Empowered Light
-Sunlight Scepter: Advanced Catalyst
-Sunlight Scepter Level 10

-350 EXP
Upgrade Sunlight Scepter's Detonate to Collateral Damage
Nope. Nope. Nope. Nope. NOPE!

At least not any time soon.
At least these thoughts help you see her as your enemy.
Huh? Sky sees Sun as an enemy?
Soldier Supreme: +200 Base Resilience, -50 Previous Damage, - +20 dice = 170 Total Damage Reduction
Math syntax error on the dice.
Anyway, please stay around here until we left and call your superiors sometime during the night.
Either "we've left" or "we leave".
Today I learned how bullshit Splinter actually is.
You didn't realize that until now?
 
Huh? Sky sees Sun as an enemy?

[...]
You didn't realize that until now?
The first one is Sky abusing the workings of Fragments Scatter.

The second... no, I did not realise it before. Never paid much attention to Splinter before giving it to Sky. That one occasion with Dream of War was actually empowered by Spring, so I paid it less mind than I should have.

Also, errors fixed.
 
I am tempted on a few things. Like leveling Moonlight Scepter. And leveling Scorching Sunlight.

Along with the temptation of increasing either Veil of the Lunar Goddess or further buffing Baleful Eclipse or Rico's MM.
 
[X] Have Autumn pick her up

I think that is our only real option, because within the base is most likely Hunter and we will need most likely all 4 of our girls. Besides that Autumn is more likely able to hold her down. (Tie her up or something like that.)
Considering our EXP: Something like Eva´s Veil or flight (which influences our speed).
We need to level up things we have anyway, therefore I would suggest to buy new things only when needed and focus on leveling up the things we already have.
 
[X] Have Autumn pick her up

Agreeing with Autumn for the moment. Since I suppose it'd be better to have Baleful Eclipse available to us for the mooks.

Baleful Eclipse is a cone attack right? It can hit more than one target? For probably much less damage on the other targets, but if we are aiming for the mooks, even a 1/6 of the damage would still K.O. them.
 
In regards to bringing in Autumn, is it safe to assume that the time limit has already begun?

Also, wouldn't it take a while for her to actually arrive unless we stand around and guard the MG until she arrives?
 
Also, wouldn't it take a while for her to actually arrive unless we stand around and guard the MG until she arrives?
All depends on her flight level. But you make a good point. Might not be the best thing in the world to have her there incase they decide to blow the building to smitherines. Which would thusly make Sky the best option of staying around since she seems capable of knocking down Supreme Soldier without killing her.
 
It is single-target.
Ok!
It has not and Autumn needs about two minutes if you call for her.
Then it may be useful to wait for two minutes, again, assuming the place doesn't get bombed to hell the moment they feel Autumn's Aura effect them.

Also, out of my own curiousity, since you said not to fully trust Ana's life sense, have we failed our 'no kill' optional objective?
 
We dont need to wait until Autumn arrives because Soldier Supreme is knocked out and wounded. Which makes it unlikely for her to get that good away until Autumn arrives.
The biggest downside is that they will start the trigger and we have only 10 minutes left to reach Glory and get her out to where Autumn is.

The second best option would be Sky but we will need her most likely to not be stopped, because we need too much time with Baleful Eclipse. When they start the timer and we need too much time for the small fry we are doomed too.

Btw I need to praise Naron for that chapter, because seeing this from Skys perspective is interesting and shows us how others see Eva and Rico. I think it was really well done.
 
Ok!

Then it may be useful to wait for two minutes, again, assuming the place doesn't get bombed to hell the moment they feel Autumn's Aura effect them.

Also, out of my own curiousity, since you said not to fully trust Ana's life sense, have we failed our 'no kill' optional objective?

To be fair we shouldnt really be punished for something that Ana decided to do without our prompting.
 
To be fair we shouldnt really be punished for something that Ana decided to do without our prompting.
We've been told that Ana and Sky will say 'fuck the optional objectives' if they think our lives are at risk.

Also, we could tell them what to do. Such as, avoid getting near the towers.

They are part of our squad and the mission. What they do effects the mission. Including the optional bits.
 
I know Detonate doesn't work like this, but it would have been hilarious if Detonate went off during the weapon clash. Surprise explosion, bitch!
 
off to a good start I see

[X] Have Autumn pick her up

I'll work on an EXP plan later
 
[X] Have Autumn pick her up

Speed Gap
-Veil of the Solar Goddess
-500 EXP
Light moves faster than anything else... but you can not do the same.

Radiant Shine Unbroken
-Radiance
-Solar Blessing lvl 10
-Magic Modifier > 10,000
-650 EXP
For there is no one who can match the sun's light. Replaces Radiance.

Consuming Light
-Radiance
-Sunlight Scepter: Advanced Catalyst

-350 EXP
Sunlight is a source of all life; even you can prosper from your own shine.

Interesting. Any thoughts on saving or just bulking out defense?
Raising offense I'd prefer to save for if we actually need it, sudden boosts in offensive power in the field tends to produce Splat
 
[X] Have Autumn pick her up



Interesting. Any thoughts on saving or just bulking out defense?
Raising offense I'd prefer to save for if we actually need it, sudden boosts in offensive power in the field tends to produce Splat
Consuming light probably adds consume/vampire/somesuch to the scepter. Not very useful itself, though if there's something behind it, maybe with overheal... If I'm wrong, it's a gamble. Not low-hanging enough to get yet.

Speed gap is a gamble. Interesting, but not low-hanging enough to get yet.

Radiant shine unbroken sounds great. 1 scepter level, some HP, and then XP. We should probably pick up eva's low-hanging fruit before that, though. It's probably a permanent radiance or something similar.

I'd probably say something like this:
a Veil level or two
1 Rico scepter level (Boosts mm over 10k and lets her survive ~20-30k damage without radiance. May add another level or two depending on veil levels)
radiant conductor, otherworldly radiance, and Shining protector
Possibly mistress of the tide.
The rest of Radiant Shine unbroken.​
Of course, we should keep some XP waiting in case we need an offensive boost. We may also want to put some levels into moonlight, but increasing veil levels is probably more efficient in the short-term. (Because an extra level or two in veil will nullify most attacks that pierce the no-sell but don't kill her.)

We might also want to get judgement, because it's cheap and probably has stuff behind it, but not till we have radiant conductor, otherworldly radiance, and Shining protector.

EDIT: of course I also want absolute connection, but I'd probably save that for after radiant shine unless one of the shop abilities is particularly notable.
 
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So basically... you want everything?
Of course!

What I listed is a basic plan for the next 3k xp.

(Actually not quite. Harmonious incorporation and empowered light we don't want particularly soon. There's also no good reason to go for primordial legacy, self-sufficiency, consuming light, or the omni-casters over other things ATM.)
 
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