Rise of the Minutemen - A Fallout 4 Quest

Alright either need a tie-breaker or I will just go with the plan I like the best between the two leading the vote, giving it a few more hours so get your votes in!
 
Plotting a Course: Knowing who you are.


Plotting a Course: Knowing who you are.

The Past, 2265,
Somewhere in the Commonwealth.


"Come on, Finchy, you can do it! Just over the hill!"

"'Ashanti, slow down!"

"Come on, it's not that far. What are you, a radchicken?"

"That's not funny, Ashanti, and you know it! That thing was making a lot of noise, and we couldn't see it!"

"Sure, Finchy... let's go!"

A groan and a huff echoed, "I am coming..." The pair finally arrived at the top of the rise, looking over the settlement. Ashanti plopped down onto the ground and stretched out her legs. "Pretty great, right? I wonder what it was like before the war..."

Andrew Finch ran his hand through his hair, looking at the bombed-out remains of the town they called home. "I wonder what it would look like if things were rebuilt."

"Heh, I don't see that happening anytime soon, but what would you want to see if it did?"

Andrew paused, wondering how to answer...



Present Day, 2282
Burned-out Church, north of Lexington
.

"Sirs! If I might?" an unknown voice shouted as the two Colonels seemed about to throw down and attack each other. Not bothering to get permission, Andrew continued. "Major Paine is correct; we don't have the resources right now to do anything grand or flashy. Let's rest up, rebuild, and prepare within the districts. Maybe hunt down local threats to help rebuild our reputation and show we are still here and making a difference."

"And who the hell are you?" Ezra Hollis spoke, still focused on Powell but glancing over.

"Captain Andrew Finch, Concord Minutemen, or what's left of us."

"How many men have you left, Captain?" Marbury asked the first time he had spoken for anyone to hear.

"Twenty, sir, well enough equipped and supplied, I would say."

"Hrmph... it's not a bad strategy, you know. We could use some rebuilding, more recruiting and all."

Hollis shook his head. "We can't just sit still and do nothing; people count on us. We sit still, and we are dead."

"With respect, sir, but the Captain isn't saying that. He just said we maybe should police our districts, build up the goodwill of old, and see about rebuilding our resources." Major Paine pointed out, nodding at Andrew. "I am sure we all have settlements and whatever calling out for help about being attacked and raided. Let's face it: the Commonwealth is a mess and isn't improving."

A lot of murmuring and grumbling was heard, but many seemed to agree with Paine's statement. Hope was at its lowest point within the Commonwealth, and the Minutemen seemed powerless to regain it.

"Alright, fine, but Marbury and I have much to contend with down in South Boston and near Quincy with the Gunners, so don't expect much from us if you all get into trouble." Colonel Hollis smirked, shaking his head as he turned his back to the group and stared into a fire helping illuminate the husk of the church.

A new voice, gruff but firm, spoke, "I think our northern units can work together and support each other if needed, though we don't seem to have much equipment or manpower." Colonel Rosa Millings, commander of the Weston District, pocked her head forward from the pew she was sitting on. "I have about forty souls with me, but lots of areas to cover, so I am alright seeing what we can do in our locale areas for now."

"Telling you we should take the Castle, it will fix much of our problems. There are plenty of arms, room for hundreds, have the beacon there, and might even still have some artillery!" Ronnie Shaw spoke out again, clearly pushing to get her point across.

"It's a pipe dream right now, Ronnie." This was Hollis speaking again, still staring at the fire. "It would take the whole of the Minutemen and pull all our resources; if we lost, we wouldn't have anything left..."

"Bah! Fine...What would General McGann say of you all, though..." Under her breath, the word "cowards" was mumbled, and she finally sat down, defeated.

The meeting broke up from there, and a "direction" seemed to have been decided as various units returned to their camps or left completely. Andrew put on his crumpled hat, told it was modeled off the uniforms of the first Minutemen hundreds of years ago, and walked outside into the fresh night air. "Captain Finch, do you have a minute?"

Andrew stopped to see Colonel Millings before him, holding a couple of folders. "Of course, Colonel."

"Think you have the right of it, a bunch of hotheads in there anyways. No one knew just how much Becker held us together until now. Anyways." She handed over the two folders. "These should tell you what's about in Concord. Technically, Powell is in charge, but I doubt he'll pull anything soon. He used to be a hell of a fighter, but now he also barely touches a gun in the bottle half the time. Anyways, stay safe out there; if I can try, but it better be a damn good reason to call; I barely can hold my area."

"Will do, Colonel, and thanks for the support."

"Eh, I figure you got the right of it, or you and the rest of us will die. Simple facts. May the dice roll in your favor, kid." Millings flicked her hat and walked away as Andrew opened the folder and read the flimsy paper inside.


Locations within Concord District
Towns:
  • Concord - Burned out town, low population, Raider Activity moderate, Gunner Activity low.​
  • Lexington - Burned-out town with a moderate population. Raider activity is extremely high and usually controlled by a gang led by Jared, while gunner activity is low.​
  • Sanctuary - Bured out Community, very low population, some Raider Activity.​
Settlements:
  • Abernathy Farm - Large farmstead that supplies much of the district with food, regularly raided by Ack-Ack's Raiders.​
  • Tenpines Bluff - Very small settlement, very low population, Raider Actvicty low to moderate.​
Other Sites:
  • Bedford Station - Old railway station infested with Ghouls.
  • Drumlin Diner - Owned by Trudy, a place to trade, a decent assortment of goods.
  • Red Rocket Truck Stop - Abandoned, though it is rumored some Raiders have occupied it.
  • Robotics Disposal Ground - It is said to be full of robots and other creatures. It is considered highly dangerous, but if one could get in, it could yield some good pickings.
  • Starlight Drive - This is an old outdoor movie theater. It is semi-irritated but has good ground for building.
  • Sunshine Tidings Co-Op - Former campground; no one lives there but a ton of Ghouls.
  • Thicket Excavations - Old mining area, no population but Mirelukes, known for the beast meat.
  • Vault 111 - Never been opened, completely picked over.
  • USAF Satellite Station Olivia - Old Military installation is known to be held by the gang run by Ack-Ack.
  • Waldon Pond - Irratated Pong, rumored to hold a Raider Gang, though unknown exactly where.
  • Wicked Shipping Fleet Lockup - Pre-War Shipping company, said to be full of supplies but currently occupied by some Ghouls.

"Well, what now, Finchy?"

Andrew let out an audible sigh. "Will you stop calling me that Ashanti? We aren't kids anymore."

"Sure, Finchy." The red-haired girl from his youth smiled and put her hands on her hips. "So what now? Sounds like you made some friends and maybe some enemies..."

Andrew shrugged. "Same as always here in the wasteland. Powell is still in charge, though Millings implied I should take things into my hands and run with it."

"You should! That imbecile has done nothing for us but get people killed. Don't forget how he ordered Cally... General Becker did everything for us! For you, for me, for Cally...."

Andrew stood silent for a moment. "She could still be alive, you know. It's possible."

Ashanti turned her back to Andrew and rubbed her eyes. "Sure, it's always possible. You have always been a dreamer, Finchy. Anyway. We need a new place to organize, a place to call home. Anywhere you want to start with?"



To Mister Finch, we go! I will slowly be rolling out stats and things to track, will also make a separate post to track it all to see where you stand. I hope you all enjoy as we begin our adventure together!
You were born in and grew up in:
  • [] Concord​
  • [] Lexington​
  • [] Sanctuary​
  • [] Tenpines Bluff​
  • [] You aren't sure; you moved around a lot as a child.​
What would you be good at if you could choose one thing?
  • [] Strength - You are very strong and good with melee fighting.
  • [] Perception - You are good at picking up things around you and the environment.
  • [] Endurance - You are extremely physical and can keep going long after others tire.
  • [] Charisma - You can charm and converse with people and bring them around to your views.
  • [] Intelligence - You are quite the thinking person who is able to harness your mental ability to greater understanding.
  • [] Agility - You can move quicker and dance around dangers as they appear.
  • [] Luck - Luck seems to be with you in just about everything you do.
What would it be like if you could pick a second thing you are good at?
  • [] Strength - You are very strong and good with melee fighting.
  • [] Perception - You are good at picking up things around you and the environment.
  • [] Endurance - You are extremely physical and can keep going long after others tire.
  • [] Charisma - You can charm and converse with people and bring them around to your views.
  • [] Intelligence - You are quite the thinking person who can harness your mental ability to greater understanding.
  • [] Agility - You can move quicker and dance around dangers as they appear.
  • [] Luck - Luck seems to be with you in just about everything you do.
What was your relationship with General Becker?
  • [] He was your mentor and close friend and taught you everything you knew about the Minutemen and the Commonwealth.
  • [] He was a friend, but nothing serious; you liked him and knew what it took to lead.
  • [] He was your boss, nothing more, nothing less.
  • [] Barely knew him, but you admired him from afar, secretly your hero.
  • [] I didn't know him, and I didn't care. You will do better anyway.
Where will you set up your headquarters?
  • [] Abernathy Farm [Believed relatively safe]
  • [] Concord [Some threat, but could have good rewards]
  • [] Lexington [High threat, will be a lot of fighting]
  • [] Sanctuary [Unknown, believe to be relatively safe]
  • [] Tenpines Bluff [Some threat, could be some fighting]
  • [] Write in [Use the list in Other Sites above, most likely will see some fighting, some more threatening then others]
What is the stance of your unit as it moves throughout the district?
  • [] Aggressive, shooting first, asking questions later.
  • [] Defensive, hold fire, ask questions, but always defend yourself.
  • [] Mixed, if confronted with openly hostile, fire back, but if not willing to talk and come up with a compromise.
  • [] Coward, run away from everything, avoid every fight, get out of the way and be safe.
  • [] Wing it! Do whatever, could fight? could run? could throw capts at people, let's see what happens!
What is your dream for the Commonwealth?
  • [] To see the Minutemen come first and be able to help the people within.
  • [] To see a united Commonwealth, a healthy society, and even maybe a return to the ideals of before the War.
  • [] To see Concord become the "Crown Jewel" of the Commonwealth, someone has to lead it into the new area.
  • [] I Don't really care; it's a wasteland; let it stay that way. I want to live large and be the one to make my destiny.
 
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[X] Plan The Shot Heard Around the Commonwealth
-[X] Lexington
-[X] Charisma - You can charm and converse with people and bring them around to your views.
-[X] Luck - Luck seems to be with you in just about everything you do.
-[X] He was your mentor and close friend and taught you everything you knew about the Minutemen and the Commonwealth.
-[X] Concord [Some threat, but could have good rewards]
-[X] Mixed, if confronted with openly hostile, fire back, but if not willing to talk and come up with a compromise.
-[X] To see a united Commonwealth, a healthy society, and even maybe a return to the ideals of before the War.
 
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[X] Plan The Shot Heard Around the Commonwealth
 
[X] Plan The Shot Heard Around the Commonwealth
-[] Lexington
-[X] Charisma - You can charm and converse with people and bring them around to your views.
-[X] Luck - Luck seems to be with you in just about everything you do.
-[X] He was your mentor and close friend and taught you everything you knew about the Minutemen and the Commonwealth.
-[X] Concord [Some threat, but could have good rewards]
-[X] Mixed, if confronted with openly hostile, fire back, but if not willing to talk and come up with a compromise.
-[X] To see a united Commonwealth, a healthy society, and even maybe a return to the ideals of before the War.
You've yet to add the 'X' into the bracket for Lexington.
 
[X] Plan: Lucky Concord
-[X] Concord
-[X] Luck - Luck seems to be with you in just about everything you do.
-[X] Intelligence - You are quite the thinking person who is able to harness your mental ability to greater understanding.
-[X] He was your boss, nothing more, nothing less.
-[X] Concord [Some threat, but could have good rewards]
-[X] Defensive, hold fire, ask questions, but always defend yourself.
-[X] To see a united Commonwealth, a healthy society, and even maybe a return to the ideals of before the War.
 
[X] Plan The Shot Heard Around the Commonwealth

This is sound. Concord is a reasonably central location for our zone, and has enough buildings and local resources to work with.
 
[X] Plan Concord's Golden Child
-[X] Concord
-[X] Charisma - You can charm and converse with people and bring them around to your views.
-[X] Perception - You are good at picking up things around you and the environment.
-[X] He was your mentor and close friend and taught you everything you knew about the Minutemen and the Commonwealth.
-[X] Concord [Some threat, but could have good rewards]
-[X] Mixed, if confronted with openly hostile, fire back, but if not willing to talk and come up with a compromise.
-[X] To see a united Commonwealth, a healthy society, and even maybe a return to the ideals of before the War.

This is very similar to "The Shot Heard Around the Commonwealth", but changes out Luck for Perception and Lexington for Concord as birth place.

Luck is useful, but I feel like Charisma and Perception is a very potent combination for an officer. They compliment each other very well. In New Vegas a lot of perception checks were noticing something was wrong in the first place in conversations. The ability to read people really well is a valuable skill, especially when people are hiding stuff from you. It's also good for scouting and sniping.

Concord also feels like an interesting place to be from because of the museum of freedom. I can see it inspiring a young Finch, alongside the influence of General Becker.
 
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