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Quests Archive

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Your Organization has fallen. HYDRA has won. You have one duty left. Escape.
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The Magical Girl of Courage falls in her bitter battle at the Library's heart, only to awake somewhere else. The golden grace of true light in her heart is all she takes along, though the heart itself is that of a monster. The Servant of Wrath is bound for the city of Mitakihara. But the clock is ticking. World's end draws near, as foretold by the ivory maiden. New acquaintances and experiences await in these trying weeks, yet no friends. Never friends. Not for Courage, who remains ever...
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Hilda made a deal with a nymph to learn to pilot an airplane to escape the abusive coven she was raised. Through many mistakes, near-death experiences, and self-destructive hedonism, she'll learn what she wants for herself, and work for it alongside her new friends.
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Capitalism! Mad Wizards! Or, more plainly. The madness of running an antique shop in magical England.
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You are Loremaster Fanriel of Yvresse, formerly a Princess of House Drangleic. Now you are an exile trying to make your name as a mercenary captain in Great War-era Kislev.
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Follow the cold-blooded lizardmen, servants of ancient lost beings known as the Old Ones, as they are forced to flee their home and find themselves under alien skies. In the grim darkness of the far future, all must learn to heed one rule, be they madmen or thirsting gods - Respect Your Elders. Relevant Discord here. Now with TVTropes!
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The mass use of necromancy brought about by the Kordian Engine was believed to be the key toward universal equality, undead labor ensuring people would want for nothing. This dream has not come to pass. The ghosts of the dead possess their descendants, maintaining power long after their bodies have withered away. They hold on to their wealth with iron fists, their control over the Everlasting Senate no less strong. You are Randall Dunstan, and you have allowed the ghost of Ellowyn Kordell...
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The Black Briar Library is a place that exists between Dreams and Reality, connected to the Akashic Records the massive library collects the stories of any person that catches the interest of its Eldritch Chairman. Of course 'Collecting' means many things, and is left up to the discretion of the Library's many librarians. A group of misfits and outcasts whose solace was in the quiet depths of the libraries that housed the fantastical stories they loved so much that the Chairman couldn't...
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The Sorceresses of the Dark Convent are dark legends to the people of Naggaroth and walking nightmares in the eyes of the world beyond. Theirs is the power to rout armies and shatter cities, to enslave daemons and flay a man's soul with a look. You have given much for the chance to stand before the dark tower and pledge your life in service, and you will give more still before you can call yourself a Sorceress in truth, yet it will all be worth it in the end.
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A year ago, the first magical girl appeared, declaring herself a champion of justice and a defender of the people. Now she, and others like her are threatening to take over the country as many others are set on carving out pieces of it for themselves. You are newly empowered, granted seemingly magical abilities just as the United States seems on the verge of falling apart. Do you join the others as they seem set to remake this country, if not the world? Do you fight against your own kind...
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In the capital of the world-spanning Untershent Empire millions come to seek their dreams. Wealth, power, the rarest delights of the flesh, all can be achieved in Qassaq. Seva has chosen her own destiny in the city, she is determined to be the greatest driver in the underground drag racing scene, but to do so she will have to navigate the criminal underworld of the heart of the dying world empire. She will have to forge relationships and pacts of blood and loyalty, avoiding the dangers of...
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The mandate is lost, those are the words that spread like wildfire, even before people truly knew what they meant. Those words, uttered en mass, were consuming the natural order and leaving only ashes in their wake. It is up to you to survive the chaos in a land without order, without rule, but one rife with opportunity. Will you find a worthy lord to serve, or carve your own path. Lead unstoppable armies or craft schemes that will unravel nations. Forge bonds that will last a lifetime and...
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Long ago in the ten realms there was the Adventurers Guild which fought against the darkness from the Isle of Hope until the guild was destroyed. Now as centuries have past and technology has advanced you find yourself on that same Isle of Hope with a mark on your hand and a voice telling you that a new generation of heroes have appeared..And you are one of them
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Being a killer robot isn't easy.... being a killer robot that's lived through three apocalypses is even harder. Still at least the companies good even if a significant portion of them all inexplicably talk like they're British.
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You woke up to this world without any clue of what you are or where you are from. Actually, you had nothing back then but an odd headache, a pair of ivory wings, and immense natural talent in magic branches, which other denizens of this world consider notoriously rare and mysterious. You were fortunate enough to be picked from the wilds and shown the ropes of this realm by good people but unfortunate enough to keep the latter from harm, with a mysterious group tailing you through the...
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The continent known as "The First Land" has been overrun by an evil empire. Can your main character figure out how to remove them from power? Starting from a small village in the middle of nowhere, you'll build an army, establish political connections and hopefully not die in obscurity being killed by a random bandit. I'm of two minds about the quest's title. I might change it later.
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The world once destroyed, now a world to be healed. And our mythical heros, the chosen saviors, the seeds of a new humanity...were dropped into one monster free area, given a small population of humanity to coordinate, and instructed to create the worlds first Village. They did so, and more. And as the system challenged them, their area of influence grew, pushing back the walls of the time bubble for new people and resources. But there are always monsters. Some, you will never see coming...
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You aren't a monster. You're a person, just as you were when alive. You can't remember everything, but you are still her. But if you can only find a place among monsters, does that matter?
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In another world, a lifeguard loses their life to a panicked swimmer. A leg cramp. Sad. From there on, they ascended into a sort of limbo, from where they watched the world continue on without them, but also came in contact with a voice, which offered them a new life. In that new life, they find themselves shedding their human identity, to start a whole new existence in a world of magic that they will have to fight to see. Eventually, though, the world will hear of the name Aldea. But how?
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Idea of seeing the show of the copies of dead people and thought why make it every dead person die of magic turns into a demon
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Ritually wed to the Witch King, the Sorceresses of Naggaroth are among the most powerful, feared and ruthless spellcasters in the world. You've given much for a chance at such a life, but it will all be worth it in the end. It has to.
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The year is 1950 and the sun is about to set on the British Empire. But that only concerns the muggles. Magical Britain still stands firm as an example for the rest of the Wizarding World. Yet it does not know of the trouble that awaits but a decade later. In this riot quest, you play as grassroots political organizations. Not political parties, but instead minor groups that would seek to either influence electoral politics or create change from outside of the system.
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Right then, I'm finally deciding to take a plunge and run a quest. I've got experience as a GM and a solid familiarity with both Pathfinder and a fair amount with Worm. Here's the gist; You happen to be quite the powerful Pathfinder character, with adventure experience aplenty and a good few legendary acheivements under your belt. Now, you've arrived to Earth Bet, for your own grand reasons. Now if only you could actually remember what you've even packed, let alone what any of those were...
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A great darkness approaches: the Alchemist Guild has a new member, one unaware of the great cataclysm that approaches and the secrets their organization is hiding. The Ritual of the Night is yet to be performed. Now, we walk among its creators, the scholars of the inferno.
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In the City, everyone tries to mind their own business, but each of them knows that something unnatural is going on. You and your crew are the new owners of a Casino and whether you like it or not, you are going face to face with that it's under the layer of reality as you know.
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You were once a Mage. Not just any mage, but one of the most powerful that the multiverse had ever seen. The memories come to you, barest trails of sand that bend and splinter into the breeze, old dreams that only became true thoughts as you continued to age. Your end come to your previous life, and let your power shattered, what traces were left of them following behind the last traces of your soul as you were reborn. Who you once were is gone now, never to return. But while your power is...
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You are born into this world with a unique Gift. Able to create wonders and horrors in equal measure, what mark shall you leave on Mythic Europe? That is for you to decide.
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A letter calls Rei home to a dilapidated shrine and a family legacy she never knew existed.
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Okay, fuck it, I need to start writing again. I'm going to make a oneshot/mini-quest for the ttrp Fated to Die. Who's in? Ryoko is a clanless Leaf ninja. Despite not coming from a noble clan, she has managed to claw her way to the rank of special jonin by sheer virtue of her skill with a blade. She is given command of a three-man squad and ordered to investigate a farming hamlet that's stopped contact with Leaf.
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Harry Potter, but with less paper-thin stereotypes, racism, transphobia, student tracking and plot holes in general. Plus audience participation.
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