Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)

We don't need the extra strain on our administration.

[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can return to the Merntir (Refugees go back to the Merntir, lose status Merntir Refugees.)
[X] [Evalyn] South. Assist Cadyn in defeating Urth and his army of the walking dead.
[X] [Rock] Yes. Experiment with what has already been discovered. (-2 Temp Econ, Chance of Innovation)
 
Just noticed, the Mertir Hero? Another fucking Woman! Can we please get some Guys in here?! I can taste the estrogen through my screen for Pete's sakes!

Pretty sure @Oshha flips a coin when rolling heroes to determine gender. Its just a case of extremely weird luck that we end up with so many girls.
Adhoc vote count started by nkd1325 on Feb 14, 2019 at 9:21 PM, finished with 92 posts and 31 votes.
 
1. We don't need the Midlanders and they will do better as trading partners/allies than as vassals.(mostly don't want to deal with vassals that don't follow Arthrynism)
They are under Urth's rule though. They won't be trading with us so long as that revnant is there, and may even be against us when Urth comes to fight.

I think the bird folk were the winged monsters of the mountain the was mentioned very early in the quest
I think they are the freak folk we've been hearing about.

Honestly, I just don't want to be responsible for a group of heathens.
What gods though?
No seriously, they are all running away. The lowlander have no home, their gods failed them and they collapsed. The same goes for all of them, even the boar people. They literally all are working with each other just shows how desperate they are despite having different faiths. I'd say their faith is weaker then ever, and us coming to save them would make them convert to our gods instead.

Pretty sure @Oshha flips a coin when rolling heroes to determine gender. Its just a case of extremely weird luck that we end up with so many girls.
I wonder if we have a modifier towards women because of our goddesses?
 
[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can settle down amongst the Arthwyd. (Refugees settle in Arthwyd lands, gain +3 Settle Land progress, lose status Merntir Refugees.)
[X] [Evalyn] South. Assist Cadyn in defeating Urth and his army of the walking dead.
[X] [Rock] Yes. Experiment with what has already been discovered. (-2 Temp Econ, Chance of Innovation)

A buffer state shall help as well as good for trade. Food and warriors shall boost the merntir a lot, and while they are reclaiming what was lost we can have the merntir settle down with us till the merntir are stable, then we can have a mass migration of volunteers as settlers to fill the towns again with young and able bodied men and women. Urth is a problem, best keep him at bay. Get metal now, so stick with what is already been discovered to get things now, with our long life spans a smith may come out from a generation with knowledge on how to work the metal into weapons and armor. Judging by the fact they just found a good method to melt a metal at the current age it might be copper.
 
[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can settle down amongst the Arthwyd. (Refugees settle in Arthwyd lands, gain +3 Settle Land progress, lose status Merntir Refugees.)
[X] [Evalyn] South. Assist Cadyn in defeating Urth and his army of the walking dead.
[X] [Rock] Yes. Experiment with what has already been discovered. (-2 Temp Econ, Chance of Innovation)

A buffer state shall help as well as good for trade. Food and warriors shall boost the merntir a lot, and while they are reclaiming what was lost we can have the merntir settle down with us till the merntir are stable, then we can have a mass migration of volunteers as settlers to fill the towns again with young and able bodied men and women. Urth is a problem, best keep him at bay. Get metal now, so stick with what is already been discovered to get things now, with our long life spans a smith may come out from a generation with knowledge on how to work the metal into weapons and armor. Judging by the fact they just found a good method to melt a metal at the current age it might be copper.

Copper's still no good as a weapon technology. You'll want broze.
 
Wait. If we Vassalize the Midlanders, who have Boarfolk amoung them, doesn't that mean we would get domestication tech? Boar riding tech?
Adhoc vote count started by UlseDovThur on Feb 14, 2019 at 7:58 PM, finished with 55 posts and 20 votes.

Adhoc vote count started by UlseDovThur on Feb 14, 2019 at 8:04 PM, finished with 57 posts and 22 votes.
 
Copper's still no good as a weapon technology. You'll want broze.
Copper is better than stone at somethings and we shouldn't gamble at going directly to bronze. Besides being the first to copper nets us the trait Copper Blooded.
Adhoc vote count started by nkd1325 on Feb 14, 2019 at 8:00 PM, finished with 56 posts and 21 votes.
 
[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)

We don't need the extra strain on our administration.

[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can return to the Merntir (Refugees go back to the Merntir, lose status Merntir Refugees.)
[X] [Evalyn] South. Assist Cadyn in defeating Urth and his army of the walking dead.
[X] [Rock] Yes. Experiment with what has already been discovered. (-2 Temp Econ, Chance of Innovation)
Getting a vassal would not strain our administration:

Special: Free Subordinate Slot for Subordinates that share the same religion per a point of Legitimacy.

Even if the Merntir become a vassal once again instead of just being integrated outright, they wouldn't count for our subordinate cap, and thus we could have a vassal strain free.
I'm also not sure why people think it will become a buffer state, since with the Lowlands' propensity for necromancy it would likely do more harm than good to have a bunch of helpless warm bodies between them and us.
 
[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can settle down amongst the Arthwyd. (Refugees settle in Arthwyd lands, gain +3 Settle Land progress, lose status Merntir Refugees.)
[X] [Evalyn] South. Assist Cadyn in defeating Urth and his army of the walking dead.
[X] [Rock] Yes. Experiment with what has already been discovered. (-2 Temp Econ, Chance of Innovation)
 
[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can settle down amongst the Arthwyd. (Refugees settle in Arthwyd lands, gain +3 Settle Land progress, lose status Merntir Refugees.)
[X] [Evalyn] South. Assist Cadyn in defeating Urth and his army of the walking dead.
[X] [Rock] Yes. See if other rocks can produce similar secrets. (-2 Temp Econ, Chance of Innovation)
 
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[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can return to the Merntir (Refugees go back to the Merntir, lose status Merntir Refugees.)
[X] [Evalyn] North. Aid Cerwyn in defeating the Boarfolk and freeing the Merntir.
[X] [Rock] Yes. See if other rocks can produce similar secrets. (-2 Temp Econ, Chance of Innovation)

If we eat the Midlanders then we're going to get dragged into the undead brawl. Leave them as a buffer state.
As for the Merntir...if we want to keep those villages, then we're going to need them to go home.
Clean up one fight at a time instead of opening a two front war.

And then for seeking metal...we're probably looking at copper.
The fun thing about copper is that theres like 3 different ore colors which are the same thing but look different. We'd probably want the variety.

Besides, mixing ores is how you get bronze and:
-Copper
-Tin Smelting

So, guys, what do you think happens when you mix ores here?
 
[X] [Midland] Claim the midlanders as a conquest of the People. (Midlanders become a Vassal of the Arthwyd.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can settle down amongst the Arthwyd. (Refugees settle in Arthwyd lands, gain +3 Settle Land progress, lose status Merntir Refugees.)
[X] [Evalyn] South. Assist Cadyn in defeating Urth and his army of the walking dead.
[X] [Rock] Yes. See if other rocks can produce similar secrets. (-2 Temp Econ, Chance of Innovation)
 
The Harpies are part of the Midlanders? Missed that. Well then we should absolutely Vassalize them! That sounds awesome! And more to the point give us an early "Air Force". Think about what they could do with the Blessing enhancing them!

That assumes that the blessing is possible to be given to non-humans... I mean, if it can, that's amazing. But all of our gods have been Human, which may mess things up.
 
[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can return to the Merntir (Refugees go back to the Merntir, lose status Merntir Refugees.)
[X] [Evalyn] North. Aid Cerwyn in defeating the Boarfolk and freeing the Merntir.
[X] [Rock] Yes. See if other rocks can produce similar secrets. (-2 Temp Econ, Chance of Innovation)

If we eat the Midlanders then we're going to get dragged into the undead brawl. Leave them as a buffer state.
As for the Merntir...if we want to keep those villages, then we're going to need them to go home.
Clean up one fight at a time instead of opening a two front war.

And then for seeking metal...we're probably looking at copper.
The fun thing about copper is that theres like 3 different ore colors which are the same thing but look different. We'd probably want the variety.

Besides, mixing ores is how you get bronze and:
-Copper
-Tin Smelting

So, guys, what do you think happens when you mix ores here?
That is a fair point; what do you all think the narrative of letting the refugees settle with us is?

To me, it shows that we don't plan on permanently retaking and holding their homes, that they might as well stay with us because they will never again see their cities.
Even if this isn't true, we should take into account how these people feel when we make these actions.
 
[X] [Midland] Leave the midlanders be, free of Urth's rule. (Leave the Midlanders alone.)
[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can return to the Merntir (Refugees go back to the Merntir, lose status Merntir Refugees.)
[X] [Evalyn] North. Aid Cerwyn in defeating the Boarfolk and freeing the Merntir.
[X] [Rock] Yes. See if other rocks can produce similar secrets. (-2 Temp Econ, Chance of Innovation)

If we eat the Midlanders then we're going to get dragged into the undead brawl. Leave them as a buffer state.
As for the Merntir...if we want to keep those villages, then we're going to need them to go home.
Clean up one fight at a time instead of opening a two front war.

And then for seeking metal...we're probably looking at copper.
The fun thing about copper is that theres like 3 different ore colors which are the same thing but look different. We'd probably want the variety.

Besides, mixing ores is how you get bronze and:
-Copper
-Tin Smelting

So, guys, what do you think happens when you mix ores here?
I'm assuming mixing ores means we spend more time experimenting and less time having metals at all. I'm all for experimenting again, later with the rest. But i'd like our metal now.
 
They are under Urth's rule though. They won't be trading with us so long as that revnant is there, and may even be against us when Urth comes to fight.


I think they are the freak folk we've been hearing about.


What gods though?
No seriously, they are all running away. The lowlander have no home, their gods failed them and they collapsed. The same goes for all of them, even the boar people. They literally all are working with each other just shows how desperate they are despite having different faiths. I'd say their faith is weaker then ever, and us coming to save them would make them convert to our gods instead.


I wonder if we have a modifier towards women because of our goddesses?
The option specifically mentions that we'd leave them on their own, not ruled under Urth though.
 
Just looked at our techs. The metals we have are tin and lead, not copper. We need copper smelting to make the tin worth anything.
We need this: [] [Rock] Yes. See if other rocks can produce similar secrets. (-2 Temp Econ, Chance of Innovation)

Materials

Bone
Copper
Native Gold
Native Silver
Tin
Stone
Wood

Metallurgy
Tin Smelting
Lead Smelting
Kilns
Adhoc vote count started by UlseDovThur on Feb 14, 2019 at 8:23 PM, finished with 68 posts and 26 votes.
 
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[X] [Midland] Claim the midlanders as a conquest of the People. (Midlanders become a Vassal of the Arthwyd.)

They'll make a good buffer towards invasion from the lowlands.

[X] [Merntir] Food & Warriors. Support the Merntir as best you can by sending both warriors and food to aid them. (-1 Temp Martial & -1 Temp Econ)
[X] [Refugee] They can return to the Merntir (Refugees go back to the Merntir, lose status Merntir Refugees.)
[X] [Evalyn] North. Aid Cerwyn in defeating the Boarfolk and freeing the Merntir.

[X] [Rock] Yes. See if other rocks can produce similar secrets. (-2 Temp Econ, Chance of Innovation)
 
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They are under Urth's rule though. They won't be trading with us so long as that revnant is there, and may even be against us when Urth comes to fight.

If I am interpreting this correctly:
Few warriors are left to fight her and those that do are the unnatural walking dead that Cadyn is fighting near Rockbay. A few score of the mindless walking dead led by one that seems to have retained its intelligence from when it was still alive.

They all die to Evalyn Boarslayer and her Catclaws.

We may have actually killed the revenant.
 
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