And cocoa originally came from south America, where the Maya and Aztecs mixed it with hot peppers and made a drink with hot water from unsweetened cocoa.
Most aromatic/flavorful plants grow in the tropics. Spices, cocoa, fruits, etc.
Based on what they described it sounds a lot like the process should be grain alcohol. Possibly freeze distilled to a higher proof than the equipment allows.
[X] [Memory] Establish competitions (Promote Folk Wrestling)
[X] [Victory] Settle some of the People in to support them. (Establish Waystation)
A vein slowly started to pulse above Feodor's right eye. The years after the People's successful defeat of the Fingersmen tribe was filled with low-level strife. Most of the people they'd taken in had been former slaves - the foreign word sat uncomfortably on Feodor's tongue - or children and elders with some adults mixed in. Despite that, the uncomfortable ideas the the Fingersmen had didn't quite die with their elders. Some of the young had the same problematic thoughts. Those children who had been given the the Fingersmen as slaves were mistreated and forced to work by their contemporaries. Often doing unpleasant tasks, like butchering meat or tanning leather.
The strange part to Feodor was how foolish people could be when they had such great ideas. The wooden palisade and harvesting clams from the Finger's many riverbeds, and sourcing rotfruit, bunch-berries or crunch-seeds from trees; all of those were things that the People had never tried before.
Heck, rotfruit a new personal favourite of his had always been left as poisonous! It tasted terrible when eaten off the tree, but the Fingersmen had learned that if you covered it in a pot and let it sit until it became completely soft, it actually tasted fairly sweet!
It made no sense to Feodor how the Fingersmen could eat so many sweet and succulent things and still be so cruel. How could a fully grown adult sit there and dump a task on someone who had yet to take their Rite of Adulthood while they did nothing? Feodor had entrusted the Fingers to Tymon while Lucjan worked at Crystal Lake while he bounced between the two of them, assisting as necessary. Despite Tymon's skill at organizing People, things had somehow continued to get worse.
The fact that these children kept their attitudes despite Tymon's best efforts to separate and properly educate them baffled Feodor. Eventually, though Tymon and he had enough. The conflict was growing more intense as more of the People were settled and the children of the Fingers aged. Fights were breaking out and the former slaves and their children were being bullied, pressed into doing far more work than was their fair share. Tymon had declared that the Fingersmen were going to be split up, some shipped to Crystal Lake while others to the River-Bend camp.
Even when Feodor came to personally restore order, it didn't much help. He wishes, at times, that he had his departed mother's gift for words instead of his father's gift with spears. Instead, what Tymon had done was ordered the former Fingersmen divided up, mixed in with those of the People living in the River-Bend Camp and back at Crystal Lake. That triggered a riot, men and women grabbing spears and bows, even rocks to object to their 'enslavement'.
As if the People would ever use such a practice; Feodor couldn't see why they ever would.
Still, the former Fingersmen had finally resorted to true violence and that was something that Feodor could respond to. Anyone who struck at their kith in the People was cut down. One afternoon of violence was all it took to enforce his will and by evening he had all of the troublesome Fingersmen gathered up. Tymon had stood behind him as he berated them for their idiocy.
The signs of the spirits were clear: the weather had continued to be of the highest quality that anyone could remember. None of the People, the River-Bend Tribe or the Fingersmen went hungry or unfulfilled. How could you bring strife and discord to that? Did people want a repeat of the Night of Ice and Fire? Everyone who now inhabited the Fingers knew how fragile settled life was. A single fight going out of control, a major fire, and all of them would starve. After all, why should the People save those who offended against them a second time?
What really cinched it, even if Feodor was reluctant to admit it, was probably when he gave his berating; he hadn't yet dried himself of the blood of the rioters that he'd cast down. What a figure he cast, sitting there covered in bone and blood while people looked on in fear.
It was intoxicating. Maybe that was why the Fingersmen were so insistent on their slaves; the feeling of power. It had been something that Feodor had noticed in himself at the annual competition the People had started to hold. The one commemorating the Night of Ice and Fire. They wrestled and fought, shot targets with boys, ran and raced while pulled along by wolves. The People had even taken to doing one of the Fingersmen Rites of Manhood!
Boys were sent out at dawn to gather wood and then return at dusk and build the largest pyre they could that would last the whole night. It was supposed to demonstrated resourcefulness, woodcraft, overcoming adversity, intelligent planning; everything that was necessary in an adult.
The games were dangerous, but they pushed everyone to do better.
Value Gained: Honoured Elite!
The People are one. From the youngest child to the greatest elder, all of them are family. Kith and kin. There is no greater calling than to develop your skills and put them to the People's use. Skill with the bow, the spear, and the club are particularly valued.
Pros: Martial gains per-unit is higher, chance to develop potent Martial traditions.
Cons: Social stratification, increased potential Martial loss in combat
In the end, the Fingersmen accepted his ruling and were quietly divided up while more of the People were brought in to replace them. It didn't completely end the friction, but after the blood of the Fingersmen and People started to mingle in newborn children, the rift slowly came to be healed.
Still, that great redistribution of People had revealed a surprising deficit; food was not being brought in adequately. It wasn't a problem for the moment due to bountiful rains and short winters, but if the weather were to turn against the People at all, some would start to go hungry. Tymon believed that it was because of the fact that the People had three camps; Crystal Lake, River-Bend, and the Fingers.
Each location required maintenance; time spent repairing the camp instead of searching for food. The smaller groups also had issues due to simple mischance. A hunter did not always bring back a kill. Thus, by having a lot of hunters go out at once, it was likely that someone would bring back something. There just weren't enough of the People for it to be self-sustaining for them to have three camps.
There was also issues with how close River-Bend and the Fingers were; four days if one went by canoe down river. Some of the People had slowly been drifting out of River-Bend, attracted by the Fingers' more bountiful location. These people were often young, fit, hardy; the exact type of people that provided a huge portion of the People's food. Their departure meant that food was having to be shipped back up river from the Fingers; a task that took 12 days. It was a little thing, a slow change that was easily overlooked with all of the trade that normally moved on the Great River, but it was immensely wasteful. Food was very difficult to move and often inefficient. You had to carry more food to feed you on a trip, which meant a heavier burden, and in turn a longer trip with more needed supplies. It was much, much easier to source food locally, if possible.
It was like butchering a beast out in the forest as opposed to dragging the entire back to camp, Tymon explained. Butchered in the woods, you would have to carry less dead weight back with you and thus have an easier trip. Since it took less effort, you didn't have to eat as much of the beast just to feed yourself.
It was a problem. River-Bend was becoming a net drain and didn't really help the People maintain contact between the Fingers and Crystal Lake.
What do the People do?
[ ] [Waystation] Resettle River-Bend
[ ] [Waystation] Forbid people from leaving River-Bend
[ ] [Waystation] Close River-Bend and move the People to the Fingers proper
[ ] [Waystation] Find a different location for River-Bend further from the Fingers
The River-Bend tribe, the tribe of Feodor's departed mother, seemed to realize the predicament too. They had always been a small group, smaller than the People, and suffered from constant, low-level raids from the Fingers. Given the violence that had been visited upon them by the Bear-Woman, they were at the smallest size they could ever recall. More than a few of the River-Bend tribe had suggested that the move in with the People. Their ties of blood to the foremost of the People was well understood; they were the family of the Three Brothers' mother and thus their cousins.
Combined with more couplings between People at the River-Bend camp and the River-Bend tribe, it was likely that the vast majority of the River-Bend tribe would soon fold into the People. Especially if they were moved. No one want to be split from family.
The impending merger brought something up that Tymon had been contemplating for a while; how to organize the People. Normally, leadership was on a very ad-hoc basis. People acted on their own initiative and called for a council of all adult members of the People to determine matters of grave importance.
It worked, but Tymon was already pointing out points of strain. The problem with River-Bend tribe being a net loss on the People's food safety margin was only his first (if extremely) concerning point. With the absorption of the Fingers, it simply wasn't possible to form a full council. Going from the Fingers to Crystal Lake took one and a half turns of the moon. It wasn't practical to deal with things of critical importance. Combined with a rising population among the People and perhaps it was time for a change.
How do the People reorganize?
[ ] [Organize] Change nothing, keep the all-inclusive council
[ ] [Organize] Have each camp elect delegates and send a few to a new, central council
[ ] [Organize] Formalize the informal leader positions that the Three Brothers have had and let them lead a camp
[ ] [Organize] Elect a single leader among the entire tribe to make decisions
[ ] [Organize] Have each camp create their own separate council
How did the People's Heroes work?
(Martial - Pick 1)
[ ] [Martial] Increase Hunting
[ ] [Martial] Expand Wolfpacks
[ ] [Martial] Raid
- [ ] North North Lake
[ ] [Martial] Promote Folk Wrestling
[ ] [Martial] Expand Traps
[ ] [Martial] Build Palisade
-[ ] Location
(Art - Pick 2)
[ ] [Art] Investigate Special Stone
[ ] [Art] Create Annual Festival
[ ] [Art] Expand Traps
[ ] [Art] Found Holy Site
- [ ] Location
[ ] [Art] Investigate Spirit Food
[ ] [Art] Prepare Trade Goods
What else did the People Focus on? (Pick 1 2 due to Climate Rolls)
Expand Wolfpacks - Increase the number of tamed wolves that follow the People. Willfully leave out food for them in order to attract more wolves and begin taking their young into the tribe as Hunters.
Create Annual Festival - Celebrate widely and graciously for the success that the People have faced. Eat, drink, and be merry!
Increase Hunting - Double down on the People's traditional method of gathering sustenance. Work to bring in additional meat, fur, and leather.
Explore (Wonderful World bonus) - Search far and wide in this strange new land for things that may be of benefit to the People. Resources can be found and contact established with other tribes.
Study Travel (Wonderful World bonus) - Invest time in learning how most effectively to travel. The world is harsh and strange, learning how to traverse it will save the People much in effort and food.
Establish Waystation - Create a relay point for the People, a place that they can stay during their travels or when they make annual trips to different locations.
Found Holy Site - Create a small shrine in honour of the spirits. Can be placed at places of geographical or cultural significance. (River-Bend, Fingers)
-Location?
Investigate Special Stone - The Spirits have been generous in providing numerous tools for the People to work. Investigate them and try to find new ways to apply the unique properties of these stones.
Promote Folk Wrestling (Increased by Bellicose Bearing) - Children fight as children will, wrestling and playing in order to learn the basics of violence and hunting. This is normally discouraged as they age by the Elders so that they can focus on necessary violence, but perhaps they should act to promote it instead? Encourage people to maintain the skill at violence against people that they acquired as children.
Raid - The People have turned their hunting of beasts into the hunting of humans. Strike down those who stand in your way and collect the rewards.
-Target?
Expand Traps - A new invention for the People, these clever man-made dead falls allow beasts to be crushed without any danger to a hunter, or, indeed, without any effort!
Harvest Water-Grass - A curious plant that was found and cultivated by the River-Bend tribe. Workers in canoe strip seeds from stalks growing in the water and then boil them for food.
Build Palisade - Like the Fingers used to have, build an embankment of earth and crown it with rough cut logs. A potent defense for a safe camp. (Fingers, River-Bend, Crystal Lake)
Collect Shellfish - The Fingers primarily fed themselves by collecting clams and other small shelled fish. Continue that practice and look for ways to increase the take.
Investigate Spirit Food - The Fingers used to boil water in prodigious amounts and turn it into a highly sought after brown power. It's apparently like berries, but incompatibly better.
Prepare Trade Goods - The Finger used to be a site of significant trade. This stopped during the skirmishes between the People and the Fingersmen, but now that the situtation has died down, it is likely that trade will resume. The People lack the spirit food of the Fingersmen, but they do have other trade goods. Look at what could be offered to other tribes in exchange.
[ ] [Action] Expand Wolfpacks
[ ] [Action] Create Annual Festival
[ ] [Action] Increase Hunting
[ ] [Action] Explore
[ ] [Action] Study Travel [ ] [Action] Establish Waystation
[ ] [Action] Found Holy Site
-[ ] River-Bend, Fingers
[ ] [Action] Investigate Special Stone
[ ] [Action] Raid
- [ ] North Lake Tribe
[ ] [Action] Promote Folk Wrestling
[ ] [Action] Expand Traps
[ ] [Action] Harvest Water-Grass
[ ] [Action] Build Palisade
[ ] [Action] Collect Shellfish
[ ] [Action] Investigate Spirit Food
[ ] [Action] Prepare Trade Goods
AN: The number of actions will be reduced after your government type changes. I'm going to consolidate things like Expand Traps and Increase Hunting. You have a few redundant food gathering actions.
I'm thinking expanding traps and studying travel will greatly help with our food issue. I'm still unsure of what we should do go further secure our hold on the Fingers...establish a holy site, celebrate, promote the wrestling more, or study travel even further?
[X] [Waystation] Close River-Bend and move the People to the Fingers proper
[X] [Organize] Have each camp elect delegates and send a few to a new, central council
[X] [Martial] Increase Hunting
[X] [Art] Found Holy Site
-[X] Fingers
[X] [Art] Investigate Spirit Food
[X] [Admin] Study Travel
[X] [Action] Collect Shellfish
So my thought here is:
-Consolidate everyone to the two premium sites and dump the lesser site.
-Boost food production
-Apply our Heroes to innovation:
--Holy Site for culture glue at a key nexus
--Spirit Food for a trade good and morale. This will be lost if we wait longer without any examples
--Study Travel to get something better than dogsleds. Figuring out simple road will help
--Shellfish to increase food production and the shells go into the holy site for art. Hopefully the Hero can figure out fish farming.
Remember, agriculture is low efficiency in this climate without innovations Shellfish and Hunting are more stable. We should do agriculture when we're stable in food, hunt and fish when we're not
We definitely need either to move more or find more sustainable food sources. We really don't want to hunt too much. It would be great if we could domesticate some more animals.
[X] Plan Consolidate
-[X] [Waystation] Close River-Bend and move the People to the Fingers proper
-[X] [Organize] Formalize the informal leader positions that the Three Brothers have had and let them lead a camp
-[X] [Martial] Build Palisade
--[X] Fingers
-[X] [Art] Investigate Spirit Food
-[X] [Art] Found Holy Site
-- [X] Fingers
-[X] [Admin] Collect Shellfish
-[X] [Action] Increase Hunting
-[X] [Action] Expand Traps
Here is my plan for the actions this turn, as well as the reasoning behind it.
Things aren't impossible considering that you could easily absorb the remains of the Fingersmen and River-Bend Tribe, though. Assuming you abandon the River-Bend waystation next turn, you could manage to settle both Crystal Lake and the Fingers enough that you're unlikely to be immediately dislodged. You would be extremely vulnerable to having the great river blocked and your two settlements cut off, however.
Settling the Fingers would be a major gain, but Tymon is worried about tribal cohesion over time and being displaced by opposing tribes. He sees the strategy as high risk and high reward. In order to avert this potential catastrophe, you would have to come up with a way to maintain cultural unity and start immediately increasing your population.
Based on the word of the QM, my choice for the waystation action is similar to what he suggested. Through moving those who used to be at the River Bend settlement to the one at the Fingers we will be able to better consolidate our position, reducing the strain on our food supplies, while also making the location more defensible at the same time.
Combined with more couplings between People at the River-Bend camp and the River-Bend tribe, it was likely that the vast majority of the River-Bend tribe would soon fold into the People. Especially if they were moved. No one want to be split from family.
When combined with what was said above in the turn update, it makes it even more desirable for us to resettle all of the River Bend tribe towards the fingers so that we can fully integrate everyone better there.
For the organize action, I chose to go with what is stable at the moment, being that of letting our heroes lead each camp as it essentially keeps the status quo of the moment and will allow us to act decisively in case anything occurs at either camp. On the other hand, I am not sure if this is viable further down the line, but I think we can deal with that when we get to it.
When it comes to the martial action for Feodor, I think it would be best if we strike while the iron is hot and let Feodor create a Palisade to better defend the Fingers Settlement, which is likely to be our main camp from the moment due to both its advantageous position as well as it's soon to be higher population. Considering how it was he in the first place who broke through the last palisade, I think he might be well suited enough to devise a more defensible one this time.
For our two art actions, I chose the Holy Site and the Spirit Food as I think that is the best use of our hero. As the QM stated earlier, if we want to secure our position at the Fingers we need to make sure that we address the issue of Tribal Unity, and in my opinion building a Holy Site at the Fingers is our best bet at that. The fact that it is probably going to be our central settlement, with members of the People, former River Bend, former Fingersmen, and former slaves being there makes it so that having a Holy Site at this location will make it so that it is much easier to achieve tribal unity as the different peoples merge and coalesce at this early stage. Considering that three of the four groups above likely celebrated our victory during the Night of Ice and Fire I doubt that we will get much push back for creating a Holy Site here, especially considering we killed all of the agitators.
For the second art action I chose the Spirit Food option because I wanted to make sure we would investigate now while we still had those in living memory who could recreate the Spirit Food still at hand. Unlike the other investigate options this one is different in that we aren't seeking future innovation, but instead trying to resurrect a past one, and to do so we need to do it while those former Fingersmen are still living. With the help of our art hero we should be able to have a better shot at this.
For our last three actions, the Administrative action and the two normal actions, I chose to address the issue of our food supply. Seeing as we are still in the Paleolithic Period by all accounts, it is hunting and gathering which is where we will most likely get our food supplies from. That is why I chose actions that would suit us the best. Increasing hunting will help us gain ample game, and also increase the martial ability of our already strong hunters. Since we already seem to be developing a martial focus I thought it would be best if we exploited that so that we could supplement ourselves. When it came to the other two, with our site at the Fingers providing us game, and the ample land around us traps is a no-brainer as it supplements what our gatherers already do through increasing the chances for us to gain more food that way, while gathering shellfish does just the same.
All in all I think this plan is one that should help address the issues the QM mentioned earlier through the use of cultural unity as well as increasing our population.
Adhoc vote count started by Japanime on Feb 22, 2018 at 1:33 PM, finished with 37 posts and 19 votes.
[X] Plan Consolidate
-[X] [Waystation] Close River-Bend and move the People to the Fingers proper
-[X] [Organize] Formalize the informal leader positions that the Three Brothers have had and let them lead a camp
-[X] [Martial] Build Palisade
--[X] Fingers
-[X] [Art] Investigate Spirit Food
-[X] [Art] Found Holy Site
-- [X] Fingers
-[X] [Admin] Collect Shellfish
-[X] [Action] Increase Hunting
-[X] [Action] Expand Traps
[X] Plan Elected Representatives
-[X] [Waystation] Close River-Bend and move the People to the Fingers proper
-[X] [Organize] Have each camp elect delegates and send a few to a new, central council
-[X] [Martial] Increase Hunting
-[X] [Art] Found Holy Site
--[X] Fingers
-[X] [Art] Investigate Spirit Food
-[X] [Admin] Study Travel
-[X] [Action] Collect Shellfish
-[X] [Action] Expand Wolfpacks
[X] [Waystation] Close River-Bend and move the People to the Fingers proper
[X] [Organize] Formalize the informal leader positions that the Three Brothers have had and let them lead a camp
[X] [Martial] Increase Hunting
[X] [Art] Expand Traps
[X] [Art] Investigate Spirit Food
[X] [Admin] Collect Shellfish
[X] [Action] Harvest Water-Grass
[X] [Action] Expand Wolfpacks
[X] [Waystation] Close River-Bend and move the People to the Fingers proper
[X] [Organize] Have each camp elect delegates and send a few to a new, central council
[X] [Martial] Increase Hunting
[X] [Art] Found Holy Site
-[X] Fingers
[X] [Art] Investigate Spirit Food
[X] [Admin] Study Travel
[X] [Action] Collect Shellfish
[X] Don't Starve
-[X] [Waystation] Close River-Bend and move the People to the Fingers proper
-[X] [Organize] Have each camp elect delegates and send a few to a new, central council
-[X] [Martial] Expand Wolfpacks
-[X] [Art] Expand Traps
-[X] [Art] Found Holy Site
-- [X] Fingers
-[X] [Admin] Harvest Water-Grass
-[X] [Action] Collect Shellfish
-[X] [Action] Investigate Spirit Food
[X] [Waystation] Close River-Bend and move the People to the Fingers proper
[X] [Organize] Have each camp elect delegates and send a few to a new, central council
[X] [Martial] Build Palisade
-[X] Crystal Lake
[X] [Art] Investigate Spirit Food
[X] [Art] Prepare Trade Goods
[X] [Admin] Study Travel
[X] [Action] Study Travel
[X] [Action] Investigate Spirit Food
[X] Don't Starve
-[X] [Waystation] Close River-Bend and move the People to the Fingers proper
-[X] [Organize] Have each camp elect delegates and send a few to a new, central council
-[X] [Martial] Expand Wolfpacks
-[X] [Art] Expand Traps
-[X] [Art] Found Holy Site
-- [X] Fingers
-[X] [Admin] Harvest Water-Grass
-[X] [Action] Collect Shellfish
-[X] [Action] Investigate Spirit Food
[X] Plan Consolidate
-[X] [Waystation] Close River-Bend and move the People to the Fingers proper
-[X] [Organize] Formalize the informal leader positions that the Three Brothers have had and let them lead a camp
-[X] [Martial] Build Palisade
--[X] Fingers
-[X] [Art] Investigate Spirit Food
-[X] [Art] Found Holy Site
-- [X] Fingers
-[X] [Admin] Collect Shellfish
-[X] [Action] Increase Hunting
-[X] [Action] Expand Traps
[X] [Waystation] Close River-Bend and move the People to the Fingers proper
[X] [Organize] Have each camp elect delegates and send a few to a new, central council
[X] [Martial] Increase Hunting
[X] [Art] Found Holy Site
-[X] Fingers
[X] [Art] Investigate Spirit Food
[X] [Admin] Study Travel
[X] [Action] Collect Shellfish
Yeah, but the QM might've threw in a plant that can make it if the Finger's rolled a critical. I can't really think of much else that requires lots of evaporation...there's also the Finger's attraction to sweet things to consider. I feel it's more likely to be some form of sugar that they came up with.