[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can settle down amongst the Arthwyd. (Refugees settle in Arthwyd lands, gain +3 Settle Land progress, lose status Merntir Refugees.)
[X] [Evalyn] South. Assist Cadyn in defeating Urth and his army of the walking dead.
[X] [Rock] Yes. Experiment with what has already been discovered. (-2 Temp Econ, Chance of Innovation)
A buffer state shall help as well as good for trade. Food and warriors shall boost the merntir a lot, and while they are reclaiming what was lost we can have the merntir settle down with us till the merntir are stable, then we can have a mass migration of volunteers as settlers to fill the towns again with young and able bodied men and women. Urth is a problem, best keep him at bay. Get metal now, so stick with what is already been discovered to get things now, with our long life spans a smith may come out from a generation with knowledge on how to work the metal into weapons and armor. Judging by the fact they just found a good method to melt a metal at the current age it might be copper.