"Forever isolated from other humans by their Blood and ways, the Rom await with curiosity their role in the upcoming Convergence." (The Roma people. Cannot be with other people because of their genetics. Good to know!)
"Prejudice and pain permeate both the World of Darkness and the 'real' world." (...why is "real" in scare-quotes?)
"As you read this, the Romani of our world face poverty, ignorance and a new tide of hatred." - known as WoD: Gypsies.
"The Romani are an old and unusual people whose history remains hidden in the mists of the past."
"Since the Romani feel it is both proper and wise to bend and even break the truth when dealing with the gaje,[...]"
"Some have settled down in one city, taking part in the underground economy of the area,[...]" (Gypsies. Automatically part of the black market.)
"Although Gypsies are, as yet, a minor presence on the net, they are beginning to make an impact by running electronic scams,[...]" (Of course. They're not using the Internet for keeping in touch despite their nomadic lifestyle, or for information-gathering, (given that their supernatural origin is literally "keepers and eaters of the Tree of Knowledge". Nope. Since they're gypsies, they run scams.)
WoD: Gypsies also gets a lot of stuff wrong, like claiming there's no written version of their language. This is not true. There are very, very many written versions of the Romani language.
"While it is true that a Gypsy feels it is perfectly reasonable to take from a gaje by hook and by crook, so to speak, many Gypsies ply other, so-called honest, trades."
"Meanwhile, many of the Gypsies are being lost to a subtler enemy. Slowly becoming enmeshed in a sedentary lifestyle, caught in the webs of civilization, the music of their Blood and heritage grows faint."
"The Gypsies may even go to trial. They attest to so many accusations, both true and false, that the proceedings often turn into a complete farce."
Gypsies are speshul. They have closer ties to the supernatural than anyone else. They have their own vampire clan to watch out for them, they travel with werewolves, they have close ties to the faeries... And the Gypsy Werewolves? They have purer blood than any other werewolf tribe.
WoD: Gypsies is like made for Special Snowflake characters. Not only are you a member of a special special magical race of mystical nomads with magical powers... you can also be a member of a special magical race of mystical nomads with magical powers who are also vamps or wuffs. ...and then you can have, as your background, that you were so good at magic that you got married into the super-special clan of gypsies that have extra magical powers. And if you want to, you can also be a special gypsy vampire hunter.
If Gypsies outbreed too much, they fear they'll lose their magical powers.
Gypsies have the Seeds of Knowledge, which lets them see through all lies. If a Roma person carries a Seed of Knowledge, they can easily see through all the lies of ever the most clever vampire Elder. If a non-Roma ever got their hands on one of the seeds, though, they won't work, the person would be overcome with jealousy, and will believe everything the seeds tell them are lies.
Oh wow. There are descriptions of each of the five Seeds. And if a non-Roma gets their hands on them, their fickle minds could not possibly comprehend anything. So they'll be overcome with emotion and probably kill themselves.
"As the Egyptians who built the Great Pyramids knew, there is power in such a five-pointed construction." (The Great Pyramids are octahedrons...)
There are five Gypsy families: Vampire-lovers, Werewolf-lovers, Faerie-lovers, descendants of the True Gypsies, and Vampire Slayers.
For ~reasons~ members of these five families are encouraged to seek out one member of each of the remaining four families and go on adventures together. But we must have arbitrary reasons for different splats of Romani people to work together! So yeah. If you want a Ravnos, a Silver Fang, a Fae, a magical gypsy and a vampire slayer to go on adventures together, WoD: Gypsies gives you a reason for why!
Given that the Romani people are the guardians of the Seeds of Knowledge, one might wonder why nobody have, say, hunted down the Romani to steal the Seeds of Knowledge. Don't worry! WoD: Gypsies has you covered: The Inconnu Did It. The Inconnu may be protecting the Romani to protect the Seeds of Knowledge for... ~mysterious reasons~
Also, some mages may be protecting the Romani to protect the Seeds of Knowledge for ~mysterious reasons~
In the WoD, the Romani part of the Holocaust happened because Hitler and the SS had learned of the Romani people's secret of the Blood, and decided to exterminate them and experiment upon their Blood. What a tasteful depiction of ethnic persecution, White Wolf!
"However, it is perfectly appropriate to manipulate and use a gaje. After all, if the gaje is gullible or slow-witted enough to fall for the Gypsy's tricks, then the Gypsy was meant to succeed at her endeavor. This ethical double standard has led the gaje to misunderstand and even hate the Gypsies."
How special are the Romani people in the WoD? They have two vampire clans to watch over them.
Romani people aspected to the Element of Air are extra good thieves.
As part of the delicious 90's RPG skill bloat, WoD: Gypsies of course introduces a throng of new skills, appropriate for the Romani people. These include: Swindling, Diversions, Drinking, and Fortune-Telling.
"Gypsy contacts are usually members of a city's underworld"
New Advantage: Blood Purity. The higher your Blood Purity, the more magical gypsy powers you have. The higher your Blood Purity, the more non-Romani hate you.
The Romani have a special "Blood Affinity" that only Romani people can ever have. One of these is the "Dance of Knives", 1-5 dots. You can make as many hand-to-hand, knife, or throwing-knives attacks per round as your rating in Dance of Knives. The higher your Blood Purity, the better you can be at the Dance of Knives.
Another Blood Affinity is "Instinct", which lets you know instinctively when situations are bad for you. The example given is "avoiding alley thugs you've just swindeled".
There's also the Luck affinity, which gives you [dots] dice you can add, at will, to a roll, per story. The description of Luck makes it seem like you get more lucky the more dots you have, but this is not the case.
Here's another Affinity. "Truth of the Rom". It makes you a better liar.
Oh, and you can mind control people by dancing.
So... uh... WoD: Gypsies tells you that Gypsies are lying, thieving liars who steal, and everyone hates them because they're special, so they have to steal and cheat and lie - but because they steal and cheat and lie, everyone hates them.
And all Gypsies have a special bond of hospitality with the Gangrel, because a Gypsy once cheated in a contest with a Gangrel.
All Gypsies are Awakened beings, incidentally, but their magic has no Paradox.
The Romani people associate with the treacherous untrustworthy Balkan werewolves...
The reason the Roma people are persecuted (you know, in addition to all the other reasons), is because they have powerful Blood Magic, and the Ravnos and Verbena Elders feel the need to control the Romani people's stregth. By murdering them. The Ravnos, who have their own damn family of Roma people, are behind the persecution of the Roma people, for some reason.
Also, the Tremere don't know anything about Gypsy Blood magic, because... uh... reasons.
"When the gaje think of a Gypsy, they often picture a shriveled old woman wrapped in a shawl, cackling over palms and muttering vague-yet-ominous prophecies of the client's future. Or they imagine a voluptuous young woman with raven hair and colourful skirts staring into a crystal ball and speaking of tall, dark and handsome strangers that will soon come knocking at the client's door." Anyone would like to guess at how the art for this book depicts female Romani? Like 90% of the female characters are raven-haired young women in presumably colourful clothes. And the first character we're introduced to a cackling old fortune-teller...
And and what World of Darkness book would be complete without a sidebar talking about how science is all wrong? That somehow, logic is an attempt to constrain and rope down reality? All scientists are "myopic", incidentally.
At TN 8, a 5-dot Gypsy sight-seer can see up to 10 years into the future. They get "one piece of information" per success on their roll.
"Many Rom always carry dice or dominoes with which to make castings[scrying] for both gaje marks and themselves." "Describe how Romani magic works? Let's not forget to remind everyone that they're thieving gypsies!" "Poor, oppressed, thieving gypsies."
So, with one type of Lesser Auguries, you get a -2 TN to scry about "knowledge of pain and conflict". Why, yes, conflict. Such a narrow field.
(Fun fact: the section on scrying doesn't tell you how to roll scrying dice pools.)
And what would a book on the Roma people be without gypsy curses. So! With an Evil Eye + Manipulation roll, you can inflict people with a gypsy curse:
1 success: they lose 1 die on "some" Skill rolls for a week, and botch one roll.
2 success: the target loses 1 die on 10 different Skill rolls for a month, and botch 3 rolls
3 successes: half a year, 6 botches, "1-2 dice" lost on half the target's skills, or they lose all their hair.
4 successes: one year, 12 automatic botches, "2-3 dice" from half their Skill dice pools, or a "severe disease or injury"
5 successes: permanent, like 4 successes
Gypsies (AND ONLY GYPSIES) can reverse the effects of the curse.
I also love how fucking unspecific the book is. You lose "1-2 dice" from your dice pool. That sure is helpful when you try to figure out what happened!
The more powerful you are at placing curses, the worse you fuck up if you botch the "lift curse" roll. Because, if you botch the roll to lift the curse, you roll and increase the severity of the curse by your number of successes. So if you have 10 dice of curse-lifting, and botch on lifting an easy curse, you can easily make it 6 successes worse. If you have a terrible pool of curse-lifting, and try to lift a difficult curse, you have maybe a 20% chance to make it worse by once success.
Gypsy powers: Curse people for eternity, see 10 years into the future, and... talk to ghosts and visit the underworld.
Due to open wording, Gypsies can make special amulets that protect against magic and stack. You can also make date rape drugs.
The Gypsies have scrying magic. The more successes you get, the more you know. Gypsies can also make potions that add dice to their scrying rolls. They may very possibly stack. One of the magical thingemabobs gypsies can create include an amulet that gives you bonus dice on mechanical rolls, and can tell you unknown information about mechanical things. Make one guess at what the example is. (It's computer crime.) You can make a potion that makes you a better liar!
As a 5-dot power, you can create a knife that does Agg damage, and then Agg damage-over-time for 5 rounds.