From Stone to the Stars

[X] [Clan] Provide the Mountain Clans regular supplies of food until they find their feet. (-2 Econ tiers)
[X] [Fall] Reorganize the warriors into groups to build bonds between them and teach the fallen.
[X] [Give] Send some of the People's hunters and other skilled workers to help them meet any shortfalls.
 
[X] [Clan] Provide the Mountain Clans regular supplies of food until they find their feet. (-2 Econ tiers)
[X] [Fall] Reorganize the warriors into groups to build bonds between them and teach the fallen.
[X] [Give] Send some of the People's hunters and other skilled workers to help them meet any shortfalls.
 
And if the mountain folk are being subjugated by another civ right now, choosing to abandon the mountain land you want to settle to a safer elsewhere on the fertile low lands for themselves, securing agriculture for them would make gaining the mountains possibly easier in the future with their help.
I have no idea how you managed to be so thoroughly wrong in such a short post.
-The Mountain Folk are not being subjugated in their native mountains. They are collapsing in their native mountains because of a food/economic crisis, which has caused factions of the Mountain Folk to attack each other, turn bandit, or attack neighbors. Which has the predictable result of the neighbors all attacking back.
-The land we want is on their lowland holdings. It's specifically, a nice island on a river. The Mountain Folk currently have it, but can't keep it because they cannot into agriculture, cannot into aquaculture, and theres nothing to hunt there.
-The lowlands are far more dangerous for the Mountain Folk, what with being packed full of slaver tribes who want their pound of flesh in payback for Mountain Folk bandits or raiders.
-The Mountain Folk are not going to remember their gratitude for anything we give them for more than 5 turns after getting it, and hard pressed to care after 3 turns. This is simple fact, because nobody has writing and the closest thing to a formal oral history tradition are the Peace Builders' Skalds. We can't even remember the grandfather of a living character properly anymore.

Ergo, the gift of food is practical because:
-It is a continuous gift, for the entire 2-4 turn span that they need it and hadn't collapsed entirely, they will remember and be positively inclined to us.
-If they collapse during this gift period, we have an opportunity to take in their skilled populations to swell our own economy.
-It costs us little, we're at the point where the next food increase is going to be wasted for lack of people to eat it.
 
I have no idea how you managed to be so thoroughly wrong in such a short post.
-The Mountain Folk are not being subjugated in their native mountains. They are collapsing in their native mountains because of a food/economic crisis, which has caused factions of the Mountain Folk to attack each other, turn bandit, or attack neighbors. Which has the predictable result of the neighbors all attacking back.
-The land we want is on their lowland holdings. It's specifically, a nice island on a river. The Mountain Folk currently have it, but can't keep it because they cannot into agriculture, cannot into aquaculture, and theres nothing to hunt there.
-The lowlands are far more dangerous for the Mountain Folk, what with being packed full of slaver tribes who want their pound of flesh in payback for Mountain Folk bandits or raiders.
-The Mountain Folk are not going to remember their gratitude for anything we give them for more than 5 turns after getting it, and hard pressed to care after 3 turns. This is simple fact, because nobody has writing and the closest thing to a formal oral history tradition are the Peace Builders' Skalds. We can't even remember the grandfather of a living character properly anymore.

Ergo, the gift of food is practical because:
-It is a continuous gift, for the entire 2-4 turn span that they need it and hadn't collapsed entirely, they will remember and be positively inclined to us.
-If they collapse during this gift period, we have an opportunity to take in their skilled populations to swell our own economy.
-It costs us little, we're at the point where the next food increase is going to be wasted for lack of people to eat it.
What caused their food crisis, I'm not seeing a reason. I think their primary resource is fish?

And how do we know the mountain clans who are asking for farming have lowland holdings? I don't know where you got that info.
 
shitty rolls, you know the reason for every food crises in these games.
Logic doesn't exist? Then that means veekie's comment on the mountain clans forgetting us by giving them farming is illogical.:V

Seriously, veekie is sure the mountain clans are starving, but uh why are they starving? The mountain clans have become accustomed to mountain living, and I doubt they hunt anymore. The mountain clans should have been able to find another solution than farming if hunger has been a problem to them for a while now.
 
Logic doesn't exist? Then that means veekie's comment on the mountain clans forgetting us by giving them farming is illogical.:V
Well of course its based on rolls, for all we know their 1 poor roll away from deciding were not giving them enough food and they'll come to take more :V
Seriously, veekie is sure the mountain clans are starving, but uh why are they starving? The mountain clans have become accustomed to mountain living, and I doubt they hunt anymore. The mountain clans should have been able to find another solution than farming if hunger has been a problem to them for a while now.
Which is why they got shitty rolls and the food problem is new, for all we know they already had farming but where doing it wrong and now it doesn't work anymore.
 
Logic doesn't exist? Then that means veekie's comment on the mountain clans forgetting us by giving them farming is illogical.:V

Seriously, veekie is sure the mountain clans are starving, but uh why are they starving? The mountain clans have become accustomed to mountain living, and I doubt they hunt anymore. The mountain clans should have been able to find another solution than farming if hunger has been a problem to them for a while now.
We don't have the full context but we can hazard a guess:
-The past couple of turns were pretty bad weather rolls all around. It hit the agricultural tribes the worst initially because they suffered the immediate consequences of crop failure. However, they could overcome it by doing more farming in the right places

-Conversely, a hunter-gatherer tribe would try to overcome it by doing more hunting, which just finishes crashing the animal population in their mountain territories, they needed to shed a lot of people via starvation to restore it to equilibrium

-Then we look to the map. The Mountain clans had been expanding out of their mountains, generating a sub-population with divergent values(most notably losing the Stone Good trait), likely to relieve population pressure from their heartlands.

-Said sub-population of the Mountain clans can't make this agriculture thing work(because of the shitty weather). They gather food, hunt food, and some of them on the island pick up fishing. The smarter ones pick up slavery in the hope of capturing a farmer population to do their farming for them. Some trespass on other claimed lands because they see lowland tribes as subhuman.

-Retaliatory strikes come in as their neighbors had enough of this shit.

-Core Mountain Clans get dragged into the furball to protect their kin.

-Arrow Lake incidentally had figured out a way of life which needs a lot of slaves and oh look, a public enemy you can loot for slaves that everyone else hates.

TLDR version:
Population growth coupled to bad weather causes a cascade failure of government system, so their Mountain government(the guys we have here) are standing on the hilltops shouting for everyone to listen to them while their peripherais are running around mugging people in a panic.

Imagine if we got the government transition event when the hell weather hit.
 
If the refugee elder is any indication, they haven't lost their "stone good" value just yet. This generation is still convinced it is damned
 
If the refugee elder is any indication, they haven't lost their "stone good" value just yet. This generation is still convinced it is damned
The elder here is representative of their 'core' polity. The mountainhome.

Look at the map. The Mountain Clans cover a huge spread of territory with no mountains at all.
 
The elder here is representative of their 'core' polity. The mountainhome.

Look at the map. The Mountain Clans cover a huge spread of territory with no mountains at all.
What makes he represents the core? The flatland settlement will have it's own elders, and those who still have souls would surely prefer to send someone who is already a "dirtwalker" than sully their own souls.
 


Looking in depth at the map, with better zoom and amplification, here's what I've found.

Starting closest to us, the Northlands only have one non-fortified settlement up north of the Great River, which hasn't really changed much.

The Pearl Divers on the other hand have five unfortified settlements spread throughout the Great River and Grand Banks area, all separate and distinct. Of their buildings they have four ports, with the one on the island surprisingly not having one, four salterns that are spread throughout the other four settlements away from us, four of those gold icons which I've forgotten their meaning, and six holy sites, with two of them concentrated at their closest settlement for some reason. Overall the Pearl Divers are clearly a wide civ by any measure, especially when we look at their values. In the event that we do fuse with the Northlands and the Pearl Divers, the Wide River Settlement location will likely be key in serving as a connection point to the far flung locations of the Northlands and the Pearl Divers.

Arrow Lake, in comparison is rather small, they have only two brick wall fortified settlements, the difference between normal fortified and brick wall fortified being that the icons for wooden palisades seem to be more square and even in length while the brick wall settlements are longer and rectangular, their lapiz lazuli mine, and two holy sites. All in all, Arrow Lake seems more geared for tall rather than wide. They don't seem to be doing much though.

Next up the Mountain Clans, where they have only one settlement on that island we want, a lot of controlled territory, but territory that seems to have shrunken. They likely won't be around longer.

When we take a look at the Island Makers, we will see a few things on the map that we can clarify. Firstly it appears that they have two nearly identical wooden walled settlements. As they are a tall civ what seems to come with their settlements are wooden walls, ports, as well as shrines. The only difference being that the original settlement has what appears to be a mine for Mica I think. Now, when it comes to the debate about whether the icons used by the Island Makers is for shrines or temples, after having looked past previous maps whose images I have saved, it is clear now that there is a minute difference between the icons for shrines and the ones we use for Temples. Even before we had Temples the icon used for shrines was that of a house with columns. When you compare the icons used in our own settlements however, with enough zoom some details emerge. The shrines at the Fingers and Crystal Lake when compared to the two temple icons are comparably thinner in width, while the Temple icons are broader generally. Furthermore, considering how unique it is for us to have Temples while shrines are more commonplace makes it likely that even a tribe like the Lakelands can only have a shrine rather than a Temple. In any case it seems like the Island Makers are rather slow at expanding, as is to be expected.

Looking at the Bond Breaker's territories, it becomes clear that they've essentially absorbed almost all of the land that belonged to South Lake, who are now destroyed and gone. The only curious thing to note is that there is a settlement to the west of them that is near their borders on the map but not within it. Anywho, the Bond Breakers are a curious mix. For settlements they have a total of five settlements, three unwalled, two with palisades, which reflects their nature as having gained those settlements through conquest most likely. Aside from that they have three holy sites. All in all they seem bound for being a wide civ, so while powerful they are not really our problem.

The Tribe of the West, when we look at them, are somewhat curious. They have five settlements, however four are not walled, while one is. When it comes to how their buildings are distributed that is also curious as they are not evenly spread out with some having holy sites, others having none nearby. With a total of four holy sites, one having two nearby, that makes their settlement choices curious in my eyes. Aside from that their only other distinguishing feature are the grape bunches symbolizing grape fields for use in wine. In terms of position though, they are in a precarious spot as they border both the Bond Breakers and Island Makers in our area, who both border each other, but also border the likely warlike Cracktooth as well, making their expansion fraught with conflict as they are clearly a wide civ.

For our Peace Builder allies, in terms of their disposition they are clearly a wide civ based on how disjointed their settlements are in terms of supporting buildings. With five settlements, two of them being not fortified while the others are with palisades, they clearly have a large population as we know. Similarly, as is to be expected of a wide civ, they have a good number of religious buildings, four shrines and a holy site, that reflect the nature of their culture, as well as how wide they are as one of those holy sites hasn't been updated yet. Aside from that however the only thing else of note about their map status is their rather large borders, which makes me think they would likely have a hard time defending it.

Finally, for the last of our previously known factions, the River Tribe is simple in that they only have one unwalled settlement and a port, that's it as far as we know.

In terms of our new foes, first when it comes to Lakeland, with their relatively low prestige plus what we can see on the map they seem to be less advanced than us, so while I expect them to have more than the two non-walled settlements and shrine shown on the map, I don't think it will be that much more.

Cracktooth on the other hand, seem formidable as they seem developed and have a large population with their four holy sites and walled settlements. Though their borders with enemy tribes likely leaves a lot to be desired.

In terms of Roundstone, while they too have four settlements and holy sites, though only two of the settlements are walled, the fact that we can't entirely see the whole of their position suggests they may have more.

Finally, Cateye is interesting. With three settlements that don't have walls and only two holy sites, that combined with their low prestige would make them seem unimportant. However when you look at their northwestern most settlement it seems they have unique resources in the form of some kind of mine due to the symbols of the shovel and pickaxe, as well as whatever those magenta bushes represent.

All in all this map was enlightening in terms of our position.
 
Arrow Lake, in comparison is rather small, they have only two brick wall fortified settlements, the difference between normal fortified and brick wall fortified being that the icons for wooden palisades seem to be more square and even in length while the brick wall settlements are longer and rectangular, their lapiz lazuli mine, and two holy sites. All in all, Arrow Lake seems more geared for tall rather than wide. They don't seem to be doing much though.
Though since they now border a group of fanatic former slaves who have many, MANY generations of bitter fighting experience, I think that in a few turns they will be doing quite a lot. On a related note, expect increases in obsidian demand.
Looking at the Bond Breaker's territories, it becomes clear that they've essentially absorbed almost all of the land that belonged to South Lake, who are now destroyed and gone. The only curious thing to note is that there is a settlement to the west of them that is near their borders on the map but not within it.
Given the holy site right next to said settlment that IS within their borders, my assumption is that they abandoned that settlment due to insufficient population, but are unwilling to give up the location of religious signifigance nearby, and have thus formed a mini-pilgrimage route.
The Tribe of the West, when we look at them, are somewhat curious. They have five settlements, however four are not walled, while one is. When it comes to how their buildings are distributed that is also curious as they are not evenly spread out with some having holy sites, others having none nearby. With a total of four holy sites, one having two nearby, that makes their settlement choices curious in my eyes. Aside from that their only other distinguishing feature are the grape bunches symbolizing grape fields for use in wine. In terms of position though, they are in a precarious spot as they border both the Bond Breakers and Island Makers in our area, who both border each other, but also border the likely warlike Cracktooth as well, making their expansion fraught with conflict as they are clearly a wide civ.
The reason for their odd focus on that one site is pretty easy to explain; It's the location of THIS:
The one true timeless natural wonder in the area, the largest waterfall in america by volume,NIAGARA FALLS. Also known as "The reason i've been dreaming of annexing or driving off the TotW since the moment we learned this was the great lakes region".
 
Though since they now border a group of fanatic former slaves who have many, MANY generations of bitter fighting experience, I think that in a few turns they will be doing quite a lot. On a related note, expect increases in obsidian demand.

I'm not entirely sure if the Bond Breakers are the liberating crusading type, though, even if they were with those brick walls for settlements they can't bring Arrow Lake down. Though if the Bond Breakers do attack, such as if Arrow Lake tried to raid them or something, then Arrow Lake can count us out.

Given the holy site right next to said settlment that IS within their borders, my assumption is that they abandoned that settlment due to insufficient population, but are unwilling to give up the location of religious signifigance nearby, and have thus formed a mini-pilgrimage route.

Or it could just be that the QM drew the borders wrong, as they don't seem as uniform as the other ones which seem to conform to tiles neatly.

The reason for their odd focus on that one site is pretty easy to explain; It's the location of THIS:
The one true timeless natural wonder in the area, the largest waterfall in america by volume,NIAGARA FALLS. Also known as "The reason i've been dreaming of annexing or driving off the TotW since the moment we learned this was the great lakes region".

I almost forgot about that. The Tribe of the West is too strong now though.
 
What makes he represents the core? The flatland settlement will have it's own elders, and those who still have souls would surely prefer to send someone who is already a "dirtwalker" than sully their own souls.
Because I'm PRETTY sure he mentioned the lowland MCs as a distinct population. They likely are already shedding a value so challenged
The Pearl Divers on the other hand have five unfortified settlements spread throughout the Great River and Grand Banks area, all separate and distinct. Of their buildings they have four ports, with the one on the island surprisingly not having one, four salterns that are spread throughout the other four settlements away from us, four of those gold icons which I've forgotten their meaning, and six holy sites, with two of them concentrated at their closest settlement for some reason. Overall the Pearl Divers are clearly a wide civ by any measure, especially when we look at their values. In the event that we do fuse with the Northlands and the Pearl Divers, the Wide River Settlement location will likely be key in serving as a connection point to the far flung locations of the Northlands and the Pearl Divers.
Ports need wood. Island's a little sparse
 
[X] [Clan] Provide the Mountain Clans regular supplies of food until they find their feet. (-2 Econ tiers)
[X] [Fall] Reorganize the warriors into groups to build bonds between them and teach the fallen.
[X] [Give] Send some of the People's hunters and other skilled workers to help them meet any shortfalls.

@Redium Regarding the "figurehead" leader from Hill Guard, who is he a figurehead for and how do they control him? Also, regardless of how uncharismatic or dull he is, doesn't he still have a huge amount of power, at least when it comes to intercity decisions that affect the whole tribe? I mean within his own town people know that they can walk over him as long as a local faction backs them, but during official Triumvirate meetings he is literally the tie breaker between Aeva and Priit, who hate each other's guts. Can't be a small thing that, right?
 
[X] [Clan] Provide the Mountain Clans regular supplies of food until they find their feet. (-2 Econ tiers)
[X] [Fall] Reorganize the warriors into groups to build bonds between them and teach the fallen.
[X] [Give] Send some of the People's hunters and other skilled workers to help them meet any shortfalls.
 
[X] [Clan] Provide the Mountain Clans regular supplies of food until they find their feet. (-2 Econ tiers)
[X] [Fall] Reorganize the warriors into groups to build bonds between them and teach the fallen.
[X] [Give] Send some of the People's hunters and other skilled workers to help them meet any shortfalls.

@Redium Regarding the "figurehead" leader from Hill Guard, who is he a figurehead for and how do they control him? Also, regardless of how uncharismatic or dull he is, doesn't he still have a huge amount of power, at least when it comes to intercity decisions that affect the whole tribe? I mean within his own town people know that they can walk over him as long as a local faction backs them, but during official Triumvirate meetings he is literally the tie breaker between Aeva and Priit, who hate each other's guts. Can't be a small thing that, right?
They largely don't actually matter because the three Big Men only need to decide together for big things....which puts Aeva and Priit on the same side
 
@veekie Every concrete thing we vote on that can't be explained as all of our people just deciding to do one thing over the other is in-world a decision by the Triumvirate. And definitely not all options we vote on are always simultaneously both Priit's and Aeva's first choices.

To take last turn's decisions as an example: How unanimous do you think [Salt], [Teach] and [North] were? Aeva wasn't so fond of the increased saltern construction at first. Did she get convinced by personal advisors or maybe even by Priit and/or whoever her other colleague was at the time? Was there political horsetrading involved? Or did she maybe get outvoted and then did her best to expand sugar production on her own initiative (as it is an [Admin] action we only got to do by having her).

@Redium Speaking of, how much does having our Admin/Art hero ruling Crystal Lake and our Martial hero ruling The Fingers differentiate the two in the long term? And does Hill Guard suffer in comparison for not having had a heroic Big Man ever since Kaspar gave it autonomy? I assume the game mechanics aren't as granular to calculate where which infrastructure gets expanded more other that actual construction projects or what kind of behavior is more encouraged in one part of our nation versus another, but maybe you still have something in mind.
For instance, are there any stereotypes the rest of the People see in their brethren of Hill Guard/Crystal Lake/Fingers? Are there any differences in believes and worldview, what with each city housing a different holy order as well as a different larger than life Big Man?

Edit: Huh. The Frost-Scarred don't have a personal shrine listed anywhere. Where do they meet and how are they organized in light of that? Also, how is the ancient shrine of Crystal Lake used nowadays (beyond simply being another shrine with a great view on the titular lake)?

Second Edit: I'm even more confused/curious regarding the Fangs now. Their description says they are based out of Crystal Lake, they have an actual Temple in Hill Guard and, if I understood the narrative correctly, Priit is a member of the Fangs, making them more aligned with him (ruler of the Ember-Eye home town) than with Aeva (ruler of the first (current?) home town of the Fangs).
So... How they be doing things these days?
 
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What caused their food crisis, I'm not seeing a reason. I think their primary resource is fish?

And how do we know the mountain clans who are asking for farming have lowland holdings? I don't know where you got that info.

Fish didn't really even enter into it. @veekie was mostly right. The Mountain Clan's problems were caused by a sudden surge of overpopulation that was rendered unsustainable due to previous bad weather. Remember all the way back in Kaspar's time when you were at war with South Lake? The Mountain Clans were vacuuming up refugees left, right, and center. This allowed them to clear more and more ground, putting more of their land under cultivation or hunting. This was actually the exact wrong thing to do, though. The soil in the mountains is extremely thin; their aggressive horticulture and gathering damaged the soil further. They stripped off some of the tree cover around them, causing the soil to either dry out or get washed away during rain. The rain was especially killer, anything more than a minor rainfall will turn all of the paths the Mountain Clans have built into rivers. The tops of their mountains are bare rock and the degree of forestation on their mountains actually decreased. Centuries of slow climbing vegetation was undone.

This sudden crash in food supplies triggered a crisis where the Mountain Clans suddenly didn't have enough food. That triggered a round of internal violence before it spilled out across their neighbours. They started stealing food and turning into raiders, trying desperately not to starve. They managed to take some land at first, but they earned the hate of pretty much all of their neighbours (Arrow Lake, Island Makers, Bond Breakers). They weren't able to maintain their gains and shrunk as a result, sliding back into starvation.

@Redium Regarding the "figurehead" leader from Hill Guard, who is he a figurehead for and how do they control him? Also, regardless of how uncharismatic or dull he is, doesn't he still have a huge amount of power, at least when it comes to intercity decisions that affect the whole tribe? I mean within his own town people know that they can walk over him as long as a local faction backs them, but during official Triumvirate meetings he is literally the tie breaker between Aeva and Priit, who hate each other's guts. Can't be a small thing that, right?

The figurehead is a result of your Formalized Big Man Leadership technology. You recognize that someone needs to be in charge and they're promoted by acclaim. The current leader is very much the least bad choice at the moment; no one really wants him to be in charge, but he's least objectionable to everyone else. He also doesn't do anything as a Big Man. If he tried to exert himself, his 'subordinates' would flip the table and escalate the current low-level conflict, almost certainly murdering him.

Normally, what would happen if a single Big Man couldn't get enough acclaim to be declared in charge of the entire group would be that a state of anarchy would develop. Interregnums are fine and normal under Big Man leadership. The issue is that you're slowly transitioning away from the Big Man system. You still have the need to have an acclaimed leader, but also recognize the the tribe is unwieldy enough that it's impossible to go without leaders.

The council functions on consensus for the most part. If everyone is not on the same page, things can get very rough, very quickly. Unless you have a Hero, it would be impossible for one Big Man to interfere and meaningfully unseat another. The distance would simply be too great and their connections would be generally weak.

@Redium Speaking of, how much does having our Admin/Art hero ruling Crystal Lake and our Martial hero ruling The Fingers differentiate the two in the long term? And does Hill Guard suffer in comparison for not having had a heroic Big Man ever since Kaspar gave it autonomy? I assume the game mechanics aren't as granular to calculate where which infrastructure gets expanded more other that actual construction projects or what kind of behavior is more encouraged in one part of our nation versus another, but maybe you still have something in mind.
For instance, are there any stereotypes the rest of the People see in their brethren of Hill Guard/Crystal Lake/Fingers? Are there any differences in believes and worldview, what with each city housing a different holy order as well as a different larger than life Big Man?

Edit: Huh. The Frost-Scarred don't have a personal shrine listed anywhere. Where do they meet and how are they organized in light of that? Also, how is the ancient shrine of Crystal Lake used nowadays (beyond simply being another shrine with a great view on the titular lake)?

Second Edit: I'm even more confused/curious regarding the Fangs now. Their description says they are based out of Crystal Lake, they have an actual Temple in Hill Guard and, if I understood the narrative correctly, Priit is a member of the Fangs, making them more aligned with him (ruler of the Ember-Eye home town) than with Aeva (ruler of the first (current?) home town of the Fangs).
So... How they be doing things these days?

Whatever differences have been created between Crystal Lake and the Fingers have from being ruled by Heroes will be smoothed over in time. Remember, Kaspar was born 120 years ago and he's barely remembered as an actual person. Only Aeva and the oldest elders have ever met him. Everyone else is subsisting on tall tales told about his life and leadership. Within another turn or two, Kaspar will only be a legend. Ten turns later and he will never have been a man at all.

Hill Guard isn't really suffering so much as it's not in prominence. The more you interact with Rahu Bay and the Peace Builders, the more important that it will become. Is it as important as the Fingers at this moment? No, but it will be easily that influential in the future. Crystal Lake will always be special as the People's first home and Natural Wonder.

The People aren't really large enough for stereotypes to be a big deal yet. They're still small enough that one person can go to a friend and ask: "Do you know a guy ______?" and their friend would say yes. At the furthest, there's no more than three degrees of separation between any individual. Despite all of the territory you control, you are a very small town.

Something interesting is going to happen soon with the Holy Orders; reform is needed. That's all I will say about your edits.
 
Something interesting is going to happen soon with the Holy Orders; reform is needed. That's all I will say about your edits.

Is that a bad thing or a good thing?

I'm guessing the former, as reforms generally don't need to happen when things go well.

So did we do badly in our war rolls?

Also, have you read some of my earlier questions?

If not, here are the two I am most curious about.

Firstly, last time the Peace Builder's enemies were mentioned, you said that they had a total of five at first before absorbing two to leave only three remaining. On the updated map you gave us, there were four introduced powers. The Cateye, Lakeland, Roundtop, and Cracktooth tribes. Which of the four are we fighting here?

Secondly, what are those magenta colored icons located in the Cateye Tribe territory supposed to represent?
 
Is that a bad thing or a good thing?

I'm guessing the former, as reforms generally don't need to happen when things go well.
The holy order issue is probably due to the fact that we're going from zero religious authority to 3.75 in a rather short period. The holy orders are suddenly massively more important in everyone's life.
 
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