The Amber Age: Pantheon Edition (Collaborative)

For the sake of the fact that it will take me a long-ass time to build the tilemap by hand, I'll lock here and move onto the next step. And the winner is...
Adhoc vote count started by Powerofmind on Apr 24, 2018 at 12:17 PM, finished with 81 posts and 37 votes.
 
Custom Game Sliders
Starting Region Conditions
Temperature
-Tropical
Landform
-Mountains
Extras
-Island

Age of the World
[] Very Young
[] Prime
[] Very Old

World age affects the frequency of ancient ruins, forgotten gods, and the number of 'natural' confluences populating the map.

Age of Civilization

Fledgling Tribal <-
Late Tribal
Early Cultural
Late Cultural
Early Empire
Late Empire


Spirit Type
Aspect Spirits immediately gain the Beastform trait (may take turns in a spirit beast form or demi-human form, granting different bonuses and penalties).
Use the following adjectives in a combination write-in:
Large, Medium, Small
Avian, Reptilian, Mammalian, Aquatic
Predatory, Herbivorous
[] Aspect Spirit Write-in

Tooltip: Aspect Spirits are based on local wildlife (generated with the map), and are physically inclined divines. Recommended skills: Destruction, Creation, Dominion
Risen Heroes immediately gain the Aspect of Humanity trait (grants access to enhanced interactions with mortals)
Choose from the following Conceptual ideas:
[] Fertility
[] Glory
[] Crafting
[] Tradition
[] Hunting

Tooltip: Risen Heroes are based on local legends and have no central inclination. Recommended skills: Varies
Elemental Spirits immediately gain the most prominent local enhancement to their chosen element (generated with the map).
Choose from the following core elemental types:
[] Fire
[] Water
[] Earth
[] Air

Tooltip: Elemental Spirits are based on elements prevalent in the local environment (generated with the map), and are more inclined towards magic and power use. Recommended skills: Creation, Secrets
Genius Loci immediately gain the Inspiration trait (grants access to a powerful tool to influence mortals and uplift notable figures)
Choose from the following Conceptual ideas:
[] Life
[] Death
[] Strength

Tooltip: Genius Loci are based on a location with mystical weight, such as a grave or a spring, and are more inclined to take a very hands-on approach to enhancing mortal followers. Recommended skills: Peerage, Dominion, Creation

Spirit Skill Spheres
For the current civilization tier, your spirit may have no more than 3 skill points per sphere, and no more than two spheres.
[] Destruction Sphere: Warrior, Archer, Skirmisher
[] Peerage Sphere: Majestic, Clever, Actor
[] Dominion Sphere: Lordship, Generalship, Wanderer
[] Creation Sphere: Craftsman, Toiler, Loremaker
[] Secrets Sphere: Ritual, Mysticism, Magi

The new attribute and skill systems are in! Here's how things work now:
Attributes in general: All changed.
Avatar is now based solely on trait count and type. Aspect and Form traits give more progress towards your next level of it.
Shrine/Influence: Both are influenced by mortal action only. Shrine is only raised by directly constructing new shrines for the divine. Influence is only raised by gaining more followers.

Faith/Fear/Focus: Based almost solely on turn-by-turn actions and built as a sliding scale from Faith to Awe to Fear. Faith and Fear are mechanically similar to what they were before, but are now able to be 'spent' to Awe in order to get a burst of DE. Awe, the 'middle' path, generates less DE overall, but provides non-quiescent legend trickles to traits, and gives a positive modifier to legend gain. Use the new mechanics to the fullest!

Skill spheres: You can have up to 6 points in any given sphere, and no more. This is based on your divine tier, and rises with it. You can spread these points how you wish, and gain them through repeated 'experience' in that particular type of action.
Destruction - Warrior, Archer, Skirmisher
Peerage - Majesty, Cleverness, Actor
Dominion - Lord, General, and Traveler
Creation - Craftsman, Toiler, and Loremaker
Secrets - Ritual, Mysticism, and Magi

Some skills were rolled into others or shrunk for simplicity's sake. Melee and Ranged have been converted into the three destruction skills, and they use a simple rock-paper-scissors triangle to add advantages in combat, with warrior beating archer beating skirmisher beating warrior.
Peerage is similar, and focuses on the idea that divines play out a sort of production, by themselves or with one another, and are compelled to match certain tropes in it, with Majesty beating Actors (the superior deserving entertainment), Actors beating Clever (the enamored mischief-maker), and Clever beating Majesty (the schemers overwhelming the royal).
Dominion focuses on interactions with mortals, and doing things that bring more mortals under sway. Lord is for forcing mortals to do stuff, General is for helping mortals suck less in battle, and Traveler is for exploration and interacting with non-worshiper mortals. Creation covers item making, the toil type skills (farming, fishing, forestry, hunting, etc.) that improve mortal growth and such (and is conditionally named based on location and traits; intellectual civilized spirits are going to toil in medicine, brutes will be farmers or hunters, etc.), and the concept of writing/storytelling/trade that benefits technological progress.

Secrets cover the ritual aspect of the mysticism skills, the divining/comprehension aspect of the mysticism skills, and proper magic.
 
[X] Very Young

I kind of want to be the trailblazer, finding fonts of magical power and importance and learning things as we go instead of finding ruins of those who achieved greater things.

[X] Plan Proto-Dragon
-[X] Large
-[X] Reptilian
-[X] Predatory
-[X] Peerage Sphere: Majestic (2) Clever (1)
-[X] Dominion Sphere: Lordship (1) Generalship (1) Wanderer (1)

Being a large lizard next to what is (probably) a volcano should be a pretty good start towards something super cool. I also never see people really embrace the animal spirits, so I wanted to give that a shot.

Majestic 2 because dragons are known for being super cool and regal, and clever 1 so that we don't put all of our eggs into one basket.

Spread out dominion in general so that we give mortals a reason to talk to the scary lizard spirit instead of just running away.

Genus Loci of Life is my secondary choice, but that also seems like it may be too restrictive.
 
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[X] Prime
[X] Plan Birb
-[X] Small
-[X] Avian
-[X] Predatory
-[X] Destruction Sphere: Warrior, Archer, Skirmisher
--[X] Skirmisher 2, Archer 1
-[X] Dominion Sphere: Lordship, Generalship, Wanderer
--[X] Traveler 1, Lordship 2
 
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[X] Very Young

I kind of want to be the trailblazer, finding fonts of magical power and importance and learning things as we go instead of finding ruins of those who achieved greater things.

[X] Plan Proto-Dragon
-[X] Large
-[X] Reptilian
-[X] Predatory

Being a large lizard next to what is (probably) a volcano should be a pretty good start towards something super cool. I also never see people really embrace the animal spirits, so I wanted to give that a shot.

Genus Loci of Life is my secondary choice, but that also seems like it may be too restrictive.
As a note, the creature you're getting is coming from the actual local possibilities. Odds are you'll end up with a crocodile or large snake.
 
[X] Very Young

[X] Plan Proto-Dragon
-[X] Large
-[X] Reptilian
-[X] Predatory

[X] Destruction Sphere: Warrior, Archer, Skirmisher
 
[X] Crafting

[X] Creation Sphere: Craftsman, Toiler, Loremaker

Crafting hero or lore hero for secrets is what I am leaning towards
 
As a note, the creature you're getting is coming from the actual local possibilities. Odds are you'll end up with a crocodile or large snake.
You're right, but it's more of something to work up towards than something to start out as.

This is of course assuming that you're not stuck with the chassis you started with forever, as in "you start out as a crocodile and cannot be anything else but a crocodile"
 
[] Plan Bird God of Life
-[] [Age] Very Old
-[] [Spirit] Small, Avian, Herbivorous
-[] [Skills] Wanderer 3, Magi 3

No Hummingbird, because island ;_; but we can still be tiny fierce birb!! Small and herbivorous for massive natural broods, Wanderer for large range for more mates, and Magi for random acts of mutation!

@Powerofmind the trait and skill combos get me what I want, right? Or is what I picked not not suitable for massive hordes of mutated children?


New Vote! Previous vote invalid because Magi doesn't do what I thought it would do.
 
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[X] Very Young



[X] Plan Proto-Dragon
Let's hope we get a snake as avater, then we only need to eat a colourfull bird spirit to be a dragon.
 
[X] Glory
[X] Peerage Sphere: Majestic(1), Clever(2),
[X] Dominion Sphere: Lordship(3)
 
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