Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
I will say this. Now that we have the ability to make walls I would be much more comfortable settling down river.
 
In all honesty though, we really should settle up river plains, if we do that, the enemy could only attack there before they could attack any of our bays (barring the foresters to rockbay). It would act as a sort of FOB in that we secure a location down river where are forces can stay at to halt the enemies expansion(aggression) into our lands.

We can send supplies down the river, and it wont be easy to take thanks to walls. So long as it exists greenbay and sunsetbay are safe from the brunt of enemy assaults. Considering how many settlements we have in greenbay, and they're rate of expansion, its important to have it sooner then later.
Our defense is predicated upon a strong network of trails and strong infrastructure.
I'd advise against rapid expansion. Finish filling the trails and the shrine, then a new settlement. Repeat.

Our social values COMPEL us to react excessively if we fail a defense and lose people.
 
It would be a pleasant surprise if someone figures out mud/clay bricks and rammed earth walls this turn, but palisades and wooden walls are nice too.
 
Our defense is predicated upon a strong network of trails and strong infrastructure.
I'd advise against rapid expansion. Finish filling the trails and the shrine, then a new settlement. Repeat.

Our social values COMPEL us to react excessively if we fail a defense and lose people.
I wouldnt call a single settlement upriver overexpansion.
Yes its good to have infrastructure, but if we put it off too long, we might not have the chance to settle there at all.
We've put if off long enough.
 
Our defense is predicated upon a strong network of trails and strong infrastructure.
I'd advise against rapid expansion. Finish filling the trails and the shrine, then a new settlement. Repeat.

Our social values COMPEL us to react excessively if we fail a defense and lose people.
Well the problem is that update stated that lowlanders will move down the river, exact time is unknown though. So the question is here can we afford couple hundred years of isolation before they move down the river towards us.
Having a settlement between us and them means that we will have two provinces , Sunrise Bay and Greenbay will always be far from war and as such will be able to supply every invaded province with manpower and resources, while at the same time being place to retreat and regroup.
 
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About those walls we're probably getting.

They will probably be made out of stone, as we have easy access to stoneshapers and should be able to make the parts relatively easily. And since we're early in the world development, this means that our walls will also be pretty impressive for the time, though maintenance of them will probably be relegated to the stoneshaping priests, at least in the beginning.

So to recap: We have impressive walls that were built to hold out enemies we cannot fight conventionally. Walls that are being attended to by priests and outside of which our only military force are scouting units.

I am getting some rather weird Attack on Titan vibes from this, even if we thankfully lack the titans.
 
I wouldnt call a single settlement upriver overexpansion.
Yes its good to have infrastructure, but if we put it off too long, we might not have the chance to settle there at all.
We've put if off long enough.
It's not just "good" to have infrastructure, it's absolutely vital.

With our strong community focus, we need to make sure everyone in the community (our forming nation) has to be able to relatively easily connect to one another, otherwise that sense of overarching community begins to vanish.

Our main advantage over the lowlanders is that the entirely of our people act as one.

Start to rapidly expand without proper infrastructure and our people fracture.
 
The Arthwyd are one of those tall-building nations that favour quality over quantity when comes to comparing them with other civs.

Since it is something you ought to know, you are overly centralised for the time period and that centralisation is built into the foundation of your religion and your people are highly religious. Falling behind on the things that allow you to keep your centralised nature and it will be bad for your civ.

I'll explain how your values effect your government and economy in more detail later.
 
The Arthwyd are one of those tall-building nations that favour quality over quantity when comes to comparing them with other civs.

Since it is something you ought to know, you are overly centralised for the time period and that centralisation is built into the foundation of your religion and your people are highly religious. Falling behind on the things that allow you to keep your centralised nature and it will be bad for your civ.
Rats, the Trails faction have grabbed us by the ovaries...

Curse you monofocus more practical and useful than my own!
 
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We only need one more trail and shrine.
So we do the sec passage (because regardless we gotta keep work on the project) and then we can do trails, settle upriver, shrine, do trails and shrine again. And by then we should have all infrastructure and the passage done (at least till the outpost) 5 turns. Give or take a turn for farming so we have econ.
 
I wouldnt call a single settlement upriver overexpansion.
Yes its good to have infrastructure, but if we put it off too long, we might not have the chance to settle there at all.
We've put if off long enough.

A single settlement can be bypassed or overwhelmed.

Anyway, why would we want to settle there at all? The mechanics strongly incentivize filling up provinces, rather than spreading out. A single settlement upriver is useless or a liability.
 
A single settlement can be bypassed or overwhelmed.

Anyway, why would we want to settle there at all? The mechanics strongly incentivize filling up provinces, rather than spreading out. A single settlement upriver is useless or a liability.
If Lowlanders settle that place they will have a place from wich they will be able to launch major attacks in greater number on us without spreading their supply lines, same goes for us as well.
It is stated that they will move down the river later on and yes they can bypass it, but can they support large army without a food and supplies?
 
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[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

Walls are a force multiplier. A warrior is great. A warrior with a bow can attack from range. An archer protected a wall will turn you into a pincushion.
 
If Lowlanders settle that place they will have a place from wich they will be able to launch major attacks in greater number on us without spreading their supply lines, same goes for us as well.
It is stated that they will move down the river later on and yes they can bypass it, but can they support large army without a food and supplies?
The Lowlanders settling there would have to be willing to let other Lowlanders use their village as a staging ground, which seems unlikely considering how they have no greater nation ties.

What would most likely happen is that the Lowlanders who settle there (if they do at all) will send out some probing raids, get repelled at our walls (if they decide to even go through with it at all), and look for softer targets to raid.
 
What would most likely happen is that the Lowlanders who settle there (if they do at all) will send out some probing raids, get repelled at our walls (if they decide to even go through with it at all), and look for softer targets to raid.
*looks at PoC's nomads* Hmm, I dunno. We'd be a high-risk, high-reward target like the Ymaryn, and someone always goes for those.
 
The Lowlanders settling there would have to be willing to let other Lowlanders use their village as a staging ground, which seems unlikely considering how they have no greater nation ties.

What would most likely happen is that the Lowlanders who settle there (if they do at all) will send out some probing raids, get repelled at our walls (if they decide to even go through with it at all), and look for softer targets to raid.
And here we go, getting overconfident with our walls before they are even finished.
In case of strong martial hero they can get united and then invade us. Remember Forest folk pretty much had stone age proto empire.
 
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*looks at PoC's nomads* Hmm, I dunno. We'd be a high-risk, high-reward target like the Ymaryn, and someone always goes for those.
Nomads required being united behind a Hero (or someone else sufficiently influential) in order to actually be a threat. I imagine something similar will be the case for the highly fractious Lowlands people.

And here we go, getting overconfident with our walls before they are even finished.
In case of strong martial hero they can get united and then invade us. Remember Forest folk pretty much had stone age proto empire.
If they invade us it's not as though having upriver plains settlements would help particularly much anyways. They would settle until they hit our borders, raid (and most likely fail if it's just a small raiding party) and otherwise overrun the settlement if they were to somehow unite the entirely of the Lowlands under a martial Hero (which is likely what it would take to unite the Lowlands completely.

We should be confident that our walls will deter raids because that is the purpose of the walls.

In general, a full scale invasion is what our main worry will be about, since we're all but ensured to lose if that comes to pass. Smaller raids for personal glory will begin to peter off as they realize that raiding gives no loot and makes a lot of them die, and they will raid their unwalled neighbors instead.

To state it again, settling the upriver has essentially no benefit in the sense of stopping a Lowlander invasion.
 
Nomads required being united behind a Hero (or someone else sufficiently influential) in order to actually be a threat. I imagine something similar will be the case for the highly fractious Lowlands people.


If they invade us it's not as though having upriver plains settlements would help particularly much anyways. They would settle until they hit our borders, raid (and most likely fail if it's just a small raiding party) and otherwise overrun the settlement if they were to somehow unite the entirely of the Lowlands under a martial Hero (which is likely what it would take to unite the Lowlands completely.

We should be confident that our walls will deter raids because that is the purpose of the walls.

In general, a full scale invasion is what our main worry will be about, since we're all but ensured to lose if that comes to pass. Smaller raids for personal glory will begin to peter off as they realize that raiding gives no loot and makes a lot of them die, and they will raid their unwalled neighbors instead.

To state it again, settling the upriver has essentially no benefit in the sense of stopping a Lowlander invasion.
You are talking like we won't send soldiers, or supplies to help that settlement , not to mention that you know once unified a large army can pretty much siege us, not to mention that walls existed before and yet those civilizations that have them were still conquered.
As said before having our provinces and capital safe is a great boom in case of war of conquest as it guarantees that we will have a provinces that will be safe from raids, or war and as such will be able to support border provinces.
 
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