[X] [SEC] Trade Expedition = (Freak Folk)
[X] [SEC] Build New Shrine = (Rockbay)
Because boy, while we are leaps ahead of the competition, we have some severe holes in our infrastructure. Like knowing what's going on outside, or magic people.
[X] [SEC] Trade Expedition = (Freak Folk)
[X] [SEC] Build New Shrine = (Rockbay)
Why are you all building shrines in rockbay when we need shrines in greenbay?[X] [SEC] Trade Expedition = (Freak Folk)
[X] [SEC] Build New Shrine = (Rockbay)
It was listed amongst possible targets, so I thought (1/1) meant "one more and it'll have one, and be maxed out".Why are you all building shrines in rockbay when we need shrines in greenbay?
Rockbay is maxed out on shrines
Rockbay is maxed out, go for Greenbay instead.[X] [SEC] Trade Expedition = (Freak Folk)
[X] [SEC] Build New Shrine = (Rockbay)
Better than the mountain pass. Main mountain pass eats 6 out of 7 temp econ, for little progress on a long term act.As much as I think we should get in contact with the Freak Folk remember what happened last time we tried a trade expedition without looking at the land first. Let's explore before attempting to do that again if only to give us up to date knowledge of who owns the land. Besides we only have a general idea of where the Freak Folk are and that was probably half a millennia ago at this point.
Pass will connect us more closely with our religious vassals to the north. Easier to communicate, and to help each other if one is attacked.Better than the mountain pass. Main mountain pass eats 6 out of 7 temp econ.
Why is the pass so valued anyway? Shouldn't we build up what we have instead of overcommit? We still don't have max trails.
But we lack the resources to seriously commit a [sec] mountain pass each turn, with emergency leftover temp econ, don't we? And the vassals don't need the conection to self identify as us. The players need the connection to control them. Is the nautical inovation meaningless if it is doing nothing to help if our vassals are attacked?Pass will connect us more closely with our religious vassals to the north. Easier to communicate, and to help each other if one is attacked.
the nautical innovation doesn't increase the size of the boats, just how easy it is to sail them. So, that connection isn't much improved by them. The big trail will get us the ability to send large amounts of goods/troops.But we lack the resources to seriously commit a [sec] mountain pass each turn, with emergency leftover temp econ, don't we? And the vassals don't need the conection to self identify as us. The players need the connection to control them. Is the nautical inovation meaningless if it is doing nothing to help if our vassals are attacked?