So, I recently looked up
Princess: The Hopeful. It's pretty interesting!
But I want to know if anyone else thinks the Grace and Troubadour Callings/X-splats seem a bit redundant with each other.
Both seek to inspire, but one is focused on the end (inspire someone to face their problems) and the other is focused on the means (inspire through art). Wouldn't a Troubadour care to inspire someone through art to face their problems? Couldn't a Grace use art to inspire someone?
Graces have affinity for Bless, which empowers someone's ability to act, but doesn't actually inspire them to act. Troubadours have affinity for Inspire, which incites people to act. But the Graces are the ones concerned with provoking action, and Troubadours are the ones concerned with merely lifting and empowering others' spirits?
Further, if Graces are concerned with people's personal problems, shouldn't they have an affinity for Learn Charms, which let you delve into another's secrets? It seems more relevant to their role than Govern.
Govern's list of Charms starts with the ability to create magical artwork (isn't that better placed under Inspire, where Troubadours can get it?), then moves onto a Learn-type Charm (see the unseen), then a Blessing-type Charm (give others energy), then a Restore-type Charm (exorcism and purification)... I'm not seeing the relevancy here. Or coherency.
Should I make a separate thread for discussing this fan-made spinoff?