Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
[X] [SEC] Sunrise Mountain Passage (0/???)
[X] [SEC] Study Magic.

I figure if we have earth magic, why not use the sunrise mountain passage as a training exercise to pound into the practical and limits of earth magic at current while also improving what we can do for future generations.
 
[X][SEC] Sunrise Mountain Passage (0/???)
[X][SEC] Sunrise Mountain Passage (0/???)

Make all roads lead to Arthryn
 
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[X] [SEC] Build New Shrine = Greenbay 1/2
[X] [SEC] Sunrise Mountain Passage (0/???)
 
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[X] [SEC] Sunrise Mountain Passage (0/???)
[X] [SEC] Study Magic.

I figure if we have earth magic, why not use the sunrise mountain passage as a training exercise to pound into the practical and limits of earth magic at current while also improving what we can do for future generations.
Stone magic doesn't help with it
No. It isn't available on a large enough scale to effect an undertaking like a megaproject to any meaningful degree.
Adhoc vote count started by UlseDovThur on Jan 27, 2019 at 1:43 PM, finished with 49 posts and 23 votes.

Adhoc vote count started by UlseDovThur on Jan 27, 2019 at 2:22 PM, finished with 56 posts and 24 votes.

Adhoc vote count started by UlseDovThur on Jan 27, 2019 at 2:43 PM, finished with 60 posts and 24 votes.
 
I fear that at the moment we as civilization simply cannot afford the mountain passage. I think we should first build more settlements, shrines and roads before we tackle the mountain pass.
 
[X] [SEC] Trade Expedition = (Freak Folk)
[X] [SEC] Create New Trails.
[X] [SEC] Settle Land = Greenbay
 
I fear that at the moment we as civilization simply cannot afford the mountain passage. I think we should first build more settlements, shrines and roads before we tackle the mountain pass.
We actually can, but only if we gain +1 permanent econ this turn or the next. Elsewise it severely slows down doing other things.
Personally tying ourselves closer to the Merntir really benefits us via obtaining a reliable ally we're linked to by blood and religion. It's much more efficient than just expanding, due to the action economy; with the Merntir as allies in a war, we have effectively 4 actions instead of 2 on our side.
 
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[X] [SEC] Create New Trails.
[X] [SEC] Settle Land = Greenbay

Edit: So I just finished reading everything up till now and I have a question. Where do we see stats like temp econ, econ and the like?
Adhoc vote count started by nkd1325 on Jan 27, 2019 at 1:59 PM, finished with 52 posts and 23 votes.

Adhoc vote count started by nkd1325 on Jan 27, 2019 at 2:00 PM, finished with 53 posts and 24 votes.
 
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Let's take a reasonable estimate of time taken to complete the passage, say 4 or 5 turns. After starting the passage we have to do it every turn or we may lose progress; we don't know if this is a megaproject where this happens.
Each turn, assuming we do not do sec settlements this turn, we will baseline start with 5 temp econ, 4 from our permanent econ and 1 from golden age. Doing sec passage each turn, we will have 1 temp econ left to use, because 0 temp econ leaves us highly vulnerable to disasters. This is not enough for shrines, settlements, whatever.
We will be able to pop a settlement or shrine once every two turns, assuming we do sec farming/hunting/fishing the previous turn.
Instead, let's assume we do sec settlements as well as sec passage this turn.
We will now start with 2 temp econ baseline each turn after doing sec passage.
We can use this to do sec settlements or shrines each turn simultaneous with the passage.
The conclusion is we need to get sec settlements done this turn if we are also doing passage; there is no other option which does not delay our future growth considerably.

in that case we should ensure greenbay reaches 6
that way we get another action for the passage
have on action for making sure we can keep up with it economically while the other is our free choice.
though I say we do it after we get a few more things off the golden age before our assets are directed towards the mega project.
 
in that case we should ensure greenbay reaches 6
that way we get another action for the passage
We need to reach 6 in two regions, not one; we currently have no provinces. Also, I seriously doubt the thread has the discipline to spam settlements for how many turns would be required to do that.
though I say we do it after we get a few more things off the golden age before our assets are directed towards the mega project.
The project won't end the golden age, it just costs 3 temp econ a turn. The main benefit of the golden age is in rapid tech upgrades.
If we do sec settlements this turn, we'll be able to do other things simultaneously with the project. No need to delay it with doing shrines, trails etc for several turns.
Edit: So I just finished reading everything up till now and I have a question. Where do we see stats like temp econ, econ and the like?
They're provided in the updates, you have to click on Spoiler: Civ Sheet to see them. Regarding stats with a temp version, the stat in the brackets is the temp one.
Edit: Forgot we have 7 temp econ.
Stone magic doesn't help with it
It may not help the project much, but the project could still give us experience with stone magic via our stone magic users working on it.
 
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Oh thanks! I assume the first value is the true amount and the second is how much we actually have to work with on a turn?

First value is the permanent value, while the second is the temporary (and thus changing) value, so you would be correct. Temp econ is calculated, I believe, by adding permanent econ and leftover temp econ and dividing that by half. I don't know if the temp econ gained by the golden age is added before or after the division however.
 
[X] [SEC] Sunrise Mountain Passage (0/???)
[X] [SEC] Settle Land = Greenbay

Ok, convinced to vote for a settlement this turn.
 
Oh thanks! I assume the first value is the true amount and the second is how much we actually have to work with on a turn?

The first number is the permanent stat while the number in the brackets is the temp stat.

First value is the permanent value, while the second is the temporary (and thus changing) value, so you would be correct. Temp econ is calculated, I believe, by adding permanent econ and leftover temp econ and dividing that by half. I don't know if the temp econ gained by the golden age is added before or after the division however.

Temp Econ is calculated by adding half the difference between the permanent stat and the current temp stat at the start of each Main Turn. Actions and vote choices along with narrative events can also modify the temp stat numbers.
 
We need to reach 6 in two regions, not one; we currently have no provinces. Also, I seriously doubt the thread has the discipline to spam settlements for how many turns would be required to do that.
Maybe, but I wanna get upriver plains in the space between them if anything.
The project won't end the golden age, it just costs 3 temp econ a turn. The main benefit of the golden age is in rapid tech upgrades.
If we do sec settlements this turn, we'll be able to do other things simultaneously with the project. No need to delay it with doing shrines, trails etc for several turns.
I know it won't end the golden age, I meant as in the costs of the megaproject (i.e. the strain it has on our assests) doesn't restrict what we can choose in addition to the golden age. (ex. if the option requires a lot of econ, we won't exactly be able to pick it due to most of the econ going to megaproject.)
 
Temp Econ is calculated by adding half the difference between the permanent stat and the current temp stat at the start of each Main Turn. Actions and vote choices along with narrative events can also modify the temp stat numbers.
That's good to know; I had been thinking that our temp econ regenerates to half the permanent econ if below that at the start of each turn.
With this in mind starting passage without doing settlements is much less risky than I thought it was.
With our current 7 temp econ let's say we start passage and do shrine or trails. 7-(3+2)=2. 2+(9-2)/2+1=6.5, effective 6 temp econ next turn.
The next turn let's say we do sec passage and sec shrines/trails/settlements. 6-5=1. 1+(9-1)/2+1=6.
After that our turns stabilise at 6 temp econ per term, assuming the same kinds of actions.
I know it won't end the golden age, I meant as in the costs of the megaproject (i.e. the strain it has on our assests) doesn't restrict what we can choose in addition to the golden age. (ex. if the option requires a lot of econ, we won't exactly be able to pick it due to most of the econ going to megaproject.)
Revising my calculations, it turns out with our current permanent econ we actually have a 2 temp econ budget each turn after factoring in the megaproject. That's enough to do shrines/settlements/trails.
 
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Temp Econ is calculated by adding half the difference between the permanent stat and the current temp stat at the start of each Main Turn.

So I was kinda wrongish, good to know. Interestingly enough, my method and the actual formula result in the same number, but the latter does imply the temp econ bonus of the golden age is applied after all the calculations.
 
So I was kinda wrongish, good to know. Interestingly enough, my method and the actual formula result in the same number, but the latter does imply the temp econ bonus of the golden age is applied after all the calculations.

It is. It wouldn't be much of a bonus if it just replaced a Temp Econ you would have regained anyway.
 
Based on the cost of options last midturn i want to make sure we can afford them.
[X] [MAIN] Venerate the Goddesses
We have a mystical hero lets see what this action results in.


[X] [SEC] Settle Land = Greenbay
[X] [SEC] Venerate the Goddesses
 
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The first number is the permanent stat while the number in the brackets is the temp stat.



Temp Econ is calculated by adding half the difference between the permanent stat and the current temp stat at the start of each Main Turn. Actions and vote choices along with narrative events can also modify the temp stat numbers.
So, for our Mystic and Culture stats, which are currently at 1, if we venerate and have them at 2, they'd stay like that indefinitely since half the different is only .5? Or would they go back down?
 
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