Umi-san
Procrastinating.
- Location
- ꙮ
Yeah. The notable ones are me, Ivy, Ninjafish, Uhtread.Oh ok. And are people playing other spirits or something? I can't tell if people are just joking on that or not.
Yeah. The notable ones are me, Ivy, Ninjafish, Uhtread.Oh ok. And are people playing other spirits or something? I can't tell if people are just joking on that or not.
And all should fear the Ninjafish for he is hangry.
@Gamerlord @Pandemonious Ivy Yeah this is what I was thinking of.Soo [soo]
Verb
1. (Literal) To come or go
2. (Intent) To have a journey
Eih [ē-e]
Past Tense Pronoun
1. (Literal) Indicates multiple persons previously taking an action
2. (Intent) The formal grouping We adding past tense to a phrase, ex. (We came, we saw, we conquered)
Ieh [ī-ā]
Future Tense Pronoun
1. (Literal) Indicates multiple persons who will eventually take an action
2. (Intent) The formal grouping We adding future tense to a phrase, ex. (We will live to fight another day)
The islander language uses modifications of nouns and pronoun structures to determine past, present, and future tense. This stems from the spiritual belief that who a person was is not who the person is today, and that they will also be a different person in the future. It is considered a very serious insult to call someone by the incorrect tense of their name, as it dishonors the person who died, the person you're speaking to, and the person who will come after.
Hei'Wah Hei'Tah'Neih Hei'Uoom.
"All Men are in all ways dying in all times"
-Imperfect translation of an old Islander phrase
A proper shipper would not let something as minor as canon get in the way of his omake!no
nO
NO
NOT MY HOMOSEXUAL AGENDA
my gay mountainxnotgilgamesh omake will now never see the light of day
So am I my Flamboyant Flamingo buddy. So am I.In all honesty, I'm down for this weird triad with a man, a deer, and a hole in the ground.
Hmm.Maybe it would be better if people explicitly laid out what they were working towards?
I know a couple of people have done so (examples being @Wheel of time @xtra_ore and @Omegahugger ), but with more than 25 voters these sort of differences can prevent the creation of a cohesive character, instead creating a mishmash of a bunch of contradicting traits (looking at you, Harzivan).
To help remedy this, I think that people should try typing out a short blurb of where they wish to take the direction of our spirit, how they wish to do so, and what end result they desire.
I personally wish to create a power beast spirit (lizard preferred) with large broods of monsters primarily focusing on elemental affinities associated with ash (I would probably prefer Fire and Earth).
I would prefer this Spirit to be a Faith one, with worshipers looking to it with awe and adoration instead of fear.
To serve this end, I would prefer to go into a torpor and gain access to both Ashform and Greater Lizard, so that we may finally have an avatar and gain more actions, as well as start on the creation of a brood of monsters.
Seeing as we essentially have the beginnings of a Pantheon at this point in Goldie and Panda, we can focus less on lording over the mortals and more on things such as rituals and DE generation/population growth.
As a result of said Pantheon specialization, we can also probably take the role of a General, to Goldie and Ari'see's Lord. We can use the physical might of a Beastform Avatar to wreck havoc on any battlefield, and assist our ashen faced mortals into becoming powerful Holy Warriors, unafraid of Death.
My preferred endgoal is a semi-benevolent Dragon Spirit (or any sort of large and powerful reptile if the idea of a dragon upsets you) that understands the power of Rituals and has sired many Ur Beasts and notable Demi-spirits.
I don't really have any current preference for an Afterlife, besides what I mentioned in an earlier post of giving mortals feelings of contentment as we recycle/consume their souls.
Now, this can (and likely will) chance as we learn more about our surroundings and unlock new things to do, but as of this current moment these are the things that I want, how I want to achieve them, and what I think the results of said achievement will be.
It would be nice if others could do something similar so that we might facilitate easier planning in future turns.
Also, while I may not be trying to become a primarily Volcano Spirit, I believe this fills the niche of a powerful Beast Spirit quite well
[X] Plan Volcano Spirit
-[X] Warrior
-[X] Majesty
-[X] General
Everyone spawns monsters its boring.
Loremaker is boring, go with godzilla-cano instead. Ninja/PC kaiju fight ftw.
I doubt we'll be able to match Ninja in a one-on-one kaiju match, given how we started with the least combat-capable build possible and I kinda doubt what lurks in the ocean will skimp in that regard.Loremaker is boring, go with godzilla-cano instead. Ninja/PC kaiju fight ftw.
I wanted to be the bigger fish god for a reason.and I kinda doubt what lurks in the ocean will skimp in that regard.
What broke was the heart of the Ashen Village.That was a fun couple minutes figuring out what broke I suppose.
It has been noted that for what many seem to be going for this plan is not the best for what we want. Your vote to do with as you will but I implore everyone to make sure they read this first before making their decision.
@Powerofmind could you threadmark this so we have a reference for what these various Spheres do?Okay, it might be far too late, but I want to try to help and make sure that you guys pick the options that you think fit the best thematically, so I wanna toss some ideas out there and you can let me know how you see it/feel about it:
Destruction Sphere: The Sphere of Violence.
This is one of the two spheres where interactions are directly related to one another in an oppositional way.
Warrior, the Powerful.
Archer, the Precise.
Skirmisher, the Speedy.
These are the archetypes and the way they interact.
The powerful tank can bulldoze through the pinpoint strikes to destroy the Archer utterly.
The keen eyed sniper can predict where a Skirmisher will appear next and dismantle the lightly armored figure with a well placed shot.
The quick and tactical shocktrooper is a master of hit and run tactics, able to evade the Warrior's massive impacts in order to cut them down to size.
You have to think about what'd fit best with what you have, what compliments your portfolio well? You're aiming- primarily- for a Volcano Spirit or some weird Animal/Beast Spirit. Most likely, you'll work best with Warrior or Skirmisher, respectively.
Peerage Sphere: The Sphere of Divinity.
This is the second of the two spheres where interactions are directly related to one another in an oppositional way.
Majesty, the Glorious.
Performer, the Flexible.
Scoundrel, the Tricky.
The King always laughs at the jester, for he knows that jokes can not remove royalty.
The Jester knows a liar when they see one, for they themselves wear many masks.
The Liar always knows how to twist a king's pride, for they know that a crown is merely metal.
With this Sphere, it'd work well to think about "How do you want to present yourself/how would you be presented narratively". The twist is: how you'll be presented to other divine figures. If you're going to become a crafter/dancer/actor/ritualist spirit, then Performer might be for you. If you're going to become a mighty and powerful mountain and/or volcano, then Majesty serves its purpose to let other spirits know of your aura. If you're a more subtle, trickster sort, then Scoundrel is obviously for you, since you'd likely not want to be as obvious as the other two.
With the main consensus' of the thread, Majesty might go the best for the type of 'loud' archetypes you'd be consolidating.
Dominion Sphere: The Sphere of Mortality.
This sphere is similar to Peerage, in that it deals with social interactions, but it's not an oppositional sphere and as such, has more broad effects.
Lordship, the Demanding.
General, the Commanding.
Wanderer, the Exploring.
These are a lot more simple to understand, since they're all about how you want to interact with mortals. Easy.
Do you want to give commands and have them followed, because you're exuding "Authority Figure" vibes? Then Lordship.
Do you want to direct mortals into battle, to lead and guide them? Then General.
Do you want better options for non-follower mortals as well as more actions related to travel? Then Wanderer.
Let's be honest, you're going to be some sort of mountain-esque figure, so Wanderer probably isn't the best. Lordship would be my first guess, but it depends on if you want to be the type to lead an army or rule absolutely? General might help those with the "undead army" thoughts (I'm guessing) while Lordship is just a straight up "Do what I say" pick.
So, in short, this is my take on the spheres and what the options represent as well as which ones fit most closely, thematically, with what has been discussed by the majority (as well as what may or may not work regardless).
Obviously this would need to be a bribe sorted out by the entire voting thread. Otherwise I'm not monster making for free, not for other people. It takes valuable resources, my dude.
E:
I'd strongly encourage plan voting for this one, because messing this up could mess you up for a bit, until you got your next point in something.