We're on track to become an Alliance hub, we shouldn't need it. Besides, there are better people than Zaeed for it.

And honestly? I don't want him. I don't doubt he'd do a good job most of the time, but Raynor runs a tight ship and Zaeed is too much of a loose cannon to slot in well. The history between them also works against it.
 
We're on track to become an Alliance hub, we shouldn't need it. Besides, there are better people than Zaeed for it.

And honestly? I don't want him. I don't doubt he'd do a good job most of the time, but Raynor runs a tight ship and Zaeed is too much of a loose cannon to slot in well. The history between them also works against it.
Hopefully this scenario has changed that about him.
 
I wonder what he's going to do now. I doubt he'll reform the Suns, after Vido he isn't going to trust anyone enough and the experience probably soured him to business.
Unless someone job hunts him, he's most likely going to become what he became in canon, a merc for hire. Except this time he might keep a small group of his own of those who stayed loyal to him.
 
Its a bit of a shame that the iconic Terran power armor is mostly useless for us. They only make sense when you lack Eezo, which.. we really do not.

Unless there is some kinetic barrier penetrating wildlife that gets stopped by armor...

That would make perfect sense actually. Almost all the wildlife is biotic isn't it? So predators would evolve to pierce barriers very, very well.

Opportunity?
 
Its a bit of a shame that the iconic Terran power armor is mostly useless for us. They only make sense when you lack Eezo, which.. we really do not.

Unless there is some kinetic barrier penetrating wildlife that gets stopped by armor...

That would make perfect sense actually. Almost all the wildlife is biotic isn't it? So predators would evolve to pierce barriers very, very well.

Opportunity?

Well, if the armor is bigger then it makes sense that you can stick more/more powerful shield emitters on it. After all big ships get more shield power than smaller ships. No reason that wouldn't work for armor. That said, armor that heavy is likely to impact mobility more than a little and it'll also be quite expensive which may render it a lot less economical. Also I'm not sure we really have the assets to do R&D for complicated armor development...
 
Honestly, we're mostly in caves, right? Like, how low is the ceiling mostly, once you leave the areas we've claimed?
 
The person who actually runs your army seems to be Thompson Jawl. Even if he isn't the on paper commander, he's the one that writes reports to you and manages high level recruitment/acquisitions. Also the human military commander voted most likely to say "drive me closer, I want to hit them with my sword" while inside an APC/IFV.
Pretty much. Officially you are the commander of the PDF, since you are both the officially most high ranked person, but since you run most other things Jawl's pretty much in charge of the day to day running of things.

Honestly, we're mostly in caves, right? Like, how low is the ceiling mostly, once you leave the areas we've claimed?
Varies.

The caverns are remarkably consistent to an extent, but in general there are three "grades" of tunnel you are interested in. The largest are the ones that have full blown "trees" living in them, which can comfortably fit most things, the second grade are significantly smaller, both in width and height, that connect between large tunnels while in-between them are smaller ones that seem to be where smaller creatures live, but normally they won't fit a human.

Of course digging shows that things get ever smaller even when you go into the rock until you hit bed rock, with tunnels branching off into smaller and smaller tunnels until you hit a cavern, which get pretty massive.
 
Varies.

The caverns are remarkably consistent to an extent, but in general there are three "grades" of tunnel you are interested in. The largest are the ones that have full blown "trees" living in them, which can comfortably fit most things, the second grade are significantly smaller, both in width and height, that connect between large tunnels while in-between them are smaller ones that seem to be where smaller creatures live, but normally they won't fit a human.

Of course digging shows that things get ever smaller even when you go into the rock until you hit bed rock, with tunnels branching off into smaller and smaller tunnels until you hit a cavern, which get pretty massive.
Damnnation, so much for that idea.

Maybe we can market our planet as the ultimate testing ground for inventions.

If it can work here, it can work anywhere!
 
Varies.

The caverns are remarkably consistent to an extent, but in general there are three "grades" of tunnel you are interested in. The largest are the ones that have full blown "trees" living in them, which can comfortably fit most things, the second grade are significantly smaller, both in width and height, that connect between large tunnels while in-between them are smaller ones that seem to be where smaller creatures live, but normally they won't fit a human.

Of course digging shows that things get ever smaller even when you go into the rock until you hit bed rock, with tunnels branching off into smaller and smaller tunnels until you hit a cavern, which get pretty massive.

Hmm, I wonder if there could be tactical value in gear that could let our troops move to and stick to the ceiling. It would let us outmaneuver ground based melee threats quite effectively and would potentially give our troops significantly better lines of fire. The obvious downside being that you probably won't find much cover up there if it turns out the enemy isn't melee. Something like a backpack with a series of harpoons with retractable hooks and some eezo based gear to lower the mass of the wearer.

The other thought this gives me is to get some kind of sprayer or grenade that generates rapidly expanding sticky goop. Because tiny side caves filled with critters that might want to eat your face sounds like a nightmare to a force that doesn't want to get flanked. So a fast way to seal up the smaller caves could be helpful. You would probably need a lot of the stuff though.

Damnnation, so much for that idea.

Maybe we can market our planet as the ultimate testing ground for inventions.

If it can work here, it can work anywhere!
Terminus Koriolas Facility Ready: Terminus Space is usually where unscrupulous individuals go in order to test inventions that do not meet the ethical standards applied under Citadel law, but usually this is a quiet affair… until something activates incorrectly and people die. Not so this year, as the much anticipated Koriolas facility (located on the aptly named planet "Useless") has opened its doors for blatant testing. Jointly owned by several different corporations, the facility's promise to let those interested test their inventions with minimal (read: no) oversight, no matter what it may be with the exception of potentially planet cracking weaponry. With a fleet standing in orbit to shell any compromised testing site, the facility has seen lunatics across both the Terminus and Citadel space converge upon it, and it is already taking in a disturbing amount of revenue and corpses from this unusual venture.

The Terminus Systems already beat you to the ultimate testing ground action... Though theirs is more along the lines of "do whatever" than "this place will break your stuff". I'm not sure you can win that marketing campaign though.
 
Turn 9
Turn 9
Year 2168 CE


You woke to a sharp pain deep in your chest, gasping as you quickly raised your hand to activate your Omnitool, decades of experience keeping you calm despite the distress you were in. Thumbing the emergency number, you laid back in bed trying to keep your breathing calm despite the frankly head-splitting pain you were going through, letting the rhythm of your breath keep you anchored.

It was difficult to tell the passing of time just then, but in what felt like only moments you heard the screech of the ambulance as the medics came barging into your house. Scans flickered over you as they talked to you… but you couldn't hear them. Why was that? Everything was… just so very tiring. You didn't want to sleep, but you could see them gesticulating, ushering you to do so as they injected… something into you.

So, you gave in and fell into blissful unconsciousness.

The next time you woke, it was far more peaceful, eyes flickering open to look at the white hospital ceiling as you lay in a comfortable bed. Then you groaned, the pain from a somewhat lesser headache sweeping through you.

"Easy there Jimmy."

Strong hands held your head up as a glass of water was held to your lips, with Tychas to the side asking for the nurse to go and fetch the doctor assigned to you, before finally helping you lie back.

Groaning, you looked over to him. "Tychas… what happened?"

He sat next to you, hands clasped together covering his chin, face contorted into a grim visage before finally seeming to muster up the courage to say the truth.

"You had a heart attack Jim."

You started forward only for him to grab you and keep you down.

"Easy, easssy. It wasn't serious, you're all fine according to the docs, but still…"

He looks down and as he does you can easily see the lines on his face. You reach into the pocket where you know he keeps it. He's kept it there ever since you lot took it back when you were just… dumb ass kids sent in from juvie.

It was a picture, taken on an old and busted up camera, but the faces of several graduating marine cadets were clearly visible. Tychas towering over everyone next to you, Janice with her arm thrown over your shoulder laughing at one of Morgaine's stupid jokes, and there with case of bear clasped firmly in both hands was Paul… as Stetman and Swan getting into another stupid argument, Sarah watching over all you dumb idiots fondly. Rookie platoon 61, young and convinced they could just take on the world and win.

You felt your fingers trace over the picture, over the faces of people who were no longer here, some for better reasons than others, and felt your heart tighten, this time with sorrow.

"We're not young men any more. I guess this is the warning shot." You said faintly.

Tychas shrugged, taking back the picture to stow it back in its special place, no matter how much it probably burned him to keep it.

"Well, least its not like we're just handing things over to a bunch of pansy ass punks. And who knows? Maybe retirement would suit some old hands like us after all."

Then he started chuckling, and after a moment you joined in, trying to imagine yourself relaxing on an Eden Prime beach in flip flops, a sun hat, Hawaiian shirt, swimming trunks and a big wad of sun cream across your nose just for added stereotype. You looked ridiculous!

As the doctor emerged, walking over with your chart ready and waiting, you looked over at him with your biggest smile and asked: "So what's up doc?"

Situation: James Raynor has had a minor stroke. While in excellent condition for a man of his age, he is advancing in years. 87 years old right now, and has been living a very high stress life style for pretty much all of them. The fact he's out on the frontier, underground, with less than top quality healthcare right now isn't helping either. While it is not yet at the level where his duties are being impacted, the stress of last year was enough to tip him over the edge. Tychas Findly is also starting to feel his age, and both are considering retirement.

Otherwise, the archaeological expedition is reporting some progress, and while Horner and Han will be available at the end of the year after they finish their honeymoon they won't be around for most of it. You've also gotten a gift from the Hanar, as thanks for the Enkindled. (D20 = 18 =) 4 Harmony Defence Platforms with resources to maintain them for three years. Increase orbital defences by four, for no extra cost.

Finally, Nal'Vatanis' refinery has opened in orbit and is rapidly increasing the amount of profit it's bringing in. +750 income per year, increasing by an additional +750 each year for the foreseeable future.

Pick 7 6
[] System Defences:
You have them now, but if anything, the recent attack proves you can never have enough of them. -1200 credits
[] Planetary Exploration: You've plenty of data, but even so there's plenty of mysteries. -100 credits
[] Planetary Exploration: Jungle This is quite clearly a whole other level of danger, and it requires a whole other level of investment. -700 credits
[] Mining Minerals: Valuable, and easier to get (must take Planetary Exploration to be useful.)
10KM sites 300 credits per site taken (can take a maximum of three sites per action)
Beryllium deposit
Silicon and Graphite
15 KM sites 500 credits per site taken
Gold
Iron
[] Eezo 2. Electric boogaloo: With the cavern beginning construction what next becomes apparent is that you need to get that Eezo exploited as soon as possible, or at least covered. The amount of devastation it managed in an unrefined state was immense, you don't want a repeat of that. Thankfully Nal'vatanis is more than happy to set up a second mine/refinery, although the start up cost will be greater than before due to structural instability. -2000 credits
[] Create Infrastructure: The lifeblood of any nation. While you are confident that barring a massive battle what you have won't decay, you need to invest to improve what is there (potential decrease due to sudden expansion). -1500 credits.
[X] Found new city: You've found a new massive cavern that is perfect for a large-scale settlement. Of course, it'll be a lot of effort to make, but it'll be far easier than Lightning was and will open up easy access to a new Eezo deposit. Right now you just have the population for this to work… just. -1750 credits
[] Build additional Hydroponics: While you will be setting these up as they become needed, building more than you need will probably boost morale and give people's diets more variations. -300 credits.
[] Antanov Ring Establishment: Setting up facilities in the ring would be very beneficial, for water, minerals and setting up infrastructure for future development like ship yards. -800 credits.
[] Helium 3 extraction: The essential star ship fuel, while you won't be able to export this stuff by any means you do have a gas giant or two. Extracting and refining enough that you don't need to purchase it from outside and can sell to traders doesn't seem too hard especially since Nal'vatanis is using Perkwunuos as the centre for her suddenly massive number of mining zones. -500 credits.
[] Military Expansion: You've lost a lot of soldiers over the years. To wildlife, pirates and other threats. You need to start recruiting new ones for defence. Happy is the city that in times of peace thinks of war. -1000 credits
[] Building Small: Now you can service pretty much any ship barring the largest monsters, but now you need to go bigger. You need to be able to actually build ships. Well, easier said than done considering the number of components that still need to be manufactured elsewhere, but it's doable. -1750 credits.
[] Wildlife Exploitation: The Flora and Fauna of this world is monstrous, but also potentially beneficial. And figuring out why you haven't been targeted yet is pretty important. -500 credits.
[] Research: You got egg heads, but you're pretty sure you're not in a position to get them doing stuff at this stage. With the researchers from Berkenstine you can finally do some research. Topics are minerology, geology and lithology. (hint sound in caves). [Sound in caves research locked]
[] Equipment for the Frontier:
While you may not have too many traditional science types what you do have are experts in fire arms, armour and other things of that nature. Let's see what your boys can wizard up. -200 credits (Can write in specific gear)
[] Licencing: The Harrier turned out better than your wildest dream. Maybe you can see about getting a weapon's company interested in the thing? -150 credits
[] Reach out to [Insert colony] for [Insert Reason]: Your fellows maybe able to help you in ways you hadn't considered. Olmatsi is the power house of the region, maybe Roquiban will give your people a discount, maybe Kappa Su will let you purchase food, perhaps the wildlife experts on Hogranis can aid you with your own? You can also offer aid if you think you have anything to give.
[] Encourage Migration: While you've opened up migration and got a surprisingly large number of takers you need to get more coming through. Its not cheap or easy to advertise a death world as a good home, but you can manage it. -600 Credits
[] Volus Volus Volus?: You have to admit you haven't thought much of the Volus. You've the mind of a quarter master, which so far is all you've needed, but the galaxies economists are arriving in the cluster in force. Maybe offer them some help setting up, wouldn't be amiss. -10 credits (variable costs/benefits depending on what, if anything, they decide they need help with.)
[] Enthusiastic Greetings: Given the currently close relationship Nal'vatanis has with Kappa Su, maybe you can leverage this to get some good trade deals going? Everyone needs minerals after all. -10 credits.
[] Reach out to Alliance: They might be able to help you, but they may also be too busy. -10 credits
[] Congressional: The Congress is humanities representative body. While you won't have a representative for a while, getting involved now may ensure that you are not forgotten as other colonies with faster growing populations get involved especially now with the current confusion and fluctuation in how the Alliance may govern itself. -100 credits (can write in a specific purpose)
[] Citadel: Similarly, you've made a surprisingly large number of contacts in Citadel space. Enough that you can confidently say you may be able to find something interesting if you give it a poke. (can write in specific purpose.) -100 credits
[] Reach out to Corporations: They may be willing to help you, they may also try to screw you over. -5 credits.
[] Investment: Nal'vatanis is currently one of your biggest employers, but also one of your colonies most lucrative contacts in general. Helping them helps you, so fund them and with luck reap the rewards. -1000 credits
[] Acquire licence: Now that you have the rights to produce Hahne-Kedar weapons you've actually created some factories, which can produce all kinds of things so long as you have the manufacturing licence. You've certainly got the resources to do it. Acquiring the licences for ship parts will probably reduce the cost of the ship yards, or at least increase their profits. Currently you've got some people who may be interested.
Heed Industries: Thruster manufacturer -1000 up front cost
Tuhi Storage: Creates storage crates -500 up front cost
Kassa Fabrications: High quality body armour -1100 up front cost
Write in potential corporation, SA, Citadel or even Terminus. Create your own if you wish as well
The cost may vary, but the long-term benefits are excellent
[] Ensure Healthcare: Between the fauna, flora and eezo you need it and while it may be decent now, it will need expanding. -800 credits
[] Ensure Education: Welp the basics are down, but maybe ensuring as much is done in advance as possible before the kiddies grow up is a good idea. -800 credits Locked for now!
[] Reach out to Universities:
You've got quite a few researchable things out here, and maybe some universities will be willing to come set up research posts. -10 credits
[] Establish Police: Well you certainly made the right call with this one, but you are going to need to get it even beefier if you want to keep unwanted eyes away. -1200 credits.
[] Write in

Thanks again to @EternalStruggle

I'll update the front sheet tomorrow.
 
...

In all honesty?

I say start that retirement plan.

Matthew Horner is a damn good man, and since he's recently married and likely with kids on the way, throwing him into Governerhood seems like it would be hilarious to do.

...

In reality, I really do think Jimmy and Tychus should retire. They're old, they deserve some rest. Look at all they've accomplished!

I say, this year or next year, start setting up replacements for the both of them and retire.
 
Aw shit. Who is gonna replace Jimmy?

I guess Horner, eh?

Most likely. Hornets young, smart, well respected, and married. All things the locals likely love.

...

Hell. He could probably either get Mira to run the cops, or whoever's Tychus current second in command. Or hell, go drag Zaed out of whatever hell hole his crawled into to drink away the pain. Though that's probably not for a while.
 
Better do it right now with as much military/police investment as possible, can't be interpreted as lossing the sharp teeth we have. Wonder what we will do with that stock profolio we built.
 
[X] Plan Military and Infrastructure Build
[X] System Defences:
You have them now, but if anything, the recent attack proves you can never have enough of them. -1200 credits
[X] Create Infrastructure: The lifeblood of any nation. While you are confident that barring a massive battle what you have won't decay, you need to invest to improve what is there (potential decrease due to sudden expansion). -1500 credits.
[X] Antanov Ring Establishment: Setting up facilities in the ring would be very beneficial, for water, minerals and setting up infrastructure for future development like ship yards. -800 credits.
[X] Military Expansion: You've lost a lot of soldiers over the years. To wildlife, pirates and other threats. You need to start recruiting new ones for defence. Happy is the city that in times of peace thinks of war. -1000 credits
[X] Building Small: Now you can service pretty much any ship barring the largest monsters, but now you need to go bigger. You need to be able to actually build ships. Well, easier said than done considering the number of components that still need to be manufactured elsewhere, but it's doable. -1750 credits.
[X] Establish Police: Well you certainly made the right call with this one, but you are going to need to get it even beefier if you want to keep unwanted eyes away. -1200 credits.
 
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[X] Plan Investing in Everything
-[X] Eezo 2. Electric boogaloo: With the cavern beginning construction what next becomes apparent is that you need to get that Eezo exploited as soon as possible, or at least covered. The amount of devastation it managed in an unrefined state was immense, you don't want a repeat of that. Thankfully Nal'vatanis is more than happy to set up a second mine/refinery, although the start up cost will be greater than before due to structural instability. -2000 credits
-[X] Antanov Ring Establishment: Setting up facilities in the ring would be very beneficial, for water, minerals and setting up infrastructure for future development like ship yards. -800 credits.
-[X] Building Small: Now you can service pretty much any ship barring the largest monsters, but now you need to go bigger. You need to be able to actually build ships. Well, easier said than done considering the number of components that still need to be manufactured elsewhere, but it's doable. -1750 credits.
-[X] Congressional: The Congress is humanities representative body. While you won't have a representative for a while, getting involved now may ensure that you are not forgotten as other colonies with faster growing populations get involved especially now with the current confusion and fluctuation -in how the Alliance may govern itself. -100 credits (Remind them, that we are here, also add how we are investing in shipyards to help the alliance.)
-[X] Investment: Nal'vatanis is currently one of your biggest employers, but also one of your colonies most lucrative contacts in general. Helping them helps you, so fund them and with luck reap the rewards. -1000 credits
-[X] Ensure Healthcare: Between the fauna, flora and eezo you need it and while it may be decent now, it will need expanding. -800 credits
 
Hey, we should pick the Volus option. Getting in good with the newest Volus colony is always a good idea, given there banking habits. Also, we could establish more direct contact with the local Asari colony. It's a farming world, we might be able to get a good deal on locally sourced food!
 
...wait...would this be considered a mega death world for Asari since the local plant and wildlife grow up on eezo and are optimized biotic hunters?
 
well healtcare isn`t the worst thing we could invest in you know

[X] Plan Investing in Everything
unless i something better come along
 
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[X] Plan Health and build up
-[x] Eezo 2. Electric boogaloo:
-[x] Ensure Healthcare:
-[x] Volus Volus Volus?
-[x] Acquire licence: Kassa Fabrications: High quality body armour -1100 up front cost
-[X] Building Small:
-[X] Establish Police

Ok ezzo refinery will increase our revenue, getting healthcare up and running, talking to the volus, finally getting our armor, start shipbuilding and than get the police even bigger. The problem with seeking help to expnad is that we are one of the wealthier colonies. We need to do things to expand revenue streams such as shipbuilding
 
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...wait...would this be considered a mega death world for Asari since the local plant and wildlife grow up on eezo and are optimized biotic hunters?

This planet honestly appears to be purpose created as a final fuck you by a precursor civ to try and slaughter as many Reapers as possible.

Asari being naturally tuned to Eezo, would probably either suffer horribly here, or somehow Thrive thanks to the ridiculously eezo rich atmosphere.
 
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