled resources from all over the Arthwyd into the project as the Arthrynite faithful gave them a large resource base to draw upon.
 
What you just said isn't an argument, it's a recounting, and written as if it were in response to a query about what happened.

EDIT: Also you're wrong. Expensive Free Labour applies to Wealth costs, not Econ costs.

OK. Here's an argument: building lot and lot of roads doesn't mean they actually will try to improve roadbuilding. They will usually do what they know about roadbuilding, because it won't occur to them that they should try to improve the art of roadbuilding.

Therefore, if we want to improve roadbuilding or construction in general, we have to invest effort and time in a deliberate attempt to improve the process. This process is uncertain. We might not get anything out of this one particular study, but that's the nature of the beast.

Hopefully, by doing enough study actions, we will dramatically improve roadbuilding and walls construction to the point of reducing our backlog significantly then if we were just doing straight road building or wall building.

Building boats is probably how we get those docks, as a way of dealing with all the boats we have and as a result of the knowledge gained from building all the boats. Probably the additional effects noted by the action. We're not gonna get dock tech from doing nothing.

Never said we will do nothing. I just trust the provinces enough to do a trade expedition.
 
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