[X] Keep your distance, ready to evade. Try to see if it can communicate first.
 
[X] Go defensive; make a shield or something with that light trail power

Look if we're going to have people attempting to abuse the fact that very little can harm our character even if it'll hurt - well I'm all for playing our character as having problems comprehending that just because she's dead doesn't mean she should stop caring about herself.

Also we're a ghost the majority of the time. If we're in MG form,therefore visible, and something surprises we want the first response to be raising a shield.

This is our life - presuming combat and going defensive (ie not attacking) at surprises is a good habit to get into.
 
Also we're a ghost the majority of the time. If we're in MG form,therefore visible, and something surprises we want the first response to be raising a shield.

This is our life - presuming combat and going defensive (ie not attacking) at surprises is a good habit to get into.

I mean also, we'll prolly have allies we need to cover at some point, and they're probably not all going to have our harder-to-re-dead-ify status effect. Auto-response of "protect me and anyone next to me" would be a good thing to train up.

... although if we're able to manage "visible but capable of changing clothes and looking like a reasonable person and working out how to get back to an approximation of a life, up to and including falsified official documentation, or at least talking in public with our hypothetical future teammates", tying our startle-response to us being in our magical girl outfit, rather than simply our visibility, will probably be the way to go. That's for another day, though.

Anyway, yeah, continue to agree with this plan.
 
Inserted tally - Voting is locked.
Adhoc vote count started by SpoopyGhost on Jun 28, 2018 at 6:45 PM, finished with 17 posts and 12 votes.
 
Well I'm glad we got that shield up then. Does anyone have thoughts as to our current in character goals after this fight?
 
Well I'm glad we got that shield up then. Does anyone have thoughts as to our current in character goals after this fight?
I'd say figuring things out with Midori would be good, but for now it seems like backing off for a bit would be better, so until she's ready to talk again...
 
1Q - Fight Scenes Are Hard
Your nerves are on a hair-trigger, and the moment it moves you instantly react, swirling your naginata before you to create a spiral of light that you hope will act as a shield. The dark entity surges forth but then shies away from the glowing barrier, and you breathe a sigh of relief… until it moves to simply go around it.

That still gives you some time to react and dodge its sudden lunge, and you leap backward awkwardly, and fall through the wall.

You blink in confusion for a moment, before looking around and realizing what happened. You're inside one of the club rooms now; Art, if the covered easels and unfired pottery are anything to go by. The place looks eerie at night, and the black liquid seeping in around the door isn't helping. While the entity works its way in, you take a moment to move some of the paintings-in-progress to the side, clearing a space in the center. This could get messy, and while you were never part of the club, you know you'd hate if your own projects got wrecked; best to try to save anyone else that trouble.

You're reminded of the stakes when the re-formed corrupted spirit lunges again; you manage to swipe out a light trail to deflect it temporarily, but mangle a desk in the process. You cast about the room, searching for inspiration…

What To Do?
> Trap it. (Try to lure it into a pottery dish… somehow… and seal it in.)
> Dazzle it. (It seems to dislike the light constructs. Maybe you can use that.)
> Purify it. (Just cut to the chase and try to use your ring on it.)
> Run away. (Escape the club room and face it on better ground)
 
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[X] Trap it. (Try to lure it into a pottery dish… somehow… and seal it in.)
 
[X] Dazzle it. (It seems to dislike the light constructs. Maybe you can use that.)

Tempted to run and save our artwork (Without suffering unneeded damages to our ghostly form) but fine, this is probably smarter.
 
[X] Trap it. (Try to lure it into a pottery dish… somehow… and seal it in.)
 
I may be forgetting something, but why do we think trapping a shadow-y spirit in a pot is even a thing? At least with the ring, we have a proper experience with pacifying a monster, but where does this particular plan come from?
 
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[X] Trap it. (Try to lure it into a pottery dish… somehow… and seal it in.)
I may be forgetting something, but why do we think trapping a shadow-y spirit in a pot is even a thing? At least with the ring, we have a propr experience with pacifying a monster, but where does this particular plan come from?
It treats our light things as solid, and so if we can lure it into an object and then wrap it in light we can try to talk while it can't try to murder us.
 
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