Starting Minerals: 26
Minerals Mined:314
Queen Bonus:55
Automated Drone Production: 130/ 10Gas
Total Positive this turn: 525
Drone Production Cost: 250
Queen Production Cost: 150
Total Negative this turn: 400
Current Minerals before events:
Current Minerals after events:
Current Bank: 125 Minerals/60 Vespene Gas/24 Biomass/0 Heroic Bonuses/ R&D slots 0/1
Jungle:
With four Zerglings in a pack and knowing what to expect you manage not to die. The small pack of birds you find and a few stragglers you kill but safety in numbers and superior speed wins the day, if only barely as in no less than two occasions did you almost get overwhelmed and lose everyone. What you learned was important though. This will be your last moment of peace (Attack is coming in two turns) unless something is done to distract or delay them.
Tunnel:
You get another look at their giant structure and it is apparently being filled with vespene. Why though? To make it float? To synthesize something? To use as an attack?
Volcano:
????????????
The first new strain of Zerg is planned a simple flying thing, much like the birds that have been attacking you. Using a small amount of vespene you are able to make them fly a little bit faster and you restructure part of the body so that the tail can launch spines much like a queen does. Though that is not the biggest change the swarm sees today. The greatest is the heroic queen being born. They are larger, tougher and stronger than the other queens but not only that, their psionic reach and potency is amplified. The mind that inhabits such a body finds itself boosted and able to do much greater versions of what queens can already do.
This is the start of something more, a heroic queen is going to be much more powerful when fighting off the birds but somehow you can tell it's greatest asset is as a force multiplier increasing the effectiveness of the swarms resource gathering and R&D.
You want more. What would a heroic Ultralisk look like? One with a dozen evolutions and custom upgrades? What more could you be with time and resources, with samples from a dozen species. You need more units, more resources more everything. But this was the first step to that in a big big way.
With a short pause before the birds come in great numbers you know now is the time. Survival of the fittest, you have this and one more day to prepare and then the swarm shall die, or it shall be victorious and swimming in biomass.
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Zerg Swarm (Check here for votes)
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Actions anyone can take
[] Produce a "Mindless" Drone (Cost 50 Minerals Automatically gather 10 minerals per update)
[] Produce a "Mindless" Drone (Gas collector) (Cost 50 Minerals Automatically gather 10 gas per update)
[] Produce a "Mindless" Queen (Cost 150 Minerals, Each mindless queen is one slot for R&D to take place in)
[] Produce a pair of "Mindless" Zerglings (Cost 50 minerals, will protect the swarm, and with a player queen can be used to attack)
[] Become a Queen (Cost 150 minerals see below)
[] Become a Zergling (Cost 25 Minerals see below)
[] Become a Drone (Cost 50 minerals) Requires you are not a Drone.
[] Become a heroic Variant (Cost 1 Heroic Bonus and upgrades to the heroic version. Can be done in the same turn as becoming a unit)
[] Research Ground Carapace 1 (Cost 1 R&D Slot for 3 turns 150 minerals 150 gas)
[] Research Ground Melee Attack 1 (Cost 1 R&D Slot for 3 turns 100 minerals 100 gas)
[] Research "Falcon" Zerg Strain: (Cost 1 R&D Slot for 1 turns 100 minerals 100 gas) Note: Since this will only take 1 turn they can be produced the same turn it is researched.
--[] Become a "Falcon"(Cost 25 Minerals 10 Gas)
--[] Produce a mindless "Falcon" (Cost 25 Minerals 10 Gas)
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Drones
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Drone
NPC Drones: 14(Gather 10 minerals or gas per turn)
Player Drones: Anyone not dead, or a different unit
[] Mine Minerals (1d10)
[] Collect Vespene Gas (1d10)
[]Collect Biomass (1d10)
[] Scout Volcano (1d10)
[] Scout Jungle (1d10)
[] Scout Tunnel Network (1d10)
All drone actions that turn you into a building will also kill you requiring you become a new unit when you wish to undertake non-general actions)
[] Become a Spine Crawler (Cost 100 Minerals will automatically protect the base from ground threats)
[] Become a Spore Crawler (Cost 75 Minerals will automatically protect the base from flying threats)
[] Become a roach Warren (Cost 150 minerals, unlocks the roach unit)
[] Become a baneling nest (Cost 100 minerals and 50 gas, unlocks banelings)
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Zerglings
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Zergling
NPC Zerglings: 4 (Provide 1d10 to defense or attack rolls)
Player Zerglings:7
Sinsystems Derpmind Jarow Chopak@JustSomeGuy Vokivas DangerKitty
[] Scout Volcano (2d10)
[] Scout Jungle (2d10)
[] Scout Tunnel Network (2d10)
[]Collect Biomass (2d10)
[] Join a Queen led attack (1d10)
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Queens
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Queen
Heroic Player Queens:BeeBadidoo
Player Queenskingreaper Razzocnor
NPC Queens:1 (Each gives 1 R&D Slot)
[] Improve mineral collection (Provide a +1 bonus to each die rolled for mineral collection in one area)
[] Improve vespene gas production (Provide a +1 bonus to each die rolled for vespene gas collection in one area)
[] Improve Biomass production (Provide a +1 bonus to each die rolled for biomass collection in one area)
[] Attack a location: Write in (WARNING This can result in death of you and those who join you, ensure the swarm is ready first) (2d10)
[] Start a research project (may have other requirements before work can begin on it. Such as biometal requiring the worms DNA in large amounts.)
[] Experiment on a heroic Unit: Write in (May improve a heroic unit, requires that players consent, may have a resource cost, may kill the unit, if successful provides a discount to making that upgrade for all of that unit)
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Structures
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1 Hatchery
1 Spawning Pool
1 Spine Crawler
1 Spore Crawler
1 Evolution Chamber
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Heroic Units
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Heroic: Any unit with this trait gains an additional dice on all rolls, all dice they roll "explode" on a 9 or 10 and lastly they can write a longer omake for 2 bonus dice instead of one.
NOTE: Heroic Units can still preform the actions of their base unit
@TempestK: Heroic Drone
BeeBadidoo: Heroic Queen
Heroic Drone Actions: (These numbers do include the heroic bonus already but not heroic omake)
[] Mine Minerals (2d10)
[] Collect Vespene Gas (2d10)
[]Collect Biomass (2d10)
[]Become a Heroic Spine Crawler (200 Minerals 100 Gas: Kills the drone gives the base a 6d10 defensive Spine Crawler)
[]Become a Heroic Spore Crawler (175 Minerals 100 Gas: Kills the drone gives the base a 6d10 defensive Spore Crawler)
[]Become a Heroic Tech building: Write in (Cost the normal cost of the building and provides a sizeable discount to both cost and speed to all upgrades for that unit EG: Spawning pool= Cheaper and faster Zergling upgrades)
[]Become a Heroic Evolution Chamber (Cost the normal 75 minerals but unlocks basic swarm upgrades (Improved attack/armor) all the way to level 5 instead of 3)
Heroic Queen Actions:
[]Greatly Improve mineral collection (Provide a +3 bonus to each die rolled for mineral collection in one area)
[]Greatly Improve vespene gas production (Provide a +3 bonus to each die rolled for vespene gas collection in one area)
[]Greatly Improve Biomass production (Provide a +3 bonus to each die rolled for biomass collection in one area)
Improved R&D must be done on a turn when the R&D is being worked on, for 1 turn ones this will mean only one chance.
[] Improved R&D (Increase Efficiency: This will lower the cost of the research or of the new unit either refunding some resources or giving a permanent small discount)
[] Improved R&D (Increase Power: This will increase the effectiveness of an upgrade or a new unit essentially acting as an upgrade to it for free)
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Locations
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These are currently known locations.
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Main Base
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Your main Zerg hive exist on a large stone field a thin layer of creep growing over the stone outwards from your hatchery.
Contains
-Large mineral patches (Approximately 3.5k Remains)
-1 Automated Queen
-4 NPC Zerglings
-13 Automated Drones (minerals)
-1 Automated Drone (gas)
-1 Spawning Pool
-1 Spine Crawler
-1 Spore Crawler
-1 Evolution Chamber
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Tunnel Network
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North of your main base further into the mountains you have found a deep tunnel network.
Contains
-Aggressive biometal shelled worm creatures.
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Volcano
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A large volcano to the east of your main base.
Contains
-Underground golden Minerals
-Lava Swimming toads that splash lava on things to hunt
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Jungle
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A vibrant jungle to the south filled with many huge and dangerous creatures.
Contains
- Raw biomass from hunting