[ ] [War Debt] Recognize Raiders as akin to Shaman
Professional warriors. Great on offense as they have high shock value, and can start developing organization and combat techniques. Poor on defense as their number grows far slower than the territory that needs to be defended, barring slavery or similar inequities to support their number.
Eventually the warrior elite tend to take over the rule of the civilization.
[ ] [War Debt] Select Raiders by Lot
Militia. Great on defense, as they mean that we don't really have any weak points, but over the long run they aren't really much good for attacking other people, and losses will hit our economy.
This preserves population equities for longer, which is helpful if you want to transition to one of the forms of oligarchy, theocracy or bureaucracy based governments later. Theres a vested interest in not being too abusive hwne a lot of dudes are armed(but also a problem with making sure the armed dudes go to the right places)
[ ] [War Debt] Recognize the labour of captives as paying their captor's debts
Slavery. As with the warrior elite, but using slavery to generate a larger number of warrior elites through forced inequity. This also unlocks slave raids for boosting Econ I think.
[ ] [Wall] Change the walls materials to tougher brick!
Mortared Brick Walls. These walls are more durable, and cheaper to maintain. The average guy is not going to make much headway hacking at it with an axe, so they are going to be proof against assault until siegecraft is invented.
[ ] [Wall] Build elevated platforms form which the People can fire!
Towers. These focus on sight range and first strike. While easier to develop with brick walls(as they are stronger and can go higher), they're also harder because once you have brick walls you might well not get the impetus to build active defenses like towers when you're sure enemies stay outside.
Fortunately our new value means we probably won't accept Enough.
[ ] [Wall] Stagger the palisade, build multiple layers of defenses!
Layered defenses. This is good for protecting outer farms and stuff later on, as field walls slow down enemies, then perimeter wall stall them and finally a keep in the middle lets your last ditch defenders and dependents wait for reinforcements
The problem is, while its made of wood it would be increasingly expensive to maintain.
[X] [War Debt] Select Raiders by Lot
[X] [Wall] Build elevated platforms form which the People can fire!
So Defense focus. Get Towers while we have the idea. We can convert them to brick pretty easily later on as brick spreads as an important building material