So, since we're talking about the chassis again, I figure I would shill
my writing on how to avoid conflicting missions in AFVs. Which is incredibly generic, but still something you should pay attention to.
Well, I call it my writing, but it's the stuff
@7734 and I yell at people on my server, summarized into a nice, easy to read (thanks to him, not me) post without any "Nyet"s or "rifle is fine".
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Personally, I think big-gun AA with MT shells is not our concern - they are pretty shit on the field, though they are good for protecting more static assets, so we might want to do something. Our main task I see in the 30mm+ autocannon range. They offer a good rate of fire so that they can actually hit a moving target (opposed to MT fuzed big guns, which are only really useful against level bombing without radar). Opposed to the 20-30 range, they offer a lot more range and a lot more damage per hit. The range is the important part here, there are limits to how many of these we can buy even if we put them on the truck and not a tracked chassis. A higher range means that they can cover more area, or can stay a bit further behind the front lines.
Thus, I'm going to cast the first vote, namely:
[X] Work on the Weapons Specifications
-[X]A Shell firing gun of at least 30mm caliber with a muzzle velocity of 850m/s. Ammunition should be fed through a belt or an uninterrupted clip feed, not through magazines or other things that halt the firing. The gun should be able to fire at least 70 rounds in the first minute, using up to 2 loaders, spare ammunition lying next to them.