Uh. Amusing as it sounds -New versus Old, an epic fight for supremacy on which system is the right one!-
I don't know whether it would be a 'Crossover'...or an 'Ouroboros-Over'?
Well he was factually right as you used the shorthand for masqerade there instead of requiem :p
Well the question would be what action generate Experience. Fights? Being sucessfull in ones trying to do something. Plot quests? Social Links o_O ?
 
Gah! You're right.
Curses! I used V:TM because I thought of the game Vampire the Masquerade, but I was considering Requiem as I did so!
My fault!

That said, from what I recall there are very few px given, and only after a 'session' is done.
Usually, the variable is between 1~5 PX.

This consists of:

1) Automatic 1 XP
2) Learning something as the character.
3) Roleplaying the Virtue and the Vices of the character.
4) Survived Danger in a battle, or dangerous situation.
5) 'Cool' or 'Brilliant' action.

Each gives one PX.
So, basically, gaining PX is less about 'blood thirsty battles to the death' and more about doing a round-about 'everything' in each session.
Which is usually a set time in which 'something' must be done.
 
Gah! You're right.
Curses! I used V:TM because I thought of the game Vampire the Masquerade, but I was considering Requiem as I did so!
My fault!

That said, from what I recall there are very few px given, and only after a 'session' is done.
Usually, the variable is between 1~5 PX.

This consists of:

1) Automatic 1 XP
2) Learning something as the character.
3) Roleplaying the Virtue and the Vices of the character.
4) Survived Danger in a battle, or dangerous situation.
5) 'Cool' or 'Brilliant' action.

Each gives one PX.
So, basically, gaining PX is less about 'blood thirsty battles to the death' and more about doing a round-about 'everything' in each session.
Which is usually a set time in which 'something' must be done.
Okay as you thus stay with the generic stuff for the WoD so should the vampire be surprisingyl strong in the wrold, need his mind or be a out of context problem?
 
Requiem vampire were kinda eh.

I'm looking at you introduction to Requiem's ghoul, that, and few stories felt. . . wonky, to say the least. At least Ventrue are a thousand times better, though.
 
Uh. I kind of wanted to write a story like Mizuki Stone's Invisible Rolls thing, using Vampire the Requiem to create the character and all...
But then I came up with a problem:
Which setting to use?
And how to 'give stats' to the persons within the setting?

In order to keep things 'even' which setting could actually have a V:TM vampire frolicking about -a starting vampire, which gains exp and advances through sessions- with a reasonable scaling?

Honestly for what you're doing either or. VtR's costs for leveling up are a little cheaper than VtM's but then VtR's Kindred have a habit of falling into Torpor as their Blood Potency rises to the upper levels and have a harder time feeding, which can cause them to lose some of the Potency and power they possessed. Where as the Kindred of VtM can walk the Earth for much, much longer without such worries and even if they do slid into a lengthy Torpor they don't lose any power.

Ultimately either or could work, it just depends on what you're planning on doing and how much of the source material you want to use.

Well he was factually right as you used the shorthand for masqerade there instead of requiem :p
Well the question would be what action generate Experience. Fights? Being sucessfull in ones trying to do something. Plot quests? Social Links o_O ?

The Storyteller and Storytelling Systems the two game lines use XP is generated through through a number of ways, mostly at the Storyteller's discretion. They're usually awarded at the end of a session, a chapter within the chronicle or the chronicle itself. The Rulebooks tend to give general suggestions on when to award XP points, such as a point when they reach the end of a chapter/session/chronicle, a player doing some great roleplaying, the players coming up with a daring or inventive solution, etc.
 
The Storyteller and Storytelling Systems the two game lines use XP is generated through through a number of ways, mostly at the Storyteller's discretion. They're usually awarded at the end of a session, a chapter within the chronicle or the chronicle itself. The Rulebooks tend to give general suggestions on when to award XP points, such as a point when they reach the end of a chapter/session/chronicle, a player doing some great roleplaying, the players coming up with a daring or inventive solution, etc.
That one was more aimed at the question if he wanted to use the offical guideline or more quest based one as quest after all tend to give out stuff faster then session of P&P. But thanks for the still informative answer. And well the problems are not so big, as you need to invest a bit before you are unable to drink animal blood and needing vampire blood should take to long I would say for it to be a practical concern without a long timejump.
 
That one was more aimed at the question if he wanted to use the offical guideline or more quest based one as quest after all tend to give out stuff faster then session of P&P. But thanks for the still informative answer. And well the problems are not so big, as you need to invest a bit before you are unable to drink animal blood and needing vampire blood should take to long I would say for it to be a practical concern without a long timejump.

True. But I should point out some VtR Kindred can gain a higher Blood Potency and succumb to the Torpor that can come from that without being really old. In fact I recall there was an NPC in the VtR Quickstart who had been Embraced just before the American Civil War, managed to rise his Potency to the levels that he can only drink from other vampires and then succumbed to a twenty year Torpor, waking shortly before the chronicle begins and is still only able to drink from vampires.

Why do people hate the grimdark so? I personally find it to be charming.

Also, BLACK DOGE. FEED THE WRYM~!

I like it too though there are times when it can be a bit much and I can understand people turned off. Hell for a long time I was apprehensive about touch Wraith: the Oblivion. Like many I had heard about its grimdark and bleak nature and everything else. But when I finally took the plunge I found that while there was that grimdark and bleak aspect to it, there's more than just that. The undercurrents of spirituality, the hope of Transcendence, grappling with your own issues and baggage to achieve said Transcendence, and along with all kinds of other glimpses of light through the line.

Plus WtO has one of the most epic signature characters, Erik, a terrified wraith hiding out in the office building he worked in until the day he witnessed another wraith, a woman, accosted and dragged away by a group of Legionaries. Erik had fallen in love with this woman but lacked the nerve to even approach her, seeing that spurned him to leave his haunt and try to find her. We get glimpses of his adventures through some of the 2nd Ed WtO books, traveling with a Ferrymen, warring with his own Shadow and even meeting all the Deathlords. The finals words of WtO were him, after all his travels finally coming face to face with the woman and introduces himself. The so-called bleakest game of the CWoD, which ended before the others, ends on a positive, hopeful note.

Oh and Black Dog Game Factory is alive and well in W20, bolstered by an insidious force that was once imprisoned beneath the Scandinavian ice.
 
Yeah after experiencing the dynamic Magic system of MtAs and MtAw it's hard to go back to more static magic systems.
Mage really spoiled me when it comes to magic users in RPGs. after my introduction to mage i basically stopped playing magic users in DnD and other games.
WorldTree seems to have a similar system, but using a Noun(what are you using)+Verb(what are you doing with it) method.
 
WorldTree seems to have a similar system, but using a Noun(what are you using)+Verb(what are you doing with it) method.
Sounds a little like classic Changeling, which seemed like it would have an interesting magic system if it had been designed better.

You had to combine "realms" with "domains" or such-like.

Affecting yourself was simple, but affecting others required "Actor" (with enemies requiring full mastery) and affecting anything at a distance required "Stage" or something.

The other half was what you could DO, like create illusions or manipulate emotions. Sadly, these "domains" (or whatever they were called) were rarely designed to take the limitations of "realms" into account. Most seemed to ignore those entirely and just ASSUME you could automatically target this or that at such-and-such a distance.
 
WorldTree seems to have a similar system, but using a Noun(what are you using)+Verb(what are you doing with it) method.

but can i make ghost laser attack pandas to guard my sanctum that lies within a jar of crunchy peanut butter?

edit-- the low level technocratic agents must hate the Sons of Ether and the Cult of Ecstasy the most. the shear bullshit those two come up with must be paranoia inducing.

"why is bob chucking lab mice through the door way?"
"checking for life sensitive traps."
"bring in the brain in a jar."
"What is that for?"
"to check for sentience sensitive traps."
"Why is he throwing shoes through the doors?"
"To check for shoe sensitive traps. couple of years back we lost 3 agents to a fucking CoE deviant who had traps that checked for shoes, because what Technocratic agent wouldn't wear shoes. so we added them to the list of things to check for."
 
Last edited:
but can i make ghost laser attack pandas to guard my sanctum that lies within a jar of crunchy peanut butter?
Yes, creation of guardian spirits/elementals and bigger-on-the-inside rooms are some of the standard "just starting" things that serious magic-users do.


______________________________________________________________________
to quote the Wiki article:

Verbs cover the "action" parts of a spell, what the spell "does". There are 7 Verbs:
  • Creoc - creation
  • Destroc - destruction
  • Healoc - healing and repairing
  • Kennoc - knowing (divination)
  • Mutoc - changing
  • Ruloc - controlling
  • Sustenoc - preserving and permanence
Nouns are the elements that are acted upon, that is, what the Verbs are done to. There are 12 of them, and they are the building blocks of the World Tree. Some Nouns cover the classical elements (Air, Earth, Fire, and Water). Others cover concepts: Illusion/Senses, Location, Magic, Mind, Spirit, and Time. The remaining two are more specific: Animal Matter, and Plant. Most Nouns are what they sound like.
  • Airador - air
  • Aquador - liquid, water
  • Corpador - animal matter
  • Durudor - hard earth: metal and stone
  • Herbador - plant and soft earth
  • Illusidor - illusion and sensation
  • Locador - location/space
  • Magiador - magic
  • Mentador - mind
  • Pyrador - fire, heat and light
  • Spiridor - spirit
  • Tempador - time
 
Last edited:
"To check for shoe sensitive traps. couple of years back we lost 3 agents to a fucking CoE deviant who had traps that checked for shoes, because what Technocratic agent wouldn't wear shoes. so we added them to the list of things to check for."
Remote-piloted attack kittens, of course.

Though, to the actual scenario, when you make an overcomplicated Gordian Knot like that, the answer is to chop it in half. Many mages have consors (who are susceptible to being used for rubber hose/slinky dress cryptanalysis) and Prime antimagic (like its most familiar form, Primium) or Format Space don't really care about the particulars of your Deviant psionics.

Also, that shiny red self-destruct button you put on your equipment is just so obvious. You don't remember putting that there? Well, clearly in your SRMD fugue state you weren't paying attention to all the things you were adding. It's rather silly of you to lose control like that, but typical given your particular psychological quirks...
 
Ah....but I do remember adding the self destruct button, it causes the destruction of whoever pushes it causing them to self destruct. Otherwise I would have called it a equipment disablement button.

Edit

Now that I think about it I can really understand the technocracy's set it all on fire and hit it with air support methodology when dealing with reality deviants.
 
Last edited:
We cut to a well-meaning but naive Technocratic construct dressed entirely in rubber hoses beating a tied up man black and blue with a slinky dress tied into knotted cords.

Dammit Rose.
"Todd, I still think you read the instructions backwards..."
"Shut up, Dan! I know what I'm doing! Now help me shove his hand under the pile of bamboo splinters and rub his face against this pack of cigarettes!"
 
one of my favorite mage characters started as a consort....because its amazing how many dots you get when you cash in all the spheres. the dm was hesitant at first with the idea til i described it "if an unaging ciaphas cain was alfred pennyworth who was batman and given up the superhero schtick to be a non-magical less dickish Severus Snape to a cabal of mages." When you are ? years old (never told anyone his true age) you tend to pick up a lot of skills and knowledge. my favorite moment was when the euthanatoi hardened killer who has been snobbish git about me being a consort about shits his pants when my character hugs Senex and gives him a bag of cinnamon candy, "they have always been his favorite." His greatest source of soft power was the ability to tell horribly embarrassing stories about....nearly everyone, he'd been around so long he remembers when they did that incredibly stupid thing.
 
Sounds a little like classic Changeling, which seemed like it would have an interesting magic system if it had been designed better.

Yeah I've heard that's a common issue for CtD and one of the things fans are hoping will be addressed in the recently announced C20.

Yes, creation of guardian spirits/elementals and bigger-on-the-inside rooms are some of the standard "just starting" things that serious magic-users do.


______________________________________________________________________
to quote the Wiki article:

Verbs cover the "action" parts of a spell, what the spell "does". There are 7 Verbs:
  • Creoc - creation
  • Destroc - destruction
  • Healoc - healing and repairing
  • Kennoc - knowing (divination)
  • Mutoc - changing
  • Ruloc - controlling
  • Sustenoc - preserving and permanence
Nouns are the elements that are acted upon, that is, what the Verbs are done to. There are 12 of them, and they are the building blocks of the World Tree. Some Nouns cover the classical elements (Air, Earth, Fire, and Water). Others cover concepts: Illusion/Senses, Location, Magic, Mind, Spirit, and Time. The remaining two are more specific: Animal Matter, and Plant. Most Nouns are what they sound like.
  • Airador - air
  • Aquador - liquid, water
  • Corpador - animal matter
  • Durudor - hard earth: metal and stone
  • Herbador - plant and soft earth
  • Illusidor - illusion and sensation
  • Locador - location/space
  • Magiador - magic
  • Mentador - mind
  • Pyrador - fire, heat and light
  • Spiridor - spirit
  • Tempador - time

Hmm... Might just have to check that out. But it does also reminds me of Ars Magica, which was originally the progenitor of MtAs and to a degree CWoD. However that was back during the early days of White Wolf. Ars Magica has since been passed on to another developer and aside from the Order of Hermes the two lines have gone their separate ways.

We cut to a well-meaning but naive Technocratic construct dressed entirely in rubber hoses beating a tied up man black and blue with a slinky dress tied into knotted cords.

Dammit Rose.

Only if said construct filed all the necessary paperwork in triplicate and submitted to their Supervisor, PsychOps and the local Requisitions office. Otherwise they'd be summarily sent back for reconditioning on proper Technocratic procedures.
 
Back
Top