Quick Awakening rules question: the Space 3 Portal spell requires by default a sympathetic connection to the targeted location, and costs 1 mana. But is the +1 mana surcharge of all sympathetic spells already counted in this, or is the mana cost to cast Portal actually 2 (1+1 for sympathetic magic)?

Somewhat related, at what dot rating and what practice should I put within-sight teleportation? Portal and Teleportation seem to me to be built for when you have no way to see the target except through scrying, but aren't actually what I would use if I wanted to make Nightcrawler style teleportation.

It's actually 2 (1+1). In first-ed, I'd put within-sight Teleportation as a dot lower than Teleport.

Second ed, Space 4 Teleport is line-of-sight by default, as we never assume the use of sympathy.
 
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For anyone interested, the Mysterium and their merits have been spoilered.

Ignore this, ninja'd by Acanthus and other time-bending cads
 
So, comparing the Egregore merit with Mystery Initiation, it's predecessor from the the Mysterium orderbook, I have to say it's a bit underwhelming, especially compared to Masques, which is the best of the Order-specific merits shown so far IMO.
In particular, Egregore is straight up all the secondary benefits of the old Mystery Initiation, with little to no change, but without the increasing extra access to Order resources given by the old MI.

I still like it better than the new Adamantine Hand though, which while mechanically useful and more sound than the 1ed version, is just kind of boring, compared to Masques or Egregore.
 
Ladies and gentlemen and what you think about Changeling: The Dreaming? What do you think the theme of this game?

I myself think that this game has a good story and the theme is very trouble-uncertainty. What exactly banality for example. I like the idea of war against the dullness and boredom. But Changelings have rather strange definition of what dullness and boredom. Or am I just not entered in the book.


And yet, I feel that perhaps I antagonists of the game. Not me like the character, and I as a human player. I am a boring person who apparently will not go out for an adventure. I'm not particularly talented and not very fond of bright things. And when I read about people in the autumn, I feel like one of them. I'm not quite sure how to feel about this.

Ultimately, it is kind of fascinating, that experienced developers, who should be knowledgeable about themes of modern storytelling, still run headlong into X-men paradox and it is not like this paradox is unknown pitfall. It has been centerpiece of a lot of works in this day and age.
I do not think it can be called the same situation that the X-Men. The problem is that the beasts are horrible people who literally monsters. I'm not even sure that they did not eat children. X-Men problem is in a heap of effects that arise from their powers. You may argue that the groups against mutants are wrong, fanatical and insane. You can not do this when it comes to beasts.
 
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What exactly banality for example. I like the idea of war against the dullness and boredom. But Changelings have rather strange definition of what dullness and boredom.

It's a product of the unified world of darkness, and how it ties the themes of Stasis, the Weaver, and Banality all into the same thing - even though the different gamelines don't all play well together. Technology, Evolutionary Progress, and Order are all manifestations of Stasis, which means they're all Banal, even though that means things like Space Travel and Psychologists are Banal.

There are problems with this.
 
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It's a product of the unified world of darkness, and how it ties the themes of Stasis, the Weaver, and Banality all into the same thing - even though the different gamelines don't all play well together. Technology, Evolutionary Progress, and Order are all manifestations of Stasis, which means they're all Banal, even though that means things like Space Travel and Psychologists are Banal.

There are problems with this.

Actually wasn't Neil Armstrong landing on the Moon a big thing for Changelings, bringing back the sidhe to Earth?
 
Ladies and gentlemen and what you think about Changeling: The Dreaming? What do you think the theme of this game?

A game about playing Otherkin before Otherkin was a thing where the greatest villains are mental health professionals and scientists.

My opinion of it can be summed up by a loud farting noise.

Changeling: The Lost is an improvement on the concept of playing Fey-touched characters in every way, shape and form.
 
So, Lex Magica is the 2ed equivalent of High Legalese, if I understand it right, with some few extra things to protect the official from external influence. Cool.

I wonder though how it is perceived in-universe. I mean, Egregore, Adamantine Hand and the Masques are all the result of training or a mystical experience. How do you learn, in-character, this merit, I wonder?
 
As the Gold Laws and Awakened society itself are supposed to be supernally influenced, you are studying magic by studying the laws, history and connections in Awakened Society.
 
Makes sense. I like how, in kind of a roundabout way, this makes the Tearch Sentinel good at his job, but in a different way than an Arrow or a Guardian may approach the job.
 
Quite so. It's going to be interesting to use though, since it underscores the Ladder ideal of Mages are special.

The Lex Magica, as far as I can remember, does not support the killing of most criminals for example and even then its either annihilation or soul-loss.

And I was about to go on how you wouldn't getto use it for damage-dealing spells because its not actually supported by the law BUT with the new mechanic for spellcasting that's a non-issue. Since you can decide how much damage you want to do, non-lethal spells could be argued to allow the Lex Magica Yantra.
 
Indeed. As the preview states, The Awakened are one nation, all the awakened, including Seers or Banishers. Which means that a Ladder Sentinel is just obeying his duty and playing his role when he subdues a Banisher non-letally, then bringds him to be judged by a council of the Wise.
 
A game about playing Otherkin before Otherkin was a thing where the greatest villains are mental health professionals and scientists.

My opinion of it can be summed up by a loud farting noise.

Changeling: The Lost is an improvement on the concept of playing Fey-touched characters in every way, shape and form.

I thought Changeling: the Dreaming was an antagonist book for Technocracy games and was never intended as a player splat? I mean you have these seemingly threatening alien faery monsters that you are heavily resistant to and therefore can easily win against? :(
 
That reminds me, Changeling.

So I just read The Quantum Thief, and I was thinking about fetches.

So, I know that when someone gets taken by the Fae the fetch is made from a chunk of soul.

My question is, what if (either on purpose or by accident) that keeps happening? A person is taken, leaving behind a Fetch. The Fetch is taking, leaving behind another, etc.

So, at the end, 2 or more Changelings escape and find each other when observing their clone. Two pasts, but starting from the same person.
 
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