Heimurn Chronicles (No, SV, you're a young valkyrie in the middle of a bizarre and dangerous journey)

Who is the bae? (Yes, we know that it's Lucy, but still - who's your favorite character)


  • Total voters
    101
Character(s) sheet(s)
your team of lunatics so far
Lucifina (aka you, aka Lu, aka Lucy, aka Sparkling, aka Gosling)



Race: the new nameless humanoid species
Gender: Female
Age: biological - around 21 in human years; actual(?) - almost half a year (?).
Background: protege of a natural science scholar, unknown origins
Status: Healthy

Perk(s):
"Follow the white cat" - you have a moody guiding spirit at your side who can boost your spirit aspect advancement should you get on its better side (+1 spirit arcane charge point after passing hard charisma attribute check (18)), expect its occasional interference.

"No one is an island" - you get 1 + n bonus to all social influence skills and CHA rolls when applied to teammates, where n is the number of steps of the target's affection tier beyond neutral (applies to both positive and negative affection dimensions). Additionally, get +3 to the mentioned bonuses if Amalia is around and can provide quick advice. Passive effect: unearth more insights on followers.

"It's in my blood" - you get a permanent +1 bonus to Intelligence and +1 to arcane skill. Actions that train arcane aspects have a 1/6 chance to double the yields unless the base earning equals or exceeds one full level. You are more prone to magic-related actions and thoughts. You might find it harder to resist the allure of magic in some situations.

Attributes Base value Modified value Total value Dice bonus
Strength 9 9 4
Constitution 16 16 11
Mobility 10 (+2 cond.) 10 (12 cond.) 5 (7 cond.)
Perception 11 11 6
Coordination 14 14 9
Micromotorics 13 13 8
Intellect 18(+1/3) 18 13
Wisdom 17 17 12
Charisma 20 20 15
Luck 4 4 4
Misfortune 2 2 2
Skill​
Attribute value​
Learned value​
Modified value​
Dice bonus​
Melee combat​
1​
4​
5​
Ranged combat​
2​
2​
Arcane skill​
7​
7​
(+1 cnd.day)​
14 (15 cnd.day)​
Defense​
3​
4​
1 (+2 cnd.w.)​
8 (10 cnd.w.)​
Objects usage​
2​
2​
Mounted combat​
3​
3​
Willpower​
7​
1​
8​
Balance​
2​
(+2 cnd.w.)​
2 (4 cnd.w.)​
Sneaking​
3​
3​
Reconnaissance​
5​
1​
6​
Persuasion​
10​
2​
12​
Intimidation​
6​
6​
Haggle​
7​
7​
Performance​
8​
8​
Seduction​
8​
8​
Geography lore​
7​
2​
9​
Nature lore​
7​
1​
8​
Arcane lore​
7​
5​
12​
Social and cultural lore​
9​
2​
11​
Craft lore​
7​
2​
9​
Lingual lore​
9​
9​
Daily craft​
6​
2​
8​
Pharma and treatment​
7​
3​
10​
Weaponsmithing​
4​
4​
Armorsmithing​
6​
6​
Tailoring​
7​
2​
9​
Art​
7​
7​
Artificery​
6​
1​
7​
Burglary​
5​
5​
Huntsmanship​
4​
4​
Alchemy​
7​
7​
Sorcery​
7​
7​

Flight and wing-related traits
Wings skill level​

13​
Flight mastery level​
advanced​
Normal speed​
above average, can forcefully accelerate to considerably fast​
Maximum range​
considerably far, anywhere up to twenty-eight kilometers.​
Maximum height​
considerably high (up to 250 meters)​
Maximum extra lifting weight​
low (10 kg)​
Balance​
above average, withstands weather and can try to regain without landing​
Launching surfaces​
solid grounds​
Air feats​
diving, gliding, hovering, thrusting, basic aerial spellcasting​
Land feats​
dodge extra propulsion, posing, enhanced balance, enhanced surface acceleration, shielding with wings​
#1) Thaumaturgy level 7 (6/7 to level 8):
  • You can sense the activity of the entropic aspects within ~1000 meters radius, and unusual concentration/malfunction of other aspects within ~200 meters radius.​
  • You have gained the permanent +1 bonus to constitution​
  • You have gained the permanent +1 bonus to wisdom​
  • You regain mental strengths a little bit faster during the daytime.​
  • Using thaumaturgy during the daytime requires less mental and physical effort.,​
  • You can allegedly see prophetic dreams​
  • You can temporarily nullify magic in ~30 meters radius or in a 45 meters-long 30' cone a few times a day, or emit an anti-magic field up to ~15 meters radius a few times a day.​
  • you can temporarily amplify the aspects power around you once a day​
  • you can temporarily amplify or suppress the aspects power of a target up to two times a day​
  • You can try to scan surrounding areas for traces of planar breaching with very high odds to succeed and sense the short residue of extraplanar entities.​
  • You can conjure light on the basic level (sparks, flashes, rays)​
  • You can shape light on the basic level (flash explosions, molding into orbs, luminal barriers, luminal domes, wedges of solidified light, sparks strike)​
  • You passively gain +1 to arcane skill when exposed to the sun but also get -1 to arcane skill at night AND in dark places.​
#2) Spirit level 7:
  • You are able of an advanced Nether-realm vision​
  • You can assess the memory traces of objects and entities via nether-realm vision and tactile contact​
  • You can sense soul sparks in ~75 meters radius​
  • You can sense the sparks of the living, undead, minor spiritual beings, bound spirits, phantasms, genius loci, and some other spirits​
  • You can sense concentrations of the Limbus energies, the thickness of the barrier, and traces of spirits from the material plane​
  • You have gained the permanent +1 bonus to perception​
  • You have gained the permanent +1 bonus to wisdom​
  • You can scan the target's soul characteristics and receive advanced-depth results​
  • You can try to smite a spirit​
  • You can try to disperse a spirit​
  • You can try to temporarily bind or scare off a singular lesser spiritual being​
  • You can communicate with discovered spiritual beings​
#3) ~Open affinity slot~
Your journal, a comfortable set of clothes, a plain dress, a custom-made set of lightened composite armor, an arming sword ("Holly"), a high-quality rondel ("Mercy"), a decorative blue ribbon, a silver necktie with a bounded spirit, superb leather harness.​
Capable of crudely repairing clothes, making basic tailoring items like belts and patches, and producing low-effort/cost items like stuffed toys. Capable of applying first aid to prevent bleeding. Knows how to make and disinfect bandageware.​

Ulren Kyres (aka Ren, aka Mountain boy)



Race: Bhiroth
Gender: Male
Age: 68
Background: mercenary, former soldier, outcast
Status: Healthy

Perk(s):
"Not on my watch, not again" - shields Lucy from considerable harm in combat situations at own expense.

"I promise you that" - when in the same group as Lucifina, will make the second set of saving rolls to avoid critical health conditions.

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).
Attributes Base value Modified value Total value Dice bonus
Strength 21 +1 22 17
Constitution 21 +1 22 17
Mobility 14 -1 13 8
Perception 12 12 7
Coordination 15 15 10
Micromotorics 13 13 8
Intellect 14 14 9
Wisdom 18 18 13
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 9 9 18
Ranged combat 5 5 10
Arcane skill 6 6
Defense 10 10 20
Objects usage 6 3 9
Mounted combat 8 8
Willpower 6 -3 3
Balance 7 7
Sneaking 4 -5 -1
Reconnaissance 5 4 9
Persuasion 4 4
Intimidation 9 9
Haggle 3 3
Performance 3 3
Seduction 5 5
Geography lore 6 5 11
Nature lore 6 3 9
Arcane lore 6 6
Social and cultural lore 5 5
Craft lore 6 6 12
Lingual lore 5 5
Daily craft 6 4 10
Pharma and treatment 5 2 7
Weaponsmithing 6 6 12
Armorsmithing 6 6 12
Tailoring 3 3
Art 4 4
Artificery 5 7 12
Burglary 4 4
Huntsmanship 5 2 7
Alchemy 6 6
Sorcery 6 6
Unknown, but he demonstrated feats of great balance, stability, and hardiness. Perhaps, he might have an undiscovered arcane aspect bound.​
A very worn half-plate armor set, worn set of clothes, a glaive, mechanical mace with spare heads, heater shield, hand crossbow, one quiver of bolts, enchanted amulet (+1 STR +1 CON - MOB)
Semi-proficient in the daily craft. Adept in smithing (martial-level weapons and armor). Proficient in artificiery (lesser contraptions). Expert in picking/maintaining war gear, and capable of minor mechanical upgrades of such. Knows the basics of hunting and skinning.


Sephorah of house Terphor (aka Seph, aka Sephie, aka Princess)



Race: Daeva
Gender: Female
Age: Adult
Background: Rosaline's agent, former slave, voluntary expatriate.
Status: Healthy

Perk(s):

"Odd kind of friendship" - when Ulren and Sephorah are fighting crowd-controllable enemies (not giants, flying creatures, etc.) in the same team, the one who makes the lowest total offensive or defensive score out of two can reroll that offensive or defensive roll set (only the highest score counts).​

Attributes Base value Modified value Total value Dice bonus
Strength 15 15 10
Constitution 15 15 10
Mobility 16 16 11
Perception 14 14 9
Coordination 18 18 13
Micromotorics 12 12 7
Intellect 14 14 9
Wisdom 12 12 7
Charisma 18 18 13
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 7 6 1 14
Ranged combat 4 4
Arcane skill 4 4
Defense 6 5 2 13
Objects usage 4 5 9
Mounted combat 7 7
Willpower 4 4
Balance 8 8 16
Sneaking 7 8 15
Reconnaissance 4 4 8
Persuasion 6 5 11
Intimidation 7 7
Haggle 6 2 8
Performance 6 7 13
Seduction 8 7 15
Geography lore 4 4
Nature lore 4 4
Arcane lore 4 4
Social and cultural lore 5 6 11
Craft lore 3 3
Lingual lore 5 5
Daily craft 3 2 5
Pharma and treatment 4 4
Weaponsmithing 4 4
Armorsmithing 4 4
Tailoring 5 5
Art 5 5
Artificery 3 3
Burglary 4 6 10
Huntsmanship 6 6
Alchemy 4 4
Sorcery 4 4
Unknown if any. No signs of her having seeds of arcane aspects bound so far.​
A set of clothes and undergarments, a superb set of compositive medium armor (manticore materials), a superb leather harness for bags and tools, a qualitative longsword "Ember", a parrying dagger, a quiver of tossing knives, a kit with burglar's tools.​
You suspect she's incapable of legal manual labor aside from the bare basics of daily routines.​

Karl Norskov (aka Mage, aka 'that' mage)




Race: Human (unknown heritage)
Gender: Male
Age: appears to be in the late thirties to early forties
Background: elementalist mage, major arcane enthusiast, disowned son of a noble family.
Status: Healthy

Perk(s):

"Old habits die hard" - when making an offensive arcane skill roll in combat and getting less or equal to four, reroll it (only the highest score counts). This perk also applies to combat rounds where Karl makes an arcane skill roll only for the defensive score.​

Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 11 11 6
Perception 13 13 8
Coordination 10 10 5
Micromotorics 16 16 11
Intellect 20 20 15
Wisdom 16 16 11
Charisma 14 14 9
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 1 1
Ranged combat 4 4
Arcane skill 8 9 17
Defense 1 2 3
Objects usage 5 5 10
Mounted combat 2 2
Willpower 7 6 -2 11
Balance 1 1
Sneaking 2 2
Reconnaissance 6 6
Persuation 7 7
Intimidation 2 2
Haggle 5 1 6
Performance 6 6
Seduction 3 3
Geography lore 7 7
Nature lore 7 7
Arcane lore 7 9 16
Social and cultural lore 8 5 13
Craft lore 8 8
Lingual lore 8 7 15
Daily craft 8 8
Pharma and treatment 9 9
Weaponsmithing 7 7
Armorsmithing 7 7
Tailorng 8 8
Art 6 6
Artificery 8 8
Burglary 7 7
Huntsmanship 3 3
Alchemy 9 9
Sorcery 8 3 11
#1) Conflagration and radiation level 7:
  • You have gained the permanent +1 bonus to strength.
  • You have gained the permanent +1 bonus to intellect.
  • Your casting in dry weather or nearby fire sources amplifies pyromancy.
  • You can regain mental strengths faster near the heat sources.
  • You can sense and read the heat sources in a vast area.
  • You can channel the arcane powers to temporarily amplify own physical strength.
  • Your spellcasting uses both mental and physical strengths or the varying proportions of such.
  • You can temporarily infuse objects (including tools and weapons) with pyromancy powers.
  • You can conjure heat on the intermediate level (sufficient to melt iron)
  • You can suppress and channel heat on the intermediate level (rays, waves, charges, orbs, tactile)
  • You passively gain +1 to arcane skill for every 3 points of STR above 10. This trait also applies -1 penalty to arcane skill for every 2 points of STR below 10. Does not apply in the case of arcane self-empowerment.​
A worn set of travel clothes, a backpack, a grimoire (or a diary), an old pocket chornometer with a chain, an intricate smoking pipe
None you know about​

Amalia Brant (aka Lia)




Race: Human (Eastlander)
Gender: Female
Age: Young adult
Background: Former maidservant
Status: Healthy

Perk(s):
"Shipper on deck" - +3 To all social skill rolls against the companions with positive affection levels (neutrality affection level excluded). If previously gossiped with about other characters that she knows, can provide a one-time boost of +3 to all types of social interaction skill rolls to the requester.
Attributes Base value Modified value Total value Dice bonus
Strength 12 12 7
Constitution 15 15 10
Mobility 11 11 6
Perception 16 16 11
Coordination 12 12 7
Micromotorics 18 18 13
Intellect 12 12 7
Wisdom 20 20 15
Charisma 11 11 6
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 7 3 10
Arcane skill 5 5
Defense 4 1 5
Objects usage 7 3 10
Mounted combat 4 4
Willpower 8 3 11
Balance 2 2
Sneaking 4 4
Reconnaissance 7 7
Persuasion 5 5
Intimidation 4 4
Haggle 5 4 9
Performance 6 6
Seduction 3 3
Geography lore 8 2 10
Nature lore 8 8
Arcane lore 8 8
Social and cultural lore 6 2 8
Craft lore 8 3 11
Lingual lore 6 6
Daily craft 8 10 18
Pharma and treatment 7 7
Weaponsmithing 6 6
Armorsmithing 6 6
Tailoring 5 9 14
Art 7 3 10
Artificery 8 8
Burglary 7 7
Huntsmanship 7 7
Alchemy 7 7
Sorcery 6 6
Uknown if any
Leather camisole of fair quality, compositive crossbow, a quiver of bolts, a bag of small tools, a rucksack, a set of road clothes, a plain cloak, a knife, a belt water bag.​
Master of daily craft and inventory management. Fairly good cook (specializes in fried snacks) and knows how to correctly ration different foods. Good tailor, capable of qualitative repair of clothes and production of professional effort/materials goods like suits and dresses. Her designs lean towards practicality rather than fanciness.​


Isaac



Race: Human (unknown heritage)
Gender: Male
Age: Young adult
Background: Healer apprentice
Status: Healthy

Perk(s):
"We are of one blood" - Any non-hostile actions towards animals or beast folk have +4 bonus to attributes or skill rolls. Can use WIS instead of CHA for interactions with animals and beast folk (aka empathetic approach).
Attributes Base value Modified value Total value Dice bonus
Strength 13 13 8
Constitution 15 15 10
Mobility 12 12 7
Perception 14 14 9
Coordination 10 10 5
Micromotorics 17 17 12
Intellect 15 15 10
Wisdom 14 14 9
Charisma 7 7 2
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 -5 -3
Ranged combat 5 -5 0
Arcane skill 6 6 12
Defense 4 1 5
Objects usage 6 -5 1
Mounted combat 3 -7 -4
Willpower 5 7 12
Balance 2 2
Sneaking 2 2
Reconnaissance 5 5
Persuasion 1 1
Intimidation 3 3
Haggle 1 1
Performance 2 2
Seduction 1 1
Geography lore 5 5
Nature lore 5 2 7
Arcane lore 5 5 10
Social and cultural lore 3 3
Craft lore 6 6
Lingual lore 3 3
Daily craft 6 3 9
Pharma and treatment 6 7 13
Weaponsmithing 6 6
Armorsmithing 7 7
Tailoring 5 5
Art 4 4
Artificery 7 7
Burglary 7 7
Huntsmanship 3 3
Alchemy 6 6
Sorcery 5 5
#1) Body level 5:
  • You can sense breathing and blood pulse of living entities in ~100 meters radius.​
  • You gain the permanent +1 bonus to constitution.​
  • You gain the permanent +1 bonus to charisma​
  • You can scan the detailed physiological state of a target in many details including sicknesses, inflammations, as well as the state of physical integrity.​
  • You can make an attempt for a minuscule boost of the physical performance of oneself or a target at the cost of own mental strengths.​
  • You can accelerate the metabolism (and so, often times, the recovery from ailments or traumas) of living creatures at the cost of own mental and physical strengths.​
  • You can try to numb the minor pain of a target living creature at the cost of both mental and physical strengths or share it with yourself with the low transference loss ratio​
A robe with a hood, a bag with bandages and medications, an old iron amulet, a belt with tincures​
Good at applying and synthesizing remedies. Capable of providing first and complex medical aid. Has some skills in inventory management.​

Jorgen Ostgard (aka Jory, aka Craven)


Race: Human (Lyflander?)
Gender: Male
Age: Young adult
Background: Alchemist assistant
Status: Healthy
Attributes Base value Modified value Total value Dice bonus
Strength 11 11 6
Constitution 11 11 6
Mobility 12 12 7
Perception 18 18 13
Coordination 12 12 7
Micromotorics 15 15 10
Intellect 16 16 11
Wisdom 13 13 8
Charisma 9 9 4
Luck 2 2 2
Misfortune 2 2 2
Skill Attribute value Learned value Modified value Total value / Dice bonus
Melee combat 2 2
Ranged combat 6 1 7
Arcane skill 5 5
Defense 2 2
Objects usage 6 4 10
Mounted combat 3 3
Willpower 6 6
Balance 2 2
Sneaking 5 4 9
Reconnaissance 7 5 12
Persuation 2 2
Intimidation 1 1
Haggle 3 3
Performance 2 2
Seduction 1 1
Geography lore 6 6
Nature lore 6 4 10
Arcane lore 6 3 9
Social and cultural lore 4 4
Craft lore 5 6 11
Lingual lore 4 4
Daily craft 5 3 8
Pharma and treatment 6 6
Weaponsmithing 5 5
Armorsmithing 5 5
Tailoring 5 5
Art 3 3
Artificery 6 6
Burglary 7 7
Huntsmanship 6 6
Alchemy 6 6 12
Sorcery 6 6
Unknown if any
A robe with a hood, a traveling cane, a bag with small instruments, a belt with glasses, a rucksack
Good at synthesizing remedies or other compounds from both organic and inorganic ingredients. Fairly good at understanding how chemistry works and has an eye for experimentation. Capable of locating and recognizing substances. Has basic skills in inventory management and knows a thing or two about craftworks.​

General condition: High morale, everyone's healthy, two weeks worth of food supplies, sufficiently-budgeted, low on alchemic reagents.
Money: 1081 Talers
Food: 82 food units (9 full days of sustenance on Bloom 28)
Food consumption: 8.5 food units per day
Lucifina - 1
Ulren - 2
Sephorah - 1.5
Karl - 1
Amalia - 1
Isaac -1
Jory - 1
Mount(s) - n/a (pasturing season)
Medication: 5 medicine units
Alchemy stash: 4 reagent units, 5 blank alchemical basis compounds (crafting boosters & subsidizes)

Free stash space: up to 130 kg
1 Incindiary bomb (great)
1 Regeneration potion (superb)
1 Regeneration potion (weak)
1 Stimulator/painkiller potion (weak)
1 Potion of momentum (Temp: +3 STR +3 SPD +3 COOR - 1 INT - 1 WIS - 1 CHA) (standard)
A bundle of books from Dalgaard's library, Yvie's ulchaar (Morinth's parcel)
Mounts: 1 workhorse (Softie)
Team's reputation:
Kheree hunters (Tevon-Talab militia) - CELEBRATED
The Lyf Kingdom (Lyflanders) - WELCOMED
Eastern Freelanders (Baathorians) - CELEBRATED
Central Freelanders (Tevons) - UNKNOWN
Western Freelanders (Ertanghalians) - UNKNOWN
Nyth-Rhathon (Bhiroths) - UNKNOWN?
Olfadir (Westlanders) - UNKNOWN?
Ship-o-meterLucifinaUlrenSephorahKarlAmaliaIsaacJorgen
LucifinaXDevotion (96)Comradery (82)
Amiability (12)
Friendship (70)
Sympathy (44)
Neutrality (10)
UlrenDevotion (96)XFriendship (58)Amiability (13)Sympathy (38)Amiability (20)Neutrality (4)
SephorahComradery (82)Friendship (58)XSuspicion (-11)Sympathy (34)Amiability (16)Neutrality (0)
Karl
Amiability (12)
Amiability (13)Suspicion (-11)XNeutrality (9)Amiability (13)Amiability (14)
AmaliaFriendship (70)Sympathy (38)Sympathy (34)Neutrality (9)XSympathy (47)Sympathy (32)
IsaacSympathy (44)Amiability (20)Amiability (16)Amiability (13)Sympathy (47)XFriendship (51)
JorgenNeutrality (10)Neutrality (4)Neutrality (0)Amiability (14)Sympathy (32)Friendship (51)X
Tier Relative numeric scale Description
Devotion 91 to 100 You would likely self-sacrifice for each other if necessary
Comradery 71 to 90 You are deeply loyal to each other
Friendship 51 to 70 You have each other's trust
Sympathy 31 to 50 You have common interests, views, or simply find each other nice
Amiability 11 to 30 You are polite and good-willing toward each other
Neutrality -10 to 10 You are strangers or largely indifferent towards each other
Suspicion -11 to -30 You question each other's views and values
Distaste -31 to -50 You avoid and distrust each other, but remain rational
Intolerance -51 to -70 You dislike and disrespect each other
Scorn -71 to -90 You avert and loathe each other, even if irrationally
Hatred -91 to -100 You are at each other's throats
 
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Also any hints on what kind of companons or storylines that could have been found if we took the capital/urban route instead of the wilds for the shaman lady? I am trying to imagine what led to a gala scene for our Little Spark and her gaggle of weirdos.

The companions of the Rabenia route? There could've been an array of possibilities.

1.1 A rather... nietzschean noble knight/fighter who also dabbles in alchemy and demonology (the outer anima aspect, aka voidlings conjuration)
1.2 An elegant if a bit Tim Burton-esque necromancer lady, who, even though adept in spirification with emphasis in necromancy (Tier 8-9) was to be fairly reasonable and cooperative/amicable.
These two were to be siblings locked in a slow deathmatch for honor and/or inheritance after the passing of their father. They were to be the intended "core" companions - hardly avoidable due to knowing the whereabouts of the person Rosaline sent Lu & co to find. Needless to say, only one would've been recruitable.

2. An actual devil. Aka a matured voidling of the diabolic subspecies that fully possessed and assimilated its host, mingling among unsuspecting mortals. A rather friendly, if a bit... intense bodysnatcher entity with a very loose idea of morals, if you may. It would've probably power-crept Seph in terms of the troublemaking capability.

3. A bon vivant mature mercenary with an all-rounder kit of combat skills aimed at melee-defense-ranged balance. A fairly straightforward "laughing to not cry" trope, as he would've had PTSD from his youth, which fell squarely onto the First Star war in occupied Rabenia, and he had witnessed some serious crap that still wakes him up at night.

4. A not-entirely-sane young city fool lad with a thaumaturgic gift/curse. He doesn't handle thaumaturgy as well as Lucy does, which results in a whole lot of side effects, starting from prophetic dreams and hallucinations, severe on-the-spectrum behavior, troubled/anxious rambling, and acute manic schizophrenia.

5. A merry-go-lucky mixed race (alvizian-lander) straightforward thief chap for some charge of optimism and comedic relief. A play on the "pearls in the mud" and "life sucks, but at least it ain't boring" tropes.

6. A pet/mascot hybrid between a cat and an owl.


Also, I've just got my corrected & reissued documentation! Took em freaking four months, but at least I now don't have to worry about any legalities for like three years or so. Damn, it feels relieving.
 
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4.12.1 Meader 1 of the year 1469. Cold welcome
"Bloom 30, 1469

For better or worse, this closing day of Bloom has had no surprises or unforeseen events for us in store, just like the previous one. Given our circumstances and the general situation at hand, it might be a blessing of respite before matters may or may not escalate. Since I did omit to catalog yesterday's even less eventful day's summary, catching it up in this particular entry would only be right.

We are two days into the march toward another Kheree hunters' outpost far southwest of Tevon-Talab. From Inga's words, it stands at the border of what can be considered the Tevon region, bordering with the domain of river confluence hinterland clans — the very heart of Blugd-Tur valley. The confluence hinterland is one of the oldest populated regions of Blugd-Tur, thanks to the bustling river trade routes heading westward to Ertanghal and further to the Ivory Coast.

The outpost was erected to overlook the road from the rivers' crossroad villages to Tevon-Talab, stationing rangers to curb banditry and aid travelers. However, with the escalation of raiding between Baatorians and Ertanghalians and the emergence of the ruinous blighted beast that the Baatorian great clan Tchonun bountied, commerce was cut considerably, rendering the outpost more trouble than it was worth.

This notion apparently puzzled Inga. She wondered why a senior fellowship member would be sent there with only a modest entourage. Especially now, of all times, when the in-group trust of the Kheree militia is rapidly deteriorating, reports of hostilities between the Ertanghalians and Baathorian clans coalition are inbound, and that gargantuan abomination keeps on adding even more chaos to the region."


Like a predator that sensed the sudden faint hints of blood carried by the wind, you paused the cataloging to survey the immediate surroundings. It was not a heavy feeling like the premonition before your group's search for missing Jorgen and Isaac, but something way more subtle. Something closer to the elation you felt before the Gaian storms, but still not quite the same.

It was late evening. Your party camped for the night, gathering around the fire and attending whatever routines they deemed fit before the much-needed rest after the day spent on a hasty march. Inga - your not-so-gentle guide through the Blug-Tur's realm, rested her feet by the bonfire's warmth and slowly sipped whatever she had in her water pouch, throwing curious glances at Karl, whom he met for the first time today. The latter seemed to sense Inga's inquisitiveness and quietly entertained the shy onlooker with little tricks like igniting the content of his smoking pipe from a finger or occasionally rejuvenating the camp's bonfire by tossing a tiny conjured blaze bead into it. As for your final co-traveler on this particular trip, Ulren was sitting somewhat distanced from Inga and Karl, clashing together the detached pieces of his armor, perhaps hoping to find a new way of reassembling it that mitigates the sustained wear and tear.

The evening was pleasant, with your party members finding token tranquility after the exhaustive day, the weather being gentler and warmer than yesterday, and even the wildlife instilling a sense of peace with the springtime nocturnal lullaby. The atmosphere nearly displaced the memory of an odd vibe that put you on alert in the first place, and you eagerly resumed the recording of the last day's events. Eagerly, because it offered you a distraction from the overwhelming senses of stiffness and encumbrance caused by wearing both your new armor set and the much-hated "backpack" slipover for your wings. Oh, how you unspeakably, unimaginably despised it... but such was the price of traveling with out-group guests.

"In any case, we took Karl with us on this trip. This decision was dictated mainly by Inga's warnings that there were even higher chances of matters turning violent than before. This came at the heels of me cheering Sephie by agreeing to her offer of coaching me in perspective, only to delay this prospect by us leaving her at home the next day. Knowing her, I'm almost sure she'd come up with some hijinks to demonstrate her displeasure upon our return. Here's hope Ren won't be in a poor mood when it happens.

It's worth mentioning that Inga was in a borderline downcast state of spirit when she brought news to us at Hjorn's yard, barely holding together under all the stress. Yet, after we made a hefty distance from Tevon on the trip's first day, she seemingly began to stabilize. In stark contrast with yesterday's aloofness, she initiated small talks here and then, tried to banter a little, and grew curious about Karl, whom we introduced to her a day before. This aligns with my earlier observation of her fascination with either mages or magic as a concept and those who wield it as derivatives.

Credit be where credit is due; I was initially worried that Karl might... annoy or wound Inga with a misplaced remark or comment, given her emotionally vulnerable state, but none of such happened. If nothing else, he appeared more subtly mannerly toward her than Ren. It might sound debatable, but I feel like he treats her with the sort of neutrality I could only describe as emotionally tepid. Which is weird: I thought people are more predisposed to solidarize with their kinsmen. But then again - Ren is reluctant to accept anyone he perceives as "untested." I just wish he would've been a smidge friendlier to her and that Inga herself had been less restrained in accepting our sympathy.

And as for my ow"


Your thought was shot mid-flight by Inga's urgent "Take out the fire and cover down!" like a bird with an arrow. A sole but sharp shudder accompanied your ejection from the peaceful state of mind, then reinforced by the dissonance of how the suppressed and overlooked vibe of weirdness grew into the state of full alarm, with your supernatural senses beating in all the bells like a church of a yet-to-be besieged city.

A moment of hesitation followed as you trailed Inga, lit with purple and green lights from up the skies, haphazardly reaching for a water pouch. After a momentary tilt, you began to gather the thaumaturgist blast in your palm to extinguish the conflagration aspect that was the campfire. Yet, you and Inga were too slow: the tendrils of gentle amber red, which were dancing on top of the timber just a minute ago, got bent down, compressed, and then, after a single yet bright and seizable flash, dissipated into the coolness of the night; the nimbleness of Karl's pyromancy sharply contrasted with the image or "rustiness" and weariness through which he typically advertises himself. But there was no time to reflect on this.

"Now, get down under anything you can find, and whatever you do, do not look into the skies!" Inga commanded with an urgency that suggested a life-or-death situation at hand. And as the tone of this instruction wasn't enough to consider complying, the hastily growing sensation of light-headedness, weakening knees, and the inklings of mild and ill-timed unnatural euphoria not dissimilar to that prior approaching Gaian storm caused you to throw yourself in a tent and cover your head.

You didn't see what others did, but you heard a short bout of scurrying, including a heavy thump of Inga's frame right against you, along with the clank of Ren's legplates and the shuffling of Karl's coat to the sides. After that, not a single word of question or distress left anyone's lips, including yours, ceding the stage to the unnatural cacophony coming down from the distant night skies and happening around your humble night stop.

That ungodly sound was a mix of a choir of at least a dozen manticores in a state of fever roaring at each other, mixed with a loud thunderstorm punctuated by unspeakably distorted sounds of cracking lightning and howling winds. And if this maddening symphony coming down from the far night skies wasn't enough, the wildlife on the ground contributed to it through the sounds of sudden rampage. All the soul sparks around you that belonged to the birds and animals, nocturnal and daytime, suddenly fell into the state of rapture and ill-timed activity. It was as if everyone from a mere hare and nightbirds to steppe felines and deers fell into utter rapture, finding no better time to chase, hunt, fight, sing, roar, and mate than in this exact minutes of nature itself seemingly throwing a wild feat.

All this chaos and tremor wasn't just happening around you: your own senses acted up like a particularly intoxicated town fool at midnight. The pressure of the immediate outside irritators, coupled with the overbearing traces of arcane aspects coming from the night skies, among which the presence of chaotic aethers was unmistakenly abundant, caused you to duck and cover like a little animal hiding from the storm. Although, deep inside, a part of you was drawn by this unveiling mystery. It begged you to look up, to open up, and to comprehend. But, thankfully, you restrained yourself, permitting only as much as to peek through the gaps between your fingers and witness the surrounding fresh spring foliage reflect the green, red, orange, and purple lights, like from those fabled northern auroras.

Then, you closed your eyes and focused on the newly emerged sounds of scarce raindrops rustling the flora, seeking escape from the unfolding madness. You could not tell precisely how long this unnatural debauchery lasted; for all you know, there's a chance you might've blacked out for a minute or two, but eventually, the surrounding chaos began to subside, gradually returning to your typical spring night ambiance.

You sighed in relief when all became quiet again, and Inga's "seem like we're clear. Skyglades be blessed..." caused you to sigh loudly in relief. Then, you scrambled up, fighting the armor and wings slipcover-caused soreness of your body, and scanned the surroundings. Ren seemed fine, if mildly rattled, and Karl, from the spectrum of all the emotions one would expect after such an experience, harbored an amused or, perhaps, energized grin. Inga, however, reflected your state of relief like a fine mirror.

"It was one of the lingering Blugd-Tur's great curses," she said, her face lighting up by the campfire Karl rekindled, "they call it the wild chase. Usually, they take place in the skies above the Ertanghalian shore. Even though this one was quite remote, it's odd to see it happening near the river valley. " As she began to answer the unvoiced question, you also attempted to regain the composure from before the disruption. Fortunately, the ink didn't spill from the vial behind all the commotion, yet the journal page opposing the fresh entry stub got somewhat stained with undried ink. Bummer.

"What... what was that exactly?" You inquired while trying to rediscover that previous pose in which you didn't feel as constrained in vain.

Inga sighed, flopped down on her bedroll, and sucked a long sip from the water pouch, training her eyes at the campfire. "After the last big war thirty years ago, Blugd-Tur experienced a surge of settlers fleeing their ravaged lands. Some of them were even alvizians from the north outskirts of Cullanor. Elora - an adolescent girl from one of such groups at the time - ended up among us around fifteen years ago. From what she told us, one night, her entire clan was gone in minutes on the camp stop when the sky cracked open, and what she described as hosts of malicious ghosts riding uncanny monsters surged down on them, tormenting and spiriting away everyone they could find, be it people or even animals. She was terrified and hid under the cart, trembling yet not making a sound or even breathing, and when it was all over, only she remained from the three good dozens of people and half as many animals."

Inga looked down at the water pouch, took another sip, and continued. "I remember that evening: she was on the verge of collapse, starving, trembling, and with barely any intact clothes on herself in the doorway of our longhouse. After spending three days and nights near the campsite where all her parents and friends vanished, waiting for their return in vain, she undertook a desperate dash to Tevon-Talab, guided by the feeble recollection of an offhand mention of Kherees and our recruiting practices. And we took her in."

You caught Inga's softer stare transfixed on something in the campfire's smoothly dancing tendrils. "She was a fair person — a good one, even, if not exactly outgoing. Albeit not talented with a bow or a spear, she was very responsible and diligent at daily duties, never complained, and generally preferred to stick to the longhouse. After what she'd been through, I think she had grown to hate Blugd-Tur, avoiding venturing into the plains if possible. I wasn't exactly friends with her - she never truly opened up to any of us to be called her friend - but we were still on pretty amicable terms. Sufficient enough for her to disclose how she wished to live among the city-dwellers to the kingdoms to the East. And just like that, once she properly came of age, we found her chamber empty and lacking her possessions. We didn't talk much about it back then; we all felt to some degree that her heart wasn't at home with us, so her eventually leaving was perhaps the least surprising turn of events." Inga's eyes slowly strayed from the campfire to the dark horizon, "...I hope she found her happiness or at the very least solace wherever she is now. She deserved it."

"She sounds like someone our dearest ex-chambermaid would've been utterly thrilled to make acquaintance with," Karl interjected, huffing a ring of smoke after a hefty pipe puff. "Yet, it seems like these celestial wildling spirits didn't find us worthwhile company to even bother kidnapping."

"It's not like that..." Inga cracked an awkward grin in response, "For me, this is the fourth time experiencing this haunting. The first time was around twenty years ago when I, as a youngling, accompanied our caravan to the ocean-bound villages for their salt for the first time. Then, there were two events when we hunted in groups in the northern plains. Ever since the first time, I was taught how to act in this event, and, suffice to say, this time, the root of the haunting was the most distanced compared to my previous run-ins. So far away that, maybe, we were out of harm's way. But when facing anything of this type, it's better to be safe than sorry, as they say."

"The younger version of myself would've cordially disagreed with this statement. This shakeup, coupled with quite a vivid illumination, brought back to mind the recollection of when I, along with the rest of the spoiled Rabenian brats' clique I was a part of, were hiding in the dark alleys after setting a tavern ablaze when one of us perceived its owners' refusal to serve us for free as an insult to his status and lineage," Karl mused aloud.

"Set... a tavern ablaze?!" Inga, seemingly no longer bothered about the "wild chase" phenomenon, shifted the fullness of her attention toward the pyromancer, "Weren't you afraid of the punishment? Sweet Tengur's grace! And they call us savages!"

"We were young, stupid, and reckless. And in a way, each of us got their own comeuppance." Karl huffed out another cloud of smoke.

"Oh really? And what has changed since then?" Ren told you before about how commonplace the scattered attention was among gvuroths, but you were seeing it from an example now.

"Well, you can attest that I'm no longer a spring chicken. And, I'm still debating if venturing out with this group can be attributed to the residual recklessness." Knowing Karl, he purposefully omitted specifying the third part of the answer.

Inga's newly formed lopsided grin initially looked somewhat confused, but then it turned mildly amused. "I... don't believe you!" her voice jingled. It sounds like one of em' townies' half-drunken tall tales spun in hopes of impressing naive maidens."

"Oh, why do you have to hurt me like that? None of us had a mere sniff of vintages on this trip!" Karl playfully retorted, usurping the fullness of your guide's attention. Inga's mood also seemed to improve whenever she wasn't thinking about kherees, so... in a weird and novel way, whatever he was doing was helpful.

As for you, the unforeseen opportunity to coax Ren for another massage of your wings and slink away, leaving Inga to Karl, was just too seductive not to hop on. And so, after properly drying the journal entry and stashing away your precious travel log, you, as quietly as possible, tip-toed toward Ren's seating, where he resumed the odd bashing of his armor chunks. You stood before him, casting shade from the bonfire behind you, summoned a tiny light orb, and darted your stare at your side at first and then somewhere behind Ulren, grinning mischievously all the way there.

"Isn't it a little too late for this?" He mumbled quietly after staring at your antics, to which you briefly frowned and grinned even broader, not saying a word.

Then, Ulren shifted his hefty torso's weight to the side, stealing a glimpse from behind you of Karl and Inga engaging in a lively banter with no seeming care in the world. As he straightened back, he gave you a sarcastic gaze and slowly blinked in the conceding manner.

The mischievously coquettish grin that you previously employed immediately turned into the triumphant one as you grabbed your companion's massive palm, turned around to throw a jolly "We'll be right back!" at Inga, who carelessly waved you off, and then began to drag Ulren into to the thicket, just far enough behind the bushes and trees so the conjured light won't compromise your wings as well as the chatter you had in mind won't get overheard.

Not even five minutes later, you had your frame released from the torturous restraints of the "backpack" slipсover, the armor's georgette, the thin rear plate, the belts, and the cuirass altogether. Just you in a blouse, the moonlight supplemented by a couple of tiny conjured light orbs, your wings straightening with simultaneously accumulated soreness and relief, and your closest companion about to rub them back in shape. Aaah~ Marvelous! A tiny squeal betrayed your composure.

"Hey, Ren. What are your thoughts on Inga?" you asked as Ulren's large, soft, and warm palms once again rubbed the soreness out of the spot where your humerus bone connects to the wing shoulder, sending shivers down your spine and weakening knees.

"What do you mean by that?" The voice behind you replied as the motions continued, "In general, or..."

"I meant in the last two days if to be pedantic. Compared to the crestfallen spirit in which she arrived at our shed after doing her share of the intel mining, tonight, the airs around her are anything but as somber."

"You'd call me a cynic, but perhaps the further she's from her group and Tevon at large, the livelier she is. Perhaps it's a sign that, deep inside, she has already lost hope in fixing things and unknowingly yearns to get over it." Ulren's voice mumbled in a pondering manner.

"That's mean, Ren!" You chimed back.

"Just talking from experience as I've been in a similar-ish place as she is now. Not saying what she should or shouldn't do, but the temptation to just leave it all behind is likely there, whether she recognizes it or not yet." Ren's voice remained nonchalant, and you might've had difficulty prickling into his attitude toward her from this angle.

"Hey Ren, what do you think of her in general?" You attempted the direct approach, "I mean, is it just my imagination, or are you having a hard time trusting or even accepting her? I thought you'd have a better initial view of her as representative of the same race group..."

"I've spent too much time outside Nyth-Rhathon to adhere to the principles of the Kin's Chain," he refuted half-heartedly, "As for her... she is occasionally helpful and has not caused us many problems so far. Aside from that, she's a typical "do first, think later" gvuroth." As he continued, the strength and speed of his squeezes grew up a tiny bit, yet not unnoticeably so.

"Are you grumpy at her after how she acted toward those fortpost squatters?" As you voiced this, the tempo of his hands revitalizing your wing limbs and back slowed down, followed by a pause and a sigh.

"... Just a little." he finally conceded, leading the conversation to a dead end for a few long moments. "But, why do you trust her so much?" he broke the awkward silence, following up before you could even reply: "I do not doubt you - quite the opposite, rather, as you are better at discerning people than I am."

"Well, there are few reasons," you began, more surprised by his admission regarding prioritizing your judgment on this matter. "We haven't met a single Turanian denizen so far who'd ask or offer help easily. This land doesn't seem to encourage a high degree of out-group trust. Yet, she opened up, exposed her and her group's vulnerabilities, spilled everything out, and put a gamble on us - the complete strangers. Her will to set things right outweighed the potential risks she must've faced living here. This alone must've taken considerable courage and shows what sort of a person she is without even factoring in her conduct toward us and what I managed to read from her soul traces."

Ulren voiced no answer or comment to your input, but the actions of his hands persisted unchanged. It felt like he found significant merit in your reasoning, which he was silently evaluating and digesting.

"Ren, there's something more." You decided to take it one step further and ask for something that's been on your mind for quite a while now. "She trusts us a lot, so it feels wrong that we don't return the favor. Can we... can I show her my wings? And at least disclose our real names and where we are heading?"

"Lu, I'm sorry you have to bear with this masquerade. I really do. But little has changed since the last time we touched on this topic." He sounded somewhat apologetic and... a little uncertain?

"With how much we depend on each other, I'm more than sure she won't sell us out to whoever uprooted us and may be on our trails. And so, won't it be easier for all of us if we drop the pretenses at least with her?" Despite voicing your disposition, no answer came from behind the curtain of your half-unfolded wings, only vague сhuffing.

"Even beyond our current situation," you persisted, the sound of tight-strung emotion creeping into your voice. "One day, we will be back home, and I will have to walk among people, counting on their judgment of me so I can build my life amidst them. What worth would it have if I were to be kept as a living curiosity locked in Rosaline's study?!" You barely restrained the pitch from infiltrating your last words, timely interrupted by the gentle touch of your shoulders by Ren's warm palms, supplemented by a heavy, concerned exhale.

"Fine," the giant behind you finally spoke in a hushed, soft voice. You covertly pinched yourself just to be sure it wasn't your imagination. "I neither want nor will argue with you on that. And keeping her close might also safeguard us to a degree if, for whatever reason, we won't be able to rely on kherees as a group." Hearing that, you failed to repress a tiny victorious squeal from leaving you.

"But make no mistake — I can't say she has my complete trust, but you and your judgment do. So, while I would watch from behind and intervene if necessary, all the explanations and allaying her potential shock rest on your shoulders." Whatever additional conditions Ulren was setting, they bothered you only tangentially due to the excitement of pending to present yourself - the true self - on your own for the first time. Evidently, Ren noticed it and abandoned any attempts he might've thought would be equal to rain on your parade.

As he quietly retraced his hands, you put them back on your sides, stretched your hands upwards to further your point, and playfully vocalized a peculiar sound, not unlike the grumpily indignant "mrow!?" that Mia does when she demands something. A chuckle came from behind before your wish for the massage extension was granted. He sure isn't concerned enough about spoiling you rotten.

"Been thinking a lot about what to do when back in Lyf, have ye?"

"Mhm," you nodded cheerily, "If there's anything good from this journey, it's figuring out how and where I can apply myself. The thematic literature we took with us doesn't fully describe the entities and phenomena we've encountered, so perhaps I can contribute to Lyf academia in such a manner? Or provide training services for major arcana practitioners and write guidebooks about mastering thaumaturgy." You paused momentarily, slightly less confident after brushing the recollections of your town turn for Rene's gigs, "Or in spare time - and after more practice - provide exorcism or spirit pacification services, perhaps? It might not be as bountiful as Rosaline's research and exotic flora cultivation. Yet, it may be enough for a respectful living, maybe even enough to have a city house of my own!"

A couple of long, wide brushes on your wings indicated Ren's quiet amusement with you. "Rosie really became your role model, didn't she?"

"Of course, she did!" you barely suppressed a silly snort. "Intelligent, elegant, respectable, and very compassionate. She's a benchmark lady, and I still can't comprehend why Amalia overlooks her and gushes so much more about her grandma!" However, no reaction from Ulren followed your little idolizing rant, perhaps due to it leaning heavily into the girly gossip side.

Yet, you did not want this conversation to die out like this, not after it turned so personal and touched upon the topic of hopefully a better future. "Say, Ren," you picked up the initiative and shoved your no-longer-sore wings back into Ulren's hands for even more (blatant) pampering, "What is your dream? I don't recall you ever describing what you'd like your life to become. It feels fair to inquire about this, given how much you are interested in my daydreams and aspirations."

But just as those words flew off your lips, the motions of Ulren's hands abruptly slowed almost to a halt. "Did I... rattle something that was better left untouched?" The confidence all but evaporated from your voice in an instant.

"No," Ren's voice - a bit confused but not at all troubled - rang back from behind you, "I'm just a smidge puzzled and trying to clobber together a crammed answer as I don't recall ever needing to tell that to anyone... Or ever being asked about it."

This time, it was your turn to have an awkward, unspoken "oh..." stuck in your throat. Given Ren's relatively long lifespan, the implication of you being the one most interested in his long-term well-being and happiness somehow felt bittersweet.

He exhaled deeply as if before exercising and spoke out: "We bhiroths don't typically dream or fancy lives or that much at all, as we're usually shaped by our society's flows and needs, making ourselves useful in the "now" and settle for that. This was my case, too: from early on, I dreamt of nothing more than a proper smithy with a forge, a constant inflow of orders, and a steady supply of materials, maintaining a humble but respectful place in the kin's hierarchy."

Oddly enough, as he spoke of it, the motions of his hands became more elaborate, pinching and squeezing numbness and idleness from your back and limbs with professional precision as he continued: "But that changed once my father - a long-serving member of the soldiers' caste - returned from the north-eastern border tour. Just so you have the necessary context: bhiroth families are often colder and somewhat less involved than landers' ones, as younglings' ultimate shaping and casting falls on the mentors' caste during the initiation decade. However, on that particular leave, dad was the opposite of this norm; even mother found it difficult to reconcile his behavior with how she had seen him before."

As he proceeded with this stream of recollections, you found his voice carrying unfamiliar, novel vibes; he sounded more... animated in a way, with the interference of his usual stoic facade nowhere to be seen. "He praised me for being dutiful and stressed the importance of caring for Mom and little sister first and foremost, and then the community. He taught me everything I asked of him and took me wherever. It felt like he, in a way, was almost desperate to compensate for the years of profession-caused absence into this stretch of time, as if he would never have another chance to exercise his fatherhood."

By this point, it was you who struggled to reconcile Ren in this sincere state with his usual demeanor; he sounded way more alive, open, and probably even vulnerable. "He planted many ideas into my mind, some of which would've likely clashed with the Mentorum's teachings of our kin's central philosophy, but the most important one, which he hammered back repeatedly, was "it doesn't matter what you take from life, but how greater or less the realm is after it passes." It's needless to stress how that year and a half we spent together caused me to reevaluate life in general and my own in particular."

And then, while his hand motions continued, his voice paused. "If he indeed had that sense of urgency, then in hindsight, it would be justified, as some years later, when I was halfway into my initiation decade, the First Star war came and claimed him. Even though I never learned what changed him so much before that final visit, the outlook he gave me stuck with me evermore, even if it wasn't as trivial yet solid compared to bhiroths' common life expectations."

You heard him sigh heavily before proceeding, his voice having a faint tremble you never heard before. "And I, quite frankly, had a real hard time with his lesson. I struggled to live up to it during my military service, particularly with my decision at Strasford, which I still don't know if it was the right or wrong call to make. I abandoned it in shame and desperation after failing to safeguard Lilian. And then, after spending years living pointlessly adrift, I returned to it when I found you, as it was the chance to make up for myself by safeguarding your future and reconciling with those who accepted me after my own kin had written me off."

After yet another - this time shorter - pause, his voice lost this extremely rare hint of open vulnerability. "Even though things did not go the best way, and we are now on this journey, far away from Rosie and home, lacking certainty when or if we'd return, it's still incomparably better than those years when I lost my way. A simple roughneck I may be, of which there are millions in this realm, but I'll be damned if I won't set you and Rosie to give as much to this world as both of you are capable of. So, when renovating your future fancy townhouse, don't forget to make the doorways higher for when I come by to check up on you."

It wasn't the first time you had this complex feeling washing over you: a mixture of the reassuring flavor of happiness, a sense of engagement and recognition, a connection, and many other hints that you struggled to put into words that Rosaline had never taught you about. It was a warm and pleasant emotion; seeing it resurface again felt like crossing paths with a familiar traveler. And just like it would be proper to hail this metaphorical traveler, you feel a compulsion to hail it, which you did by suddenly and unannouncedly folding your wings, playfully burying Ren's warm palms under your ivory plumage.

You grinned impishly. He snorted amusedly. And in the next moment, you've learned of your mistake as your warmed-up, sensitive, and softened back was in the tickling range of his palms resting beneath your wings. A bout of silly tomfoolery ensued, during which he tickled you senseless, chiseling out your wriggles and giggles with the ticklish torture.

However, he stopped just in time before your escalating shrieks and yelps could rattle the surrounding fauna for the second time this night or reach the campsite, with no guarantee that Karl would be chatty enough to divert Inga's ears from these embarrassing noises.

"That'll do it," he said, fixing your wings and straightening your posture with a hug-like squeeze, "let's see how smooth you can debut without 'em capes and slipovers and me doing all the explaining." Sure enough, just hearing these words excited you, not to mention the amendment of the need to undergo another torturous concealment of your wings. Clutching to one of his massive palms, you strode with a springy gait back to the camp.

In the warm lights of the re-ignited bonfire, Karl was busy spinning tales for Inga. When he noticed your expression and body language, he instantly understood what would transpire, smoothly relinquishing the stage to you. As for yourself, little seemed to be smooth or subtle about your disposition as you energetically sat against Inga, barely withholding from unwrapping your wings there and now.

"Inga, we had a little talk and, considering how much trust you had put into us, decided to let you in the know, too." You could barely restrain the excitement while Inga's sapphire-ish pair slowly trained at you, her expression neutral if slightly bemused.

"You see," you began, trying to restrain shivering, "There is a reason why we are on this journey and why we are careful with whom we have dealings. In truth, what we told you earlier aren't even our real names." As you spoke, Inga's expression became visibly confused, yet she refrained from the comments, opting to see where it all went.

Taking it as a neutral-if-mildly-positive sign, you continued: "This is Ulren, or Ren in short." You nodded to the side where Ren sat and intently stared at Inga. "And this is Karl. I'm unsure if he presented himself properly to you while we were away." The pyromancer nodded his head weakly, albeit in a rather acknowledging instead of an affirming manner.

"And I..." your grin breached its containment and spread almost ear to ear. "My name's not "Sunny" but Lucifina, or Lucy, in short, and, ah..." Your body hesitated momentarily as the last-ditch struggle to decide whether to expose your wings emerged. Yet, the excitement prevailed. Slowly, almost with the theatrical smoothness, you parted your ivory wings to the sides. And as your alulas and primary feathers strayed further from your back, Inga's eyes widened in peculiar synchrony, debunking Amalia's earlier assumption that she might've already figured out what's in your "backpack."

"I'm... not exactly a lander," you finished, almost muttering and staring into Inga's profoundly shocked, hastily decoloring face. It's... a natural reaction, right? Right? You thought. The gvuroth against you emitted not a single sound.

"Yes, that's a typical reaction," you said, trying to downplay the situation and reassure yourself. "It's not often people have to see winged persons, so... uhm... That's why I prefer not to expose them much. Or at all among strangers." Alas, your efforts to chat her up led nowhere: the only indicators of Inga still being in her mind were the swift darts of her eyes all over you and the slow, speechless partition of her mouth.

"You see, I... don't even know myself why I have them, as I have no recollections of my people nor where I came from — or, for that matter, any recollections before Ulren found me in the wilderness one night." With that, you looked at Ren, whose Inga-staring face didn't harbor much optimism. The latter's intense silence did not contribute toward unwinding the situation either, and you noticed your heart beating like a caged bird.

"A part of the reason we are traveling right now is that our previous host directed us toward someone they knew and believed could help me understand my origins." You delved deeper into the reason behind this journey to give her more context, but all you achieved was setting off nervous, ripple-like twitches on her face. This wasn't good at all, and seeing Karl and Ren trading concerned looks didn't make it any better.

"S-so... That's why you were so vague and dodgy," Finally, Inga gave her voice, but all her looks still indicated the fight-or-flight-type decision brewing in her mind. Almost on the brink of panic, you looked to the side and gave her a half-hearted nod, with the memory of her "What are you" inquiry at the haunted keep immediately surfacing.

"C-can I..." The huntress's meek stub of a plea drew your gaze when your mind (and most likely your entourage, too) was half-panicking and half-preoccupied with how to undo this situation. Frankly, you were starting to shake uncontrollably.

"Can I..." she hesitated, tormenting you with prolonged suspense. "Can I touch them?"

Never before had you felt like a mountain had slipped your shoulders so abruptly. "Sure," you barely squeezed out of yourself, wobbling closer and shoving the left wing into Inga's grasp. Even though you were still a little jumpy from the lapse of tension, you knew all well where this was going.

By then, you already developed a particular tactile perception that allows you to understand a person's attitude toward you from how they touch your wings. For example, Sephie treated them like a fancy toy, while Amalia's way with them felt dutiful, doting even, yet carefully dosed. Meanwhile, Ren's touches, even if a lot like Amalia's, carried the proprietor's confidence with a hint of affectionate playfulness. As for Inga's interactions with your plumage, her kneading felt very meek and careful, as if she were afraid to pluck even the tiny flufflings at the base of your wings' shoulders. She acted almost like a chambermaid tasked with dusting heirloom porcelain.

And then, when her motions gained at least a trifle of confidence (or, perhaps, lost the edge of anxiety), a short, high-pitched squeal escaped Inga, causing dissonance with the impression of her adult gvuroth's frame.

"A regular seamstress would give up a finger or two just to get a pouch of these! So smooth, so soft, so... aahhh~"

"Aye, we're trying to feed her well," Ren injected, no longer tense, unlike just a few moments ago, "She's quite an eater compared to an average lander, and you should've seen her near chocolate cakes."

"Hey! I'm not voracious!" You sharply protested this unabashed slander.

"Cho... what?" Inga inquired, apparently ignoring your outrage.

"Ah, our fair mage lady has a tooth for expensive and exotic pastries," Karl also jumped into this galore. "And with the lack of those, it manifests through quite a sweet tooth. It does suit her, however, don't you agree?"

Perhaps fortunately, Inga did not make a comment, instead refocusing on you: "Can you... can you actually fly?"

"Indeed I can," you replied with a smug grin, savoring the vindication after spending hours and days fumbling in an attempt to fly for the first time.

"At least most of the time." Ren's uninvited, low-key follow-up knocked you down a peg and earned him your glare.

"It was just one time! How else would I've learned about my marginal lift capability if not for that accident?!" You ranted back, not even noticing the self-sabotage of your stance.

But regardless of subtle hijinks and, at times, overt tomfoolery, the reveal dispersed the melancholy for the remainder of the night. Karl and Ulren usurped the bridle of conversation, sharing some previous mishaps and adventures with Inga (although also evading any mentions of Rosaline and the enigmatic group that smoked you out of her manor and may still be after you). And as for yourself, you spent the last waking minutes half-listening to the group and half-fantasizing about those numerous introductions and meetings you'll have with the people of Lyf. Even if tonight's action occurred in a reasonably controlled and biased environment, it gave you solid proof that your uniqueness may not be so adversarial to the active social life you so covet.
_________________________

But just like all the good things, the night of curiosity and spontaneous merriment ended with doubts and heavy thoughts regarding the situation at Tevon resurging with the next day's sun. Remarkably, the nighttime banter outstretched well into the otherwise resting hours, postponing everyone's awakening and the group's march until almost noon, restarting Inga's growing moodiness.

Regardless of how disgruntled, Inga pressed forth, with the sparse and tiny bosks and grooves along the way becoming noticeably and frequent, punctuated by the ever larger count of small streams and rivulets - the sign you were approaching the northern border of the Tzuh-Aran river valley. The decision was made to steer clear from the valley roads to avoid the risk of running into Baathorian or Ertanghalian groups that were sighted in the region. Because of this, the traverse had to be made through the rugged terrain.

However, whether due to sheer luck or Inga's scouting skills and familiarity with the layout, no violent encounters took place. By early evening, the group finally witnessed the dark outlines of the wooden fort's watch tower, casting a shadow over the small clearing on the hill, surrounded by succulent springtime grasses and wild blue flowers. Down in the valley, at the horizon, you could even see Tzuh-Aran's waters playing with the shimmering gold of the sunset.

Uncharacteristically meekly, Inga told the group to wait for her to perform the code whistles to signal the arrival of friendlies to the garrison, leaving you to Ulren's thorough hands, ensuring your wings were adequately concealed before going any further. Your caprice-bound freedom was over for now, and you frowned.

"Elevation, control over the main and the auxiliary road, a river nearby, and enough space for at least two barracks and three towers. To think Kherees would consider leaving such a spot tells a lot about their capacity since their last split." Ulren said while fixing your slipcoat's belts. "Hm? You look tense, Lu. Is it the wings again?"

"No. It's not the wings," you threw a sideway glance at him as he was fiddling behind your back, "It's just... I have this uneasy feeling again. Like something's bound to happen. And not something good, to be precise."

"Did you sense something foul?" His large paws landed on your shoulders protectively as he said that.

"That too: ever since last night's phenomenon, the atmosphere was saturated with the trails of the chaotic aethers like trails of blood in the water. But here..." you inhale and close your eyes, letting your senses do a quick scan, "The density of the chaotic ester is substantial here, to the point I'd presume a recent passing of a matured demonic entity through this hill."

"Do you think it could've been that Wild Chase, which Inga mentioned, manifesting yesterday around this outpost?"

"That is unlikely..." you mumbled, eyes glued to returning Inga and her dismayed face.

The tell-tale signs behind her trepidation began to cascade the closer you approached the fortification. The hole in the wall, which two scared-looking men were patching with salvaged planks and wooden debris, had cut-out marks on it the size of an adult lander's torso. The sporadic "footprints" you saw in the grass while approaching the keep were clearly not humanoid in shape; they were large and had ashen "halos" around them, reeking of void-born residual energy. The forward-looking archer tower had splatters of dried blood on its railings, and the watchman who stood behind them had the eyes of someone balancing between the states of extreme terror, exhaustion, and unbridled, animalistic panic.

The outlook didn't get any brighter once you crossed the heavy wooden gates. A small group of two kheree hunters and one huntress pillaged a half-ruined wooden shed whose thatch roof collapsed inwards; their eyes trailed you wearily. A hound was pitifully whining from under a wooden cart without a wheel instead of barking at your intrusion. As you trod through the bailey and quietly counted the entities in the area, the hint of two particular souls behind the logged walls of a barrack drew your attention: one mightily stirred and in turmoil while the other was on the verge of its shell's collapse; another soul was attending them.

As you withdrew your eyes, seeking Inga, you found her a bit ahead, engaging in conversation with an older hunter clad in worn leather armor with a few distinguishing features like a few fragments of unknown creatures' skeletal jaws attached to the belt and a peculiar braid-like black rope arcing below one of the chestguard's hardened leather plates. The man appears to be on the doorstep of his senior years, indicative via the patches of graying hair on his otherwise dark scalp. His face carried signs of not just advancing age, rough and wrinkled from the harsh life in Blugd-Tur and the plains' winds, but the same exhaustion that settled seemingly in everyone here. His dark eyes did not spare your group that much of a glance as he engaged in what appeared like a questionnaire on Turanese with increasingly anxious Inga.

This rather one-sided exchange did not last for long, though, and you noticed a speckle of comprehension in Karl's otherwise passionless eyes by the time the older hunter faced you. Meanwhile, Inga darted away, giving you a quiet, almost pleading look before disappearing into the barrack with the injured. When she did so, the older hunter shuffled closer to your trio, studying all of you with a tired, mirthless gaze.

"That is a formidable jog to make here from Tevon only to yap with someone, especially in these cursed times," The man spoke in an accented new Pherinian.

"Naran, I believe?" You replied, feeling the encouraging grip of Ren's fingers on your shoulder.

"Yes, I'm still alive and breathing," he said with an air of irony. "I don't have much time, so cut the chase."

You tried to suppress your frown. His intonation didn't suggest he felt particularly obliging today, which, seeing the destruction in the outpost, wasn't surprising.

"We're investigating the string of murders and assaults on kheree hunters..."

"So I heard," he interrupted you, perhaps vying to get rid of you as fast as possible.

You just blinked calmly, refusing to get flipped like that. "Right, and our search for who or what might be behind it had given us a clue that you were the last to talk to Eljdei before he left..."

An odd look flashed through his sleep-deprived face when you said this, and the moment before he gave his next reply was far too long to suggest your words didn't pull on any strings. As he briefly looked down and cursed under his breath on turanese, his body language and tone grew even more detached: "I remember nothing of the like, and neither I have time to sift through dust and ashes: one patrol had gone missing, and from a pair that was sent to recover them, only one mangled man returned, unlikely to see the next sunrise. Something vile had been preying on us for three nights, cunning enough to kill our pack horses and a hound, harassing us nightly, and mighty enough to take these walls and towers for nothing more than a nuisance."

"I... don't suppose you refer to the wild chase or the fiend that ravages the river crossing valleys?"

"The wild chase doesn't persist like this, and if it was the Tzuh-Aran spawn, this whole place would've been razed right now. If this is all you made your way here for, then I'm sorry. I can only ask you to return to Tevon with Inga just as fast, carrying the news of what had happened here."

"We..." you say, holding the man's heavy gaze, your mind recalling Inga's expression. "Please give us a moment to decide our further actions."

Naran turned around and carelessly threw his hands in the air, distancing himself from you with the unspoken "suit yourself" hanging in the evening air. You looked up at Ren and Karl, darting your eyes to the keep's gate, suggesting where to have the team's "council."

"Boys, what are your opinions on the situation at hand?" You began, finding privacy for your group by the keeps' wall stretching between the gate lookout and the inner tower.

"Where's Inga?" Ren replied, "It feels awkward to discuss this without her."

"Inga is in the barrack. When we entered the keep, I made a little sweep for the soul signatures of its inhabitants, and... from three presences inside it, one was in dire straights, while the other one in deathly throes or close to it." Your voice got quieter, the memories of a man dying in your hands soon after arrival to Tevon Talab resurfacing, causing your hair and feathers to stand on edge.

"Oh, then we may as well already presume our dear guide's unwillingness to return to the town as is." Karl chimed in, seemingly not wrong if you interpreted Inga's last gaze correctly.

"Lucy, how many presences did you sense?" Ulren also injected.

"Uhh... Three in the barrack, three in the yard, Naran himself, a sentry, two more by the opposite side of the wall, and another pair in what appears to be the main keep's building," you recalled all the signatures, adding haphazardly: "oh, and one hound, too."

"So, two immovables and ten others in varying degrees of exhaustion out of the original fourteen, with only one hound left out of the service animals." Ren smirked, unamused, "That's less than half what's needed to run a place this size and fix it within a reasonable time..."

"Do you think it would be better if we try to convince them to leave with us for the town?"

"No - that's unfeasible. At least not today: a group of this size without any pack animals to transport the wounded won't make it far before the thing that reportedly prowls the area at night returns. Not to mention their captain digging in heels. So, it's either us leaving right this instant with or without the information we've come here for or us staying until the morning and potentially facing whatever it may be."

"The marks on the wall, the... ahh... the thrashed lookout nest, the way Naran described it, and the trails of chaotic aether in the surroundings. I'm almost certain we're dealing with yet another demonic aberration, and from what it looks, a fairly matured one." You mused out loud, noticing Karl's pensive expression and adding a little "hmm?" to prod him.

"Oh, there's one more peculiar detail I happened to overhear: what was the name of that other chap with whom you raided the haunted ranch? Edgar? Elgar?" the mage chimed casually.

"Yes, that's Elgar. Why?"

"As Naran and our kindly guide had a little chat, I overheard this name featuring in the context of visiting this fort five days ago with their group. It may or may not be related to the events of the last three nights, but it can still be a peculiar detail in its own right." After saying that, Karl reached into his pocket for another smoke wrap nonchalantly as if he got into such events daily.

You nodded, deciding not to make hasty conclusions about whether these events were connected. "I don't recall you telling us you knew Turanese, Karl..."

"Ah..." He exhausted a ring of smoke after the first huff, pretending to be unfazed by your observation, "Back in my youth in Rabenia, learning languages was one of the ways to convince my parents I wasn't just trouble. And Yrsk is very similar to Turanese, which meant it wasn't worth the time to learn one without branching into the other one as well."

With a faint smirk, you glanced at Ren - he also had something dancing on his tongue. To incite him to share his thoughts, you shifted your pose and tilted your head while looking into his face, reminding him that he was still with you.

"Right... if not for a different approach this entity had picked, there seem to be similarities in targeting and some properties with our "Tevonian butcher." As he paused, so did everyone else, processing the chance that this assumption may be valid and this garrison faces the most discussed plight of Tevon-Talab. "What do your books tell about the intelligence of these things? Can they change tactics depending on the situation?"

You shake your head, "No, I don't recall a word about their cognition limits. But I remember reading that both demonic and diabolic subvariations of voidlings act and function around their kernel idea. If the "Tevonian butcher's" idea is a deliberate beheading or some sort of vendetta against kherees as a group, there's no way of knowing how deliberate it may get in achieving its existential function."

Ren's cold gray-blue eyes stared down at you for a moment; you could see your words did little to encourage him, so he tried to shake the uneasy feeling away, along with the shake of his head. "Regardless, it matters less than the other thing."

"That being?" you asked softly.

"Have you noticed that he didn't explicitly ask for our help, even though it was Inga who brought us here? Ten years ago or so, back at Strasford, I was in the same-ish situation, losing men while an incomprehensible threat whom we could only resist for so long encircled us. Back then, I would've been happy for any reinforcements brought to us by our forces, even if they were haphazardly hired mercenaries. Not to mention that kherees, in general, are rather favorable toward us, unlike him. So, he's either this downhearted, resigned to the idea it would be the end of him and his men, or there are thoughts or knowledge about Inga or kheerees at large that he keeps to himself... In either case, it doesn't look like he'd budge on anything, including us offering our help without some convincing..."

"What do you think about us offering our medicine potions to treat their injured?" You muttered the thought that's been with you ever since you sensed a person in a critical condition within the walls.

"That we may," Ren's expression appeared conflicted - he sure knew where you were coming from, but... "If that won't loosen this Naran guy to us a little, nothing would. However, should we stay with them overnight, we'd have to be extra cautious if the beast does come as we won't have emergency medicine."

A heavy, uncomfortable silence hung in the evening air as your long shadows began to creep up the fortress's palisade wall.

"None of us is more qualified to do the talking than you, so... I'd rather you decide on this as well," Ren concluded.
____________________________________________________

[] Potions dispensing (may yield benefits such as easing of persuasion checks and other consequences):
-[] Don't offer any
-[] Offer only the painkiller/stimulant one for the critically injured to die in peace.
-[] Offer only a weaker regeneration one so the less wounded might survive.
-[] Offer only a painkiller/stimulant and a potent regeneration one for the gravely wounded so they might survive
-[] Offer both regeneration potions and the painkiller/stimulant one to give both wounded the best odds of survival.

[] Plan of action:
-[] Just leave with Inga as Naran suggested, without asking him anything
(Lucy's hard (24) persuasion skill check to convince Inga to return, luck roll)
-[] Press Naran for the answers and then leave (Lucy's epic (32) persuasion skill check to convince Naran to spill out. Lucy's normal (20) persuasion skill check to convince Inga to return, luck roll)
-[] Offer to stick with them through the coming night in return for answers tomorrow.
(Lucy's easy (17) persuasion check, luck roll)
-[] Bargain for at least some basic answers in exchange for staying with them through the night and hearing out the rest the next day.
(Lucy's hard (24) persuasion check, luck roll)
 
Last edited:
[X] plan tradesss
-[X] Potions dispensing
(may yield benefits such as easing of persuasion checks and other consequences):
--[X] Offer only a painkiller/stimulant and a potent regeneration one for the gravely wounded so they might survive
-[X] Plan of action:
--[X] Bargain for at least some basic answers in exchange for staying with them through the night and hearing out the rest the next day.

(Lucy's hard (24) persuasion check, luck roll)
 
[X] plan tradesss
-[X] Potions dispensing
(may yield benefits such as easing of persuasion checks and other consequences):
--[X] Offer only a painkiller/stimulant and a potent regeneration one for the gravely wounded so they might survive
-[X] Plan of action:
--[X] Bargain for at least some basic answers in exchange for staying with them through the night and hearing out the rest the next day.

(Lucy's hard (24) persuasion check, luck roll)
 
Plan Patience and Caution
[X] Potions dispensing
--[X] offer both a stimulant/painiiller and a lessen potion of regeneration, one to heal the lesser wounded, other to help the other pass on in peace. Keep greater regeneration potion for emergency.
-[X] Plan of action:
-[X] Offer to stick with them through the coming night in return for answers tomorrow.
 
Bloom 27 of the year 1469. A day after the drills and wargames. Ulren's perspective.
The weather is calm today, and Hjorn secluded himself in the workshop to add extra padding to Lucifina's new armor set after yesterday's flight incident. Hence, you are granted agency over the outdoor part of the smithy, free to use the remaining branded steel at Hjorn's disposal as well. Having checked on Lucy in the morning and verified that she's holding very well after her unfortunate crash, you feel at relative ease.

Relative because aside from the vestigial shock from yesterday's incident, you can't get the two main forthcoming issues out of your mind: the squatter refugee's matriarch recollections of the beast your group reneged on hunting down and the gradual depletion of your group's supplies. The former gives you an odd, heavy feeling - a scurf of danger from the retold description and the suspicion born out of the duration of its rampage despite Baatorian's alleged aim to take it down. And for the latter... your group will have to get creative in seeking supply sources.

As these thoughts and concerns draped over your mind, the searing, half-shaped chunk of steel clutched by the tongs offered you a distraction from them. Carefully, you are hammering the arcs of the part's fork-ish beams; this glowing piece of metal will become one of the two main components of Hjorn's new artificial feet. With the modest amount of steel that Sephorah's & urchins' scrap raids freed up, making a new, sturdy mobility tool of simple, utilitarian design and with replaceable spring-based amortization felt like the least you could do to return the favor of sheltering your group. Besides, if your gut feelings prove true and things go south, he may need to be...

In between the measured strokes of the hammer, you suddenly sense something that doesn't belong to the charcoal and iron-smelling smithy—a hint of incense. Reflexively, you look around, noticing your group's rogue retracting her hand from the stonework parapet and the peculiar composition of a wooden mug, a lit candle in it, an uncorked bottle bought from the local alchemist, and an iron spoon suspending the latter over the candle fire tendril. The daeva's grimace is a mixture of mild, playful apologia and, perhaps, unusual openness.

"Hey, have you checked on Sparkling yet?" She says while depositing her right hip on the stonework's surface beside her impromptu incense lamp self-invited.

"Uh... Yes. That I did." You mutter out loud, trying to decipher her atypical behavior while putting the tongs with the unfinished part away, "Why?"

Your question changes something barely noticeable in her face like a tiny sting would, but the curvature of her soft purple-ish lip corners shows no indication of her ceding the faint grin. "Just asking," for a moment, she looks away before retraining her bright amber eyes on you, "It's just easier to wrap one's head around what transpired yesterday with someone, and of all the things I may not understand about you, your attachment and care for her isn't among them. So... fancy a little chatter?"

As you temporarily stash away a hammer into its socket on the tool rack, you glance over her one more time and mimic her pose, half-sitting on a still-warm anvil and crossing your hands on the chest. She appears oddly open this afternoon, and it's not like you have any reason to deny her, either. "It was bound to happen sooner or later if that's what you're asking. One seldom learns not to play with fire without getting burnt or how to use a knife without getting cut. Although, I won't deny that she gave me a mighty scare yesterday." Briefly, you look aside from Sephorah's slender back before retraining your eyes on her frame, shaking your head, and adding up: "She's a diligent girl who knows the merit of self-improvement, but her frame needs some extra forte... or any at all, to begin with."

The horned lass grinned wider and looked at the shed while twirling one of her long, silvery locks before refocusing on you. "How peculiar - I've had a little talk with her about athleticism yesterday evening. Even though cagey initially, I eventually coaxed her into letting me fit her up a bit."

"Cagey?"

"A bit reticent. Perhaps due to being embarrassed or even intimidated by the prospect. I... hmmm... do you, perhaps, have an idea why?"

Regardless of why it was raised, her seemingly innocent question stung you. "No - I did not shame or make fun of her physique if that's what you're implying."

Just like your first response in this awkward exchange, your words cause her eyes to twitch, betraying her reaction to your words, the nature of which you failed to read; you could only surmise that this wasn't exactly what she expected to hear. "That's not what I presumed," she hurried to course-correct the flow of the conversation, shaking her head. "Ah... anyway," one of her ebony horns perked up from beneath the tide of her snowy hair as she curiously tilted her head sideways, observing you standing straight and reaching back for the tools, "Making something interesting with that relinquished steel leftovers?"

You did not look at her while proceeding to reheat the axial spare part, still feeling awkward from the turn of the conversation moments ago, yet willing to give her the benefit of the doubt. "An iron leg," you respond.

"A... what?" Her voice sounds confused: it has a nascent inkling of understanding, but you respond before it manages to bloom.

"Other kins tend to envy our regeneration trait, but fewer know that it doesn't come without drawbacks and limits: whenever we bhiroths grow rigid with age or run out of the innate vitality reserves, our bodies lose the ability to recover limbs. He's the latter case, and I can't think of a better way to thank him for aiding us than this." Your elaboration was punctuated by the measured, shape-forming strikes of the hammer against the steel, which then went uninterrupted for a few moments.

"Doesn't your armor need repairs? When scrambling for iron scrap with local urchins, I thought you'd use the subsidized steel to gear yourself up..."

"Hjorn winded up here of all the places mainly because of my decisions back at Strasford ten cycles ago. So I carry a part of the responsibility for him becoming a cripple in these lands..."

"Ah, for goodness sake, do you even hear yourself?!" Sephorah flares up, "From what I understood, he's not chained to this place, and he's your friend! Do you think he won't give up this thing you're making if it would prevent you from getting disemboweled or catching arrows with your intestines?"

You try to scramble for a response, but what she lashes out at you next causes you to clench your teeth and squeeze the hammer's shaft in your palm like the neck of a goose about to get slaughtered: "How are you even panning to 'set things right' if you create problems for yourself by brushing away others' agency?"

For a tense moment, you scorn her with a glare for more reasons than just the argument's escalation. Yet, perhaps forcibly, reign yourself in shortly, sighing and shaking the anger off before resuming the tinkering.

"I understand your perspective and what you are trying to communicate," you try your best to sound as calm as possible, "but think of it from this angle: what is likely to not have an alternative - me finding scrap for in-field repairs or, at worst, retrofitting the kit down, or Hjorn meeting an artificer qualified and willing enough to address his disability?"

Your interlocuter's silvery hair glistens in the sunlight as she tilts her head with a sticky, lukewarm grimace of disapproval. It's hard to tell whether or not the arrow of your reasoning pierced through the mantlet of her opinionatedness when she rolls her amber eyes at you. "Do what you want," her voice gains the chilliness of the early-autumn rivulet. "I wanted to ask something else, anyway..."

Finishing giving shape to the future steely carcass part through a series of precise, measured hammer strokes, you nod without looking at her. Your fingers still clutch a tad bit too tight to the hammer as you try to get over her opinion on your priorities.

"Sparkling told me a few things regarding your kin's tradition of naming gifted items, so..." You can't be sure, but her voice carried inklings of uncertainty as if she was internally debating whether to push this topic, given the atmosphere after the previous exchange.

"What of it?" you inquire just to encourage her, knowing all too well what her question will be.

"Why Ember?" She says, "Is it because of something like your superficial fancy of my eye color or your view of me as a burnt husk of a person manifesting?"

Despite her voice sounding composed, if not ridden with irony, it made you feel as tense as one would in a thicket littered with wolf holes - one faulty move (or word, in your case) away from a painful experience. So, you inhale and attempt a different angle: "And why not a hearth of something warm and wonderful, something that hadn't gone extinguished despite the time and elements?"

"You tell me," her brows rise slightly, with a bit of surprise and a hint of urgency.

"That I can't," you respond, recalling her earlier words from this exchange, "Just like you told me, it's not mine to make such decisions for others. In a way, this can pass as the answer to your question."

You look at her, hoping compliance with her earlier advice might've saved you from another argument in the brewing. Yet, she swallows whatever words dance on her tongue, and the glimmer in her eyes with which she stared this whole exchange is snuffed out like a bare candle on a wind, and she diverts her eyes. Her shoulders slump, and you notice her shrink a little as if she took a dart in her chest.

"I... I'll go check on Sparkling," she throws at you over the shoulder after turning away, "sorry." Her last word feels as cold as a mountain river. She wraps her hands around her chest and scurries away with a hurt gait.

Your gaze escorts her before your eyes land on the impromptu incense burner she brought as an ice-breaker and a friendly gesture. A heavy feeling akin to a lead weight shoved into your chest spurs goosebumps on your back, causing them to march in lines. Your mind struggles to understand how exactly you managed to hurt her unwittingly, but this incomprehension fails to quell your heart's nagging that makes you feel like a piece of a bastard.

Briefly, your eyes fall on the tongs holding the almost-finished part of Hjorn's future prosthesis, and, under the growing weight of conscience, you put it away.

"Oi, Sephorah, are you still there?" you ask out loud into the Hjorn's yard, hoping your words won't fall on deaf ears. "I... uhh. I forgot to ask you for a favor. It's for the group."

You keen up your ears and hold your breath, trying to capture any reaction, verbal or otherwise, but to no avail. However, moments later, when you are a heartbeat from giving up on trying to mend the damage, the daeva emerges from around the barn's corner. Her hands are gathered on her chest defensively, her eyes scan you suspiciously, and her lips are tightly shut. Her usually graceful and fluid gait is now slow and pregnant with displeasure. She stops a few good steps away from your workspace and lifts her chin in a quiet challenge to speak out whatever else you have to say.

You force yourself to walk out of the smithy's pavilioned workspace and sit on its stonework, closing the distance just a little and facing your unamused companion. "There are two issues I'd need your help with..." you probe her. She, however, remains silent, with only a subtle motion of her brows indicating mild interest.

"We're stocked with food for little over a week," you continue, "maybe two weeks if we start rationing, but I don't have to tell you it would not do. And we definitely can't venture into the western plains like this."

She replies nothing - only the shift of her weight from one shapely hip to another, with her arms still crossed on her chest and small darts of eyes betraying the notion of her paying attention to you.

"I'll soon ask kherees to join another one of their hunts, but there's no guarantee there would be one, with all this ruckus they are undergoing, nor it's given it would yield as much game as the previous one," you smirk and shake your head, "damn, I'm not exactly sure that Inga huntress wouldn't have second thoughts about letting me join with her group after what happened the last time." You recompose yourself quickly, returning to the main point: "In any case, I thought it would've been nice if you also considered ways you could address our impending supplies shortage."

"Why so, and where's the catch?" she replies in a voice woven with skepticism, faux amusement, chill, and what feels like a hint of genuine curiosity. Her arms squeeze around her chest a little tighter as she says that.

"You've made all the way north across Pheotor, almost from Ebongale to Lyf, and you sustained yourself along the way, so you must have an idea or two about how to resupply. Now, those experiences of yours can benefit the group. And there's no catch: bartering, foraging, fishing, or scavenging - after you scouted for the iron scrap, I'm willing to trust your methods as long as they won't cause Hjorn any issues with hosting us." You speak your mind openly - perhaps too openly - and watch for her reaction.

Which, in its turn, doesn't take long to manifest: her icy stare, for a moment, softens and refocuses from you to something she visualized before herself. You can't hear it, but you can almost imagine how she hums internally in reaction to your words as if they added balance to the imaginary scales of her judgment. "And what's the other request?" She gets back to you, her body language showing signs of regained - if diminished - defensiveness.

You feel the pressure recede a little and throw a brief glimpse at the sturdy, sizeable, logs-clad enclosed shed that has been your hotel for a month. "It's about the lander kid - Jorgen. He'd hatched from his old shell after that stupid vagary that nearly turned him and Isaac into critters' fodder. He now seeks to make something out of himself, thinking I can muster him into whatever he envisions of himself and being very persistent about it, but..."

"But?" Even though it's clear that she understands where this is heading and may not be particularly amused by what you're about to ask her, there's an evident curiosity — if not genuine intrigue — in how she voiced her re-inquiry.

Your gaze swipes the surroundings from the leftmost edge of the smithy's stonemasonry barrier, isolating it from the pine log-clad workshop to the shed's outline and ultimately to the stockpile of crates and barrels by the wooden cart right behind the forge. Making sure the subject of your discussion was far from the yard to overhear, you reply: "As of now, the kid simply doesn't have the meat to make use of my drills. My expertise is mustering shock troops or second-line fighters, and if our training trip revealed anything, it's that Amalia is a better fit for the polearm & ranged auxiliary role than him."

"And so you deemed my behind the most welcoming about dumping this problem on?" Sephorah lashes back verbally, shifting her weight from one leg to another like a predator seeking a better stance before pouncing at their prey. Her eyes, however, betray her body language, hosting a glimmer of curiosity rather than hostility.

Your first reaction is to try and respond in the same veneer, but in light of today's and many previous experiences of doing so, you suppress the urge to fight back. Instead, you force out and train the calm, silent, somewhat tired, and fundamentally unamused stare you can muster.

And it works: after playing the stare game for a few heartbeats, her superficial aggressiveness slowly thaws in the lack of the response she expected from you. Her round amber eyes widen, betraying her loss of initiative and situational confusion.

Before she can recover from it and go on the offensive, you smoothly return to the old workbench, putting one of the previously processed parts into the table-fixed clamp, finalizing its shape with tongs and a small hammer, and calmly speaking to her over your shoulder.

"By my last year as Nyth-Rhathon's platoon officer, I had seen plenty of green bellies hailing from backwaters, possessing nothing and having little, if anything, coming their way. Most shared this zealous, irrepressible urge to make something pride-worthy out of themselves in the force. Consequentially, when overlooked, their enthusiasm spelled trouble for everyone, including themselves. But when adequately supported and mentored, they often surprised the veterans and dynastical servicemen alike."

You give the horned maiden a sliding glance, making sure she's still there, listening, and, while your hands fixate another part, continue: "Jorgen is much like them: he has nothing to himself aside from his wits and the urge to something worthwhile in own optics. He is a "problem" only if we ignore him and don't extend help like we did with your gear, Lucy's loadout and training, and even your attempt to secure some of Hjorn's steel supply for a supposed retrofit of my kit. I would not have asked you of this favor without believing you'd do a better job than me in this regard."

Your words are slow to breach her emotional defenses, and her stubbornness makes itself known in two consecutive instances when she's about to respond to something and then momentarily swallow down the words in her throat. It takes her a couple of moments to weather through the conflicted reaction. Then she speaks in a calm, somewhat curious, lukewarm like spring night air voice, carrying little if any of the hostility from just a minute ago: "But how? What do you see me teaching him?". Her inquiry feels peculiarly open-ended.

As your hands move over the future gizmo's steely component with the unacknowledged competence developed through years of amateur, hobbyistic practice, your mind drifts to the military camps and officers' chatters from your past. "Jorgen is a queer case: he doesn't yet have the bulk for head-on skirmishing, but he's both as watchful as a wary hind and at the same time prone to spunkyness if not outright recklessness. Ignoring his subpar physique, my kinsmen of his leaning were often oriented into scouts and saboteurs when introduced to the Hermadur caste. And that's where your expertise comes in."

Usually, she would make a caustic remark regarding you acknowledging her methods (or at least that's what your gut feeling tells you, along with the recommendation to brace for it). Yet, this time, she remains quiet, serious, and focused, silently encouraging you to continue.

"Not to disturb bad memories, but you crossed half the continent northbound via stealth, cunning, and perseverance. Show him how to seek and exploit safety pockets, avoid detection, and act when the cover's blown. He could also benefit from de-boning his tongue, as even an inarticulate roughneck like myself can feel the chap's awkwardness rivaling that of a cattle on ice."

"So, your suggestion is for me to patron him as my lookout or a spotter?" the daeva's silvery hair ripples a little as she tilts her head and specifies zetetically.

"Uhm... If have to put it that way, then yes?" You are not exactly surprised by the lexicon she used. However, it still takes you aback as a grim reminder of where and why she had learned it, "Think for yourself: he could be your proxy in situations where your irrepressible appearance is an obstacle; he has good senses to dupe as an alarm, and may offer alchemical solutions for various scenarios, be it a smoke shroud or an acid for a broken lock."

If only her mind was powered by an intricate clockwork mechanism, you could've sworn its labyrinthine cogs were grinding vigorously behind those two fiery opal lenses of hers. Is she pondering on the chap's usefulness that you've pitched? Or the context and your handling of this particular exchange after the preceding fiasco? You have no idea and just wait for her verdict, forgetful that you had to finish polishing a lukewarm, steely spare part right before you.

"Mustering Sparkling into a fitter shape, sharing an employer, and now being asked to boss around another boy from our motley crew... Aren't you afraid of me sitting you up and rattling your associates?" She finally speaks, and her voice carries that subtle, playful dinginess of the chimes that immediately causes you to relax.

"You almost had me there until you threatened to rattle Rosie. She can do wilder things than hiring burglars who break through her windows at night, so be careful not to end up on the receiving end of what you might've planned," You play along as the conversation's lingering tension dissipates under the reemergence of her playfulness, "And, must admit, a thimbleful of frivolity fits Lucy well."

She chuckles, and the corners of her eyes turn softer for a brief moment before she exhales and responds with what feels like half-faux, hastily improvised gravitas: "I can't offer any ironclad promises regarding the outcomes, but rest assured, I'll see how the food stockpile and the lander boy can be addressed from my side."

A weak, relieved exhale leaves your lungs as you put away the project's polished limbic part and pour the heated steel into the straight rod mold, which you then will turn into a mechanical spring coil to give the parts amortization once assembled. "Once again, if there's anything you need or want in return, don't hesitate to ask."

The horned damsel hums melodically and retreats to the wooden cart nearby, depositing her hips onto its edge with a playful swing of her long, booted legs. "Someone's in a charitable humor today, are we?" she murmurs with a cunning squint, "Then, not to be rude and spurn a kind offer, how about..." She touches her chin in a pretense to ponder before replying: "A powerful husband with a company of merry servants, a formidable castle somewhere scenic, and an exotic large cat as a pet?" A poorly-subdued grin spreads on her countenance, and her eyes twinkle mischievously. "And since I'm in fine spirits today, the castle may pass even without a lake view ~."

As you pour the liquid, starlight-glowing metal into the mold from the long-handled foundry ladle and then put it away, you give her a "really, now?" sideways look; a smirk forms on your lips. "Beg your pardon, Your Highness, but the nearest fine stonemasonry fortifications are in Eldhaetaed foothills, not in Blugd-Tur, which we're traversing. Most of the Turan's powerful suitors are sachems dabbling into thralldom-bult economy, which I reckon you abhor. And even the local cats of prey are mostly secretive round-eared furballs of sheer spite and savagery, whom locals failed to domesticate in eons of cohabitation."

"If it would please you, we may still arrange a lakeshore day should our westwards route stretch near one."
You add while moving to melt another portion of the metal.

In response, a short series of low, feline-like grumpy growling comes in, not entirely dissimilar to that of the round-eared steppe tomcats you mentioned earlier. "Arrowing down a girl's dreams so blatantly, along with my excuse of asking Amalia to make me a pretty dress, is not a particularly chivalrous behavior, you know." Your horned interlocutor's voice carried the dribble of mock, playful indignation, but not without an underlying hint of genuineness.

"Sorry," you say while proceeding to inspect the solidity of the freshly cast metal rod, "what else would you expect from a mountaineer who thinks that "pleasantries" are some sort of pastries from the city, eh?" As she remains in the cart, pretending to be a noblewoman waiting for a coachman to drive her carriage away, your play on the nickname she had picked for you earlier ruins her noble diva play under a spreading wry grin.

"But seriously, haven't you pondered what you'd like to do?" You inquire while pausing your motions, letting the newly made metallic rod gain enough solidity to comfortably coil around a perforated cylinder clutched in the workbench clamps.

The horned "princess in a cart" sighs at the edge of audibility and momentarily diverts her fiery opal gaze before refocusing on you and languidly leaving her seat. "You're not asking me this to know whether I'd prefer a sewing kit or some other busy-work gear-up, now are you?" she says while starting a soft and slow tread toward the forge's masonry.

You are half a heartbeat away from confirming that it's precisely what you meant as she continues uncompromisingly, making you chug on your unspoken answer.

"The short answer would be no, I haven't." her words feel like a still, tepid pond in a windless fall morn, "Ever since the tide of fate crushed my second attempt at figuring out a tranquil if unassuming life, there has hardly been a day when I could afford pondering on what to make out of myself in the uncertain future instead of figuring out what to eat and where to shelter the next day. This whole northbound chase of ours, the sudden writ of luck at Beilford and then Rosaline's assignments, and now this journey - hardly a proper foundation for long-lasting planning, which had never been my forte, considering where and how I ended up."

She plants her elbows on top of a crate and leans over it while her eyes fixate on the blaze in the forge's fire pit. Her eyes - now a stage for the reflections of dancing flames - don't look at you as she continues: "But do not hold any pity for me, in case my words inadvertently made you feel so - such a life doesn't come without its benefits. One of them is the lack of those still nights when the lack of worries for the coming day lulls one into melancholic introspection." She pauses for a long moment, still transfixed on the flames; her outward composure is betrayed by a couple of barely noticeable twitches of facial muscles. "And trust me when I say that recollections of past abuses and hurt are far from the worst disquiets that may haunt you in those dead hours," she then adds quietly, her voice chilling and haggard like the howl of highland winds on winter's eve.

For a few prolonged moments, the only things distinguishing the scene from a lifeless painting, frozen in the moment of the scene it depicts, are the crackling sounds of the forge's fire and the clatter of tools spurred by your methodical hands at work. A lesser part of you quietly wonders if this playful charade from before was just the grounds for her attempt at unilaterally parting defenses and exposing the fragile undercurrents behind them. You digest this meek, emotional missive, growing uncomfortable from the realization that her words resonate with your experiences. After all, up until that chilly night in the woods when you found Lucy, it wasn't the carved memories of how you lost Lilian or barely survived the downfall as a private guard captain in Ebongale but the anguish about what your life had become and if there's even a chance to fix it. Despite the growing urge to stress out this tiny sprout of rapport, your lips remain tightly shut, and you leave it in the dark. Partly to honor her plea to not offer her a shoulder and in part due to the differences in the contexts that set off your predicaments. After all, she suffered for her naivety, not out of faltering in a moment of weakness.

"Hey..." her hushed, silk-soft voice cuts through the blacksmithing ambiance via sheer contrast with it, pulling you out of the state of self-absorption, "Although I inquired this from you before, since we appear to be on relatively harmonious footing today, can you honestly tell me if you ever ponder about leaving everything behind and just moving on with your life?"

The queerness of her recurring question makes you halt your hands from their labor, albeit not for long - your inner voice whispers that she indeed deems it essential, even if for paradigmal reasons rather than anything related to yourself. For a moment, your lack of experience in confiding in someone makes you hesitate, but the sum of her sincere attempt to connect today, the unwillingness to forge a decoy behind which to hide your thoughts, and the banal curiosity of what would happen if you dare to open up just a bit breach your dither.

With a sigh, you step next to the workbench and coil the cooled metal cord while its spare "sibling-to-be" occupies its casting mold. While your eyes focus on the manual task before you, your mind is consumed by picking the right words. "No. Not anymore," you begin, "Putting aside my failed attempt at doing just that, there are more crucial reasons why not." Your hands accelerate, wrapping the warm metal around a perforated cylinder, "I never had an outstanding talent or the fate's favor that would define me - nothing at all to the idea of Ulren Kyres aside from his deeds, regardless of whether misguided or not, and his experiences, painful or otherwise. To shed it all away would be to capitulate to the world and its attempts to unravel us, to let down those people who believe in the idea of me, and to discredit whatever I may build myself to be in the future by the ease of discarding the foundation of who I am now."

With each new word, the inner obstruction that prevented you from divulging fades, and you struggle to stop your stream of consciousness so as not to overbear Sephorah. With a melodic cling, you put down a freshly forged spring onto the table and take a tentative look at your exotic companion. She catches your careful gaze and pays you back with a tiny, thankful nod. Then, her face changes as she resubmerges into whatever prerequisites made her reimpose her question. The expression of her ashen face becomes inexplicably complex yet far from mirthful - your answer didn't appear to allay her concerns or instill anything positive. But even then, perhaps for the first time ever, she candidly heard you out and sifted your words through herself.

As the tar-dense silence stretches, you register yourself experiencing an unfamiliar flavor of exhilaration stemming from exposing your vulnerable side in return for the same gesture and not winding up taken advantage of. While you try to carve this facet of trust into your memory, Sephorah reemerges from her musing with a gentle, lighthearted chuckle.

"What?" you carefully probe her.

"I've just remembered you've done something for the first time right before our... more amicable exchange." She says, leaning off the stack of wooden crates with playful vim in her gait.

"Like what?" you ask while watching her pacing around with a heron's elegant choreography.

"Aaawh..." she nearly meowls, "if you chucked it, then it would be unbecoming of me to spoil the surprise the next time it, hopefully, occurs." As you shake your head at her, she stretches leisurely before speaking again: "As of now, would my presence distract you too much if I bring some refreshments, stick around, and ask you to share your experiences living in Lyf kingdom?"

"Weren't you going to check up on Lucy?" you say, noticing a bit too late the crudeness of your tact and adding haphazardly: "I don't mind at all, but still..."

Sephorah smirks and shoots a teasing squint at you: "I've changed my mind: Sparkling's likely attended by our healer boy, unintendedly hueing him pink like a chubby piglet. It would be rude to ruin their innocent fun by spooking away the lad with my brigandish personae."

You clumsily assemble a lopsided grin for her, omitting any comments on the hint of candor mixed into what sounds like an apparent jest - this topic would have to wait for another time. As you watch her temporarily depart with a carefree, almost jumpy gait, likely heading to fetch those fried spring onion rings Amalia promised to make as the group's reward for surviving its first drill excursion, you let go of the breath you haven't noticed withholding all this time. It appears not all things are as hopeless as you might've surmised earlier, and for once, you feel relieved.
 
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Scheduled vote count started by Teloch on Aug 12, 2024 at 9:50 AM, finished with 8 posts and 6 votes.

  • [X] plan tradesss
    -[X] Potions dispensing (may yield benefits such as easing of persuasion checks and other consequences):
    --[X] Offer only a painkiller/stimulant and a potent regeneration one for the gravely wounded so they might survive
    -[X] Plan of action:
    --[X] Bargain for at least some basic answers in exchange for staying with them through the night and hearing out the rest the next day.
    [X] Potions dispensing
    --[X] offer both a stimulant/painiiller and a lessen potion of regeneration, one to heal the lesser wounded, other to help the other pass on in peace. Keep greater regeneration potion for emergency.
    -[X] Plan of action:
    -[X] Offer to stick with them through the coming night in return for answers tomorrow.
 
Mkay, let's see...

Lucy - persuasion: 12 base + 14 roll = 26 > 24 base - 2 potions share goodwill bonus, no luck influence.

Verdict: - regen & painkiller potions, the less grievously wounded hunter is left to endure on their own, and Lucy yaps out some trivia from the get-go, without rendering the hunters uncooperative.
Teloch threw 1 20-faced dice. Reason: Lu PERS Total: 14
14 14
Teloch threw 1 40-faced dice. Reason: Lu Luck Total: 10
10 10
 
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2020s gon give it to ya, boi /s
At least the string of fat projects is outta my bum now, and the political madness gonna start simmering down from the continent's media somewhat.

Looking back at how this story started, I can't shake the feeling it's not as much of a "dark fantasy" when compared to the reality we're living in since 2019, and I'm not sure I really want to grim-dark-ify it at this point to have that edge. But I digress.

If any of you use Discord, ya can find me here and poke for lore drops or boop for update statuses, or just chatter and whatnot.
 
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While I draft the next mainline, here's something I stumbled upon on youtube

www.youtube.com

Modern History TV

Jason Kingsley CBE, the Modern Knight, investigates the medieval world. We aim to research and test out what it was actually like for both ordinary people, peasants and townspeople, as well as the nobility like knights and lords. Jason owns and trains his own warhorses, jousts competitively...
www.youtube.com

Tasting History with Max Miller

Click for more Tasting History Every Tuesday, I show you how to make a different historic dish while exploring the history surrounding it. Subscribe and join me as we Taste a bit of History. Order the Tasting History Cookbook at https://bit.ly/3GHL7wC Support the channel at...

Almost certain at least half of you know these channels, but for those who don't, this stuff is quite handy for worldbuilding purposes.
 
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