Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

Lot's of great arguments on both sides, but I'm going to have to go with walls for the possible stonework-tech bonuses.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

The known threats to us right now are primarily raiders, and the places where they come from are not centralised as much as us so we don't have to worry about well-organised attacks on are territories that would require a trained military to repel, not to mention we are too far from each other to make conquest or even large-scale raids feasible (not that there is any present demand for us to conquer them anyway). Fortifications can even lower the impact of surprise raids like what Curan did in what kicked off our first war with the Merntir, so we don't have to lose a couple hundred people. So as much as I like the effectiveness and flexibility of trained militaries, the current situation and that of the forseeable future favours fortifications.

When known threats start getting more organised, have advancements in siege warfare and the willingness/resources to commit to it, as well as being close enough to make sieges happen, we are going to need a trained military to relieve besieged territories as they will otherwise fall to a determined attacker. Just not now.

Our warriors are lesser, but our logistics are better than our foes.

I agree with all your other points, but this particular one can also be addressed by training. It would result in our warriors being on par if not better than known threats while also having superior logistics.

Im all for wanting walls, but we need warriors to man them, if we just have walls and no one manning them then they are useless!

Poorly trained militaries/militia (ie. us) actually derive more benefit from fortifications than trained armies. The former are unused to marching and thus travel less distances and have increased straggling (people falling behind and thus unavailable for fighting), are unused to formation fighting and are unresponsive to orders, lack proficiency in using weapons, and will crack under pressure faster. Thus the latter will, most of the time, soundly trash the former in the field of battle.

Fortifications alleviate much of these, as the garrison doesn't have to march, the defenses break up enemy formations, they present enough difficulties to the attacker in just getting through them to somewhat even the odds in personal combat, and the psychological safety provided by them means that the garrison's morale does not crack as fast as if they were in the field. These also benefit trained armies too, its just that poorly trained armies do not stand a chance without them, while a trained army does.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

We have Stone magic. We can make walls which are impossible to burn or breach, too sheer to climb.
Not cheaply no, but its going to be better walls than anyone else can manage until they have Bronze Tools
@Oshha Im just curious how the hell did they get an immortal warrior?
Probably invested their founding god into an immortal God-King instead of our Spirit of the People thing
She said that the lowlanders cannot conquer our villages because we are too large and integrated and they are too fractured. They cannot raise a large enough army and the previous war shows we can power through raids.

She also said we can conquer their villages, but we could not hold them because too many other villages would start raiding.

*edit*
I broke down the choices to be:

Build walls: raids are low cost, but low reward. There's no one to fight, but nothing to take.
Train warriors: raids are high cost, high reward. More raiders die, but more slaves are taken and valuables looted.

I chose walls because the the People care about kidnapping more than lost food or death. And I do not believe we cannot expect to win a fight of attrition against such a diverse number of enemies.
Yeah, kidnapping is a SERIOUS problem for us because we'd rabidly fight for an entire generation to get our people home(and that complicates a lot if they're taken as slaves and sold on, especially our Blessed women)

They can't just sit there forever, though; they need to eat. The journey is already long and hard. How large a force can they sustain while foraging in enemy territory? If they had the capability to just park massive legions of warriors within striking range of our settlements, they would already be here; that's how their civ works, what with the constant fracturing. No, any raids making it as far as our territory would be small-ish, and on stretched supplies. If they decided to put down stakes, they'd then have to provide for themselves. It takes a lot of food, and a lot of time, to support full-time warriors. Given that only full-time warriors would be coming, that means that those full-time warriors have to stop being full-time warriors. They have to spread out, either to pick through our fields or to hunt, in terrain we know and they don't. With them already small-ish in order to make the trek, and then spread out and on unfamiliar ground, it would be trivial for us to sally out and wipe them out in detail.
100% this
Raiding parties are on a harsh food budget, and requires either a supply train(apply rocket equation to bringing supplies cross country with people who eat more supplies), or the ability to forage. Forage is a pain and means warriors are split up and easy to pick off if say...the locals had a stealth/scouting force which are familiar with the terrain and can ambush the shit out of them.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

We will build a wall! Several walls even! And we'll be paying for them with resources we earned ourselves dagnabbit!
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

Increase Martial or apply Econ to defense.
Let's turtle up, baby!
 
@Oshha when our hero was comparing us to the lowlands, was she taking into account our allies up north as well? or was it just us?

I want to clarify that the Arthwyd and the Merntir don't view themselves as being separate nations. They got two different cultures and mechanically speaking, the Merntir are a vassal, but narratively, the Merntir answer to Greenbay and neither the Arthwydish or the Merntirish see a difference between how the Arthwydish villages answering to Greenbay and how the Merntirish villages answer to Greenbay.

@Oshha Im just curious how the hell did they get an immortal warrior?

Magic? I kind of hoped that it would be obviously magical in nature.

They would just hang around with impunity if we just retreated to our walls when a raid showed up.

I know others have addressed this already, but this isn't the case. The attackers would have limited supplies and would have to focus on keeping up the siege whilst also acquiring local supplies. Trying to do both would limit the effectiveness of both actions and warriors aren't too suited for finding their own food unless it is from looting, which they would be unable to do due to the walls. Because of this, the attackers would be severely limited by the need to feed themselves, meaning that at most, they can only keep up the siege for as long as they have supplies and if they did keep the up the siege, it would be a matter of who has more supplies, in this case, the lowlander attackers or the Arthwydish defenders.

Furthermore, it wouldn't be with impunity. The settlement would have its own defenders who could try to make life difficult for the defenders. Additionally, besieging a settlement would make that raiding party into one big juicy party for the Arthwydish fighters to crush as they would be located into a single known location.

The walls also have another advantage as it stops a village getting ransacked and looted due to a surprise attack by a raid that you didn't see coming until it was too late.

EDIT: not sure if i asked this before @Oshha , but can a god of one pantheon "marry" a god of another?
Case by case basis.
 
Vote is still open.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 125 | Sufficient Velocity [Posts: 3121-3183]
##### NetTally 1.9.7
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
No. of Votes: 31
[x] Training warriors of her own. If the hunters of the People aren't enough for to hold their own against the lowlander warriors, then the answer is for the People to train their own warriors.
No. of Votes: 9
Total No. of Voters: 40
 
[x] Training warriors of her own. If the hunters of the People aren't enough for to hold their own against the lowlander warriors, then the answer is for the People to train their own warriors.
 
[X] Training warriors of her own. If the hunters of the People aren't enough for to hold their own against the lowlander warriors, then the answer is for the People to train their own warriors.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

if we get stonewalls out of it, it will be a long time before anyone can be a danger again for our villages.
 
[X] Training warriors of her own. If the hunters of the People aren't enough for to hold their own against the lowlander warriors, then the answer is for the People to train their own warriors.
 
if we get stonewalls out of it, it will be a long time before anyone can be a danger again for our villages.
Like they'd need magic for it, or we already had local problems.

Siege ladders are a hell of a lot to carry cross country and painful to build on site unless you bring artisans and full toolkits. Rams are just as bad, but don't work on stone(or brick) walls without metal.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.
 
[X] Protecting the villages. The problem is that the lowlanders will be too numerous and too varied for the People to stop them all. The solution is to protect the villages by constructing a physical barrier to keep out the raiders.

Try and get past our walls assholes! Guess what? It's made of stone because we can do that!
 
My guess is it will allow for a "[MAIN/SEC] Build New Walls= (Target Village)" action.
And if we keep building and get good rolls, we may get some construction technology, like primitive masonry.

Could even get something useful for the mountain passage.
 
[X] Training warriors of her own. If the hunters of the People aren't enough for to hold their own against the lowlander warriors, then the answer is for the People to train their own warriors.
Decoupling the military from hunting is of critical importance; this option gives us the chance to start fielding actual soldiers in significant numbers.
Walls and earthworks are useless if you lack the troops to protect them.
 
Last edited:
In all honesty though, we really should settle up river plains, if we do that, the enemy could only attack there before they could attack any of our bays (barring the foresters to rockbay). It would act as a sort of FOB in that we secure a location down river where are forces can stay at to halt the enemies expansion(aggression) into our lands.

We can send supplies down the river, and it wont be easy to take thanks to walls. So long as it exists greenbay and sunsetbay are safe from the brunt of enemy assaults. Considering how many settlements we have in greenbay, and they're rate of expansion, its important to have it sooner then later.
 
I agree if we wait they will pretty much settle all the way to Greenbay and a large scale invasion on our settlement will pretty much become a possibility.
 
Back
Top