If we go with we have the rest of the 19th and the 20th. Otherwise we let our friends potentially walk away to their death.

So, who else is trying to figure out what we need to get to help?

And I need a second opinion here. Anyone here thinks we are getting in over our head again if we go along? I don't, but I may be wrong.
 
Anyone here thinks we are getting in over our head again? I don't, but I may be wrong.
Yes. Well, kinda. Like I said, we need something offensive wise that can just melt these guys. (As protags, we will almost always get the alpha strike save when ambushed or the other party is just moving a couple steps higher on the High Speed Combat ladder than we are, so offense is king in engagements. Though, yes, you do need to be able to take potential return shots).

Which is why I wanted Double Cast and Echo so bad, that just really ups the potential to just slag everything in a single direction. Or two directions as it would be.

Anyway, so the Sync spell that Sky has will be able to do that, but ideally we really want at least two spells in the group that can do that on different girls so we can get off two a turn (multi-caster and omnicaster both might be a little too expensive to grab right now, but would be good if possible). Rico's is just the easiest one in reach so it makes sense to go for it.

Other than that we'd ideally want another level or two on Lunar Veil and the ability that let's her block for others. That almost completely removes any danger to them as a group. If they end up separated then we're all different kinds of fucked anyway, especially with how much those independent operation abilities cost for the two of them.
 
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Yes. Well, kinda. Like I said, we need something offensive wise that can just melt these guys. (As protags, we will almost always get the alpha strike save when ambushed or the other party is just moving a couple steps higher on the High Speed Combat ladder than we are, so offense is king in engagements. Though, yes, you do need to be able to take potential return shots).

Which is why I wanted Double Cast and Echo so bad, that just really ups the potential to just slag everything in a single direction. Or two directions as it would be.

Anyway, so the Sync spell that Sky has will be able to do that, but ideally we really want at least two spells in the group that can do that on different girls so we can get off two a turn (multi-caster and omnicaster both might be a little too expensive to grab right now, but would be good if possible). Rico's is just the easiest one in reach so it makes sense to go for it.

Other than that we'd ideally want another level or two on Lunar Veil and the ability that let's her block for others. That almost completely removes any danger to them as a group. If they end up separated then we're all different kinds of fucked anyway, especially with how much those independent operation abilities cost for the two of them.
If we go with them, we might want to try and see if we can create a Synchronize spell first.

We saw how powerful they are, and we know that Sky can create them with other MGs, so we might be able to make some with her too.

Edit:
Never mind, forgot that they had a third MG with them.
 
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A short notice right now: The Shop-Item that would have added Double Cast to Scorching Sunlight was removed. Looking at it again, I realised there was no good way for me to model this Ability on a ray of light.

Edit: No, shooting two rays does not count as a "good" way. That is exactly what I do not want the Spell to be.
It might sound stupid, but what about prisms and multicolored death beams?
 
At this moment, we can get one of the new spells to level 5. Depending on Supernova's increase/multiplier, and the potential level 5 ability, it could be the massive AOE damage attack Beta wants.

Or I could be entirely wrong.

Edit: Or level 10 Scorching Sunlight may have Ray. That 'd increase its damage.
 
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At this moment, we can get one of the new spells to level 5. Depending on Supernova's increase/multiplier, and the potential level 5 ability, it could be the massive AOE damage attack Beta wants.

Or I could be entirely wrong.

Edit: Or level 10 Scorching Sunlight may have Ray. That 'd increase its damage.
We just don't have enough XP. I'd really rather go hunting again, like we did with the Zombies earlier, cause two levels into SS and it's going to be doing pretty much everything I want. Maybe three in case we meet something a bit tankier than usual. Maybe.

Supernova is, unfortunately, centered on Sun. No way to fire it elsewhere. She basically just explodes.

Not to mention that little bit of polishing our defense could use is another... 500~600 XP or so. (2 levels of Lunar Veil + Protect others ability).

With those we'd honestly be more or less set. Or as set as we are going to be beyond general grinding of our stuff.
 
We just don't have enough XP. I'd really rather go hunting again, like we did with the Zombies earlier, cause two levels into SS and it's going to be doing pretty much everything I want. Maybe three in case we meet something a bit tankier than usual. Maybe.

Supernova is, unfortunately, centered on Sun. No way to fire it elsewhere. She basically just explodes.

Not to mention that little bit of polishing our defense could use is another... 500~600 XP or so. (2 levels of Lunar Veil + Protect others ability).

With those we'd honestly be more or less set. Or as set as we are going to be beyond general grinding of our stuff.
Let's see how good the sync spell ends up being. Then we can decide whether to spend EXP on offense or defense.
A single level in Lunar Veil will already allow us to nosell 24695(currently 14526) damage. Nothing we have seen so far from them has hit for that much.
Depending on how good the sync spell is, we can buy that one level, or 1 in Scorching Sunlight.

[X] Volunteer
[X] Your friends are already preparing for their mission. Joining them for a bit might be a good idea.
[X] Training sounds good
-[X] Try synchronizing your spells

[X] EXP-Plan
-[X] Save it
 
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Let's see how good the sync spell ends up being. Then we can decide whether to spend EXP on offense or defense.
A single level in Lunar Veil will already allow us to nosell 24695(currently 14526) damage. Nothing we have seen so far from them has hit for that much.
Depending on how good the sync spell is, we can buy that one level, or 1 in Scorching Sunlight.

[X] Volunteer
[X] Your friends are already preparing for their mission. Joining them for a bit might be a good idea.
[X] Training sounds good
-[X] Try synchronizing Scorching Sunlight and Soothing Moonlight

[X] EXP-Plan
-[X] Save it
I'm kinda waiting for Naron to get back and answer Justinkal's last post on Discord about Connection maybe making it easier on the Sync spell tries.
 
[X] Volunteer

As if we wouldn't go on a rescue mission


[X] Your friends are already preparing for their mission. Joining them for a bit might be a good idea.
[X] Training sounds good
-[X] Try synchronizing Scorching Sunlight and Soothing Moonlight

[X] EXP-Plan
-[X] Save it

Seems good. Will change if any good arguments for something else appears.
 
so her perception likely is altered in some way. No wonder she did not like us asking what her magic has done that she liked.
If you pay attention, you can already get some hints on what exactly her magic did and is still doing.


And just so everyone gets to know, trying to synchronise any two of your available Spells is fine as an action for one slot.


I don't get it. What exactly happened? How can one give another spells? What is involved?
...Autumn explained synchronising just a few paragraphs below.
 
Yes, I've read it. I've reread it even. So you just... sync with someone and get a random powered-up spell? And it's your own spell, owing nothing to the one you synced with? Why aren't they doing in on purpose? What determines whether you can or can't synchronize? It there some kind of 'sync trait'? Does this have anything in common with our abilities?
 
[X] Volunteer

[X] Your friends are already preparing for their mission. Joining them for a bit might be a good idea.
[X] Training sounds good
-[X] Try synchronizing your spells

[X] EXP-Plan
-[X] Save it
 
On Synchronising Spells
Okay... seeing that it was apparently not as clear as I thought it was, have a few words on the topic of Spell Synchronisation.

As the name suggests, this practice regards the creation of a new Spell from casting two or more other Spells together. Any such Spell becomes available to any party involved in its creation and gets the (Synchronize)-Ability to indicate its origin.
[Note: Not every Spell created this way becomes a regular Spell for the creators to use; it is a case-by-case basis and, as far as I see, arbitrary]


Rules for synchronising are as follows:
-at least one of the people involved needs an Ability that enables the synchronisation of Spells
--A special case of this is one of the Spells in question having the Synchronize-Ability (without parenthesis), which indicates the same thing

-The Spells in question need to either
--A) Share an Affinity, or
--B) Have a comparable theme


When a synchronisation is successful, the Spells merge into a new Spell which is then cast in their stead. Take note of the fact that Synchronised Spells are usually particularly strong.


To explain the matter on Sky's Dream of War:

Magical Girl Nightmare Child possesses the following Ability:
Bulwarks Guarding Sleep
-Nightmare Child may synchronise her Spells with her allies

Now, while she showed her melee-focussed Spell End of the Line to Anastasia during practice, Ana was in the process of casting her own Rapid Digestion. Both of those Spells have the Horror-Affinity and thus synchronised into a Spell you do not know about.

After that, due to Sky being interested and also lacking a good solution for ranged combat, they attempted to synchronise Night's Demon of War with Sky's Let the Sky Fall.
Again, both of those Spells shared the Horror-Affinity. One of them being limitless and focussed on her crystals, the other a beam of barely rivalled destruction.

Out of this formed
Dream of War
Rekindle the green light that brings the end of armies
Level 1
Base Damage: 2,000
Magic Modifier: N/A
Affinity: Horror | Fable
Ability: Proxy-Caster | Ray | (Synchronize)
Which is exactly what they wanted. They could have continued synchronising, but having a dozen Spells at hand was not really on their minds at the time.



Now, I know that this is not indicative of both characteristics described above. Neither of these was created with a theme-match.

To give a few examples what would be matching themes:
-Spells that are cast by swinging your weapon
-Beam attacks

For a more direct example: If there was a way for Eva and Spring to synchronise, they could combine Revitalise and Become Whole Again, seeing that both are healing Spells that are cast by laying your hands on the target.


Additionally... @Crystalwatcher, please correct me if this is incorrect or something is missing.
 
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I'm trying to figure out how the fuck a heal spell combines with a Damage spell. And more importantly, what would be created from it.

...oh, also, @Naron would you be willing to tell us how much EXP Ludger used for his upgrades?
 
...oh, also, @Naron would you be willing to tell us how much EXP Ludger used for his upgrades?
I explicitely changed the wording to not tell you how much he payed for that stuff.

Numbers are counted by me and in the background; specifically so that a certain few people (you know who you are) can not come and confuse me by saying he paid too little/too much.
 
Well, our starting spells do have paralleled names, which in a sense is a thematic match.
I'm probably thinking to technically here. I'm thinking, under the assumption they can sync, how does healing and damage dealing combine?

I explicitely changed the wording to not tell you how much he payed for that stuff.

Numbers are counted by me and in the background; specifically so that a certain few people (you know who you are) can not come and confuse me by saying he paid too little/too much.

Understood! Thank you.
 
I explicitely changed the wording to not tell you how much he payed for that stuff.

Numbers are counted by me and in the background; specifically so that a certain few people (you know who you are) can not come and confuse me by saying he paid too little/too much.
What about telling us whether or not some of his upgrades were a result of us purchasing our Veils rather than him spending EXP, and if so which ones?
 
What about telling us whether or not some of his upgrades were a result of us purchasing our Veils rather than him spending EXP, and if so which ones?
All of his Upgrades were the result of you dragging this corgi over two continents and through half a dozen battles he had no place being in. The constant exposure to your magical power in combination with his being innately special is why it happened.

Your Veils activating did give him a boost of EXP, though.
 
I'm probably thinking to technically here. I'm thinking, under the assumption they can sync, how does healing and damage dealing combine?
There's a lot of ways it could go.

Syncing a single target offensive spell with a multitarget healing spell could create anything from a really powerful single target healing spell to a multitarget offensive spell to some kind of Yin-Yang Bomb.

Results of Synchronize are either super predictable (sync something with Unstoppable with something with Undodgeable to get something with the super rare Unblockable ability) or extremely unpredictable.
 
There's a lot of ways it could go.

Syncing a single target offensive spell with a multitarget healing spell could create anything from a really powerful single target healing spell to a multitarget offensive spell to some kind of Yin-Yang Bomb.

Results of Synchronize are either super predictable (sync something with Unstoppable with something with Undodgeable to get something with the super rare Unblockable ability) or extremely unpredictable.
in short: Results of Synchronize are almost completely only limited by the QM.
 
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