- Location
- https://discord.gg/z9tBvbh
Uh. Amusing as it sounds -New versus Old, an epic fight for supremacy on which system is the right one!-
I don't know whether it would be a 'Crossover'...or an 'Ouroboros-Over'?
Well he was factually right as you used the shorthand for masqerade there instead of requiemUh. Amusing as it sounds -New versus Old, an epic fight for supremacy on which system is the right one!-
I don't know whether it would be a 'Crossover'...or an 'Ouroboros-Over'?
Okay as you thus stay with the generic stuff for the WoD so should the vampire be surprisingyl strong in the wrold, need his mind or be a out of context problem?Gah! You're right.
Curses! I used V:TM because I thought of the game Vampire the Masquerade, but I was considering Requiem as I did so!
My fault!
That said, from what I recall there are very few px given, and only after a 'session' is done.
Usually, the variable is between 1~5 PX.
This consists of:
1) Automatic 1 XP
2) Learning something as the character.
3) Roleplaying the Virtue and the Vices of the character.
4) Survived Danger in a battle, or dangerous situation.
5) 'Cool' or 'Brilliant' action.
Each gives one PX.
So, basically, gaining PX is less about 'blood thirsty battles to the death' and more about doing a round-about 'everything' in each session.
Which is usually a set time in which 'something' must be done.
Uh. I kind of wanted to write a story like Mizuki Stone's Invisible Rolls thing, using Vampire the Requiem to create the character and all...
But then I came up with a problem:
Which setting to use?
And how to 'give stats' to the persons within the setting?
In order to keep things 'even' which setting could actually have a V:TM vampire frolicking about -a starting vampire, which gains exp and advances through sessions- with a reasonable scaling?
Well he was factually right as you used the shorthand for masqerade there instead of requiem
Well the question would be what action generate Experience. Fights? Being sucessfull in ones trying to do something. Plot quests? Social Links?
That one was more aimed at the question if he wanted to use the offical guideline or more quest based one as quest after all tend to give out stuff faster then session of P&P. But thanks for the still informative answer. And well the problems are not so big, as you need to invest a bit before you are unable to drink animal blood and needing vampire blood should take to long I would say for it to be a practical concern without a long timejump.The Storyteller and Storytelling Systems the two game lines use XP is generated through through a number of ways, mostly at the Storyteller's discretion. They're usually awarded at the end of a session, a chapter within the chronicle or the chronicle itself. The Rulebooks tend to give general suggestions on when to award XP points, such as a point when they reach the end of a chapter/session/chronicle, a player doing some great roleplaying, the players coming up with a daring or inventive solution, etc.
Why do people hate the grimdark so? I personally find it to be charming.
Also, BLACK DOGE. FEED THE WRYM~!
That one was more aimed at the question if he wanted to use the offical guideline or more quest based one as quest after all tend to give out stuff faster then session of P&P. But thanks for the still informative answer. And well the problems are not so big, as you need to invest a bit before you are unable to drink animal blood and needing vampire blood should take to long I would say for it to be a practical concern without a long timejump.
Why do people hate the grimdark so? I personally find it to be charming.
Also, BLACK DOGE. FEED THE WRYM~!
Mage really spoiled me when it comes to magic users in RPGs. after my introduction to mage i basically stopped playing magic users in DnD and other games.
Yeah after experiencing the dynamic Magic system of MtAs and MtAw it's hard to go back to more static magic systems.
WorldTree seems to have a similar system, but using a Noun(what are you using)+Verb(what are you doing with it) method.Mage really spoiled me when it comes to magic users in RPGs. after my introduction to mage i basically stopped playing magic users in DnD and other games.
Sounds a little like classic Changeling, which seemed like it would have an interesting magic system if it had been designed better.WorldTree seems to have a similar system, but using a Noun(what are you using)+Verb(what are you doing with it) method.
WorldTree seems to have a similar system, but using a Noun(what are you using)+Verb(what are you doing with it) method.
Yes, creation of guardian spirits/elementals and bigger-on-the-inside rooms are some of the standard "just starting" things that serious magic-users do.but can i make ghost laser attack pandas to guard my sanctum that lies within a jar of crunchy peanut butter?
Remote-piloted attack kittens, of course."To check for shoe sensitive traps. couple of years back we lost 3 agents to a fucking CoE deviant who had traps that checked for shoes, because what Technocratic agent wouldn't wear shoes. so we added them to the list of things to check for."
Many mages have consors (who are susceptible to being used for rubber hose/slinky dress cryptanalysis)
"Todd, I still think you read the instructions backwards..."We cut to a well-meaning but naive Technocratic construct dressed entirely in rubber hoses beating a tied up man black and blue with a slinky dress tied into knotted cords.
Dammit Rose.
Sounds a little like classic Changeling, which seemed like it would have an interesting magic system if it had been designed better.
Yes, creation of guardian spirits/elementals and bigger-on-the-inside rooms are some of the standard "just starting" things that serious magic-users do.
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to quote the Wiki article:
Verbs cover the "action" parts of a spell, what the spell "does". There are 7 Verbs:
Nouns are the elements that are acted upon, that is, what the Verbs are done to. There are 12 of them, and they are the building blocks of the World Tree. Some Nouns cover the classical elements (Air, Earth, Fire, and Water). Others cover concepts: Illusion/Senses, Location, Magic, Mind, Spirit, and Time. The remaining two are more specific: Animal Matter, and Plant. Most Nouns are what they sound like.
- Creoc - creation
- Destroc - destruction
- Healoc - healing and repairing
- Kennoc - knowing (divination)
- Mutoc - changing
- Ruloc - controlling
- Sustenoc - preserving and permanence
- Airador - air
- Aquador - liquid, water
- Corpador - animal matter
- Durudor - hard earth: metal and stone
- Herbador - plant and soft earth
- Illusidor - illusion and sensation
- Locador - location/space
- Magiador - magic
- Mentador - mind
- Pyrador - fire, heat and light
- Spiridor - spirit
- Tempador - time
We cut to a well-meaning but naive Technocratic construct dressed entirely in rubber hoses beating a tied up man black and blue with a slinky dress tied into knotted cords.
Dammit Rose.
Classic World of Darkness, the recent number of books that they created with a revivals of the oWoD Like Vampire 20 years for example.