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Well yes and living can cause cancer. Doesn't mean we shouldn't live.@veekie or someone else will write a long essay on reasons forming an empire is bad if we ever try to conquer one village.
Well yes and living can cause cancer. Doesn't mean we shouldn't live.@veekie or someone else will write a long essay on reasons forming an empire is bad if we ever try to conquer one village.
First, we conquered the fingers on turn 5. I don't see how conquest is off the table here.Why would we do that? We won't conquer, we are walking a diplo path. AND WE DON'T NEED TO DO THAT!!
edit: By being the greatest consumer of salt we are currently the only consumer of salt. No one pays what we pay.
I believe the salt will be a boon for civs not us. And I'm interested in what our traders can find that isn't salt. I am tired of following PoC rails. Let's settle, Let's stop hunting, Let's stop fighting, Let's give salt to everyone. Oh, I KNOW! let's never try and conquer the world!
Where you switch from saying we should break the rails and try to conquer the world to saying we should never conquer anything with exactly one post in between.Why would we do that? We won't conquer, we are walking a diplo path. AND WE DON'T NEED TO DO THAT!!
edit: By being the greatest consumer of salt we are currently the only consumer of salt. No one pays what we pay.
How does one attract a non-nomadic civ? They are, by definition, immobile.edit2: THEY DON'T HAVE TO BE NOMAD CIVS. They could be unmet settled civs.
What does this represent, shamans taking on government/spiritual roles?
1.How are you going to handle not!Americas trade with ancient Africa, ancient egypt, and ancient china?
2.Are you generating cultures on the other side of the world, or will they be generated only if we move into the area?
3.Finally, how on the rails with real life history will you be? Like, a natural disaster wrecks Asia, Asia is trashed small pockets of humans still exist. Would Asia become china in less than 200 years if the disaster decimating the pop occured during the warring states time?
PoC felt like there were strict rails, no matter how much the players did the world is trapped on a predetermined road. Sorta similar to right now actally. The players said civs are doomed to leave nomad life, though I thought native americans were a mix of settled and nomadic cultures.
What trade are you referring to? Before colonization there wasn't more than uncertain, disputed contact with the Old World
I thought that Norse contact was proven (albeit shortlived) with archeological evidence of Vinland.
@Redium, the hill is still a magical/mystical /cultural symbol as much as fortifications, correct.?
And am I close to the mark in assuming that the struggle value and surreal drawings will lead to more complex and inquisitive mysticism?
Lastly do debts/gifts that cannot be repaid mandate servitude or honour wars ? Or do the pearl divers hold different ethos than that ?
It seems lile no one realizes that our civ is the only one using salt.
It said in the update that the pearl divers cannpt produce enough salt to meet our civs demand
If we help them make saltern not only will the extra supply drive down cost we are paying for it but we will be able to trade it with other civs and then its trending status will benefit us
Also noting that Protective Justice and Speaking Circle means that if someone overreacts to an offense by one of their number(like we did with that spying incident) they're probably going to suicide into that guy, because they'd never ever give up until they shatter.You're likely more violent than some polities (Arrow Lake and Pearl Divers), but more forgiving than others (Bond Breakers, South Lake, Tribe of the West). Look at the Peace Builders, for example: Do It or Die and Open Hand, Closed Fist synergize in a way that's really, really bad. They needed to develop Speaking Circle and Protective Justice in order to bring an end to the vicious intra-tribal feuds that had rocked them for decades.
Well now...good thing we don't have a direct border. Whoever comes out of that is going to fight whoever the hell they can reach.South Lake and the Bond Breakers are locked in a desperate, existential war. Both of them are taking on as many elitist, stabilizing, violence, and struggle traits that they can in order to fight their way.
And they're probably not going to figure out farming without taking it by force either.The Mountain Clans are raiders, at this point by necessity, but they'll start doing it out of habit as they stabilize more and more. They've swollen with so many refugees that their old lifestyle isn't sustainable any more so they have to either take, or figure out how on earth to farm.
Got it. Going to go for the Temple and Hills then, as a focus next turn, we can finish the Hills pretty quickly and we're going to want the defensive boost due to our smaller sizes.I don't think I've commented on the metal content in the region? I've acknowledged that Tin is rare in North America, but I've also said that you'll have a chance to get it purely on dice rolls.
I will advise that you start deciding on whether you want to build Tall or build wide soon. You're kind of in-between now and it's hurting you from doing either. If you want to build Tall, build the Hills and Temples so that you can get them locked in as soon as possible. If you want to build wide, start dropping settlements, like next turn. Most of the Wide builders are soon getting to the point where they'll be twice your size (in controlled area, you technically have more uncontrolled turf).
You should also think about whether you want to dominate Rahu Bay and the lands south of it in the west or control the White River's flood plain in the east. If you don't go for either, the Faction that gets one of them will be able to snap you over their knee.
Which settlement option best secures the flood plain? Need to plan this out over a few turns, since we need to finish the infrastructure first before grabbing the settlement.
I was refrencing a record of a spice or plant commonly native to the Americas found in Egypt, or a artifact from one of the dead Americas civilizations found in Asia or Africa (might have been a chinese artifact in the Americas, or an artifact from a civ that traded everywhere landing in the americas). Bits and pieces that make no sense, like elephant statues in the americas, without a trade connection by sea from at least the coast of Egypt to the coast of one of the Americas.Yes, the Norse contact has been definitively proven. It just didn't lead to any type of long-lasting exchange or trade. I'm not really sure what @Marlin was referencing by New and Old World trade which was what that comment was about.
The flood plain to the east? Settling River-Bend will open two settlement sites, one near the three lakes south of the Great River, by the Cave of Stars, and a second along the river down to the Island Makers. You'll want to grab the second site. That will open up another settlement site just north of the Island Makers that you can nab to fully lock down the southern border.
Aeva would also suggest raiding the Mountain Clans until they pull back far enough that they give up on the island in the middle of White River. That's actually a settlement site as well, but you can't settle it since control is contested. That will secure the flood plain's eastern flank. If they settle it, it will make digging them out and securing the flood plain a pain.
Alright, so with food secured this turn, we ram through the Hills and Temples, while raiding the Mountain Clans off the island(stay on the damned mountains!). The turn after next we should be able to grab the settlement sites.The flood plain to the east? Settling River-Bend will open two settlement sites, one near the three lakes south of the Great River, by the Cave of Stars, and a second along the river down to the Island Makers. You'll want to grab the second site. That will open up another settlement site just north of the Island Makers that you can nab to fully lock down the southern border.
Aeva would also suggest raiding the Mountain Clans until they pull back far enough that they give up on the island in the middle of White River. That's actually a settlement site as well, but you can't settle it since control is contested. That will secure the flood plain's eastern flank. If they settle it, it will make digging them out and securing the flood plain a pain.
Probably the traces of nicotine and cocaine (both found only at American plants at the time) found in some Egyptian mummies. Even in Tutankhamen's tomb the archeologists found dead tobacco beetles.What trade are you referring to? Before colonization there wasn't more than uncertain, disputed contact with the Old World.
Nah, we need to settle river bend before we can settle further down the river, so we should do that next turn while we know our food is good.Alright, so with food secured this turn, we ram through the Hills and Temples, while raiding the Mountain Clans off the island(stay on the damned mountains!). The turn after next we should be able to grab the settlement sites.