VTR Shard--Sundered Nights
- Pronouns
- They/Them
VTR: Sundered Nights
The vampires in this room were the first, best hope for a government in this city. It was a thought that made Po' Richard's heart sink as he tapped his fingers against the desk.
"You can call it whatever you want," a Gangrel said, his beard long. He looked old, but he'd only been around for six months. Even in a city like this, that was new. "It's still tyranny. It's still the rule of a few bastards over all the rest."
"And if you don't govern wisely, then what? How do we depose whoever winds up in charge?" a fat, hard-eyed woman asked, glaring at the Mekhet's in the corner, perched on a desk, glaring at everyone as if they were one loud noise from feasting.
Po' Richard wasn't going to speak yet, he was just going to listen. They needed to work together. There were strange things going on in the city, and the Kindred, the people of the dark night, they needed to, just this once, stand together.
But he thought about the Metalsmiths and the God's Botherers and his own Lance Corp, and knew that none of them would accept the other.
The city was doomed.
The Sundered Night:
Tonight there will probably not be tomorrow night. You're a parasite, a monster, and if you live to be ten years old, you beat not merely the average, but a startling number of your peers. Vampires squat, collecting and then losing knowledge and power, parasites on the neck of a beast, society, far bigger and stronger than any individual bloodsucker.
To call themselves princes of darkness is a delusion, for they live street by street, moment by moment, and form organizations, societies, families that all fall apart. For a bloodsucker is subtle, but a bloodsucker is also cruel, and there are many who would say that vampire culture was an oxymoron.
The world is a series of questions, and nobody has the answers. There are no ancient vampires who saw the fall of Rome, at least none that any of the kindred would like to meet, and there are no secret conspiracies that run the world.
Hell, there are few conspiracies that even run the life of vampires in a single city, and instead there is just the constant struggle: what was once a human being, reduced down to a single instinct. Feed. Survive. They are the same thing, and the costs, the price you pay for every night, knowing that you'll likely to die before you get old, pile up at your feet.
The truly innocent die within weeks, perhaps months, but the guilty drag on and on.
And only the real monsters last a century.
But the Kindred, for all that they are not human, for all that they are broken, do try to form something. They study, they experiment, they question the meaning of life and death, and they do so knowing that even more than among the living "It too shall pass."
These are not the nights where the masters of the universe drink deep in the secrets of the world. These are the nights of a scared predator surrounded by dangerous prey, the nights where your best friend and your worst enemy change with every night.
What is this:
The idea is simple enough. This is meant to be a low fantasy sort of take or alternate shard (in a way) on the Vampire the Requiem experience. That is to say, whereas Elders are rare in the normal V:TR, in this version, they're practically mythical, and meeting one is about what one would feel if you met some legendary monster: not awe, but absolute terror.
In this world, not only do most vampires die before they would in life, as is the norm, but most vampires have lifespans that even a terminal cancer patient would balk at. If you last a decade, you are a seasoned and grizzled veteran of what passes for the society of the Damned, one that possesses great wisdom that should be listened to… or simply stolen.
This fragmentation also means that the Clans as some distinct entity isn't quite the same. There are less vampires, and bloodlines are more central, and even two who are "Mekhet" do not really share as much as they might in other sources. Instead, Sire and friends, and enemies, those are what matters, for there are no Covenants in the universal, world-wide way that one might speak of the Ordo, and most cities do not have Courts and Princes, though a few do, through hard work and effort that might well collapse within decades.
Thus, what it is to be a vampire is something constantly discovered, disputed, and lost. It is hard to define what the mechanical impact of this is, but as I'll be getting to, there's not a simple list of all of the Disciplines, and knowledge such as the impact of Humanity on various aspects of the vampiric life are, even more than these abstractions were in the main game, unknown.
So mechanically, I could imagine playing the power level down a little bit, but I'm going to try to, for the most part, focus on the thematics, which is what spawned this. The idea of playing each of the Covenants instead as a general set of *trends* among vampires, trends that see themselves expressed in dozens or hundreds of different organizations, some of which might even include elements of different trends in different ways, and none of which regard themselves as being "Invictus" in the same way.
In part this is inspired by a look at how to play a low-level vampire game in one of the VTR books, but I hope that I'm treading some new ground in detailing a less simplistic way than I believed it presented of taking the Covenants.
Another inspiration was the Factions of the Mage: The Awakening Orders. At least in theory, these are trends more than groups, and as I'm going to do, I'll be doing a write-up of such a trend, and then I'll give an example organization that fits squarely within it.
Hopefully this will inspire others.
Themes:
After the end: "It's the end of the world every day, for someone."--Margaret Atwood
The Embrace is an end, but without the comfortable beginning. There is no fully formed social structure, even one corrupt and weighted so that the young die and the old survive. Everything one has can be lost, and one clings to it as if there was nothing else. A vampire might not have a sire to even tell him that garlic is not death, or that he can enter a church without bursting into flames. And even if he does, that sire might be all that he knows for some time, for while there are dozens of vampires in any large city, they often miss each other, and even more often hide.
Human knowledge is gained standing on the shoulders of giants, or perhaps like a beach washing up more and more debris until at last it builds something up, but vampires wash themselves away constantly. They do not, by and large, know a great deal about centuries past any more than they can say they know where they will be in a single decade.
The life of a vampire is almost post-apocalyptic, going through and discovering things that vampires a thousand years ago discovered and then lost, digging through the remains of this and that old vampire (old being Ancilla or more) for some understanding that, you ultimately discover, even he lacks.
The Danse Macabe marches on, with no evidence that there was a time when vampires were truly reunited. There is no golden age in the past, nor in the future, and yet the world of the undead lives in devastation, without start or end.
--You think you're going to kill someone. Joseph was almost a century old, and one of the wisest vampires around. The oldest in the city, and old enough that sometimes other vampires came from other cities seeking what he knew. And a bunch of angry Neonates burned him alive, found out his weaknesses and made him pay for it. Everything was lost, including his deep knowledge of ancient vampire lore that he learned from his Sire, who could at least trace his ancestry back to the 18th century. Now it's all gone, and it'll never come back: perhaps you should teach them a lesson, and then sift through the ashes.
With friends like these: In a world where all else has fallen apart, one's friends, one's enemies, one's Sire and family and the groups that one joins are everything. And yet one isn't spoiled for choice. One cannot choose one's Sire, and a person who waits for a good, honest, loyal vampire friend might as well live their short unlife alone.
You have to compromise, and deal with the fact that everyone around you, perhaps including yourself, is imperfect and broken. You stick to the loyalties you've made, and hope that they don't turn out to be a problem. For night by night, minute by minute, friends and enemies shift rapidly without any warning.
It is better to be in an abusive relationship than in no relationship at all, a vampire might agree. It is better to have a dozen friends that you hate, but that share the same hobby as you, then just one true friend.
It is a broken way to live, but don't tell me you forgot, silly? You're already dead.
--You don't much like him, but he's the only vampire you've met that hasn't tried to attack you, or seduce you, and the only one that truly tries to learn what you are. You share your ideas on the nature of fire and sun, and he talks about his study of what he calls "Ghouls." One day you walk into his study and he has a photo, and needs help. He's trapped a human, and wishes to study the effect of torture and blood-loss on the blood-bonding and ghouling process. It is someone you know, and you object to it strenuously. He smiles and nods. The next day, he has three photos, and he, concern in his eyes, sure that he's done the right thing, asks whether you know any of them. He's all you have: you tell him no, and you help him. At least it's not a friend of yours that dies that night.
--They're rich assholes, even if they went to the same college as you, but what's the choice? There's the Escatic Children, who are these crazy, party-hard anarchists, and there's God's Rosary, and you're Catholic which means they think that you are Satan's handmaiden. So the Brotherhood of Blood (what a stupid name, you think for the fifteenth time) are the only people you can trust. It is the kind of thought that makes a man want to walk out into the sun.
--She's done you right for three months straight. She used to be a prostitute, and she now helps lure them to a spot. She calls it a "Feeding Frenzy" and says the only rule is that no girl can die. That's it. You're starving, and if you don't eat tonight, you'll probably die, but something feels wrong tonight, unlike every other night you've gone here. It's like a taste in the air, but you know if you hunt yourself, there's plenty of ways that things can go wrong, especially since for some odd reason your tastes are too specific. You have no choice… you have to trust her, but you know you shouldn't.
Shards of Humanity: Congratulations, you cannot hold down most jobs. Congratulations, your best friends and lovers are both the only thing that keeps you sane, and the tastiest treat of all. Congratulations, you must kill and destroy to survive, and if you can't, then to bad. You're thrown out into a world that is all too human and all too inhuman at the same time. The turnover means that the culture is constantly shifting, and if you don't keep up, then that's that, and vampires exist with all of their human prejudices intact, because there is not enough of a real sense of what some wag might call vampire nationalism. Your city apes humanity in a cracked funhouse mirror sort of way, and yet it is a community founded on exploitation and destruction, one that turns against itself just when it should work together.
You have to hold on to every piece of humanity, because nobody else will help you do so. But the grudges from before the grave drag you beyond it, and every human pettiness and misery can be found alongside every inhuman misery imaginable, all of them crowding out the best wishes, the hopes and dreams of those who are truly Damned.
--This group has a parliament. That group consists entirely of businessmen on the stock exchange. This third group is made of the fans of this one grunge-rocker who all died in a single mass-embrace ritual or something like that. They don't take non-fans. And you lost your job after a week of not showing up. You lost your wife after your hunger overwhelmed you. You eat rats and crouch in the corner of a neighbor's garage, waiting for him to go to sleep. A year ago, she said she wanted to try to get pregnant. A year ago you dreamed of a family. Now you're glad you never bothered.
A Dark World: Vampires have no more knowledge of the universe in the dark than a ghost might of what truly happens to a soul once it dies. They're ignorant. Many would be shocked to learn that ghosts exist, and would be baffled and terrified of a spirit, except for those who live by their knowledge of spirits. If mortal wizards exist who use vitae and blood magic, they might well know more about the nature of this dark world than a vampire does, and yet the vampire is powerful, the vampire is dangerous, but the vampire is also terrified.
The world doesn't make sense, and peek around a dark corner and you'll see something that seems impossible. You'll learn not to look on the right nights, and to try not to hear the screams of strange beings in the night. Some of them are vampires. But some of them might not be.
And even if one speaks of vampires, what did you truly know of what vampires are or what they can become? When a rumor comes around about a so-called "Elder" every vampire hides in terror, for there are dark stories of what such rare monsters--and to survive centuries you cannot leave anything human behind--are capable of. They aren't part of society any more than the monsters of human myths were.
(This is an invitation to introduce dark little question marks. Strange monsters that might share an origin with vampires and be the spawn of any number of myths, or blood cultists, or Vitae-Wielding Thaumaturges who ape the power of vampires but are, ironically, quite likely more knowledgeable in some ways despite their power. You don't have to, of course, and all of this is optional. What isn't all that optional with the feeling of this Shard is the feeling that you don't know anything, that you're stuck in a world and that you did not, in fact, read the whole rulebook. It's an open invitation, in other words, for the ST to get creative and fuck with the player's assumptions that they understand the World of Darkness, because this is a Shard where that understanding is ultimately a threat to the mood that I'm kinda trying to go for.)
--It screams at you. You wished you'd never killed her, because now she follows you. You can see her out of the corner of your eye. She throws things around in your presence, she hates you and yet she needs you, and you're scared to say that you don't always hate the company. What you do hate is the guilt. And if you kill again, will you have yet another such 'friend' to stalk you?
--The humans fell to their ground and worshipped her. She blinked, confused and yet oddly gratified. She was a god to them, some dark goddess of blood and power, and it felt good, it felt great. So what if they wanted her to kill a few other vampires, and those people in power who belittled this sad little cult. And so what if the leader of the cult eyes her as one might a particularly worthy sacrifice. She might be dead in a year, so she might as well enjoy herself now.
--You did not know a vampire could do that. Is it some bloodline? Can you copy it? Can you understand it? You might not get a chance to ask any of those things if it kills you here. "Please," you beg, "show me how you… did that."
********
A/N: Alright, so here we go. This is the first of many things. Starting with ten different articles. Which means this might take a long, long while, but I hope even just this document helps or interests some people. Please leave comments, feedback is vital for something like this.
The vampires in this room were the first, best hope for a government in this city. It was a thought that made Po' Richard's heart sink as he tapped his fingers against the desk.
"You can call it whatever you want," a Gangrel said, his beard long. He looked old, but he'd only been around for six months. Even in a city like this, that was new. "It's still tyranny. It's still the rule of a few bastards over all the rest."
"And if you don't govern wisely, then what? How do we depose whoever winds up in charge?" a fat, hard-eyed woman asked, glaring at the Mekhet's in the corner, perched on a desk, glaring at everyone as if they were one loud noise from feasting.
Po' Richard wasn't going to speak yet, he was just going to listen. They needed to work together. There were strange things going on in the city, and the Kindred, the people of the dark night, they needed to, just this once, stand together.
But he thought about the Metalsmiths and the God's Botherers and his own Lance Corp, and knew that none of them would accept the other.
The city was doomed.
The Sundered Night:
Tonight there will probably not be tomorrow night. You're a parasite, a monster, and if you live to be ten years old, you beat not merely the average, but a startling number of your peers. Vampires squat, collecting and then losing knowledge and power, parasites on the neck of a beast, society, far bigger and stronger than any individual bloodsucker.
To call themselves princes of darkness is a delusion, for they live street by street, moment by moment, and form organizations, societies, families that all fall apart. For a bloodsucker is subtle, but a bloodsucker is also cruel, and there are many who would say that vampire culture was an oxymoron.
The world is a series of questions, and nobody has the answers. There are no ancient vampires who saw the fall of Rome, at least none that any of the kindred would like to meet, and there are no secret conspiracies that run the world.
Hell, there are few conspiracies that even run the life of vampires in a single city, and instead there is just the constant struggle: what was once a human being, reduced down to a single instinct. Feed. Survive. They are the same thing, and the costs, the price you pay for every night, knowing that you'll likely to die before you get old, pile up at your feet.
The truly innocent die within weeks, perhaps months, but the guilty drag on and on.
And only the real monsters last a century.
But the Kindred, for all that they are not human, for all that they are broken, do try to form something. They study, they experiment, they question the meaning of life and death, and they do so knowing that even more than among the living "It too shall pass."
These are not the nights where the masters of the universe drink deep in the secrets of the world. These are the nights of a scared predator surrounded by dangerous prey, the nights where your best friend and your worst enemy change with every night.
What is this:
The idea is simple enough. This is meant to be a low fantasy sort of take or alternate shard (in a way) on the Vampire the Requiem experience. That is to say, whereas Elders are rare in the normal V:TR, in this version, they're practically mythical, and meeting one is about what one would feel if you met some legendary monster: not awe, but absolute terror.
In this world, not only do most vampires die before they would in life, as is the norm, but most vampires have lifespans that even a terminal cancer patient would balk at. If you last a decade, you are a seasoned and grizzled veteran of what passes for the society of the Damned, one that possesses great wisdom that should be listened to… or simply stolen.
This fragmentation also means that the Clans as some distinct entity isn't quite the same. There are less vampires, and bloodlines are more central, and even two who are "Mekhet" do not really share as much as they might in other sources. Instead, Sire and friends, and enemies, those are what matters, for there are no Covenants in the universal, world-wide way that one might speak of the Ordo, and most cities do not have Courts and Princes, though a few do, through hard work and effort that might well collapse within decades.
Thus, what it is to be a vampire is something constantly discovered, disputed, and lost. It is hard to define what the mechanical impact of this is, but as I'll be getting to, there's not a simple list of all of the Disciplines, and knowledge such as the impact of Humanity on various aspects of the vampiric life are, even more than these abstractions were in the main game, unknown.
So mechanically, I could imagine playing the power level down a little bit, but I'm going to try to, for the most part, focus on the thematics, which is what spawned this. The idea of playing each of the Covenants instead as a general set of *trends* among vampires, trends that see themselves expressed in dozens or hundreds of different organizations, some of which might even include elements of different trends in different ways, and none of which regard themselves as being "Invictus" in the same way.
In part this is inspired by a look at how to play a low-level vampire game in one of the VTR books, but I hope that I'm treading some new ground in detailing a less simplistic way than I believed it presented of taking the Covenants.
Another inspiration was the Factions of the Mage: The Awakening Orders. At least in theory, these are trends more than groups, and as I'm going to do, I'll be doing a write-up of such a trend, and then I'll give an example organization that fits squarely within it.
Hopefully this will inspire others.
Themes:
After the end: "It's the end of the world every day, for someone."--Margaret Atwood
The Embrace is an end, but without the comfortable beginning. There is no fully formed social structure, even one corrupt and weighted so that the young die and the old survive. Everything one has can be lost, and one clings to it as if there was nothing else. A vampire might not have a sire to even tell him that garlic is not death, or that he can enter a church without bursting into flames. And even if he does, that sire might be all that he knows for some time, for while there are dozens of vampires in any large city, they often miss each other, and even more often hide.
Human knowledge is gained standing on the shoulders of giants, or perhaps like a beach washing up more and more debris until at last it builds something up, but vampires wash themselves away constantly. They do not, by and large, know a great deal about centuries past any more than they can say they know where they will be in a single decade.
The life of a vampire is almost post-apocalyptic, going through and discovering things that vampires a thousand years ago discovered and then lost, digging through the remains of this and that old vampire (old being Ancilla or more) for some understanding that, you ultimately discover, even he lacks.
The Danse Macabe marches on, with no evidence that there was a time when vampires were truly reunited. There is no golden age in the past, nor in the future, and yet the world of the undead lives in devastation, without start or end.
--You think you're going to kill someone. Joseph was almost a century old, and one of the wisest vampires around. The oldest in the city, and old enough that sometimes other vampires came from other cities seeking what he knew. And a bunch of angry Neonates burned him alive, found out his weaknesses and made him pay for it. Everything was lost, including his deep knowledge of ancient vampire lore that he learned from his Sire, who could at least trace his ancestry back to the 18th century. Now it's all gone, and it'll never come back: perhaps you should teach them a lesson, and then sift through the ashes.
With friends like these: In a world where all else has fallen apart, one's friends, one's enemies, one's Sire and family and the groups that one joins are everything. And yet one isn't spoiled for choice. One cannot choose one's Sire, and a person who waits for a good, honest, loyal vampire friend might as well live their short unlife alone.
You have to compromise, and deal with the fact that everyone around you, perhaps including yourself, is imperfect and broken. You stick to the loyalties you've made, and hope that they don't turn out to be a problem. For night by night, minute by minute, friends and enemies shift rapidly without any warning.
It is better to be in an abusive relationship than in no relationship at all, a vampire might agree. It is better to have a dozen friends that you hate, but that share the same hobby as you, then just one true friend.
It is a broken way to live, but don't tell me you forgot, silly? You're already dead.
--You don't much like him, but he's the only vampire you've met that hasn't tried to attack you, or seduce you, and the only one that truly tries to learn what you are. You share your ideas on the nature of fire and sun, and he talks about his study of what he calls "Ghouls." One day you walk into his study and he has a photo, and needs help. He's trapped a human, and wishes to study the effect of torture and blood-loss on the blood-bonding and ghouling process. It is someone you know, and you object to it strenuously. He smiles and nods. The next day, he has three photos, and he, concern in his eyes, sure that he's done the right thing, asks whether you know any of them. He's all you have: you tell him no, and you help him. At least it's not a friend of yours that dies that night.
--They're rich assholes, even if they went to the same college as you, but what's the choice? There's the Escatic Children, who are these crazy, party-hard anarchists, and there's God's Rosary, and you're Catholic which means they think that you are Satan's handmaiden. So the Brotherhood of Blood (what a stupid name, you think for the fifteenth time) are the only people you can trust. It is the kind of thought that makes a man want to walk out into the sun.
--She's done you right for three months straight. She used to be a prostitute, and she now helps lure them to a spot. She calls it a "Feeding Frenzy" and says the only rule is that no girl can die. That's it. You're starving, and if you don't eat tonight, you'll probably die, but something feels wrong tonight, unlike every other night you've gone here. It's like a taste in the air, but you know if you hunt yourself, there's plenty of ways that things can go wrong, especially since for some odd reason your tastes are too specific. You have no choice… you have to trust her, but you know you shouldn't.
Shards of Humanity: Congratulations, you cannot hold down most jobs. Congratulations, your best friends and lovers are both the only thing that keeps you sane, and the tastiest treat of all. Congratulations, you must kill and destroy to survive, and if you can't, then to bad. You're thrown out into a world that is all too human and all too inhuman at the same time. The turnover means that the culture is constantly shifting, and if you don't keep up, then that's that, and vampires exist with all of their human prejudices intact, because there is not enough of a real sense of what some wag might call vampire nationalism. Your city apes humanity in a cracked funhouse mirror sort of way, and yet it is a community founded on exploitation and destruction, one that turns against itself just when it should work together.
You have to hold on to every piece of humanity, because nobody else will help you do so. But the grudges from before the grave drag you beyond it, and every human pettiness and misery can be found alongside every inhuman misery imaginable, all of them crowding out the best wishes, the hopes and dreams of those who are truly Damned.
--This group has a parliament. That group consists entirely of businessmen on the stock exchange. This third group is made of the fans of this one grunge-rocker who all died in a single mass-embrace ritual or something like that. They don't take non-fans. And you lost your job after a week of not showing up. You lost your wife after your hunger overwhelmed you. You eat rats and crouch in the corner of a neighbor's garage, waiting for him to go to sleep. A year ago, she said she wanted to try to get pregnant. A year ago you dreamed of a family. Now you're glad you never bothered.
A Dark World: Vampires have no more knowledge of the universe in the dark than a ghost might of what truly happens to a soul once it dies. They're ignorant. Many would be shocked to learn that ghosts exist, and would be baffled and terrified of a spirit, except for those who live by their knowledge of spirits. If mortal wizards exist who use vitae and blood magic, they might well know more about the nature of this dark world than a vampire does, and yet the vampire is powerful, the vampire is dangerous, but the vampire is also terrified.
The world doesn't make sense, and peek around a dark corner and you'll see something that seems impossible. You'll learn not to look on the right nights, and to try not to hear the screams of strange beings in the night. Some of them are vampires. But some of them might not be.
And even if one speaks of vampires, what did you truly know of what vampires are or what they can become? When a rumor comes around about a so-called "Elder" every vampire hides in terror, for there are dark stories of what such rare monsters--and to survive centuries you cannot leave anything human behind--are capable of. They aren't part of society any more than the monsters of human myths were.
(This is an invitation to introduce dark little question marks. Strange monsters that might share an origin with vampires and be the spawn of any number of myths, or blood cultists, or Vitae-Wielding Thaumaturges who ape the power of vampires but are, ironically, quite likely more knowledgeable in some ways despite their power. You don't have to, of course, and all of this is optional. What isn't all that optional with the feeling of this Shard is the feeling that you don't know anything, that you're stuck in a world and that you did not, in fact, read the whole rulebook. It's an open invitation, in other words, for the ST to get creative and fuck with the player's assumptions that they understand the World of Darkness, because this is a Shard where that understanding is ultimately a threat to the mood that I'm kinda trying to go for.)
--It screams at you. You wished you'd never killed her, because now she follows you. You can see her out of the corner of your eye. She throws things around in your presence, she hates you and yet she needs you, and you're scared to say that you don't always hate the company. What you do hate is the guilt. And if you kill again, will you have yet another such 'friend' to stalk you?
--The humans fell to their ground and worshipped her. She blinked, confused and yet oddly gratified. She was a god to them, some dark goddess of blood and power, and it felt good, it felt great. So what if they wanted her to kill a few other vampires, and those people in power who belittled this sad little cult. And so what if the leader of the cult eyes her as one might a particularly worthy sacrifice. She might be dead in a year, so she might as well enjoy herself now.
--You did not know a vampire could do that. Is it some bloodline? Can you copy it? Can you understand it? You might not get a chance to ask any of those things if it kills you here. "Please," you beg, "show me how you… did that."
********
A/N: Alright, so here we go. This is the first of many things. Starting with ten different articles. Which means this might take a long, long while, but I hope even just this document helps or interests some people. Please leave comments, feedback is vital for something like this.