A quest set in the Fallout Universe that sees you take control of the organization known as the Minutemen in the Commonwealth before the events of Fallout 4. Can you raise the Minutement to greatness and lead them in these trying times?
It is the year 2287, and the Minutemen have been pushed to the brink of collapse. Consisting of nothing but a small settlement and a handful of people, the Minutemen are the lowest they can be.
However, that is likely to change. Follow and help shape the Minutemen back into a force in the Commonwealth, and possibly more.
October 23, 2077 - Nora is separated from Nate and Shaun in the rush to get to Vault 111. With the bomb going off before she could get on the elevator, her only option is to wait for the all-clear to be declared to be reunited with her family. Now her only mission is to survive the horrors of the immediate post-Great War world while waiting for the doors to open again to be reunited with her family. The dangers are horrendous, but how long can it truly be?
The world is broken. destroyed by nukes, filled with monsters both human and not, and irradiated to hell and back. And yet, you can't help but feel that it might as well be paradise. To climb the Mansus, after all, is to behold monsters far worse than even the Commonwealth has to offer. but you will do it, if it means getting you son back.
As long as there are people in the world, there will be someone willing to make a cap off of them. It could be an honest cap made from trading goods and wares. It could be blood money by selling others into slavery. But in the end of the day, caps are caps, and most people don’t think beyond making enough caps to survive.
You will be more than a simple trader. You will embrace the finest aspects of capitalism and use it to shape the world as you see fit. You will become a business empire...