The Laurent Essay: The Throne At The Top of The World - Part 3
The Throne At the Top of the World, Part 3a (Examples 1)

Hegemon: Whole Liberty Institute (Ideological Unitarians)


History: One of the oldest still surviving Hegemonic Pylons, it has gone through multiple different forms and memberships, but each has claimed continuity with the previous, and this claim, while sometimes tenuous, is sharply defended. Having begun as an attempt to create a utopian community as a test bed for principles of controlling the world while minimizing both Sleeper agency, but also maximizing Sleeper happiness, under the belief that if such a perfect society was created, then even if a Sleeper Awakened, they'd be far more likely to wait to maintain the status quo of the Exarchs, and would, besides, be carefully controlled anyways.

This utopian society failed, but others followed it, and after the civil war, it became a college of sorts, attached to a small town that was still the testing ground for the latest theories, but also a holding ground for a number of people whose dreams or actions were judged to reflect the will of the Exarchs. In those early days, the focus was entirely on knowing and understanding the will of the Exarchs in regards to controlling Sleepers, and they often struggled to report enough successes to justify themselves to the changing Tetrachs of the 'New England' area.

Still, their occasional breakthroughs, and hints of real progress in government seemed to be enough to hold off the wolves, and after the start of the Depression, this rather marginal Pylon, a university with very little in the way of credentials, began to serve a larger purpose. It became a prototype of the think tank it'd eventually become, training Sleeper and Sleepwalker agents, pushing a viewpoint that they believed would lead to a centralization of government that would benefit the Seers, and otherwise attempting not merely to understand but control the opinion of the people. This culminated in left-wing nationalist during WWII, but after WWII, they began to shift rightwards, seeing the potential in anti-communist rhetoric and, more than that, the dream of uniting humanity into two warring factions that would demand as much as possible of its allies.

This dream wasn't to be, and from the very start, neither of the "two blocs" were united, not even counting the so-called third-world, but they began to accrue policy power with the mainstream, and combined with their lucky guesses and line to Unity via a number of promising prophetic sources, they began to move into the spotlight, pushing their idea of dividity, and along with it beginning to grow a laissez-faire core. When Reagen came, and the Wall fell, they fully embraced the Unitarian impulses they'd long flirted with, and began to preach of One System Under Capital, a set of beliefs that made them very popular with Mammon, and yet they swore would also have room for government intervention, since they imagined a privatizing of profit but a public risk factor that would require bought and sold politicians and thinkers of the exact sort they specialized in churning out and providing for at their think tank, which increasingly began to be cited.

Current State: Yet as it stands, all is not well. They are now a Pylon of over a dozen members, with plenty of sub-contractors, Sleepwalker servants, and other Pylons willing to trade a favor for a favor, but with this has come a strong divide in roles. The stream of Exarchial knowledge is drying up, and many wonder whether their schemes are still pleasing to Unity. As well, there are fears that Mammon will eat them alive, integrating them and taking their function. These fears are not entirely unjustified.

As well, their high profile has begun to attract seers Diamond attention, attention that they've had to lean on the Praetorians to push away.

Actions: As a think tank, their primary function is to bring minds together and produce cultural and political products: studies that prove their point, carefully and cleverly crafted to be as factual as necessary, with lies that are hard to pick apart from the truth. Their capital and prestige is enough to get plenty of right-wing economic thinkers on board, but recently they've been hammered in other ways. As well, they control the local town, and a number of Sleepers who have special dreams of Unity and, on occasion, other Seals/Exarchs.

Compared to some Pylons they are not active, and function something like support, a fact which kept them relatively hidden for far longer than they might have been.

Membership and Titles: Besides the normal titles of a Seer Pylon (see the book) there are several special titles that are in use.

Fellow: A title for the designated one or two spies and thinkers that blend in with the Sleeper and Sleepwalker thinkers, their job is to root out any wrong thoughts, to direct their other researchers, to visit them at their houses if there are problems, and otherwise to care and cater to their productivity as agents.

Chief Research and Advocacy Adviser: The most active and outwardly focused of the members of the Pylon, she is a short woman who everyone calls C.R. and who, it is rumored, is over a hundred years old, though she doesn't look a day over fifty. Her title means that she must engage in all of the research (which must be at least partially real for versimilitude) and lobbying for the Pylon, and that includes with other Pylons and Ministries. There are rumors, however, that she might hold too much sympathy with Mammon.

Visionary Leader: In charge of the visions and search for signs of the Exarch's preferred systems, he's also the leader of the entire Pylon, an old man, half-blind, who many regard as too focused on ideological victory over the larger point that they now wield huge temporal power, whether or not they 'win' some ideological war to make the world safe for unrestrained capitalism backed by government forces and good-old military force (the latter aspect meant as a sop for the Praetorian allies) and surveillance state tactics.

Story-Hooks:

  • He was a good man, even if he was an odd one. A Sleepwalker friend of a prominent local Mystagogue got a strange invitation, and in following it up, seemed to disappear. When he's finally contacted, he's moved across the country and is working for some strange research institute, espousing policies and politics similar to what he did before...but oddly different. The PC's Cabal is asked to investigate this...carefully.
  • Your Pylon wants a slice of the pie. And Mammon wants to fund it. They'd like to weaken Whole Liberty, whether by sabotage or internal dissent, because for all of its flaws, it is actually successfully competing with some of Mammon's recruitment effort, snatching up Mages and Sleepwalkers that would 'rightfully' go to Mammon, with their focus on economic exploitation. Punish them in the name of the Exarchs...or at least being owed a lot of favors.
******

A/N: So, this is the first example of Homebrew stuff using some of the factions I've put together. This is short, but then again I was supposed to be doing something else this evening...so! Well. Here you go.

But yeah, some homebrew Pylons. Not sure how much detail to go with, so I might radically modify this some other time.

Also, I know it's petty, but I'd like to object to my previous two things being classified under MJ12's threadmarks. I am not his sockpuppet/I have not stolen his ideas, and I have no idea how anyone got that idea!

(@MJ12 Commando , they have found us out, abort, abort! :V)
 
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The Laurent Essay: The Throne At The Top of The World - Part 4
The Throne at the Top of the World, Part 4 (Panopticon Example Pylon)

Concerned Mothers Against Filth and Depravity (Panopticon Pylon)

Desc: CMAFD is a group that inspires ridicule, hatred, and best of all fear in the hearts of its targets, a social advocacy group that takes a non-partisan but opinionated stance, with an emotive style and a wide variety of targets. This, and the seeming lack of hypocrisy in their hatred (hating all people who sin, not merely those possessing the wrong political marker), as well as a good deal of money has secured their important place in popular culture since they were founded in the 1970s. They campaign against prostitution, adultery, pornography, homosexuality, pedophilia, rape, and portrays of sex of any kind in media.

Their greatest innovation is not their often ineffectual political lobbying, but their tick-like tenacity and ability to throw together a dozen large protests in six easy steps or less. Their method is simple. If they hear that a politician was caught in a sex scandal, that a porno theater (back when those mattered) had opened near a respectable neighborhood, etc, etc, they'd come to picket and protest, quickly gathering signatures needed for a petition, taking photographs of people leaving and entering, and yet always staying just on the right side of the law, even as they always watched and judged.

More often than one might hope, they drove people away, too scared to be seen, insulted, and perhaps even noted down for later judgement. Why risk going to a sex shop, being seen talking to a pariah, or try to fight against the tide when it seemed that dozens or hundreds of people, the 'will of the community' (since they tried to always have a good sampling of locals), all hated them. All watched them and knew they were evil (whether or not they were: some of the people and situations CMAFD pickets against are what anyone would call evil, rapists who got away, politicians who betrayed the marriage vows, etc, etc, it is only transgression that matters).

It's that doubt that they want to make root in deeper to the people. Everyone is always watching.

Compared to that, their political successes are far more limited. On occasion they convince the police to act against the other party if they are unpunished, or to harass or in some way enforce old laws on the books. But their largest attempts have led to drastic but unenforceable laws to monitor people who commit sex crimes, and while they've all but died in committee, or passed only to be ignored, they've done their job of generating a certain amount of fear and paranoia.

For the entire organization, while filled with dedicated Sleepers who trusted and believed in the mission, is all the scheme of a small coven of Seers, Panopticon ones.

The Pylon, which now has seven members, is ruled far more democratically than the Seers would like, a ruling council of elder women (for only one of the members is male) who pose as various times as founders and financial backers, all while charting the course of this embattled and controversial public project, one that has had setbacks before, but those don't matter.

People searching into the organization have found no direct political bias in their beliefs: they'll work with anyone who supports their ideals and protest against anyone who breaks them. But beneath this unbiased front, they have unseen biases, ones that put them in the path of monitoring, spying on, and acting against the Diamond Orders wherever they are found. Not ever protest is a cover for operations against a local Consilium, but enough are that some in the Diamond Orders might even be getting wise...except that even that might be a bluff, meant to unnerve them and force them to use resources, or a double-bluff, drawing attention away from a separate Panopticon Pylon, seeking to sabotage or ruin some plan of the enemy's.

Currently, their strength is waning some, their strategy running into social changes, having seen its heyday, but it is still very potent, and in the early 90s, they managed to trade and bargain for control of their own band of Proximi, a family that they steward in the Minister's name, disconnected and beyond the authority of their local, Midwestern, Tetrarch.

This family of Proximi, which has a history with Panopticon since before they were a Great Ministry, are called (casually, at least) the Scolds.

[SIDEBAR: Slave Dynasties]

Proximi under the authority of the Seers are usually 'owned' by a Ministry or a Tetrarchy. This ownership is often distressingly literal, though the cage is usually gilded, with luxury and wealth given to those who obey. Proximi are sometimes loaned out to a particular project, or traded or bargained with as one might any commodity in the world. On rare occasions, as a reward for great service, or a very large bribe indeed, a Minister or Tetrarch might grant relatively permanent control over a Proximi family to a particular Pylon that is judged worthy...for the moment, and no more.

Many Proximi would of course be surprised at how blunt the trading can sometimes be of their lives and futures, since there is some degree of velvet and talk of 'best interests' and 'new opportunities' when such a person is transferred from one posting to another.

[END Sidebar]


The Hidden Judgement Cult


Description: A group with deep roots, this Proximi line began by seeming chance. In Europe, a cult in the control of a number of Seer factions seemed to stumble upon a ritual or rite that could empower someone to the status of Proximi. They exploited it for some time, creating four or five Proximi in rituals that sometimes drew negative attention onto the group, which they carefully deflected with their powers, blaming others and leading to a number of mobs forming, chaos, blood in the streets. And then, just as suddenly, just as inexplicably, the ritual stopped working.

Ever since then the cult has shepherded the charmed bloodline of five people (none related) who intermarried in the hopes of keeping the power within them.

They specialize in finding out secrets, wracking their enemies with guilt and whipping up crowds to lynch or destroy the lives of those they judge unworthy. This very judgement is a two-way street, and their Curse exposes them to considerable risks, risks that they must face if they wish to use their powers.

Nickname: Scolds.
Parent Path: Mastigos
Blessings: (Mind, Space, Spirit)


Mind--Know Nature (*), Mental Scan (*), Emotional Urging (**), First Impression (**), Enlightened Will (***) Read the Depths (***), Befuddle (***) [14]

Enlightened Will (Mind •••)
Practice: Perfecting
Primary Factor: Duration

The mage grants the subject an additional Vice, as the Vice-Ridden Merit: "Succeeding on invested actions."
+1 Reach: For a point of Mana, mundane actions where the subject spends Willpower have the rote quality.
+2 Reach: For a point of Mana, the subject automatically succeeds on uncontested mundane actions where they spend Willpower. On contested mundane actions, they add effective successes equal to Potency if they rolled at least one success.

Space--Correspondence (*), Isolation (*), Borrow Threads (**), Scry (**), Iron Chains (**), Perfect Sympathy (***) [11]

Iron Chains (Space ●●)
Practice: Shielding
Primary Factor: Duration
Suggested Rote Skills: Socialize, Politics, Empathy
This spell target a sympathetic connection. As long as the spell endures, this link cannot be altered in strength or quality by mundane events: he'll remain in the friendzone, she'll never manage to get a divorce, this kid will never get bored of his favorite toy.
+1 Reach: The spell can take two targets not connected by a sympathetic link. It prevents any meaningful relationship to develop, maintaining their sympathy null.
+1 Reach: Even the supernatural can't break the Iron Chain. Any attempt to alter the sympathetic connection provoke a Clash of Will.

Spirit--Exorcist's Eye (*), Know Spirit (*), Channel Essence (**)*

* I was considering Command Spirit, but perhaps it'd be best for them to be all carrot and stick?

Curse: Each Scold finds that for all that their traditional purpose was to find and expose sinners to be cast out, that their own sins drag behind them. If he does not indulge in the sins and vices that she finds in the sick human minds that he so judges, it will come back to cripple him. And each new person is a new vice, a trail of guilt that they must obscure and hide.

Persistent: Any time they use a Blessing on someone else, they automatically gain that person's vice, switching for either one day or when they properly fulfill the vice, at which point they are open to take on another vice. Willpower adds only one dice to any action to try to resist indulging the vice, no matter the consequences.
Severe: If they go one week without having fulfilled a vice that is their own, without having indulged in a sin, if they refuse to give into the sudden, powerful urges, then she finds that that is all she has now. She can no longer add willpower to a roll to resist indulging in a vice, and each new person she uses her powers on ADDS another vice, each of which tugs and screams at her to be indulged, no matter what. She only turns back when she successfully fulfills every single one of her vices in a single day.

Oblations: Revealing a damaging secret shame of someone else's, gossiping for an extended period of time about someone else, driving someone to act in a manner against their moral code, without using magic.

******

A/N: So, mechanically, the Scolds are probably not functional. I like the IDEA of the Curse, but I'm not sure how to mechanically make it work. The whole concept that they're giving other people vices, isolating and bullying them, reading their thoughts and filling them with sudden and inexplicable desire to act on them is the key. Why Spirit? Because what better way to get to know a person's sins than to look into the spirit world, see what gathers where...and perhaps even command a spirit or two to use their influence on others.

So, I like the idea of the Scolds, and obviously so do the Concerned Mothers, but the Curse needs some work. Still, I'm going to release this out for other people to play with!
 
The Laurent Essay: The Throne At The Top of The World - Part 5
The Throne At the Top of the World, Part 5 (Paternoster Example)

Twelve Soulers (Paternoster Philosophy/Belief System)


Description: In California, during the late mid-seventies, a young man arrived who would soon Awaken, stressed by his environment, uncertain of his future. He fell prey to Seer blandishments, and his traditional faith in his people's beliefs, the Hmong beliefs, found its root, after much frustration and struggling with the Christian flavor of the Paternoster Pylon he was first assigned to, in a philosophy that would go on to spread among more than a few Paternoster Seers, especially Thyrsus or those who came from the Hmong culture.

A radical reinterpretation of the doctrines of the Paternoster, it was still within the essential doctrine of the faith, and its mysticism and occasional successes have only spurred it to increasing popularity in both the California Tetrarchy, and also all along the west coast.

The doctrine states, in essence, that the Hmong belief that man has twelve souls is a twisted reflection of the truth, which is that the Seals themselves are twelve. Ten for the Arcana, the Gate, and then the whole of all Mages for the twelfth. By this logic, in eventually ascending beyond the world to join the Exarchs, each Seer is doing their rightful duty, having, along with all Mages, the merest and smallest fraction of the Great Souls of the Exarchs. But when enough Seers have ascended and joined the Exarchs, then the whole will be whole, and just as a man missing a soul is sickened, both in belief and practice, so too is the world imperfect.

Thus every Pentacle Mage is yet another selfish monster, using the power the Exarchs have granted and allowed, and yet not thinking of what they are doing. Not thinking of the ascent that their eyes should be trained for.

Meanwhile, in the world, spirits exist, and ghosts, and each must be controlled. The mainline belief is that these beings, that interact with the world, need to be managed. Some Consiliums find themselves surprised at this mindset, because it does often lead to Seers of the Twelve Soul Mainline belief actually casting out harmful ghosts, troublesome spirits, and otherwise seeming to help the world.

But this is meant to create dependence, so that mortals know that they are helpless against a bizarre world of spirits, and that they must be dependent. Moreover, it is usually done for profit and to be owed favors. At the same time, all of that said, many Twelve Soulers take their duty to protect their flock (in the general way, even if a specific Sleeper might be an acceptable casualty) very, very seriously, and their plans more often call for control than destruction, even when other Seers might view it as the 'more reasonable' option.

Mainline Twelve Soulers are against the stealing of souls, believing that each soul serves a purpose to the Exarchs, one that is interfered with if one reaps them or otherwise messes with them. The creation of Soul Stones is a necessity, certainly, but it's one that would ideally not be needed, and a number of Twelve Soulers, when they near a naturally and foreseen death, and cannot trade or bargain for more life, undo and destroy any of their soul stones, so that their soul might be pure for whatever purposes the Exarchs, the Twelve Souls in One, will desire of it.

They have several holy books, and quite a lot of philosophy detailing more guesses about the nature of each 'soul', thee way the duty of a 'shaman' should be upheld while also holding to the Exarch's will, and a large number of other topics.

The philosophy tends attract all Paths for various reasons (Mind, Death, and Spirit are all useful for their self-appointed role, Prime is vital for their mystical role, Fate can create charms and other good fortune for those who choose to give up their independence…), but it started with Thyrsus and Moros, and both of those Paths are perhaps the most numerous.

There is, however, a splinter group of Twelve-Soulers that believe that the twelve souls are the souls of each individual Exarch (when they were briefly incarnated as 'humans') as well as the Exarchs as a whole, and that only by the imitation of this nature can they grow closer to the Exarchs. By stealing the souls of others, and following a special Reaper Legacy designed to attach them to the body, they give themselves holy and prophetic visions, both from the Exarchs and other entities, as well as a number of dangerous conditions. It is a risky ploy, on top of the violence it does to other souls, and yet those who follow it swear to its efficacy and spend far more time searching out visions than they do helping others.

This set of beliefs is, in some Tetrachies, deemed to draw too much attention and do too much obvious harm to be allowed, while others could care less what is done, as long as the Sleepers are, say, killed. Or, at least, otherwise dealt with in a way that doesn't draw too much attention.

While the Legacy is all but required of this brand of Twelve-Soulers, many are not powerful enough to extract souls on their own, or if they are, they cannot extract the Awakened Souls that many feel are 'best' for this action.

For this purpose, it is said, the Exarchs gave a very powerful and potent tool indeed, one that is viewed with great care and enthusiasm, for it is the Father's blessing, and the Psychopomp's grace, that grants them it.

(9)Shaman's Sacred Tools
Gnosis: 5, Arcana: Death 5, Spirit 2, Mana: 18/18

A set of symbolic livestock offerings, as well as Joss Paper, incense, and a number of balms and tools, this is seen by some as proof of the Exarchial inspiration of the false Hmong religion.

With this Artifact, a Mage may both steal an Awakened Soul, as per the Death 5 effect, trap a soul in a container for later use, protect one's own soul with Soul Armor (Death 2) and understand Spirits and command both them and Ghosts.[1] It is a tool that can make even the most inexperienced novice a potent 'Shaman' as it were, and even among those who have outgrown some of its functions, which are activated by doing the motions of an exorcism or other ritual, which must be properly pantomimed in order to function. Drawing the paper, touching the 'proper' balm to extract the soul, and so on.

[1] That is to say: Soul Jar (Death 2), Know Spirit (Spirit 1), Command Spirit (Spirit 2), Command Ghost (Death 2)

*****

A/N: So, maybe I should do the Legacy, but I'm not sure how I'd do it. What got me thinking about the Legacy idea is the very interesting book: 'The Spirit Catches You And You Fall Down.' So I'm thinking it's something like attaching souls to yourself, and then you get weird visions, but also seizures/physical illnesses/mental illnesses. Some of these visions might be Dream Merit stuff, some might be from the Exarchs, etc, etc. And the more souls you attach, the more screwed up you are, but also the 'stronger' your radio is for tuning into the cosmic vibes, it would then imitate a lot of the prophecy-based fate stuff, as well as giving all sorts of hints and dreams.

Or something like that.

Also, whee, first attempt at Artifact creation. It might be a bit too overloaded in terms of effects, but I thought they all made sense for what it is. It is a thing to command spirits, ghosts, and souls themselves.
 
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Storytime with The Laurent: Gary, Indiana
Gary, Indiana--nWoD, ???

The cigarette was stuck in his mouth, unlit, as he looked upon the world.

The city was beautiful, he guessed, in the way every city in the world was beautiful. That's what it was, after all. Hunter wasn't used to cities, not really. When he wasn't dreaming, he lived about as far away from the cities as one could manage. Big was a town. Big was what he saw on television. And that's what this place was too.

Every city in the world, all stretched out beneath him. And above him, floating lazily, cities that never existed and never would. As long as someone somewhere thought of it. It was crazy, senseless, every kind of architecture jammed together. Here and there, he could see patterns, of course. This red light district blended into that, which was jammed up against a Tokyo nightclub--

But for every moment of logic, for every colorful building next to a colorful building, there were elements that just plain confused him. He wasn't a thoughtful man, he knew it, but this was how mankind saw its own cities, knew its own civilization. It should make a man think.

Though what he was thinking of most, right now, was what he was going to do soon enough. A night, maybe two, to case the area, to get a feel for the city as it might be. Every city was here, and every imagined version of a city. Even cities that had died could be found here, if one was willing to look.

A whole lot stood in his way. Rules, laws, beings of great power here. But he'd gotten past them before, he'd do it again. His job was just to retrieve a single connection, to a single spun-off realm, and then, take this knowledge of how to get to it to someone who would...do as he willed.

The plan didn't make that much sense to him, the place didn't matter that much to him, and he shifted on his perch.

Hunter was sitting on the edge of a skyscraper, or perhaps The Skyscraper of human imagination, the wind whipping down below him, chilly and strange, and yet, once he'd stopped thinking about the city, all he could think of was the reward. He could use a good break, after the way the last few weeks had been.

Months. Last few months.

Maybe years. Maybe his whole life had been a series of fuckups that was still continuing forward, heedless of any attempt to stop it. That was the kind of thought that drove him to the bottle outside the dreams, but here there was a little...wist to it. If that was a word. And if it wasn't, why wasn't it?

This was a place where he wasn't himself, not quite. Or maybe he was himself but different.

"Gary, Indiana, huh?" a woman's voice said behind him.

He turned fast, going for the pistol at his side, only to see that it was her. Angel, her hair a pale blonde, dressed in jeans and a T-shirt for some splatterhouse movie. She was pretty, in a plain sort of way, except for her eyes. One eye was pure white, clear as a lake: the other eye was dark and inky. She was unarmed, for once, not that she needed it.

Not that she ever needed it.

He rose to his full height, almost six feet, appearing, as he had in the Dreams for over twenty years, in his early thirties. He moved his hand over his pistol, carefully. She was willing to be casual, but he? Hunter was always armed for a fight. He'd kicked too many people out, too many times, to expect anything else. Even killed plenty of them for real. Angel, though, she was special.

Especially annoying, actually.

"You working it?"

"Opposite end, it looks like. Right end, honestly. It's going to be fun, you know, like old times, like five years ago in gay Paris," she said, waving her arm a little, stepping closer. He tensed, keeping his eyes peeled for one of her minions, or perhaps a clever little Sin of hers, a magical trick that would leave him wondering what the number on the truck was. Damned if he was going to let her see the tension, though. "Relax," she said, showing that as soon as he'd thought it, he'd revealed it. Mind reading? "I'm not here to crash you, I'm here to talk. Try to negotiate. I don't know how much money you're being offered, but it isn't worth this."

He spat, "Fuck if it isn't."

"Your Psyche died, really died, just a few months ago."

"Three," he added, not needing to be reminded of his dead team.

"Not just kicked out of the Astral for a little, but actually killed with a true weakness, and what could you do? Doesn't it feel morbid, sometimes, hiding out in a base made of their minds? Don't you ever wonder if you're a washed up good-for-nothing?" Her voice dripped with tough love, a new tactic for her, really. "You need a new Psyche. Give up on this folly, on finding, what, a connection to a realm that never was and never will be?"

"I was paid up front," he said, fists clenching. "And don't you dare fucking talk about my Psyche. Someone betrayed me, betrayed them." How else did someone know all four weaknesses?

"Maybe it was you."

"You got careless, you got sloppy, someone went gunning for them. It happens all the time," Angel said. She glanced away, her tone softening a little. "I'm sorry it happened, but we could be partners."

Hunter laughed. It was a harsh laugh, he knew. The kind of laugh that would have sickened Saturn to hear from him. He let the even more bitter words tumble loose. "Partners? I have two fewer tits than I'd need to be an interesting partner for you, Angel. Why don't you just go and find some nice young newbie, barely Idealized, and sweet-talk her?"

Denial, Idealization, Actualization: the three stages of demon-spawn. Was she actually the sort of bitch that looked for inexperienced idiots and manipulated them? No. But it was the kind of thing that could make her angry. He knew it.

"Fuck you too," Angel said, her face twisting for a moment into fury, "You'd be too ugly even if you were a...stop this. Every time we meet like this, you want me to shit on you so you can shit on me, so that I can't help you, that I can't figure this...." She paused, "But this isn't--"

"Isn't what? It's whatever I want." He flicked his finger against the cigarette. It was better than alcohol, and this was an actual tool.

The smoke'd unfurl in his lungs, choke him to death, almost. It would fill him to the brim. And when his eyes were watering, he'd know he was safe: can't breathe in anything else when you're filled with smoke like that. Like water--or poison gas. Better a happy little curl of smoke than the shit out there. It'd saved him before.

"I was going to say something witty about pornography, but that'd be stooping." Angel looked at him, the white eye growing brighter for a moment. Judging him.

"There's room," he said, shrugging. "Now, you've given me your grand offer to go fuck myself and bend over to let you help me do it like I've not been doing this since before you finally accepted all of your hangups and let down your hair."

"You have. I respect that, but that doesn't mean…" she began.

"What if I have your true weakness? Then this fight might be our last, rather than just another chapter in the Hunter-Angel feud. Ever think of that?" He moved to push past her, and she held out a hand.

"Maybe...but I've also thought about what the Mayor has to say. Mayor of Gary? Multiple mayors, in fact, and I've gotten their approval for my own search. I know you know which Gary it's in, and I know that you're going to try, but if you do this will not go well for you. Just think about it. Take a break, try to--"

"What? Be a better person. Our kind aren't meant to be better people, or else why would demons have fucked our parents in the first place?"

"It's not like...you have a way of making everything an obscenity. But you aren't always like that. Just--lately."

"It's been a while," he said, and he felt it. Felt the way his hackles were lowering a little. The thought of Saturn, splayed out on the ground, blood soaking into the sharp grass, her form broken. Ring after ring strewn on the ground, each ring slowly dissolving into blood itself. It made a smear there that he wished never disappeared.

And other voices, other faces. Saturn's laugh when she went all out, the way she froze her enemies and warmed her friends. Her laugh. Her touch. She'd touched him as if he wasn't an alcoholic fuck up, and he'd been confident enough to pretend he wasn't, and accept that maybe he was angry sometimes, maybe things happened.

Maybe a lot of things happened. Maybe things happened and kept on happening and you controlled nothing and hated it and then you died. But along the way, you could taste, you could touch, you could make something of yourself. You could make money and power and joy, and if there was a hell, you could make it there as well.

Angel, Angel didn't get that. But she seemed happy despite that. Self-righteous, but--

"You shouldn't...well, of course you should." Angel paused, shaking her head like a wet dog, and then added, "Maybe you should take a break, reconnect with--"

He glared at her as he walked towards the stairwell. It was a long walk to get to the bottom, and he had places to be. "With who?" he asked, and he allowed the awkwardness, the weapon of kindness itself (and she was too kind, despite having killed him before, once) clear the way.

Because who could look on him, could watch him walk away, seemingly tall and proud, bomber jacket with Scavenger Guild pins in it, gun at his hip, and say, 'Oh, yeah, you have nothing and nobody.'

Everything was a weapon in the right hands.

*******

It wasn't the shakes that bothered him. It wasn't the way that he'd wake up and the world would seem too clear, or not clear enough, and the way he'd never been able to find out what the line between the two was. It wasn't the way he'd lost a few people here and there who didn't like the new him.

Not that he could blame them.

It was the way he'd wake up and he'd be absolutely and completely sure of who he was, and he'd realize that that wasn't a good thing. It was the way he'd get dressed up, as if that meant anything now, and then realize: oh, wait, he had nowhere to go.

Being sober was not that much of a blessing, but what other choice did he have?

******

He woke quickly, half-leaping out of bed. It was different in the waking world, though. Here his leap was slow, clumsy. He was not that fat, not by his own standards, but he had a gut, and his body was flabby, out of shape, and he was pushing at the edge of fifty, his body starting yet another rebellion, and this one not of his own making. Not like sobering up, not like becoming a drunk in the first place--poor were drunks, rich were alcoholics, he'd once heard it said, and he'd kinda felt like nodding--this was something that would keep on going forever.

A spring was loose in the stupid bed, and he banged his leg hard on the small plastic dresser, cursing as he fumbled for a light.

The cool hit of nicotine told him he was still alive. Not that this meant much. His own senses, dimmer here in the world but not gone, told him that this was morning.

He usually slept the day away.

After he'd gotten the first cigarette of the day, he moved to turn on the electric lights above. They were way too bright, bright enough that his eyes burned, bright enough that they burned the whole of the trailer into his eyes. He could see all of it in a single sweeping view. Just two rooms, and one of them the bathroom. That was off near the bed, closed at the moment.

The area around him was trashed, dark brown and black and grey clothes thrown all over, nothing on the walls, the only homely touch a wine bottle vase of bright blue flowers that he'd gotten a month or two ago.

They hadn't wilted, they'd never wilt, and that was that. Besides that one detail, like a dot of color in a sea of grey, it was just a room. Just a place for a man to sleep, and beyond that was the 'living room', which was to say a television and a soft chair pushed back up against the wall. It was barely possible to squeeze by, and the chair itself smelled of dust and must and snack food.

The television was old, with bunny ears and everything. It had several boxes of pizza lying on top of it, one of them open, a gaping mouth that seemed to ask him why the fuck he hadn't throw it out. But then a glance at his trash can told him why. It was so full that it was overflowing, junk food bags meals spilling onto the floor. It was sitting in the center of a kitchenette that included a small cooler, an overhead rack for dishes, a sink and a small burner. And a microwave, which was what he used the most nowadays.

It was a big, square microwave, the ugly kind of thing that'd take a sledgehammer to break, but that also couldn't be consistent in anything it did. The kind people threw out years ago, and yet it'd still served him well.

"Argh," he groaned.

Be alone long enough and suddenly random objects, random crappy objects, can be sources of weird pride and kinship. He stretched and looked out the only window in the trailer, and confirmed that it was morning.

Or rather, his eyes burned as he opened the door and stepped out to greet Mother Nature. He was far away from the rest of the trailer park, with only a gravel road to connect him, however tenuously, to the world.

He wasn't used to being up this early, and the sun made him cover his eyes as he glanced over at his truck. It'd been new four years ago, and expensive, bought using the money he'd gotten from a job, and he didn't use it much. The big, bright red truck was just for driving into town, now, to pick up supplies.

Not much of a town, either. It had rained last night, and so the whole area around his small, white trailer smelled of mud, dirt and grass as he circled around and around. Pacing outside, listening to bird song. "Fuck," he cursed, all but yelled, knowing that there was nobody around to hear or even comment.

"Sometimes I think you curse too much. But it's part of your charm," Saturn said, running a hand through his hair.

"Well, maybe," he shrugged. He looked at her, and she shifted her hand a little, rubbing against his cheek. She was above him. He orbited her. Fuck, he wasn't a poet. But he wanted to be at that moment.

He reached up...and touched air. Blinked, shook his head, cursing again, louder, and then he kept on walking. His fingers ran through his balding, wispy hair, imagining different fingers. Imagining other futures, other pasts.

But she was dead. He didn't need to think of dead lovers.

He was needed in the Metropolis, that dream city, in just a few hours, but wouldn't it be easy to just stop fucking trying. Every day of his life, try try try, and what had it gotten him, what had it gotten anyone? He had no idea where he'd be without what he got from his dream excursions. Even poorer than this, and this was shit. This was no life for anyone to ever live, and yet it was familiar. The trailer wasn't even his, he'd never cared all that much about how happy his life outside the dreams was, because...because he'd be out of as much as possible.

Sometimes he'd wake back up and it'd been days, and there were magics he'd learned to keep his body going through that. He'd met another one of his kind, back before he'd known Saturn, who had starved herself almost to death, and gained power over starvation in her dreams. One day, halfway through teaching him those Sins, a sin that was the very opposite of gluttony, she had disappeared.

He expected that that meant she was dead.

He'd cared at the time, but he didn't know if he'd care as much if it happened again. Despite his thoughts, he couldn't help but keep on running his hand through his thinning hair. Her touch, memories, these were more tempting than a fight. Though he was as good at killing people in the dream world as ever, he still considered just surrendering. Not trying.

The pickings had been slim ever since he'd lost his Psyche. Four other good men and women, far better people than him, and he was left with nothing. Saturn gone. Isaac, torn and tortured and then put down with a weakness even Hunter hadn't known. The people that had pulled him out of the gutter, out of self-destruction, were dead. He wasn't delusional enough to pretend that this was what they'd have wanted.

He'd done plenty of dirty things before, and compared to this? Compared to those, this was clean.

Someone's dream of a city that never existed. Gary, Indiana was probably a shitty city, just like he was from a shitty town. There were factories, but a long time ago. Not even in the memory of some of the people here, people that he didn't even talk to anymore.

Balding, tired, he still was sure he could beat Angel. He'd done it before. He'd killed her, crashed her, and that was before things changed. Before he figured a few things out.

Mumbling to himself, frustrated that he'd even thought about giving up, he went inside, filled a bowl with popcorn, and had his breakfast.

He barely tasted it, it wasn't like the food in his dreams.

Once that was done, he searched in his sock drawer for the item of his that seemed the most valuable, but was worth the least.

He picked it up, examining it in the light.

That would do, he supposed.

He groaned and threw himself on the chair after that, and watched grainy television, staring at it, wasting away the hours.

And then he went to bed.

There was nothing for him here. Everything there.

********

He wobbled a little, staring down at the glass. Glowering. It wasn't much of a fucking bar.

"You know what your problem is, Matt?" he asked the other man. He thought he did, but the other man looked at him confused and he tried to think, blurrily staring at the thin, gawky looking man at the bar next to him. "You know what?"

"No."

"Fuck if you don't know! Fuck if you don't? It's that you're too much of a...oh god."

His stomach roiled at that very moment and he stood up. He felt it stoking, annoyance building to rage, as he looked into the mocking blue eyes of his friend.

"Too much of a what. Do you need to step out, man, you've been...pretty off lately." Matt slurred some, but he was merely tipsy, and the rest of the bar ignored it. It wasn't like he was picking a fight or anything. But he was just angry because...because fuck if he wasn't grounded. Probably be weeks, maybe even a month, before he could go back into the real deep parts of the Dreams.

And all that left him was the fucking world and…

He threw up all over the cracked sidewalk, staring out up at the moon. He'd been on the moon before, the moon people imagined, with Moon Men and all that. He'd seen things they could only imagine and yet he saw his friend's eyes, and grunted. "Don't laugh."

Matt was chuckling.

"I said don't fucking laugh!"

He had a bottle in his hand, he'd dragged it out as if he was going to need another pull after throwing up everything on the ground. It stank. It stank and yet he stared at it, and then down at the bottle.

He took another sip.

"What the hell is wrong with you, man?"

"Hell?" He started laughing, and stood to his full height, "You ain't seen half of what hell is."

"I hate it when you get like that. Call me when you sober up."

"Don't you turn your back on me," he said. Not you too.

Matt turned.

Hunter swung the bottle with all his might. Mildly supernatural might at that, enhanced a little, the ghost of the Sins he could commit in his dreams.

Matt lived, that was the most that could be said. Hunter found a way to cover for it, or he'd still be…

He'd be in prison for even longer than he was after he'd worked to get himself off.

And he'd stopped drinking. How could he drink when...when that's what he'd done, when he'd gotten that angry, that red-hot, and then lashed out and hurt someone like that. It just wasn't right. He'd gotten help, and now the help was dead.

******

Down below, the chaos only increased. All of the cities of history, too, and myth and legend and Utopia. Paris in a dozen ages, each of them strange and yet evocative. Each city wasn't always the size of a city, not really. And the cities were chopped up, mixed, up, confused. Temple districts all clumped together while the business districts were elsewhere. Even the straightforward, even the simple, was hard to define in the land of dreams. In the place where all of the dreams and thoughts of humans bottomed out and made things.

And were made, as well.

Color and light and chaos in a riot, and riots too, and gangs that were not like real gangs. Real gangs were desperate poor fuckers with a little too much to drink, or a little too little to lose. Gangs in this place, people's imaginings of gangland urban shit, could be larger than life. Maybe the people there liked to imagine it that way as well.

Walking across all of it, guided by memory, was Hunter. He was wearing a heavier jacket now, with more cloth armoring, and his pistol had a silencer on it now. Then there was the hat he was wearing, and the odds and ends stuffed in the pockets of the jacket. He walked with purpose, proud and strong. At least, he liked to see himself that way, and he knew that nobody was going to try to pick a fight with him. Not after all of this time.

He was too dangerous for most of them, and the rest didn't want to exhaust themselves when he wasn't carrying all that much. A few dream props, good ones, but nothing special.

The lights and sights and sounds all drew him. Lured him. Lured him with the promise of something more. He loved the Metropolis, loved all of the realms in their own way, those that didn't remind him of the shit he lived with. This did, sometimes, but not always--

He glanced around at the crowded street, most of the people moving scenery, but a dozen Residents. Watching him, he saw, but shrugged. People could watch. He knew that Angel wasn't following him, because she had a head start, and she knew where it was.

He glanced at a blood-soaked alley, right at the edge of a small, run down street. Boarded up windows, brick buildings that seemed as if they'd been half-looted, grey and gloomy, with graffiti as the only hint of brightness. Gary was a fucking mess.

And the person hiring him had some bizarre dream that by connecting the idea of Gary to some optimistic song and dance version of what it was and what it could be, people would be more positive about it in the real world and then...what?

Hunter wasn't paid to interrogate the plans of his employers.

The city looked like it sucked. The Residents, the beings that lived in the Astral full-time, looked broken down, beaten down, angry. In the world of dreams it was all so fucking obvious: this was the kind of place where anger had a name and face. Where you could visit Fascism and find Hope. But it didn't really mean anything, most of the time. Just human imagination.

And so the strange black and red bloody birds that flew through the sky above no doubt had some deep symbolism to someone.

Or perhaps they were watching for him.

He walked down the alley, and found himself in a sort of maze. But he knew the way. He'd called in favors, he'd looked around the area before, and while he'd been driven off by the zombies--for if man could imagine all sorts of versions of the same city, then why not imagine that?--he had what he needed now to kill them.

Twist and turn and twist again, and then he was standing in front of what looked like actual hell. The buildings were decayed, more broken down than even a zombie attack should have caused, and it was silent. Not merely uncrowded, not merely dying, but entirely silent.

It smelled of blood and brains and something else, something hard to pin, and he'd walk cautiously, aware that there could be traps everywhere. Or scared survivors setting up insane colonies, or playing King of the World in the chaos. All things that were imagined, and so all things that were here. As few people as there were, it was useful if you wanted to just explore buildings. Get a feel for the layout of a place.

Once, he'd given a crook information about the layout of a bank vault by going into a version of the area he was going to rob that had been destroyed by a sudden plague. Empty, entirely empty, and he'd strolled in, immune to the dream diseases, and taken what he needed.

Here, he crept along, keeping low, listening. He had a goal in mind, but it'd take time to reach it, and in the meantime, he needed to not draw attention. A dozen minutes of walking and waiting and listening later, he ran across his first zombie, at the mouth of an alley he wanted to cut through to avoid the gang leader holed out in that street.

It was an ugly thing, flesh rotted, clothes ragged, her body torn to pieces, and yet it all looked almost fake. The smell, though, that was all too real. He drew his pistol, touching the plastic cap on it, and then he aimed his shot far more carefully than he normally did and fired.

A real silencer would have still made enough noise to wake the dead in every direction. He'd have survivors and zombies crawling all over his ass before he could get away, trying to drag him into their narratives, the way it was in most realms. He prolly wouldn't die, but it'd waste his time.

This was a dream silencer, this was what people imagined they were like, so it only made as much sound as if he'd clapped his hands. Single shot to the head, and the zombie went down in a disgusting spray of blood and brains. Typical.

He kept on going through, killing a few, here and there, ignoring the smells and trying not to kill too many, or he'd be the "Lone Hero saving the city." There were a lot of ways a realm could suck you in, if it tried, but it took work to change things forever, especially in fantasy realms like this.

Finally, he came to the outskirts of town.

And saw that it was already occupied. Three or four people were standing out in front, guarding the two-story house, which had seen far better days. They were all dressed in identical jackets, three men and one women, looking ragged, with knifes and guns on all of them. The men were dirty, filthy in fact, with hungry, angry, frustrated looks on their face, while the one woman was tall, imperious looking, as if she had stepped out of a casting call. All of them just Residents. Not really people, some said. Easier to kill. But there was a look in her eyes that froze Hunter.

He didn't want to kill them. Those eyes, they reminded him of Saturn, and so he tried to edge around, moving towards the next house and then looping around, leaping the fence easily and landing down on the dying grass. There, up on the second floor, there was an open window. He stepped forward, slowly, and then one of them turned.

He stared at Hunter for a moment as Hunter drew his gun and fired. He didn't hesitate, and he was too experienced to miss, even if he wanted to.

It caught the man in the chest.

It was always odd, watching someone else be shot. The Resident's wound wasn't big, but he shook, blood pouring, and the others leveled guns: a rifle and a shotgun, as he pulled out a cigarette and pulled on his need.

He pulled on and drew from the sins, the abuse that he put into his body, the way he destroyed who he was, the way he choked himself off with smoke, and then he blew a screen of that smoke out, just as they fired. He leapt away, and he heard the bullets go over his head as they coughed and choked.

A smokescreen protecting him.

He leapt up for the window, and managed to grab the edge of it, in a feat that would have been impossible to even imagine without his powers, or even in the waking world at all. He swung himself in, only to find himself facing down the point of a crossbow.

Angel stood there, glancing down at the songbook that was the key. He'd guessed it'd be something like that. The room was wrecked, but there were bookshelves on the wall, and the rug beneath his feet looked like it had once been expensive.

This was...some sort of artist's room, or something?

"So we meet," she said, "The composer here, he didn't write this...but there's symbolism." Angel shrugged, "I assume you aren't going to see reason?"

"Afraid not," he admitted. "My guy wants to revive Gary, whereas your guy--"

"Wants the same. But do you really think," Angel asked, tilting her head, stepping towards the door, "That making people optimistic about how great the city is would be the best way to make things better? Gary has to change in the real world, not just in people's dreams, not in the way they imagine things are." She said each word with a passion that told him the worst: it was a fucking moral project on her part. Again.

It made him feel even worse. Guilt and doubt, though not as strong as in the waking world, plagued him. He didn't want to hurt her. Yet, he'd killed plenty, and she'd all but dared him--

"Y'know, you're probably right," he admitted with a shrug.

Her eyes widened. "I am, then why--"

"He's the one paying me, not whoever you're working for," Hunter admitted.

"Oh," Angel said, "you know, I'm--"

He fired, and she dodged, throwing herself at the ground and firing her crossbow. The bolt seemed to go faster and faster with each second, going straight through the wall when he slid around it by a matter of second. Damn, that was some sort of dream bow. He closed in, firing again, and by now he knew people were running. The door would throw itself open and the odds would get worse. He didn't have much time, but then again, she'd never been someone able to get close up.

So maybe he should just charge her, grow some claws, see what she said to that.

Combat, for him, was oddly controlled. At least when he was in his right mind. He knew what he was trying to do, his body obeyed, as he drew a knife from his jacket and came at her.

She fell up away from him, fast. Fell was the word, as she tumbled in midair, her gravity suddenly flipped around, as she went towards the ceiling. She tumbled in midair to land on her feet, throwing a knife that slashed across his neck, would have got him if he hadn't expected it.

She was using her Inversion ability already, that meant she was probably going to go all the way into the form, soon. He could see the outlines of wings, could see it starting.

Why wait?

He let go. Actualized. And he roared.

******

It was torn away, little by little. Doubts and regrets, but they were then picked up, refashioned. Rage bubbled and boiled his flesh, the taste of whiskey drowned out all others, he embraced what he'd always hated, and the fury there was enough to drown the whole world and regret it for not a second.

That's what it was. Declare that evil was thy good, declare that you didn't regret anything, and declare it in your heart of hearts.

And she was doing the same. Her thoughts on god, on her shitty bible-thumping parents, her pride and arrogance and self-righteousness, all of them were weapons, were things not to fight, not to hate, but to embrace, for better or worse.

He was water, and she was wind. Scales of blue and red rippled outward, as he was torn apart. The pain was not only bearable, it was sweet, it was the pain of a hangover that told him that he'd actually drunk the night before, and all that meant. His legs fell away, as his body stretched out, and his teeth filled and filled and filled with points and shards. Broken, shattered, cutting teeth, and eyes with doubled-lids, his form filling the room, water flowing from his scales, flowing off of it. Power too, as he roared and looked up at her. He thirsted for blood, each eye crazed and dark and without sense, looking up at his enemy.

She was an angel with golden-green wings, and a hundred arms, to grasp to feel to touch to be, she was shining and glorious and her eyes were pitiless pools that judged and hated him as much as he hated her. As much as he hated everyone.

She smirked, her teeth filed into points, and held out a single hand. Wind cut into his flesh as he leapt, and she tried to retreat, falling and rising at random, wings flapping to direct him.

His every movement tore into the house, dissolved it, the water scalding and dank and strange.

Her every movement tried to build the house again, tried to make it a temple of her power, tearing chunks of it to throw at him, shifting things to look golden, only for it to rot away.

He roared out his hatred, out the only thoughts he had now:

Die! Die! Die!

******

They battled, and all the zombies in the world couldn't have torn them apart. Couldn't have stopped them. They battled, two goliaths, strong enough to shake the very world of dreams. Angel and Hunter, experienced Scavengers, closer to demons than most of them, closer to hell if it existed.

She tore the scales from his body and pierced an eye with them. He ripped her arm off in his teeth, and then another and another, the blood flowing silvery on the ground, smearing and trailing over everything. Marking it as her own. As he marked her.

It was a dance they'd done before, and he knew her moves, he knew her tricks, and he knew that she wouldn't get away. He was too fast, and he pulled on every Sin he had to enhance it. Threw everything he had.

They spilled out into the streets. She tried to avoid killing people, Residents and survivors that they ran across as they battled across the city. Zombies that got in the way died, and so did anyone else. He roared and didn't care about the deaths. Would later. No time. The Angel tried to avoid killing people, and redoubled her fury each time she did, and finally the whole town was scattered before them, a trail of destruction winding its way across dying streets.

And then she was pinned. A wing torn, ugly, broken. A large piece of metal piercing straight through and then out the other side. She screeched, helpless and tired and desperate.

He didn't regret it. Not then. But as he fell out of his form, as his mouth opened wider and wider and his body began to fold in on itself, tearing itself from the beast he'd been, as he reclaimed his humanity, it returned. Every regret. Every fear. He didn't want to be a monster.

But he was the spawn of demons. He was a sinner by nature. He coughed, looking at her form.

"I...lose," Angel whispered, her voice like a choir, echoing and loud and strange. "Again."

"Always...fucking...fuck," he cursed, and said, "And now...now you die." He drew out the cross.

The cross of false gold, fools' gold. Religion, avarice, and righteous hypocrisy, all in one. It was a beautiful piece of fakery, and he held it out, allowed her to see it. He'd hidden it away, and taken it with him now. Her true weakness. The one way he could kill her and not have to ever deal with her again. Kill her not merely in a dream, but in reality.

You hid them as best you could, and you went on quests to change them, searched desperately for ways to hide it. But if it was found, that was that.

"You're a monster. You're everything about us that's wrong. And you could be so much more. I hate you, I hate you but I want to save you, save you so much." Her voice sounded reverent, sounded as if she was drunk on her own righteousness.

Of course. In that form, he thought, his headache mounting, his hands shaking with phantom DT, every flaw, every sin you blamed yourself for was holy, was true, was all that you could be. It was not a way that any sane or decent human being could live in for more than a few moments. Often, he wanted to stay there forever, drunk and angry and broken and proud of it.

"You're right. I'm not a nice person. Anybody else would realize that a long fucking time ago. But while your soul is torn, while you're healing, while you're crashed, think about this. You're a decent person. You can't save me. And if you come after me again, I will kill you for real. Forever."

He put the cross away and walked over to the crossbow. When some other being like you, some other child of damnation, died, but not for good, the body was just a shell. You stole from it what you could, and you never brought more than you were prepared to lose, if it came down to it.

There was little honor, among such beings. Among himself. "I...you're sparing me?"

He imagined Saturn, broken. Broken and yet Angel was allowed to live. The sick part of him that he hated most of all, that had enjoyed hurting Angel, wanted to do that to everyone, as it had been done to Saturn. She'd turned him around, made him think he could be almost decent. Almost.

"Yes. Last chance, though. I do need a Psyche. You're giving all sorts of great advice, but I'm not going to follow it, and the sooner you get that, the sooner you can go back to being happy."

He picked up the song book, the key to the spun off realm. 'Gary, Indiana, a Musical of Redemption' it read. It made him want to laugh. Still, what the client wanted…

"I...I'm sorry," Angel said. As if she were the guilty one. He pulled out his gun, aimed it at her head as she shifted, and moved back towards her more human body, falling to pieces. Falling away.

"Spend the time you're stuck on earth thinking about who to like." He said it so calmly, even though here was another former friend. Here was another bridge burned. And the worst part was that it was starting to not even hurt, anymore. Not like it should.

He pulled the trigger.

*******

He hated waking up, the way that he always wanted to sleep more. He leapt, trying to get out of bed, but this time he flopped down. Maybe he'd spend all day in bed.

Hunter reached for a light, and lit the first cigarette of a new day.

*****
A/N: Alright, this was a lot of work, and is a sort of...introduction of sorts? Like an opening fiction for a splatbook that will never be? But I also wanted it to be a self-contained story, one with a start, middle, and end, and definite themes, some of which would be shared by the splat, some just by this character.

It was a complicated process to get to this point. The creation of the story was something that took less than a week, including enough editing that I'd call this a somewhat rough second draft? Thanks to @keios and @NemoMarx for looking over it. But the impetus for the idea, which I modified quite a bit, but leapt off from, was an EarthScorpion post back in mid-January. I thought and turned it over, and began building something, which only came together even more after playing a game called We Know The Devil.

Other elements are possibly even older, especially the non-worldbuilding one.

Despite being largely original, this is also grounded in part in the Astral Realms book. Check it out, it's great.

I had to balance a lot of things in this work, and so I did try to only explain things that I had to, in order for it to stand on its own, rather than merely as an introduction to a splat whose name still isn't actually nailed down. Or at least, there's no easy "one word name" like with Orpheans.

Anyways, so, I hope you enjoyed reading it, and I am willing to take questions about the setting/etc.

Just throwing this out here.
 
The Laurent Homebrew: Anant, The Bitter Seed
Mage: The Awakening--Anant, The Bitter Seed

Introduction (For Those Not Aware):
Just because we might have some virgins whose Astral cherry isn't popped, what is the Astral Realm? It is the realm of thoughts, from the personal Oneiros of each individual, to the Temenos of collective human unconscious, to the World Soul, the Anima Mundi, which has the awareness of the cosmos and the dreams of animals, and so on.

Mages, being the erstwhile masters of the universe, of course try to explore this. It is sealed off from the Temenos by the Omphalos, a Mage creation of unknown means, a great seal that a learned Mage can open to travel through, and yet also keeps out those who might otherwise trouble the Temenos and human minds.

Through it there are two paths, known as the Anthropic Redoubts, for these are the farthest signs of humanity in a place fundamentally opposed to it. The second and newest is the Swath, which represents mankind's pollution and destruction of the environment, and its impact.

The first, and oldest, is the Spire Perilous. If one believes in Atlantis, this is the Ocean Spire, the Celestial Ladder, and even if one doesn't believe that, it sure as heck is something interesting. It usually manifests as a tower, though sometimes it is a long trail, or a desert wasteland you must walk through, depending on the Mage and the circumstances, but always it is being slowly destroyed by the Typhonians, whose instinctual drive is to destroy this man-made intrusion upon the Anima Mundi.

Rather more interesting for Mages is the presence of the Gardens of Ancestors. There are many stories, but the most credible say that any mage that dies in the Anima Mundi finds their souls drawn to the Spire. This is not a simple task, since dying in the Astral does not kill you in real life, merely shocking your soul and exhausting you, but it can be done, and in many cultures, honored elder Mages would be voluntarily taken to the Spire to be ritually killed at the end of their long lives so that they might provide wisdom for future generations, stuck permanently in one of the Gardens.

As well, of course, hated enemies and Mages too dangerous to hold any other way, could be killed there and left to rot in prisons.

Either way, these ghost-like Astral beings cannot leave their Prison, but within it they possess all of the powers of their living selves.

Trapped.

This is one such Prisoner.

History: Anant lived a forthright life, or so what stories there are say. According to his own testimony, he named himself for his guardianship of a stream that seemed to be of some sacral importance in his tribe, in what is modern day Ireland, and seems to have been a Hallow of unusual properties.

When he reached old age, his wisdom and Mastery of Life and Spirit was thought so thorough that it was said that others would wish to see his wisdom, and though he lived longer than most humans, well over a hundred, his time came as it did for all men, and so his students took him to the Anima Mundi, where they ritually killed him.

And for a time, they consulted him. It was a tradition that all who took of the guardianship of this Hallow-stream with the strange properties would visit him for wisdom and guidance, though they found him diminished.

But then time passed on, and fewer and fewer came. And when some foolish English Mages messed with ley lines they did not understand and managed to destroy the stream and the Hallow by their arrogant bumbling, the trickle of students became a drip, and then fell away. Everything he ever knew changed, and the land that exists now is nothing like what he grew up with.

He has grown bitter, and his prison has grown strange. He is no monster, no mad mage to slaughter people or give into hate, and yet the rot of years has eaten on him.

Description: He is a somewhat pale man, short by modern standards, but somewhat substantial, with some strength still in his limbs, and a body that is neither withered nor bloated. He has long, white pair, that goes down to his chest, a tangle and a mess, and a broken face, with a nose that looked shattered a dozen times over, rhuemy eyes, and a smile that looked like rocky foothills.

More notably are the bits of his skin that seem to be bark, or the occasional peak of foliage that comes from him: he does not tell whether this is the effect of some ancient and forgotten Legacy, or the process of becoming as he was.

He usually wears no clothes, seeing no point to it, and besides that having possessed none when he was killed.

He is intensely lonely, and very bitter, given to rants and mood swings, and he has a voracious appetite for information about the outside world, but anything he learns, he might well complain about. The world changes, and he is left behind, though he has learned languages from his guests, especially those that fail his Ordeal.

Anant is an experienced Master of Life and Spirit, and possesses a number of other Arcana, including Prime 3 and Fate 2, and thus in theory he has a vast horde of knowledge of his culture, the secrets others have given him, and the Shadow Realm and the nature of Life in general. But he does not take apprentices, or at least, he has rejected those who think that their "Irish Blood" somehow makes them his heirs, and thus deserving of his wisdom.

For what does he care about modern Ireland, what does it have to do with his people except by location?

He lives a very lonely life, but his Masteries do allow him to create companions of sorts. He can create life itself, and does, filling his forest with animals, but he cannot give them the proper minds, having always struggled with that magic, and so he instead creates Spirits of the appropriate type, which then possess the bodies and serve as his only companions and company. He thus cares for them, despite knowing that they are not much, because they are the only things to keep him company.

They, for their part, are fierce and willing to fight with a vengeance because if their physical body is destroyed, Anant can always make another for them.

Garden: Anant's Garden is a vast forest, several miles around, filled with animals that prey on each other's bodies, playing a game that never ends, for Anant feeds them essence, and so none has to truly kill the other, and they are not allowed. A rabbit-spirit possessing a rabbit runs from a hawk-spirit holding a hawk, and when the rabbit body dies, the rabbit spirit runs off to get a new body, and continue the hunt and chase.

The trees of this forest are somewhat sickly, but old and majestic things, which fight their own battles in their thick roots for survival, for the soil is almost like sand. Anant's bitterness influences everything, and has caused the soil to provide surprisingly few nutrients. Over time, any animal body dies from the poor fare of the garden, even with the animal life they can consume, and so he must keep on creating in order to maintain the garden, which no longer sustains itself in any way.

The creatures tend to act like animals of their kind when not in his presence, but fiercer and more dangerous.

Near the center of the forest, a small hut can be found, which is where Anant sleeps, though as a ghost he needs only do so when he wishes to relieve the boredom of waking. Near the back of the forest is a iron pole, stuck in the ground. It is the end point for the Ordeal of The Hunt (see below)

[Sidebar: Ordeals? What about Andeals?] So, I'm again assuming that a lot of people might not have read Astral Realms. So what are Ordeals? Unlike with the Temenos, the Anima Mundi requires one to prove oneself to pass from one realm to the other, or from major realms to other major realms.

Thus, going from the Omphalos to the Spire might involve a game of riddles, or some complex trick, while going from the Spire to the Dreaming Earth also requires one to pass an Ordeal. Ordeals can in theory be resolved in a single roll, but if it's your first time, you really should play it out, they can be a lot of fun, and only if you're playing a Chronicle where you are going to be going back and forth across the Anima Mundi like it's your regular bus route does it make sense to mostly ignore them, or resolve them off screen.

The Ordeal can change each time, and some ordeals can happen in the physical world, thus allowing a knowledgeable Mage to bypass the hours long process to get to the Dreaming Earth, if they know that by the sacrifice of a Swallow, and the devouring of the animal whole, followed by a period of meditation, they can reach a specific point in the Dreaming Earth.

Other ordeals might merely be a toll one must pay to pass, or can even be long-term deals [this is houserule/homebrew stuff, however, to note] where passage is granted in exchange for some concession or favor.

Each Prisoner can serve as an ordeal, and while they are not limited to one particular 'task' many tend to do the same task again and again for all who wish to pass from the Spire into the Dreaming Earth.

Thus, each entry of this type, if I keep this up, will include an Ordeal section talking about how you can get out of there, and where you might be able to go. [End Sidebar]

The Ordeal:

Ordeal of the Hunt: Anant is not an imaginative fellow, in some ways. He's used this same test each time. First, he judges them. Usually harshly, but if he thinks that they are coming up to seriously harm the Anima Mundi, he might just refuse to let them take an Ordeal, or even kill them. More than one would-be Scelesti going to see the Old Man Aeon of the Abyss has been waylaid and made to provide fertilizer.

But those who aren't deemed too much of a threat are given a game. They strip, and he turns them into an animal. They must flee through the forest, as he and his spirit-animals hunt them. They are going for a capture, not a kill, though with Anant's skill at healing, as long as the hunted clings onto life, he can bring them back.

If they fail, he captures them, and uses his skill at Prime to make sure they are out of Mana, and his other skills to make sure they don't escape, for they have sworn to keep him company for one full day. This company is not all that onerous, for he is lonely for company, and has them tell him everything about themselves. Their homes, their lives, their loves, and it is through this that he has over time learned most modern languages, which he still thinks are nothing compared to either High Speech or his own native language.

They are then released after that day, though he hates to see them go, and flings insults as they leave.

Those who succeed in reaching the end, he returns their clothes and belongings to them (though he doesn't see the need) and bids them farewell. They arrive in a forested part of the Dreaming Earth.

Any animal can be chosen, but he is aware that Mages are clever, and has animals that fly and animals that run on the ground, and so there is no easy, tricky answer. He does not accept any animal that he did not know about when he was alive, or learn of during his time, which is to say that he will not make one a prehistoric animal, though perhaps there are animals within the myths of his people that he might be willing to make.

When a group journeys through, his rules do vary, but are usually that either at least one, or a majority of the people so transformed must make it through to let the group go on, but often times he is lonely enough that a cabal might have to leave behind any members that are caught or captured, unless they are willing to press the issue with force, and fight against him and his entire forest filled with now-hostile spirits.

None that has chosen that path has lived to tell the tale, and even if they won, if they killed him then the Garden would cease to be, which rather defeats the purpose of trying to go through it.

*******

A/N: So, this was just something that occurred to me. I mean, consider it an answer of sorts? I like M:tAw because of stuff like this, and I like it so much that I'm willing to spend hours of the morning doing a random homebrew idea.

Also, those damn English, ruining everything! :mad:
 
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The Laurent Homebrew: Hosea, The Hand of God
Hosea, The Hand of God

"God sets us to a task. You will help."

Description: He isn't much visited, though those who have have spoken of his wisdom. The last such report was two and a half decades ago, but that doesn't mean it's unreliable.[1] Hosea is a former Silver Ladder Obrimos from the 1600s, who was renowned as almost having reached the somewhat rare Diamond Mastery (Mastery of Four Arcana) before his sudden and inexplicable disappearance on an journey to the Astral to consult an Aeon. Many believed that he might have reached Archmastery, and so when he was discovered a century later as a prisoner of the Garden, it was somewhat surprising.

As were his words. He had apparently fallen battling the Tryphonides that ate away at the Spire Perilous, and yet instead of returning to his body, shocked but still alive, he died. There the story grows murky, but he does not explain himself. He sees no need.

Hosea is a tall, blonde man in his late fifties, wearing a white robe, and he has all of the tools that were once necessary for his magic, including a staff, a cross, and a chalice modeled after that of the grail.

His Garden is a paradise of greenery and lush life, including many paradoxical angelic creatures that are given life and mind by his magic, far away from Sleepers who might unravel them, as well as choirs of ephemeral beings singing hymns to the glory of God who is the manifestation of human will triumphant. It is a pleasant place, and he is a pleasant host, providing milk and honey for guests. And what does he ask in return for a chance to journey onward? The first time he asks for proof that you have slain at least one Typhonide, whether physical proof, or a memory that he may view.

It is his driving goal to destroy them and protect the Spire, which he worships as a monument to what might have been. Those who do well in this quest might soon receive other requests, usually involving spreading the Silver Ladder's ideals in the Temenos, or attacking those that by hearsay he determines are a danger to the future of Atlantis.

People find themselves coming back again and again, and given time he eventually shows them an Atlantean Artifact that he found in his Garden when he arrived. And after that?

Well, after that they crusade.

For unknown to all of the records, he is a madman, who has been growing more brittle and more dangerous, and as a former Master of Prime, Life, and Mind, and an Adept in Forces, even in his weakened ghostly form he is quite dangerous. Those who keep on returning, drawn by the easy way to a safe part of the Dreaming Earth (for he always sends them somewhere safe, though often brittle) are slowly changed to fit his ideal.

They becoming zealots, and most inevitably die young, driving themselves at impossible goals that they are far too young to achieve.

His artifact is a strange one. It is a spike with a speaking tube of sorts drilled into it. He slams it into the Astral form of a willing or unwilling participant, and then speaks words that become truth directly into their brain. Those who are so mutilated, or affected by his magic, are often driven to replicate it, and once they begin savaging themselves to fit his idea of a perfect Mage, they are hard to detect, and even harder to trace to him, since they erase and destroy their own memories that might point to him.

They are the fingers of this trapped Mage, and one day he dreams of saving the Spire and recreating Atlantis from his Garden Paradise.

It is the dream of a thing that is no longer quite human, despite covering itself in a pious, helpful facade. And with his manipulation of the texts mentioning him, he hopes that sooner or later he'll draw more and more helpful people into his web, where he can show them the truth, burning away their laziness and lack of passion and replacing it with the drive that had gotten him so far in life.

In the meantime, he greets travelers with a smile and a simple enough Ordeal, at least for an experienced cabal. The first time through is always the easiest.

[1] This is made with my 1920s Quest in mind, but any time period can be filled in, really, without changing it.

Storytelling Hints:

  • Your player's Cabal is trying to get to the Anima Mundi, and runs across him. How long will he be able to hide his nature from him? And if they discover it, what can a former Master of Forces do?
  • Recently, some members of the Consilium are acting odd, differently from usual. They're pushing for more and more aggressive actions towards some disliked group. Perhaps they want to call the Guardians to task. Perhaps they're jumping at the shadows of hidden Scelesti, or your Consilium has a temporary truce with the Seers of the area that they want to shatter. Either way, strangely enough… their ideas seem to be picking up steam.


Mechanics: This is just a quick list of the kinds of things he can do with each of the Arcana he's slated to have for sure (you might add more if you want, or not). Not necessarily 100% complete, but a decent idea, hopefully.

Life (5): He can sense life-force, which he uses to track people down who have run through his Garden, and can increase his own initiative with magic, and change his appearance. Additionally, he can hone and degrade the form of people, and heal wounds. Finally, he can create life, which he uses to populate his Garden with 'angelic' beings.

Mind (5): He can read minds and hide his own mental state, as well as improve his first impression with others, and remove and add memories, personality traits, or wholesale parts of a target's psyche. He can shield his mind from intrusion, and weaken the mind of others, the better to manipulate them. He can speak any language, cause hallucinations, and create goetic entities, which he uses to fill the bodies of his 'angels.'

Prime (5): He can dispel and see magic (Supernal vision), as well as hiding the magic of others or his spells, and can channel mana. He can give others Mage Sight, and yet also gives them a new purpose, forging a Holy Mission by impressing upon them one of his delusions.

Forces (4): They can influence and control electricity, fire, and light, but not heat or radio waves, which came long after they died. They can protect themselves from the environment. Hosea can levitate in the air, strike down people with gathered energy suddenly unleashed, and can transform one sort of energy into another.

*******

A/N: So this was quick, rough, and the 'mechanics' was just a rough draft idea of the kinds of things he can do. So it might not be great/might be too broad, but either way, he's meant to be a big threat that starts off looking like something a little more innocuous. Sorta the flipside to how you have this bitter hermit, but no, he's not secretly evil or anything, he's just a bitter old man.
 
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The Laurent, Mage: Literacy, Age, and Culture
Mage: Literacy, Age, and Culture

One of the things I was thinking about recently is Mages in history. The view on Mages that the books presents is, unsurprisingly, a modern one. They do address history, and perhaps the Dark Ages works address some of this more, but one thought I had was literacy.

Modern Mage, for obvious and sane reasons, assumes literacy. The Mystagogues are bookworms, and everyone is assumed to be literate and in a society where paper is everywhere and where it isn't, it's because people are too busy reading things on the internet. That's not necessarily a bad thing, but I was thinking about it.

In nMage, unlike in oMage in some ways, there is no special excellence from Awakening. Obviously, in-universe people would disagree, but from the example characters, people from every race, creed, and nation Awaken. People with strong characters Awaken, incompetent cowards dig down and find a nub of something that drives them towards a Watchtower. The 5/4/3 spread is entirely an artifact of it being a game, and many Mages fall above and below it at the moment that they Awaken.

From what I know in oMage, Awakenings cluster somewhat younger, and have at least a little to do with excellence in a small way? The Great Men of the world are usually Mages. At the very least, since Mages can indoctrinate people into their paradigm, they seek out and try to make people they think are great become more.

This totally happens in nMage, but the process is very, very iffy.

(As an example of this, Miriam from my nMage Quest starts out with Strength 3, Dex 2, Stamina 3, Presence/Manip/Composure 2, and Intelligence 4, Wits 3, and Resolve 3 (which is increased to four by Awakening.) That is well above the PC average, but there are both more and less competent people raised up by Awakening. In an oMage universe, when you consider that and the fact that she's very pious, it'd be really silly for someone *not* to snap her up for something or other. Probably a Chorister, though I don't know enough about oMage to be 100% sure.)

So, cast your gaze backwards, and remember that Awakening doesn't care about age.

How do you deal with the widespread illiteracy of a vast majority of the world population for most of history? Obviously, there are cases where the easy solution is to teach the new Mage the local writing system on top of teaching them High Speech, and going from there.

When a serf serving a monastery that's secretly a Mystagogue Athenaeum Awakens at twenty, it's easy enough to convince him to have a religious experience and 'join' the monastary, and once there he can start learning to read, copying books, etc, etc, and become a part of the group.

And similarly, if a noble Mage notices someone who has Awakened, perhaps he can lift them up. Perhaps.

But social rules and mores are a thing, and more than that, what about when most Mages in the area come from a non-literate class? IE, what about most cases? In a fiefdom, there might be only a few Mages (Mage population is this whole other discussion), and what, other than perhaps narrative convention, means that a monk or noble Awakens and not two peasants?

Class is something that Mage: The Awakening is certainly aware of. In fact, interestingly, it doesn't largely show Mages escaping their background. A new Mage doesn't just "learn Matter 3" and sell gold or whatever. Most of them in the write-ups stay in the same life they lived before they Awakened, for all sorts of very good reasons, not least of which that "Matter 3" is an abstraction in the sense that it makes it seem far easier to get than it is.

Class certainly has a place. Imagine the lord, who Awakened at forty, getting on his hands and knees to beg the crusty village wise woman in her fifties for instruction. How do you shit on the proletariat when some of them are Mages? You'd just as often end up in a situation where literacy, and access to books--for books throughout most of history were luxury items that could be easily damaged--are not something that can be assumed of most of the Mages in a Consilium.

There are some answers to this, of course, besides, "Well, they just learn it through ways." Because yes, the Mastigos can probably Skill himself up literacy. Or it's probably a Merit of some kind, or unlocked by a certain level of Academics, in a society where it's not automatic.

First, obviously, there is oral tradition. In many places, that's what the Mysterium would have manifested as. Wise men and women who kept everything locked in their heads with their excellent memories. Whether natural or assisted (again, Mastigos have it easy here) by magic.

It's time for a confession: this essay is not going to be an in-depth look at the way class influences Mage politics, though we really should look at that.

Age is going to come up in a moment, because Age is part of why Mages often stay within 'Class.'

When a forty year old housewife with a loving husband and two perfect little children (one male, one female) Awakens, what exactly is she supposed to do? Magic is amazing and all, but she has a life and people she cares for. If everyone who Awakened was between 16 and 25, or at least a larger portion of them, then Mages might be more able, if not more willing, to divorce themselves from their social class or situation and raise themselves up to wherever they want, whenever they want.

This might be a good thing, it could certainly turn out to be a very, very bad thing.

But returning to the subject of memory and tomes: how do you have Grimoires in a society where books are locked away or rare? Obviously, you could just make Grimoires rare. But this privileges the rich quite a bit, and nMages aren't quite like that. At all.

So, this is all a lead-in to an idea I want to develop, a Legacy perhaps, if I could make it work.

But before we get to actually thinking about how this works, think about concept.

Here's the thought? What if you could marry Mind and Matter? What if you could encode and hold knowledge in a form not so easily seen, and far easier hidden. What if you could in a wooden bowl hold knowledge and secrets?

Let me give you some examples. The Mystagogue is in her thirties. She has never stepped foot beyond a few dozen miles from her own village in medieval France, 13th century. She is a serf, and has a husband and, seven children later, three living children, because life is rough and she wasn't a Mage yet. She is renowned for her wisdom, and for the Legacy that makes her the lore-keeper for the entire area. At night she enters her dreams and the world of the Astral, for there this Mastigos can travel far without leaving behind a life that, however hard, she's come to accept. Her children need her, after all.

And in the morning, she does a quick bit of sewing and weaving, making a little scrap of blue cloth to tuck away with the other odds and ends. It is a bright blue, actually, the way she dyes it, working with her hands, changing it with Matter to be tougher and charging with with Mind.

Touch it and say the right words and you can hear her full recitation of an idea she had, what we would call a theory. The idea came to her in a dream, 'out of the blue' and thus that is what she uses, and she passes it along to others, and saves others thoughts in that form.

It all comes to a person at once, so in some ways it's even better than a book.

Let me give you another example. The Silver Ladder is in his early forties, and this is Spain, in its glory days. He is an artist, and a troubled man. Troubled by Banishers and Seers, and between them, his poor Consilium. The Seers have influence among the local authorities, and the Banishers want nothing more than to find a witch and murder them. But they must get him isolated and alone to act.

So one of the Seers has a raid organized. Mr. Ladder here is clearly a protestant, hiding secret books! But when they look for his grimoires, when they look for his information, they find nothing. Nothing but silly paintings and mundane books.

Later, he takes these paintings and hides them away, for each holds an entire book in their complex portraits: this book on philosophy, this book on Death magic that shows the death of Socrates.

These are example members of the Legacy, and as you might guess from this, this would be the kind of Legacy that declines as the world grows more literate, but never quite goes away.

I'm mostly doing this to prompt discussion, in the sense that matters of Age, Class, and Literacy in general need to be talked about more than they are. So don't consider me the last word, it's just stuff I've thought about lately.

And the Legacy is something I'm working on for the next Astral Spire Ghost, so help/advice with that would be welcome. Yep, we're going with a Mastigos Mystagogue from an area where having a ton of books wasn't really viable!

But I need to firm up the Legacy some.[1]

Anyways, so what do you all think? Am I crazy? Am I onto something? Are any of these topics worthy of discussion in relation to nMage?

[1] Ironically, the original idea for her was a lot more generic, but in the first mental draft, I had her with matter 3, and then the question was: A Mastigos with Matter? And then I was like, "What if she had a Legacy and… oh, wait!" And thus all of this came up.

*******

A/N: Whew. Okay so. I wrote this over the last 45 minutes, so warning, rough.
 
The Laurent, Mage: Weft, The Material Scholar
Weft, The Materials Scholar

Description: In a hard to find spot in the Spire Perilous rests the garden of a surprisingly friendly and helpful ghost of a Mage who calls herself a number of names but, for the sake of those who do not speak her native language, calls herself some variation of Weft, depending on the language.

She appears to be a Persian woman in her late forties, short and a little plump in the way a person gets as they settle down. She usually dresses in a flowing robe and a scarf which covers her head, as fits with her religion. She claims to have been an Iranian Mage in the 19th century who had been a member of the Mysterium and had traveled abroad, and certainly she knows many foreign languages and is remarkably, yet carefully, intelligent.

She speaks about any part of her past that would not reveal the secrets of those who might yet live, such as her Consilium, excepting her own death and how she wound up in the Spire, though from the look on her rounded face, the way that kindness melts away to reveal bitterness, it was not a happy death.

She is highly skilled in both Mind and Matter, being a master of the former and having nearly reached that point in Mind. It is a combination that raises questions. If prompted, she speaks of a Legacy that combined the two as one, and stored truth within mere physical objects. While she lacks the power in her soul to do such a thing now, she knows much of the Legacy, and the objects of her Garden, which appears as a large and overcrowded home with tile floors and a fountain in the corner that spills out cool, clear water, seem to bear out her story.

Her ordeal is simple enough, though as time passes on, it grows harder and harder to fulfill. She wishes for one new piece of significant knowledge, something that interests her. Thus each person who passes through fills in more knowledge for her to weave into rugs that she uses to help her memory. By now she's surprisingly competent at the basic facts of how cars, computers and the internet works, despite living long before any of those things were more than a dream.

Still, the price for failure is merely her disappointment, and so many are the people who come here, and many more are those who stay to talk and ask about old lore and forgotten stories, for while she keeps many secrets, she is quite free with knowledge that she feels someone is worthy of.

In general, if one is a Scelesti or has a legacy that she recognizes as Left-Hand, she will tell you no information at all, and of Seers she is happy to let through… and then leave information of their passing with any Pentacle Mage that follows. She does so with a covertness that makes it rather hard to trace back to her.

While she cannot help with the main work of teaching another's soul to meet the pattern of her Legacy, she can provide helpful hints, and direct one to the old and forgotten books of her Legacy, thus making her a vector for the continued survival of a Legacy that has less to offer in an era of abundant books and media storage, at least at first blush.

But, she insists, all knowledge is valuable.

Magic:

Matter (5): She can analyze any object, and can perfect tools that she uses, and hide objects from the sight of others. She can repair and strength objects, or even purify them into their best possible forms. She can change one substance to another, and can turn raw materials into a completed project without taking the steps to make it or, if she is truly impatient, she can create objects from nothing.

Mind (4): She can scan and read minds, and communicate telepathically, as well as create packets of thoughts or memories that can be transferred between people. She has a perfect memory, and is experienced at sitting and doing housework while, in reality, thinking on grander things. She can strengthen her mind or its skill, and enter dreams. Finally, apparently in the interests of a family she refuses to talk about, she grew quite skilled at putting her children to sleep with magic without them noticing.

Space (4): She can detect correspondence and sympathy, and knows where each object is without having to look. She can transfer sympathetic connections, as well as strengthen them and use them to predict her enemies. Finally, she can change the size of her Garden, which she does at times to expand it, and her most subtle trick involves carefully destroying someone's negative sympathetic ties, especially if they are headed down a dark road, such as a person with a strong tie to someone she knows walks a Left-Handed path.

********

A/N: Short, but her character is kinda meant to be a resource/source of gossip or information that the player can use, as well as an interesting take on a "Legacy Teacher."
 
The Laurent's Mage, Cishi: The Confused Prisoner
Cishi, The Confused Prisoner

History: Cishi was a young man of high aspirations, though always a little bit hapless in some ways. Born in a time where his people were excluded from most rights, this Chinese-American (as later generations would call themselves) student was propelled into college, and there he began to find his groove… and then his life changed.

His maternal grandfather, a Gold Mountain man, died, and left him a number of objects from the old country. One night he dug through the box holding them, digging deeper and deeper, until he realized that these pieces of matter were a link to the dead man not merely in a figurative sense, but literally.

He Awakened as a Moros, and called himself Cishi, Lodestone, for he saw himself as one such being, drawn towards his ancestry and home, pointing to the true way. He grew in confidence and experience, though he still had much to learn, and initiated as a Mystagogue, while being rather close to a number of Silver Ladder visionaries whose goal was to extend scholarships to promising students in order to inculcate a mindset they thought would aid Awakening. In this, they had the support of the academic Mysterium, at least in a general sense.

He had a future. But it was not to be. For a powerful Guardian Suspector had a dream-vision. In it, she saw that he would grow to become a powerful and dangerously evil Left-Handed Mage, who would tear down entire Consilium with the might of his fell sorcery. She ignored it at first, for her Time and Fate magic both spoke far less telling volumes about his potential, yet the dreams kept on happening.

But she could not convince, in subtle ways, any of her fellows that he was a threat, for he had been tested early in his Awakened life and found True, and was not yet ready for another such test.

But she had to avert it.

So she kidnapped him, and to hide the deed, dragged him into the Astral, a place that was only a word to him, then.

And she killed him.

He's still confused about his death, stuck forever in the larval stage between a new Mage and a true and a True Mystagogue initiated into the first real Mystery, the Mysterium Arche.

Those who have looked into the matter of this confused and not all that powerful Mage find that the Guardian soon enough led her entire Cabal into a Seer trap, guided by her visions. None of them survived.

Description: Cishi is young, around twenty, and dressed in pale blue robes, with a pockmarked face and dark hair. He isn't much to look at, thin and retiring even when he was alive, and yet there is curiosity and even compassion in his mindset. He believed in education as the way for his race, and for that matter all people and all the world, to move forward, and under different circumstances he could have joined the Silver Ladder.

He is an Apprentice of Matter, and an Initiate of Fate, and unlike mosts such astral Prisoners, he not only doesn't have an Ordeal, he doesn't, by and large, have any special understanding of the Astral. He's read about it once in a book that described a few major landmarks, but it was not his area of interest, and thus he is somewhat clueless.

Out of the way, he has little to offer visitors other than stories of his family and life, and perhaps details of a San Francisco Consilium in the 1910s.

His Garden is a prison cell, for that is what the Guardian made of it by her thoughts, though the cell door is always open, and he cannot prevent anyone from entering and leaving. He sits, he reads the same books again and again, given to him by compassionate Mages, and waits out eternity.

Magic:

Matter (2): He can see what matter is composed of and, like his name, he can make himself magically attractive to other items, which shift towards him, or move if they are able. Balls roll off desks, his books head towards him… useless, but a decent way to pass the time. As well, he can touch or even breath in any substance without being harmed, and can manipulate solids, liquids, and gases, changing their shape, though not composition.

Death (1): He can examine ghosts for their cause of death, and see ghosts. He can speak to the dead and see souls.

*******

A/N: Not all Prisoners are powerful or even dangerous. Some are hapless and hopeless. A PC meeting him would probably wonder what he might know, but might also be moved to pity, or decide, if they're less than pleasant, that killing him might count as an Ordeal, if they're impatient (and a dick).

Also, I used a bit of my knowledge of Chinese-American history. Not much, but a bit.
 
TL: Kismat, The Breaker of Fate
Kismat, The Breaker of Fate

"The Cycle will draw to a close sooner than hoped by those mad fools. All will be freed from humanity."

Unlucky is the Mage who stumbles upon this being, ancient and steeped in evil, and unwilling even to put up a pretense of sanity or anything other than malign will. A short, bald Indian man in the robes of a guru, his path tools are highly traditional, and his High Speech is impeccable, and he does not bother to learn any language other than it and his native language, which is far different from modern Hindi, placing him at almost eight centuries old.

Those who enter who are Mad, Left-Handed, or even Banishers find that he welcomes them along, happy to see them go up and see what madness they find, but both Pentacle Mages and Seers find themselves barred, though as his Garden is out of the way, very few find him. Those that do, he says, are Fated to meet him, and thus should be destroyed by one means or another.

He does not always destroy an Astral form, for it is better to curse it, in most circumstances.

His Garden is a wilderness, but one that seems hollow and fake. As if the very trees themselves and the tigers are nothing more than the stuff of dreams, as they indeed are. This, he sometimes tells captives, is the nature of the world. Even the pitiful Mages who deny the truth believe that there is something beyond the Fallen World.

They are just wrong in what it is. For Kismat, a name he might not have taken in life, is a Scelesti, and he seeks to break the power of fate itself, to overthrow the world and destroy it, replaced by the Abyss, after which all human souls will become Abyssal Entities, beyond humanity and morality.

Stories say that he was never truly a member of any Order in his heart. Stories say that he was a monster who killed thousands of Sleepers by whispering poison in the ears of Hindu rulers (and a few who kept alive Buddhist ways as well) who missed the twists in his strange philosophy. Stories say that he was an Arrow who grew to hate the oaths and weakness of his order. Stories say he was a member of a Nameless Order that sought Ascension above all else. Each story is true, across a long life in which he found methods to survive past any other humans and wielded the Abyss as a weapon to destroy everything in the name of ultimate release.

Finally, he was cornered, and he retreated in his Astral form. He claims he intended to stop there, but others suspect he was searching for the Old Man, Aeon of the Abyss, seeking some last power to destroy his enemies: they claim that he was too arrogant to abandon his real power for a half-life.

As it is, his Ordeal is simple. Any that pledge by a powerful Fate-like Oath to seek out the Aeon of the Abyss and ask wisdom on the nature of the Abyss can pass, as well as any others that he recognizes as one of his own, or likely to cause damage and destruction upon the world.

He has two recent projects. The first is his belief that Destiny itself is a weapon that can be used against itself. Those Mages who pass through who have Destinies that seem like they might help humanity have them twisted by his quasi-Fate-magic, while those who have fell Destinies see these strengthened to bring doom upon the world sooner.

Second, he now lacks the power to call in the Abyss, and has for centuries. Normally he resorts to tricks, pushing a Mage to use Vulgar spells to counter his Vulgar spells (for a ghost such as he can still invoke Paradox, even if he cannot control it anymore), but recently he has gotten an idea. If cultists could bring and trap a Sleeper in there with him, feeding the meditating form to keep him there, he could use the person as a means of making any fight invoke as much Abyssal power as possible.

Magic:

Besides being a Master of Time and Fate, he has also Mastered Life and Prime, and is an Adept in Force, as well as a Disciple in Space and Spirit. He is thus highly equipped, with a huge library of Rotes, most of them vulgar or focusing on control or destruction. He strengthens or weakens destiny, cursing people and reading their futures at will, and altering them as much as he can from his prison, while throwing around fireballs like he doesn't care about Paradox (he doesn't.) Prime is used to master and control magic itself, and Space to extend his power as far as he can get it. Spirit is less useful to him now, and yet he does sometimes use it to counter any attempts by Thyrsus to get one up on him.

Life he uses as a weapon, to control bodies and destroy bodies, sickening the Astral forms and using Space to create a sympathetic link. If one transforms a hero destined to win a Kingdom by force of arms into a sickly old woman, then that is something she must deal with.

He sometimes regrets that he had little interest in the Mind Arcana in life (and hated the Matter Arcana as only someone who wishes to destroy all matter and stuff can), because it would be quite useful to him. Thus, a Scelesti who provides him with items or imbued spells that can do this are granted great favors and more of his strange, horrific wisdom.

*******

A/N: Put him in charge of a network of Scelesti, and he could totally be the main villain of a Chronicle. Or at least, a side villain (owing to the limits of his motion) being used (and using) some more mortal villain. He's absolutely beyond the pale, a monster that even the Seers would do anything to destroy yet again, and yet he has been very lucky so far, and powerful enough that meeting him at random could be a real danger to a PC party. It's thus encouraged to have him *not* be a random encounter or anything like that.
 
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