- Location
- Denmark
- Pronouns
- She/Her
Supernatural Companion is a three-dot merit from the Werewolf Player's Guide, that gives you a supernatural ally that you may call upon in need. In return for this, they can also call on you for help.
Supernatural Companion is a three-dot merit from the Werewolf Player's Guide, that gives you a supernatural ally that you may call upon in need. In return for this, they can also call on you for help.
Does the poison blood potion stack with poison blood merit?There is an oMummy potion that turns your blood into poison. oMummy Alchemy was quite powerful. I suggest always taking a Mummy as your Supernatural Companion, if you take that Merit. Especially if you're going to max out your Generation and just be Diabilere fodder.
Unbondable is a good merit for Hunter or Mage-centric games. It's going to the vampires "lol, kings of the night oh god will you shut up about your pretensions."
Not so much in a game of Vampire.
Blood Bond ploys are significant part of vampire politics, subterfuge, and politics.I have to disagree. Blood Bond ploys aren't going to come up in a Hunter or Mage game unless your storyteller is being really nasty. Blood Bond ploys are baked into the Vampire rules are are supposed to be a significant part of the game.
Of course, I played with a GM whose policy was that anything the Players do, he can do, too. Which made us excessively paranoid, given the things that some of us got up to. Like spiking a rival vamp's herd. Ghoul some of his blood donors, find out where he likes to bite, and surgically implant tubes full of my own blood at those locations. Next time he feeds on one of the ghouled blood dolls, he gets a mouth full of my blood. And this is why having a poorly defended herd is a bad idea. Rival vamps can do worse things than just kill them.
Being able to sidestep large part of that is a great advantage.
Let's be honest +85% of players are re-rolling once losing agency to functionally unplayable bonding.It's also athematic as fuck and snaps things such as "consistency" and "established themes" over it's knee.
Potion of the Vile BodyDoes the poison blood potion stack with poison blood merit?
Does poison blood potion do damage per blood dot or dot of Vitae?
Yeah, Vicissitude has something similar, "Blood of Acid".
Eh?
So you're doing 2 aggravated + 1d6 lethal damage per blood point on any vampire drinking from you?
Eh?
The version I read was a permanent alteration to the body, it even had a little warning blurb about not being able to sire Childer or make Ghouls after getting it.
So you're doing 2 aggravated + 1d6 lethal damage per blood point on any vampire drinking from you?
+ 2 aggravated damage if that bloodsucker is touching you?
So 4 aggravated + 1d6 lethal damage a round is completely reasonable?
If vampire has ability for getting 2 blood points a round. . .
He's taking 4 aggravated + d26 lethal damage~!
6 aggravated damage + d26 lethal damage if touching you![]()
So you're doing 2 aggravated + 1d6 lethal damage per blood point on any vampire drinking from you?
+ 2 aggravated damage if that bloodsucker is touching you?
So 4 aggravated + 1d6 lethal damage a round is completely reasonable?
If vampire has ability for getting 2 blood points a round. . .
He's taking 4 aggravated + d26 lethal damage~!
6 aggravated damage + d26 lethal damage if touching you![]()
Unfortunately, this just makes me think of a mummified General Jack D. Ripper churning out entire vats of this stuff and raving about how vampires are trying to steal his vital essence.Yeah. Pretty much. You've got a limited number of doses, depending on the alchemy skill of the mummy, but an alchemy specced mummy can make a potion that will give you a lot of doses, and you can always chug another when your juices begin to lose potency.
Unfortunately, this just makes me think of a mummified General Jack D. Ripper churning out entire vats of this stuff and raving about how vampires are trying to steal his vital essence.
Hey.
So, I started looking into WoD after reading zerbans Australia quest and Laurents changeling one
Really hoping my local role playing club has some books for this. From what I've seen so far, I think I prefer nWoD so far.
Kansas City shuffle.I feel noticed. Which one?
(It probably says something about me that that's an actual question.)
Turns out that the Roleplaying society does indeed have WoD. New and Old.
My hype thrusters have been ignited
Kind of like how most effective Sorcerers do Enchantment?Really, Mummies are like mages, in that they're all about the prep work. They get some crazy shit. Like, Cloud Walk is a two dot Amulet. If you put it on, you're immediately levitated to 10,000 feet and can walk around up there as if it was solid ground. And since it's an amulet, the mummy can just give it to their minions. Amulet of Cloud Walk + Barret Rifle with scope = Boom Headshot from two miles up. Higher level amulets include wards that give immunity to one type of damage, (say, from metal weapons, you know, like swords and bullets) and bandages that heal aggravated damage (and heal it first). Plus, there is a potion that gives -3 TN to a specific type of roll (chosen when the potion is created) for a scene. So your public speaker can get -3 TN to leadership rolls, or your shooter could get -3 TN to firearms rolls. I probably don't need to mention how absurdly powerful than is in the oWoD system.
Mummy: The Resurrection is 90% about abusing the crafting system.
Well, it's probably helped make Changelings one of my favourite splats from what I know about the others.I hope it's been alright. I admit that it's my first Quest, so there are things I'd do differently if I had the chance, as it were.
Well, it's probably helped make Changelings one of my favourite splats from what I know about the others.
Nothing of the books, mostly hearing about the themes and how they work in a general way.
Nothing of the books, mostly hearing about the themes and how they work in a general way.